AzerothCore 3.3.5a
OpenSource WoW Emulator
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Spell Class Reference

#include "Spell.h"

Classes

struct  GOTargetInfo
 
struct  HitTriggerSpell
 
struct  ItemTargetInfo
 

Public Types

typedef std::set< Aura * > UsedSpellMods
 

Public Member Functions

 Spell (Unit *caster, SpellInfo const *info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID=ObjectGuid::Empty, bool skipCheck=false)
 
 ~Spell ()
 
void EffectNULL (SpellEffIndex effIndex)
 
void EffectUnused (SpellEffIndex effIndex)
 
void EffectDistract (SpellEffIndex effIndex)
 
void EffectPull (SpellEffIndex effIndex)
 
void EffectSchoolDMG (SpellEffIndex effIndex)
 
void EffectEnvironmentalDMG (SpellEffIndex effIndex)
 
void EffectInstaKill (SpellEffIndex effIndex)
 
void EffectDummy (SpellEffIndex effIndex)
 
void EffectTeleportUnits (SpellEffIndex effIndex)
 
void EffectApplyAura (SpellEffIndex effIndex)
 
void EffectSendEvent (SpellEffIndex effIndex)
 
void EffectPowerBurn (SpellEffIndex effIndex)
 
void EffectPowerDrain (SpellEffIndex effIndex)
 
void EffectHeal (SpellEffIndex effIndex)
 
void EffectBind (SpellEffIndex effIndex)
 
void EffectHealthLeech (SpellEffIndex effIndex)
 
void EffectQuestComplete (SpellEffIndex effIndex)
 
void EffectCreateItem (SpellEffIndex effIndex)
 
void EffectCreateItem2 (SpellEffIndex effIndex)
 
void EffectCreateRandomItem (SpellEffIndex effIndex)
 
void EffectPersistentAA (SpellEffIndex effIndex)
 
void EffectEnergize (SpellEffIndex effIndex)
 
void EffectOpenLock (SpellEffIndex effIndex)
 
void EffectSummonChangeItem (SpellEffIndex effIndex)
 
void EffectProficiency (SpellEffIndex effIndex)
 
void EffectApplyAreaAura (SpellEffIndex effIndex)
 
void EffectSummonType (SpellEffIndex effIndex)
 
void EffectLearnSpell (SpellEffIndex effIndex)
 
void EffectDispel (SpellEffIndex effIndex)
 
void EffectDualWield (SpellEffIndex effIndex)
 
void EffectPickPocket (SpellEffIndex effIndex)
 
void EffectAddFarsight (SpellEffIndex effIndex)
 
void EffectUntrainTalents (SpellEffIndex effIndex)
 
void EffectHealMechanical (SpellEffIndex effIndex)
 
void EffectJump (SpellEffIndex effIndex)
 
void EffectJumpDest (SpellEffIndex effIndex)
 
void EffectLeapBack (SpellEffIndex effIndex)
 
void EffectQuestClear (SpellEffIndex effIndex)
 
void EffectTeleUnitsFaceCaster (SpellEffIndex effIndex)
 
void EffectLearnSkill (SpellEffIndex effIndex)
 
void EffectAddHonor (SpellEffIndex effIndex)
 
void EffectTradeSkill (SpellEffIndex effIndex)
 
void EffectEnchantItemPerm (SpellEffIndex effIndex)
 
void EffectEnchantItemTmp (SpellEffIndex effIndex)
 
void EffectTameCreature (SpellEffIndex effIndex)
 
void EffectSummonPet (SpellEffIndex effIndex)
 
void EffectLearnPetSpell (SpellEffIndex effIndex)
 
void EffectWeaponDmg (SpellEffIndex effIndex)
 
void EffectForceCast (SpellEffIndex effIndex)
 
void EffectTriggerSpell (SpellEffIndex effIndex)
 
void EffectTriggerMissileSpell (SpellEffIndex effIndex)
 
void EffectThreat (SpellEffIndex effIndex)
 
void EffectHealMaxHealth (SpellEffIndex effIndex)
 
void EffectInterruptCast (SpellEffIndex effIndex)
 
void EffectSummonObjectWild (SpellEffIndex effIndex)
 
void EffectScriptEffect (SpellEffIndex effIndex)
 
void EffectSanctuary (SpellEffIndex effIndex)
 
void EffectAddComboPoints (SpellEffIndex effIndex)
 
void EffectDuel (SpellEffIndex effIndex)
 
void EffectStuck (SpellEffIndex effIndex)
 
void EffectSummonPlayer (SpellEffIndex effIndex)
 
void EffectActivateObject (SpellEffIndex effIndex)
 
void EffectApplyGlyph (SpellEffIndex effIndex)
 
void EffectEnchantHeldItem (SpellEffIndex effIndex)
 
void EffectSummonObject (SpellEffIndex effIndex)
 
void EffectResurrect (SpellEffIndex effIndex)
 
void EffectParry (SpellEffIndex effIndex)
 
void EffectBlock (SpellEffIndex effIndex)
 
void EffectLeap (SpellEffIndex effIndex)
 
void EffectTransmitted (SpellEffIndex effIndex)
 
void EffectDisEnchant (SpellEffIndex effIndex)
 
void EffectInebriate (SpellEffIndex effIndex)
 
void EffectFeedPet (SpellEffIndex effIndex)
 
void EffectDismissPet (SpellEffIndex effIndex)
 
void EffectReputation (SpellEffIndex effIndex)
 
void EffectForceDeselect (SpellEffIndex effIndex)
 
void EffectSelfResurrect (SpellEffIndex effIndex)
 
void EffectSkinning (SpellEffIndex effIndex)
 
void EffectCharge (SpellEffIndex effIndex)
 
void EffectChargeDest (SpellEffIndex effIndex)
 
void EffectProspecting (SpellEffIndex effIndex)
 
void EffectMilling (SpellEffIndex effIndex)
 
void EffectRenamePet (SpellEffIndex effIndex)
 
void EffectSendTaxi (SpellEffIndex effIndex)
 
void EffectSummonCritter (SpellEffIndex effIndex)
 
void EffectKnockBack (SpellEffIndex effIndex)
 
void EffectPullTowards (SpellEffIndex effIndex)
 
void EffectDispelMechanic (SpellEffIndex effIndex)
 
void EffectResurrectPet (SpellEffIndex effIndex)
 
void EffectDestroyAllTotems (SpellEffIndex effIndex)
 
void EffectDurabilityDamage (SpellEffIndex effIndex)
 
void EffectSkill (SpellEffIndex effIndex)
 
void EffectTaunt (SpellEffIndex effIndex)
 
void EffectDurabilityDamagePCT (SpellEffIndex effIndex)
 
void EffectModifyThreatPercent (SpellEffIndex effIndex)
 
void EffectResurrectNew (SpellEffIndex effIndex)
 
void EffectAddExtraAttacks (SpellEffIndex effIndex)
 
void EffectSpiritHeal (SpellEffIndex effIndex)
 
void EffectSkinPlayerCorpse (SpellEffIndex effIndex)
 
void EffectStealBeneficialBuff (SpellEffIndex effIndex)
 
void EffectUnlearnSpecialization (SpellEffIndex effIndex)
 
void EffectHealPct (SpellEffIndex effIndex)
 
void EffectEnergizePct (SpellEffIndex effIndex)
 
void EffectTriggerRitualOfSummoning (SpellEffIndex effIndex)
 
void EffectSummonRaFFriend (SpellEffIndex effIndex)
 
void EffectKillCreditPersonal (SpellEffIndex effIndex)
 
void EffectKillCredit (SpellEffIndex effIndex)
 
void EffectQuestFail (SpellEffIndex effIndex)
 
void EffectQuestStart (SpellEffIndex effIndex)
 
void EffectRedirectThreat (SpellEffIndex effIndex)
 
void EffectGameObjectDamage (SpellEffIndex effIndex)
 
void EffectGameObjectRepair (SpellEffIndex effIndex)
 
void EffectGameObjectSetDestructionState (SpellEffIndex effIndex)
 
void EffectActivateRune (SpellEffIndex effIndex)
 
void EffectCreateTamedPet (SpellEffIndex effIndex)
 
void EffectDiscoverTaxi (SpellEffIndex effIndex)
 
void EffectTitanGrip (SpellEffIndex effIndex)
 
void EffectEnchantItemPrismatic (SpellEffIndex effIndex)
 
void EffectPlayMusic (SpellEffIndex effIndex)
 
void EffectSpecCount (SpellEffIndex effIndex)
 
void EffectActivateSpec (SpellEffIndex effIndex)
 
void EffectPlaySound (SpellEffIndex effIndex)
 
void EffectRemoveAura (SpellEffIndex effIndex)
 
void EffectCastButtons (SpellEffIndex effIndex)
 
void EffectRechargeManaGem (SpellEffIndex effIndex)
 
void InitExplicitTargets (SpellCastTargets const &targets)
 
void SelectExplicitTargets ()
 
void SelectSpellTargets ()
 
void SelectEffectImplicitTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
 
void SelectImplicitChannelTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitNearbyTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitConeTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitAreaTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
 
void SelectImplicitCasterDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitDestDestTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitCasterObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitTargetObjectTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectImplicitChainTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
 
void SelectImplicitTrajTargets (SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void SelectEffectTypeImplicitTargets (uint8 effIndex)
 
uint32 GetSearcherTypeMask (SpellTargetObjectTypes objType, ConditionList *condList)
 
template<class SEARCHER >
void SearchTargets (SEARCHER &searcher, uint32 containerMask, Unit *referer, Position const *pos, float radius)
 
WorldObjectSearchNearbyTarget (float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
 
void SearchAreaTargets (std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
 
void SearchChainTargets (std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
 
SpellCastResult prepare (SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
 
void cancel (bool bySelf=false)
 
void update (uint32 difftime)
 
void cast (bool skipCheck=false)
 
void _cast (bool skipCheck)
 
void finish (bool ok=true)
 
void TakePower ()
 
void TakeAmmo ()
 
void TakeRunePower (bool didHit)
 
void TakeReagents ()
 
void TakeCastItem ()
 
SpellCastResult CheckCast (bool strict)
 
SpellCastResult CheckPetCast (Unit *target)
 
void handle_immediate ()
 
uint64 handle_delayed (uint64 t_offset)
 
void _handle_immediate_phase ()
 
void _handle_finish_phase ()
 
void OnSpellLaunch ()
 
SpellCastResult CheckItems ()
 
SpellCastResult CheckSpellFocus ()
 
SpellCastResult CheckRange (bool strict)
 
SpellCastResult CheckPower ()
 
SpellCastResult CheckRuneCost (uint32 RuneCostID)
 
SpellCastResult CheckCasterAuras (bool preventionOnly) const
 
int32 CalculateSpellDamage (uint8 i, Unit const *target) const
 
bool HaveTargetsForEffect (uint8 effect) const
 
void Delayed ()
 
void DelayedChannel ()
 
uint32 getState () const
 
void setState (uint32 state)
 
void DoCreateItem (uint8 effIndex, uint32 itemId)
 
void WriteSpellGoTargets (WorldPacket *data)
 Writes miss and hit targets for a SMSG_SPELL_GO packet.
 
void WriteAmmoToPacket (WorldPacket *data)
 
bool CheckEffectTarget (Unit const *target, uint32 eff) const
 
bool CanAutoCast (Unit *target)
 
void CheckSrc ()
 
void CheckDst ()
 
void SendCastResult (SpellCastResult result)
 
void SendPetCastResult (SpellCastResult result)
 
void SendSpellStart ()
 
void SendSpellGo ()
 
void SendSpellCooldown ()
 
void SendLogExecute ()
 
void ExecuteLogEffectTakeTargetPower (uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
 
void ExecuteLogEffectExtraAttacks (uint8 effIndex, Unit *victim, uint32 attCount)
 
void ExecuteLogEffectInterruptCast (uint8 effIndex, Unit *victim, uint32 spellId)
 
void ExecuteLogEffectDurabilityDamage (uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
 
void ExecuteLogEffectOpenLock (uint8 effIndex, Object *obj)
 
void ExecuteLogEffectCreateItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectDestroyItem (uint8 effIndex, uint32 entry)
 
void ExecuteLogEffectSummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectUnsummonObject (uint8 effIndex, WorldObject *obj)
 
void ExecuteLogEffectResurrect (uint8 effIndex, Unit *target)
 
void SendInterrupted (uint8 result)
 
void SendChannelUpdate (uint32 time)
 
void SendChannelStart (uint32 duration)
 
void SendResurrectRequest (Player *target)
 
void HandleEffects (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
 
void HandleThreatSpells ()
 
void AddComboPointGain (Unit *target, int8 amount)
 
int32 GetCastTime () const
 
bool IsAutoRepeat () const
 
void SetAutoRepeat (bool rep)
 
void ReSetTimer ()
 
int32 GetCastTimeRemaining ()
 
bool IsNextMeleeSwingSpell () const
 
bool IsTriggered () const
 
bool HasTriggeredCastFlag (TriggerCastFlags flag) const
 
bool IsChannelActive () const
 
bool IsAutoActionResetSpell () const
 
bool IsIgnoringCooldowns () const
 
bool IsDeletable () const
 
void SetReferencedFromCurrent (bool yes)
 
bool IsInterruptable () const
 
void SetExecutedCurrently (bool yes)
 
uint64 GetDelayStart () const
 
void SetDelayStart (uint64 m_time)
 
uint64 GetDelayMoment () const
 
uint64 GetDelayTrajectory () const
 
uint64 CalculateDelayMomentForDst () const
 
void RecalculateDelayMomentForDst ()
 
bool IsNeedSendToClient (bool go) const
 
CurrentSpellTypes GetCurrentContainer () const
 
UnitGetCaster () const
 
UnitGetOriginalCaster () const
 
SpellInfo const * GetSpellInfo () const
 
int32 GetPowerCost () const
 
bool UpdatePointers ()
 
void CleanupTargetList ()
 
void SetSpellValue (SpellValueMod mod, int32 value)
 
SpellValue const * GetSpellValue ()
 
void LoadScripts ()
 
std::list< TargetInfo > * GetUniqueTargetInfo ()
 
uint32 GetTriggeredByAuraTickNumber () const
 
SpellInfo const * GetTriggeredByAuraSpellInfo () const
 
TriggerCastFlags GetTriggeredCastFlags () const
 
SpellSchoolMask GetSpellSchoolMask () const
 

Static Public Member Functions

static void WriteCastResultInfo (WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
 
static void SendCastResult (Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
 

Public Attributes

SpellInfo const *const m_spellInfo
 
Itemm_CastItem
 
Itemm_weaponItem
 
ObjectGuid m_castItemGUID
 
uint8 m_cast_count
 
uint32 m_glyphIndex
 
uint32 m_preCastSpell
 
SpellCastTargets m_targets
 
SpellCustomErrors m_customError
 
Unitm_comboTarget
 
int8 m_comboPointGain
 
UsedSpellMods m_appliedMods
 

Protected Types

typedef std::list< HitTriggerSpellHitTriggerSpellList
 

Protected Member Functions

bool HasGlobalCooldown () const
 
void TriggerGlobalCooldown ()
 
void CancelGlobalCooldown ()
 
void SendLoot (ObjectGuid guid, LootType loottype)
 
std::string GetDebugInfo () const
 
bool isDelayableNoMore ()
 
void prepareDataForTriggerSystem (AuraEffect const *triggeredByAura)
 
void AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
 
void AddGOTarget (GameObject *target, uint32 effectMask)
 
void AddItemTarget (Item *item, uint32 effectMask)
 
void AddDestTarget (SpellDestination const &dest, uint32 effIndex)
 
void DoAllEffectOnTarget (TargetInfo *target)
 
SpellMissInfo DoSpellHitOnUnit (Unit *unit, uint32 effectMask, bool scaleAura)
 
void DoTriggersOnSpellHit (Unit *unit, uint8 effMask)
 
void DoAllEffectOnTarget (GOTargetInfo *target)
 
void DoAllEffectOnTarget (ItemTargetInfo *target)
 
bool UpdateChanneledTargetList ()
 
bool IsValidDeadOrAliveTarget (Unit const *target) const
 
void HandleLaunchPhase ()
 
void DoAllEffectOnLaunchTarget (TargetInfo &targetInfo, float *multiplier)
 
void PrepareTargetProcessing ()
 
void FinishTargetProcessing ()
 
void InitEffectExecuteData (uint8 effIndex)
 
void CheckEffectExecuteData ()
 
void CallScriptBeforeCastHandlers ()
 
void CallScriptOnCastHandlers ()
 
void CallScriptAfterCastHandlers ()
 
SpellCastResult CallScriptCheckCastHandlers ()
 
void PrepareScriptHitHandlers ()
 
bool CallScriptEffectHandlers (SpellEffIndex effIndex, SpellEffectHandleMode mode)
 
void CallScriptBeforeHitHandlers (SpellMissInfo missInfo)
 
void CallScriptOnHitHandlers ()
 
void CallScriptAfterHitHandlers ()
 
void CallScriptObjectAreaTargetSelectHandlers (std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptObjectTargetSelectHandlers (WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
void CallScriptDestinationTargetSelectHandlers (SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
 
bool CheckScriptEffectImplicitTargets (uint32 effIndex, uint32 effIndexToCheck)
 
bool CanExecuteTriggersOnHit (uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
 
void PrepareTriggersExecutedOnHit ()
 
void SummonGuardian (uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
 
void CalculateJumpSpeeds (uint8 i, float dist, float &speedxy, float &speedz)
 
SpellCastResult CanOpenLock (uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
 

Protected Attributes

Unit *const m_caster
 
SpellValue *const m_spellValue
 
ObjectGuid m_originalCasterGUID
 
Unitm_originalCaster
 
Spell ** m_selfContainer
 
SpellSchoolMask m_spellSchoolMask
 
WeaponAttackType m_attackType
 
int32 m_powerCost
 
int32 m_casttime
 
int32 m_channeledDuration
 
bool m_canReflect
 
uint8 m_spellFlags
 
bool m_autoRepeat
 
uint8 m_runesState
 
uint8 m_delayAtDamageCount
 
uint64 m_delayStart
 
uint64 m_delayMoment
 
uint64 m_delayTrajectory
 
bool m_immediateHandled
 
bool m_referencedFromCurrentSpell
 
bool m_executedCurrently
 
bool m_needComboPoints
 
uint8 m_applyMultiplierMask
 
float m_damageMultipliers [3]
 
UnitunitTarget
 
ItemitemTarget
 
GameObjectgameObjTarget
 
WorldLocationdestTarget
 
int32 damage
 
SpellEffectHandleMode effectHandleMode
 
Unitm_reflectionTarget
 
ObjectGuid m_reflectionTargetGuid
 
Position m_reflectionTargetPosition
 
Auram_spellAura
 
DiminishingLevels m_diminishLevel
 
DiminishingGroup m_diminishGroup
 
GameObjectfocusObject
 
int32 m_damage
 
int32 m_healing
 
uint32 m_procAttacker
 
uint32 m_procVictim
 
uint32 m_procEx
 
std::list< TargetInfom_UniqueTargetInfo
 
uint8 m_channelTargetEffectMask
 
std::list< GOTargetInfom_UniqueGOTargetInfo
 
std::list< ItemTargetInfom_UniqueItemInfo
 
SpellDestination m_destTargets [MAX_SPELL_EFFECTS]
 
bool _scriptsLoaded
 
std::list< SpellScript * > m_loadedScripts
 
HitTriggerSpellList m_hitTriggerSpells
 
uint32 m_spellState
 
int32 m_timer
 
SpellEvent_spellEvent
 
TriggerCastFlags _triggeredCastFlags
 
TriggeredByAuraSpellData m_triggeredByAuraSpell
 
bool m_skipCheck
 
uint8 m_auraScaleMask
 
std::unique_ptr< PathGeneratorm_preGeneratedPath
 
bool _spellTargetsSelected
 
ByteBufferm_effectExecuteData [MAX_SPELL_EFFECTS]
 

Friends

class SpellScript
 
void Unit::SetCurrentCastedSpell (Spell *pSpell)
 

Detailed Description

Member Typedef Documentation

◆ HitTriggerSpellList

typedef std::list<HitTriggerSpell> Spell::HitTriggerSpellList
protected

◆ UsedSpellMods

typedef std::set<Aura*> Spell::UsedSpellMods

Constructor & Destructor Documentation

◆ Spell()

Spell::Spell ( Unit caster,
SpellInfo const *  info,
TriggerCastFlags  triggerFlags,
ObjectGuid  originalCasterGUID = ObjectGuid::Empty,
bool  skipCheck = false 
)
570 :
571 m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
572 m_caster((info->HasAttribute(SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
574{
576 m_skipCheck = skipCheck;
577 m_selfContainer = nullptr;
579 m_executedCurrently = false;
582 m_comboTarget = nullptr;
583 m_delayStart = 0;
585
587 m_auraScaleMask = 0;
588 memset(m_damageMultipliers, 0, sizeof(m_damageMultipliers));
589
590 // Get data for type of attack
591 switch (m_spellInfo->DmgClass)
592 {
596 else
598 break;
601 break;
602 default:
603 // Wands
606 else
608 break;
609 }
610
611 m_spellSchoolMask = info->GetSchoolMask(); // Can be override for some spell (wand shoot for example)
612
614 // wand case
617 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
618
619 if (originalCasterGUID)
620 m_originalCasterGUID = originalCasterGUID;
621 else
623
626 else
627 {
630 m_originalCaster = nullptr;
631 }
632
634 _triggeredCastFlags = triggerFlags;
635 if (info->HasAttribute(SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING))
637
638 m_CastItem = nullptr;
639
640 unitTarget = nullptr;
641 itemTarget = nullptr;
642 gameObjTarget = nullptr;
643 destTarget = nullptr;
644 damage = 0;
645 m_reflectionTarget = nullptr;
650 m_damage = 0;
651 m_healing = 0;
652 m_procAttacker = 0;
653 m_procVictim = 0;
654 m_procEx = 0;
655 focusObject = nullptr;
656 m_cast_count = 0;
657 m_glyphIndex = 0;
658 m_preCastSpell = 0;
659 m_spellAura = nullptr;
660 _scriptsLoaded = false;
661
662 //Auto Shot & Shoot (wand)
664
665 m_runesState = 0;
666 m_powerCost = 0; // setup to correct value in Spell::prepare, must not be used before.
667 m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before.
668 m_timer = 0; // will set to castime in prepare
669 m_channeledDuration = 0; // will be setup in Spell::handle_immediate
670 m_immediateHandled = false;
671
673
675
676 // Determine if spell can be reflected back to the caster
677 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
681
683 memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
684
685 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
687
688 // xinef:
689 _spellTargetsSelected = false;
690
691 m_weaponItem = nullptr;
692}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ DIMINISHING_NONE
Definition SharedDefines.h:3498
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:472
@ SPELL_ATTR1_NO_REFLECTION
Definition SharedDefines.h:437
@ SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON
Definition SharedDefines.h:528
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1559
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1557
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1558
@ SPELL_CUSTOM_ERROR_NONE
Definition SharedDefines.h:1154
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:397
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:422
@ SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING
Definition SharedDefines.h:548
@ SPELL_ATTR6_ORIGINATE_FROM_CONTROLLER
Definition SharedDefines.h:633
SpellSchoolMask
Definition SharedDefines.h:306
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition SpellDefines.h:141
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
#define sSpellMgr
Definition SpellMgr.h:814
@ SPELL_EFFECT_HANDLE_LAUNCH
Definition Spell.h:244
@ SPELL_FLAG_NORMAL
Definition Spell.h:84
@ SPELL_STATE_NULL
Definition Spell.h:234
@ OFF_ATTACK
Definition Unit.h:217
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
@ DIMINISHING_LEVEL_1
Definition Unit.h:270
Definition ByteBuffer.h:70
Definition Item.h:220
void Clear()
Definition ObjectGuid.h:138
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
bool IsInWorld() const
Definition Object.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:490
bool IsPassive() const
Definition SpellInfo.cpp:1098
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
bool IsPositive() const
Definition SpellInfo.cpp:1237
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1283
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
Unit * m_comboTarget
Definition Spell.h:553
int8 m_comboPointGain
Definition Spell.h:554
GameObject * gameObjTarget
Definition Spell.h:666
bool m_referencedFromCurrentSpell
Definition Spell.h:657
bool m_canReflect
Definition Spell.h:633
uint32 m_procVictim
Definition Spell.h:691
Unit * m_originalCaster
Definition Spell.h:621
bool m_needComboPoints
Definition Spell.h:659
uint64 m_delayStart
Definition Spell.h:651
bool _scriptsLoaded
Definition Spell.h:742
TriggerCastFlags _triggeredCastFlags
Definition Spell.h:783
int32 damage
Definition Spell.h:668
SpellEffectHandleMode effectHandleMode
Definition Spell.h:669
int32 m_channeledDuration
Definition Spell.h:632
Aura * m_spellAura
Definition Spell.h:674
SpellDestination m_destTargets[MAX_SPELL_EFFECTS]
Definition Spell.h:717
Unit *const m_caster
Definition Spell.h:615
uint8 m_delayAtDamageCount
Definition Spell.h:640
WeaponAttackType m_attackType
Definition Spell.h:629
bool m_immediateHandled
Definition Spell.h:654
uint32 m_spellState
Definition Spell.h:779
ObjectGuid m_originalCasterGUID
Definition Spell.h:619
void CleanupTargetList()
Definition Spell.cpp:2275
int32 m_timer
Definition Spell.h:780
int32 m_casttime
Definition Spell.h:631
Item * itemTarget
Definition Spell.h:665
uint8 m_cast_count
Definition Spell.h:535
int32 m_damage
Definition Spell.h:684
bool m_executedCurrently
Definition Spell.h:658
DiminishingLevels m_diminishLevel
Definition Spell.h:677
float m_damageMultipliers[3]
Definition Spell.h:661
ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS]
Definition Spell.h:797
uint8 m_auraScaleMask
Definition Spell.h:791
SpellCustomErrors m_customError
Definition Spell.h:539
uint8 m_spellFlags
Definition Spell.h:635
bool m_skipCheck
Definition Spell.h:790
int32 m_healing
Definition Spell.h:685
uint32 m_glyphIndex
Definition Spell.h:536
uint8 m_channelTargetEffectMask
Definition Spell.h:699
Item * m_weaponItem
Definition Spell.h:533
Unit * unitTarget
Definition Spell.h:664
SpellSchoolMask m_spellSchoolMask
Definition Spell.h:628
Unit * m_reflectionTarget
Definition Spell.h:670
SpellEvent * _spellEvent
Definition Spell.h:782
bool _spellTargetsSelected
Definition Spell.h:795
ObjectGuid m_reflectionTargetGuid
Definition Spell.h:671
uint32 m_preCastSpell
Definition Spell.h:537
WorldLocation * destTarget
Definition Spell.h:667
Spell ** m_selfContainer
Definition Spell.h:623
uint8 m_applyMultiplierMask
Definition Spell.h:660
DiminishingGroup m_diminishGroup
Definition Spell.h:678
uint32 m_procEx
Definition Spell.h:692
Item * m_CastItem
Definition Spell.h:532
SpellValue *const m_spellValue
Definition Spell.h:617
int32 m_powerCost
Definition Spell.h:630
uint32 m_procAttacker
Definition Spell.h:690
GameObject * focusObject
Definition Spell.h:681
SpellInfo const *const m_spellInfo
Definition Spell.h:531
uint8 m_runesState
Definition Spell.h:638
bool m_autoRepeat
Definition Spell.h:637
Unit * GetCharmerOrOwner() const
Definition Unit.h:1275
uint32 getClassMask() const
Definition Unit.h:839
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
Definition Spell.h:104
Definition Spell.h:221

References _scriptsLoaded, _spellTargetsSelected, _triggeredCastFlags, BASE_ATTACK, CLASSMASK_WAND_USERS, CleanupTargetList(), ObjectGuid::Clear(), damage, destTarget, DIMINISHING_LEVEL_1, DIMINISHING_NONE, SpellInfo::DmgClass, effectHandleMode, focusObject, gameObjTarget, Unit::getClassMask(), Object::GetGUID(), SpellInfo::GetSchoolMask(), ObjectAccessor::GetUnit(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsInWorld(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRangedWeaponSpell(), itemTarget, m_applyMultiplierMask, m_attackType, m_auraScaleMask, m_autoRepeat, m_canReflect, m_cast_count, m_caster, m_CastItem, m_casttime, m_channeledDuration, m_channelTargetEffectMask, m_comboPointGain, m_comboTarget, m_customError, m_damage, m_damageMultipliers, m_delayAtDamageCount, m_delayStart, m_destTargets, m_diminishGroup, m_diminishLevel, m_effectExecuteData, m_executedCurrently, m_glyphIndex, m_healing, m_immediateHandled, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_powerCost, m_preCastSpell, m_procAttacker, m_procEx, m_procVictim, m_referencedFromCurrentSpell, m_reflectionTarget, m_reflectionTargetGuid, m_runesState, m_selfContainer, m_skipCheck, m_spellAura, m_spellFlags, m_spellInfo, m_spellSchoolMask, m_spellState, m_timer, m_weaponItem, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), OFF_ATTACK, RANGED_ATTACK, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REFLECTION, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_ATTR4_ALLOW_CAST_WHILE_CASTING, SPELL_CUSTOM_ERROR_NONE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_FLAG_NORMAL, SPELL_STATE_NULL, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and unitTarget.

Referenced by Creature::HasSpellFocus().

◆ ~Spell()

Spell::~Spell ( )
695{
696 // unload scripts
697 while (!m_loadedScripts.empty())
698 {
699 std::list<SpellScript*>::iterator itr = m_loadedScripts.begin();
700 (*itr)->_Unload();
701 delete (*itr);
702 m_loadedScripts.erase(itr);
703 }
704
706 {
707 // Clean the reference to avoid later crash.
708 // If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
709 LOG_ERROR("spells", "Spell::~Spell: deleting spell for spell ID {}. However, spell still referenced.", m_spellInfo->Id);
710 *m_selfContainer = nullptr;
711 }
712
713 delete m_spellValue;
714
716}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 Id
Definition SpellInfo.h:320
void CheckEffectExecuteData()
Definition Spell.cpp:8476
std::list< SpellScript * > m_loadedScripts
Definition Spell.h:757

References CheckEffectExecuteData(), SpellInfo::Id, LOG_ERROR, m_loadedScripts, m_referencedFromCurrentSpell, m_selfContainer, m_spellInfo, and m_spellValue.

Member Function Documentation

◆ _cast()

void Spell::_cast ( bool  skipCheck)

Not own traded item (in trader trade slot) req. reagents including triggered spell case

3727{
3728 // update pointers base at GUIDs to prevent access to non-existed already object
3729 if (!UpdatePointers())
3730 {
3731 // cancel the spell if UpdatePointers() returned false, something wrong happened there
3732 cancel();
3733 return;
3734 }
3735
3736 // cancel at lost explicit target during cast
3738 {
3739 cancel();
3740 return;
3741 }
3742
3743 // Xinef: implement attribute SPELL_ATTR1_DISMISS_PET_FIRST, on spell cast current pet is dismissed and charms are removed
3745 {
3747 if (Pet* pet = m_caster->ToPlayer()->GetPet())
3749
3750 if (Unit* charm = m_caster->GetCharm())
3751 charm->RemoveAurasByType(SPELL_AURA_MOD_CHARM, m_caster->GetGUID());
3752 }
3753
3754 if (Player* playerCaster = m_caster->ToPlayer())
3755 {
3756 // now that we've done the basic check, now run the scripts
3757 // should be done before the spell is actually executed
3758 sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
3759
3760 // As of 3.0.2 pets begin attacking their owner's target immediately
3761 // Let any pets know we've attacked something. Check DmgClass for harmful spells only
3762 // This prevents spells such as Hunter's Mark from triggering pet attack
3763 // xinef: take into account SPELL_ATTR3_SUPPRESS_TARGET_PROCS
3765 if (!playerCaster->m_Controlled.empty())
3766 for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
3767 if (Unit* pet = *itr)
3768 if (pet->IsAlive() && pet->IsCreature())
3769 pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
3770 }
3771
3773
3777
3779
3780 Player* modOwner = m_caster->GetSpellModOwner();
3781 // skip check if done already (for instant cast spells for example)
3782 if (!skipCheck)
3783 {
3784 SpellCastResult castResult = CheckCast(false);
3785 if (castResult != SPELL_CAST_OK)
3786 {
3787 SendCastResult(castResult);
3788 SendInterrupted(0);
3789
3790 finish(false);
3791 SetExecutedCurrently(false);
3792 return;
3793 }
3794
3795 // additional check after cast bar completes (must not be in CheckCast)
3796 // if trade not complete then remember it in trade data
3798 {
3799 if (m_caster->IsPlayer())
3800 {
3801 if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData())
3802 {
3803 if (!my_trade->IsInAcceptProcess())
3804 {
3805 // Spell will be casted at completing the trade. Silently ignore at this place
3806 my_trade->SetSpell(m_spellInfo->Id, m_CastItem);
3808 SendInterrupted(0);
3809
3810 finish(false);
3811 SetExecutedCurrently(false);
3812 return;
3813 }
3814 }
3815 }
3816 }
3817 }
3818
3819 if (modOwner)
3820 modOwner->SetSpellModTakingSpell(this, true);
3821
3824
3825 if (modOwner)
3826 modOwner->SetSpellModTakingSpell(this, false);
3827
3828 // Spell may be finished after target map check
3830 {
3831 SendInterrupted(0);
3832 finish(false);
3833 SetExecutedCurrently(false);
3834 return;
3835 }
3836
3837 if (modOwner)
3838 modOwner->SetSpellModTakingSpell(this, true);
3839
3841
3843
3844 if (modOwner)
3845 modOwner->SetSpellModTakingSpell(this, false);
3846
3847 // traded items have trade slot instead of guid in m_itemTargetGUID
3848 // set to real guid to be sent later to the client
3850
3851 if (m_caster->IsPlayer())
3852 {
3854 {
3857 }
3858
3860 }
3861
3863 {
3864 // Powers have to be taken before SendSpellGo
3865 TakePower();
3866 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
3867 }
3868 else if (Item* targetItem = m_targets.GetItemTarget())
3869 {
3871 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
3872 TakeReagents();
3873 }
3874
3876
3877 // CAST SPELL
3878 if (modOwner)
3879 modOwner->SetSpellModTakingSpell(this, true);
3880
3882
3884
3885 // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
3886 SendSpellGo();
3887
3888 if (modOwner)
3889 modOwner->SetSpellModTakingSpell(this, true);
3890
3892 if (resetAttackTimers)
3893 {
3895 for (Unit::AuraEffectList::const_iterator i = vIgnoreReset.begin(); i != vIgnoreReset.end(); ++i)
3896 {
3897 if ((*i)->IsAffectedOnSpell(m_spellInfo))
3898 {
3899 resetAttackTimers = false;
3900 break;
3901 }
3902 }
3903 }
3904
3905 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
3906 if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled())/* xinef: we dont need this || m_spellInfo->Id == 14157*/)
3907 {
3908 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
3909 // in case delayed spell remove item at cast delay start
3910 TakeCastItem();
3911
3912 // Okay, maps created, now prepare flags
3913 m_immediateHandled = false;
3915 SetDelayStart(0);
3916
3919
3920 // remove all applied mods at this point
3921 // dont allow user to use them twice in case spell did not reach current target
3922 if (modOwner)
3923 modOwner->RemoveSpellMods(this);
3924
3925 // Xinef: why do we keep focus after spell is sent to air?
3926 // Xinef: Because of this, in the middle of some animation after setting targetguid to 0 etc
3927 // Xinef: we get focused to it out of nowhere...
3928 if (Creature* creatureCaster = m_caster->ToCreature())
3929 creatureCaster->ReleaseFocus(this);
3930 }
3931 else
3932 {
3933 // Immediate spell, no big deal
3935 }
3936
3937 if (resetAttackTimers)
3938 {
3939 if (m_casttime == 0 && m_spellInfo->CalcCastTime())
3940 {
3941 resetAttackTimers = false;
3942 }
3943
3944 if (resetAttackTimers)
3945 {
3947
3949 {
3951 }
3952
3954 }
3955 }
3956
3958
3959 if (modOwner)
3960 modOwner->SetSpellModTakingSpell(this, false);
3961
3962 // Handle procs on cast - only for non-triggered spells
3963 // Triggered spells (from auras, items, etc.) should not fire CAST phase procs
3964 // as they are not player-initiated casts. This prevents issues like Arcane Potency
3965 // charges being consumed by periodic damage effects (e.g., Blizzard ticks).
3966 // Must be called AFTER handle_immediate() so spell mods (like Missile Barrage's
3967 // duration reduction) are applied before the aura is consumed by the proc.
3968 if (m_originalCaster && !IsTriggered())
3969 {
3970 uint32 procAttacker = m_procAttacker;
3971 if (!procAttacker)
3972 {
3973 bool IsPositive = m_spellInfo->IsPositive();
3975 {
3977 }
3978 else
3979 {
3981 }
3982 }
3983
3984 uint32 hitMask = PROC_HIT_NORMAL;
3985
3986 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3987 {
3988 if (ihit->missCondition != SPELL_MISS_NONE)
3989 continue;
3990
3991 if (!ihit->crit)
3992 continue;
3993
3994 hitMask |= PROC_HIT_CRITICAL;
3995 break;
3996 }
3997
4000 }
4001
4002 if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
4003 {
4004 for (int32 id : *spell_triggered)
4005 {
4006 if (id < 0)
4008 else
4010 }
4011 }
4012
4013 // Interrupt Spell casting
4014 // handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
4016 if (Unit* target = m_targets.GetUnitTarget())
4017 if (target->IsCreature())
4018 m_caster->CastSpell(target, 32747, true);
4019
4020 // xinef: start combat at cast for delayed spells, only for explicit target
4021 if (Unit* target = m_targets.GetUnitTarget())
4024 m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
4025
4026 if (m_caster->IsPlayer())
4029
4030 sScriptMgr->OnSpellCast(this, m_caster, m_spellInfo, skipCheck);
4031
4032 SetExecutedCurrently(false);
4033
4034 // Call CreatureAI hook OnSpellCastFinished
4035 if (m_originalCaster)
4036 if (Creature* caster = m_originalCaster->ToCreature())
4037 if (caster->IsAIEnabled)
4038 caster->AI()->OnSpellCastFinished(GetSpellInfo(), SPELL_FINISHED_SUCCESSFUL_CAST);
4039}
@ ACHIEVEMENT_TIMED_TYPE_ITEM
Definition DBCEnums.h:115
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
std::int32_t int32
Definition Define.h:103
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:43
@ CHEAT_COOLDOWN
Definition Player.h:997
#define sScriptMgr
Definition ScriptMgr.h:725
@ SPELL_ATTR7_CAN_CAUSE_INTERRUPT
Definition SharedDefines.h:663
@ SPELL_EFFECT_SUMMON_PET
Definition SharedDefines.h:845
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:484
@ SPELL_ATTR1_DISMISS_PET_FIRST
Definition SharedDefines.h:430
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:521
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1556
@ SPELL_MISS_NONE
Definition SharedDefines.h:1530
SpellCastResult
Definition SharedDefines.h:959
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:987
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_IGNORE_MELEE_RESET
Definition SpellAuraDefines.h:335
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64
@ TRIGGERED_IGNORE_POWER_AND_REAGENT_COST
Will ignore Spell and Category cooldowns.
Definition SpellDefines.h:136
@ TRIGGERED_IGNORE_CAST_ITEM
Will ignore power and reagent cost.
Definition SpellDefines.h:137
@ TRIGGERED_IGNORE_SET_FACING
Will ignore interruptible aura's at cast.
Definition SpellDefines.h:143
@ TARGET_FLAG_TRADE_ITEM
Definition SpellInfo.h:58
@ TARGET_FLAG_UNIT
Definition SpellInfo.h:47
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:255
@ PROC_HIT_NORMAL
Definition SpellMgr.h:254
@ PROC_SPELL_PHASE_CAST
Definition SpellMgr.h:245
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:125
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:131
@ SPELL_FINISHED_SUCCESSFUL_CAST
Definition Spell.h:98
@ SPELL_STATE_DELAYED
Definition Spell.h:239
@ SPELL_STATE_FINISHED
Definition Spell.h:237
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
Definition Creature.h:47
uint32 GetEntry() const
Definition Object.h:116
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Definition Pet.h:41
Definition Player.h:1084
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2166
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10028
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13928
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:9946
Pet * GetPet() const
Definition Player.cpp:8947
bool GetCommandStatus(uint32 command) const
Definition Player.h:1197
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9097
TradeData * GetTradeData() const
Definition Player.h:1393
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3521
WorldObject * GetObjectTarget() const
Definition Spell.cpp:310
void UpdateTradeSlotItem()
Definition Spell.cpp:347
ObjectGuid GetObjectTargetGUID() const
Definition Spell.cpp:315
Item * GetItemTarget() const
Definition Spell.h:149
uint32 GetTargetMask() const
Definition Spell.h:127
Unit * GetUnitTarget() const
Definition Spell.cpp:231
float Speed
Definition SpellInfo.h:370
bool IsChanneled() const
Definition SpellInfo.cpp:1256
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2245
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
void CallScriptAfterCastHandlers()
Definition Spell.cpp:8530
void PrepareTriggersExecutedOnHit()
Definition Spell.cpp:8736
bool HasTriggeredCastFlag(TriggerCastFlags flag) const
Definition Spell.h:565
SpellCastTargets m_targets
Definition Spell.h:538
TriggeredByAuraSpellData m_triggeredByAuraSpell
Definition Spell.h:788
void handle_immediate()
Definition Spell.cpp:4041
void SendSpellGo()
Definition Spell.cpp:4729
void TakeReagents()
Definition Spell.cpp:5464
void SetExecutedCurrently(bool yes)
Definition Spell.h:573
void SendInterrupted(uint8 result)
Definition Spell.cpp:5106
void PrepareScriptHitHandlers()
Definition Spell.cpp:8562
void CallScriptOnCastHandlers()
Definition Spell.cpp:8517
void cancel(bool bySelf=false)
Definition Spell.cpp:3636
void SendSpellCooldown()
Definition Spell.cpp:4277
void CallScriptBeforeCastHandlers()
Definition Spell.cpp:8504
void HandleLaunchPhase()
Definition Spell.cpp:8207
bool UpdatePointers()
Definition Spell.cpp:7837
void SetDelayStart(uint64 m_time)
Definition Spell.h:575
std::list< TargetInfo > m_UniqueTargetInfo
Definition Spell.h:698
void SelectSpellTargets()
Definition Spell.cpp:820
void TakePower()
Definition Spell.cpp:5247
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5586
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4601
bool IsTriggered() const
Definition Spell.h:564
uint64 GetDelayMoment() const
Definition Spell.h:576
void TakeCastItem()
Definition Spell.cpp:5184
bool IsAutoActionResetSpell() const
Definition Spell.cpp:8051
void finish(bool ok=true)
Definition Spell.cpp:4409
Definition TradeData.h:36
Definition Unit.h:658
bool HasOffhandWeaponForAttack() const
Definition Unit.h:979
void ClearUnitState(uint32 f)
Definition Unit.h:731
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1417
Unit * GetCharm() const
Definition Unit.cpp:7660
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:674
Player * GetSpellModOwner() const
Definition Unit.cpp:13064
void CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0)
Definition Unit.cpp:10632
bool IsPet() const
Definition Unit.h:791
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4242
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1302
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5127
static void ProcSkillsAndAuras(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6710
bool HasUnitState(const uint32 f) const
Definition Unit.h:730
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:7205
bool IsControlledByPlayer() const
Definition Unit.h:1296
void SetInFront(WorldObject const *target)
Definition Unit.cpp:16609
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:751
int8 effectIndex
Definition Spell.h:290
SpellInfo const * spellInfo
Definition Spell.h:289

References _spellTargetsSelected, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_TIMED_TYPE_ITEM, BASE_ATTACK, SpellInfo::CalcCastTime(), CallScriptAfterCastHandlers(), CallScriptBeforeCastHandlers(), CallScriptOnCastHandlers(), cancel(), Unit::CastSpell(), CHEAT_COOLDOWN, CheckCast(), Unit::ClearUnitState(), Unit::CombatStartOnCast(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, finish(), Unit::GetAuraEffectsByType(), Unit::GetCharm(), Player::GetCommandStatus(), GetDelayMoment(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetObjectTargetGUID(), Player::GetPet(), GetSpellInfo(), Unit::GetSpellModOwner(), SpellCastTargets::GetTargetMask(), Player::GetTradeData(), SpellCastTargets::GetUnitTarget(), handle_immediate(), HandleLaunchPhase(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Unit::HasOffhandWeaponForAttack(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, IsAutoActionResetSpell(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsNonMeleeSpellCast(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), m_caster, m_CastItem, m_casttime, m_immediateHandled, m_originalCaster, m_procAttacker, m_spellInfo, m_spellState, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, OFF_ATTACK, PET_SAVE_AS_CURRENT, PrepareScriptHitHandlers(), PrepareTriggersExecutedOnHit(), PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, PROC_SPELL_PHASE_CAST, Unit::ProcSkillsAndAuras(), RANGED_ATTACK, Unit::RemoveAurasDueToSpell(), Player::RemovePet(), Player::RemoveSpellCooldown(), Player::RemoveSpellMods(), Unit::resetAttackTimer(), SelectSpellTargets(), SendCastResult(), SendInterrupted(), SendSpellCooldown(), SendSpellGo(), SetDelayStart(), SetExecutedCurrently(), Unit::SetInFront(), Player::SetSpellModTakingSpell(), SpellInfo::Speed, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_AURA_BIND_SIGHT, SPELL_AURA_IGNORE_MELEE_RESET, SPELL_AURA_MOD_CHARM, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SUMMON_PET, SPELL_FAILED_DONT_REPORT, SPELL_FINISHED_SUCCESSFUL_CAST, SPELL_MISS_NONE, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, TriggeredByAuraSpellData::spellInfo, sScriptMgr, sSpellMgr, Player::StartTimedAchievement(), TakeCastItem(), TakePower(), TakeReagents(), TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_IGNORE_CAST_ITEM, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SET_FACING, UNIT_STATE_CASTING, Player::UpdateAchievementCriteria(), UpdatePointers(), and SpellCastTargets::UpdateTradeSlotItem().

Referenced by cast().

◆ _handle_finish_phase()

void Spell::_handle_finish_phase ( )
4207{
4208 // Take for real after all targets are processed
4210 {
4212 }
4213
4214 // Real add combo points from effects
4216 {
4217 // remove Premed-like effects unless they were caused by ourselves
4218 // (this Aura removes the already-added CP when it expires from duration - now that we've added CP, this shouldn't happen anymore!)
4220 {
4222 }
4223
4225 }
4226
4228 {
4230 }
4231
4234 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4235 {
4236 // Xinef: Properly clear infinite cooldowns in some cases
4237 if (ihit->targetGUID == m_caster->GetGUID() && ihit->missCondition != SPELL_MISS_NONE)
4240 }
4241
4242 // Handle procs on finish
4243 if (m_originalCaster)
4244 {
4245 uint32 procAttacker = m_procAttacker;
4246 if (!procAttacker)
4247 {
4248 bool IsPositive = m_spellInfo->IsPositive();
4250 {
4252 }
4253 else
4254 {
4256 }
4257 }
4258
4259 uint32 hitMask = PROC_HIT_NORMAL;
4260 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4261 {
4262 if (ihit->missCondition != SPELL_MISS_NONE)
4263 continue;
4264
4265 if (!ihit->crit)
4266 continue;
4267
4268 hitMask |= PROC_HIT_CRITICAL;
4269 break;
4270 }
4271
4274 }
4275}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:808
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211
@ PROC_SPELL_PHASE_FINISH
Definition SpellMgr.h:247
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11048
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
bool IsAutoRepeat() const
Definition Spell.h:559
bool IsNextMeleeSwingSpell() const
Definition Spell.cpp:8041
void SetLastExtraAttackSpell(uint32 spellId)
Definition Unit.h:998
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:7605
void ClearComboPoints()
Definition Unit.cpp:13366
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:13340
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5335

References Unit::AddComboPoints(), BASE_ATTACK, Unit::ClearComboPoints(), SpellInfo::DmgClass, TriggeredByAuraSpellData::effectIndex, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), SpellInfo::HasAura(), SpellInfo::HasEffect(), SpellInfo::Id, IsAutoRepeat(), SpellInfo::IsCooldownStartedOnEvent(), IsNextMeleeSwingSpell(), Object::IsPlayer(), SpellInfo::IsPositive(), m_caster, m_comboPointGain, m_comboTarget, m_needComboPoints, m_originalCaster, m_procAttacker, m_spellInfo, m_triggeredByAuraSpell, m_UniqueTargetInfo, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_NONE, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, PROC_SPELL_PHASE_FINISH, Unit::ProcSkillsAndAuras(), Unit::RemoveAurasByType(), Player::SendCooldownEvent(), Unit::SetLastExtraAttackSpell(), SPELL_AURA_RETAIN_COMBO_POINTS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_MISS_NONE, TriggeredByAuraSpellData::spellInfo, and Object::ToPlayer().

Referenced by handle_delayed(), and handle_immediate().

◆ _handle_immediate_phase()

void Spell::_handle_immediate_phase ( )
4179{
4180 m_spellAura = nullptr;
4181 // initialize Diminishing Returns Data
4184
4185 // handle some immediate features of the spell here
4187
4189
4190 // handle effects with SPELL_EFFECT_HANDLE_HIT mode
4191 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4192 {
4193 // don't do anything for empty effect
4194 if (!m_spellInfo->Effects[j].IsEffect())
4195 continue;
4196
4197 // call effect handlers to handle destination hit
4198 HandleEffects(nullptr, nullptr, nullptr, j, SPELL_EFFECT_HANDLE_HIT);
4199 }
4200
4201 // process items
4202 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
4203 DoAllEffectOnTarget(&(*ihit));
4204}
@ SPELL_EFFECT_HANDLE_HIT
Definition Spell.h:246
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
void HandleThreatSpells()
Definition Spell.cpp:5513
void HandleEffects(Unit *pUnitTarget, Item *pItemTarget, GameObject *pGOTarget, uint32 i, SpellEffectHandleMode mode)
Definition Spell.cpp:5560
std::list< ItemTargetInfo > m_UniqueItemInfo
Definition Spell.h:715
void DoAllEffectOnTarget(TargetInfo *target)
Definition Spell.cpp:2513

References DIMINISHING_LEVEL_1, DIMINISHING_NONE, DoAllEffectOnTarget(), SpellInfo::Effects, HandleEffects(), HandleThreatSpells(), m_diminishGroup, m_diminishLevel, m_spellAura, m_spellInfo, m_UniqueItemInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), and SPELL_EFFECT_HANDLE_HIT.

Referenced by handle_delayed(), and handle_immediate().

◆ AddComboPointGain()

void Spell::AddComboPointGain ( Unit target,
int8  amount 
)
inline
542 {
543 if (target != m_comboTarget)
544 {
545 m_comboTarget = target;
546 m_comboPointGain = amount;
547 }
548 else
549 {
550 m_comboPointGain += amount;
551 }
552 }

References m_comboPointGain, and m_comboTarget.

Referenced by EffectAddComboPoints(), and EffectWeaponDmg().

◆ AddDestTarget()

void Spell::AddDestTarget ( SpellDestination const &  dest,
uint32  effIndex 
)
protected
2509{
2510 m_destTargets[effIndex] = dest;
2511}

References m_destTargets.

Referenced by SelectSpellTargets().

◆ AddGOTarget()

void Spell::AddGOTarget ( GameObject target,
uint32  effectMask 
)
protected
2418{
2419 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2420 {
2421 if (!m_spellInfo->Effects[effIndex].IsEffect())
2422 effectMask &= ~(1 << effIndex);
2423 else
2424 {
2425 switch (m_spellInfo->Effects[effIndex].Effect)
2426 {
2430 if (go->GetGoType() != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
2431 effectMask &= ~(1 << effIndex);
2432 break;
2433 default:
2434 break;
2435 }
2436 }
2437 }
2438
2439 if (!effectMask)
2440 return;
2441
2442 ObjectGuid targetGUID = go->GetGUID();
2443
2444 // Lookup target in already in list
2445 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2446 {
2447 if (targetGUID == ihit->targetGUID) // Found in list
2448 {
2449 ihit->effectMask |= effectMask; // Add only effect mask
2450 return;
2451 }
2452 }
2453
2454 // This is new target calculate data for him
2455
2456 GOTargetInfo target;
2457 target.targetGUID = targetGUID;
2458 target.effectMask = effectMask;
2459 target.processed = false; // Effects not apply on target
2460
2461 // Spell have speed - need calculate incoming time
2462 if (m_spellInfo->Speed > 0.0f)
2463 {
2464 // calculate spell incoming interval
2465 float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
2466 if (dist < 5.0f)
2467 dist = 5.0f;
2468 target.timeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
2469 if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
2470 m_delayMoment = target.timeDelay;
2471 }
2472 else
2473 target.timeDelay = 0LL;
2474
2475 // Add target to list
2476 m_UniqueGOTargetInfo.push_back(target);
2477}
std::uint64_t uint64
Definition Define.h:106
@ GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
Definition SharedDefines.h:1604
@ SPELL_EFFECT_GAMEOBJECT_REPAIR
Definition SharedDefines.h:877
@ SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
Definition SharedDefines.h:878
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
Definition SharedDefines.h:876
Definition ObjectGuid.h:118
uint64 m_delayMoment
Definition Spell.h:652
std::list< GOTargetInfo > m_UniqueGOTargetInfo
Definition Spell.h:708
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References Spell::GOTargetInfo::effectMask, SpellInfo::Effects, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING, WorldObject::GetDistance(), GameObject::GetGoType(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), m_caster, m_delayMoment, m_spellInfo, m_UniqueGOTargetInfo, MAX_SPELL_EFFECTS, Spell::GOTargetInfo::processed, SpellInfo::Speed, SPELL_EFFECT_GAMEOBJECT_DAMAGE, SPELL_EFFECT_GAMEOBJECT_REPAIR, SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE, Spell::GOTargetInfo::targetGUID, and Spell::GOTargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ AddItemTarget()

void Spell::AddItemTarget ( Item item,
uint32  effectMask 
)
protected
2480{
2481 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2482 if (!m_spellInfo->Effects[effIndex].IsEffect())
2483 effectMask &= ~(1 << effIndex);
2484
2485 // no effects left
2486 if (!effectMask)
2487 return;
2488
2489 // Lookup target in already in list
2490 for (std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
2491 {
2492 if (item == ihit->item) // Found in list
2493 {
2494 ihit->effectMask |= effectMask; // Add only effect mask
2495 return;
2496 }
2497 }
2498
2499 // This is new target add data
2500
2501 ItemTargetInfo target;
2502 target.item = item;
2503 target.effectMask = effectMask;
2504
2505 m_UniqueItemInfo.push_back(target);
2506}

References Spell::ItemTargetInfo::effectMask, SpellInfo::Effects, Spell::ItemTargetInfo::item, m_spellInfo, m_UniqueItemInfo, and MAX_SPELL_EFFECTS.

Referenced by SelectEffectTypeImplicitTargets(), and SelectImplicitTargetObjectTargets().

◆ AddUnitTarget()

void Spell::AddUnitTarget ( Unit target,
uint32  effectMask,
bool  checkIfValid = true,
bool  implicit = true 
)
protected
Todo:
: this is a hack
Todo:
: seduction should be casted only on humanoids (not demons)
2285{
2286 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2287 if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
2288 effectMask &= ~(1 << effIndex);
2289
2290 // no effects left
2291 if (!effectMask)
2292 return;
2293
2294 if (checkIfValid)
2295 {
2296 SpellCastResult res = m_spellInfo->CheckTarget(m_caster, target, implicit);
2297 if (res != SPELL_CAST_OK)
2298 return;
2299 }
2300
2301 // Check for effect immune skip if immuned
2302 for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2303 if (target->IsImmunedToSpellEffect(m_spellInfo, effIndex))
2304 effectMask &= ~(1 << effIndex);
2305
2306 ObjectGuid targetGUID = target->GetGUID();
2307
2308 // Lookup target in already in list
2309 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2310 {
2311 if (targetGUID == ihit->targetGUID) // Found in list
2312 {
2313 ihit->effectMask |= effectMask; // Immune effects removed from mask
2314 ihit->scaleAura = false;
2315 if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != target)
2316 {
2317 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2318 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2319 ihit->scaleAura = true;
2320 }
2321
2322 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, *ihit);
2323 return;
2324 }
2325 }
2326
2327 // This is new target calculate data for him
2328
2329 // Get spell hit result on target
2330 TargetInfo targetInfo;
2331 targetInfo.targetGUID = targetGUID; // Store target GUID
2332 targetInfo.effectMask = effectMask; // Store all effects not immune
2333 targetInfo.processed = false; // Effects not apply on target
2334 targetInfo.alive = target->IsAlive();
2335 targetInfo.damage = 0;
2336 targetInfo.crit = false;
2337 targetInfo.scaleAura = false;
2338 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask && m_caster != target)
2339 {
2340 SpellInfo const* auraSpell = m_spellInfo->GetFirstRankSpell();
2341 if (uint32(target->GetLevel() + 10) >= auraSpell->SpellLevel)
2342 targetInfo.scaleAura = true;
2343 }
2344
2345 sScriptMgr->OnScaleAuraUnitAdd(this, target, effectMask, checkIfValid, implicit, m_auraScaleMask, targetInfo);
2346
2347 // Calculate hit result
2348 if (m_originalCaster)
2349 {
2350 targetInfo.missCondition = m_originalCaster->SpellHitResult(target, this, m_canReflect);
2351 if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
2352 {
2353 targetInfo.missCondition = SPELL_MISS_NONE;
2354 }
2355 }
2356 else
2357 targetInfo.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
2358
2359 // Spell have speed - need calculate incoming time
2360 // Incoming time is zero for self casts. At least I think so.
2361 if (m_spellInfo->Speed > 0.0f && m_caster != target)
2362 {
2363 // calculate spell incoming interval
2365 float dist = m_caster->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
2366
2367 if (dist < 5.0f)
2368 dist = 5.0f;
2369 targetInfo.timeDelay = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
2370
2371 // Calculate minimum incoming time
2372 if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay)
2373 m_delayMoment = targetInfo.timeDelay;
2374 }
2375 else
2376 targetInfo.timeDelay = 0LL;
2377
2378 // If target reflect spell back to caster
2379 if (targetInfo.missCondition == SPELL_MISS_REFLECT)
2380 {
2381 // Calculate reflected spell result on caster
2383
2384 if (targetInfo.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
2385 targetInfo.reflectResult = SPELL_MISS_PARRY;
2386
2387 // Increase time interval for reflected spells by 1.5
2389 targetInfo.timeDelay += targetInfo.timeDelay >> 1;
2390
2392
2393 // HACK: workaround check for succubus seduction case
2395 if (m_caster->IsPet())
2396 {
2397 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(m_caster->GetEntry());
2398 switch (ci->family)
2399 {
2401 {
2402 if (m_spellInfo->SpellIconID != 694) // Soothing Kiss
2403 cancel();
2404 }
2405 break;
2406 return;
2407 }
2408 }
2409 }
2410 else
2411 targetInfo.reflectResult = SPELL_MISS_NONE;
2412
2413 // Add target to list
2414 m_UniqueTargetInfo.push_back(targetInfo);
2415}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
#define sObjectMgr
Definition ObjectMgr.h:1699
@ CREATURE_FAMILY_SUCCUBUS
Definition SharedDefines.h:2665
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1534
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1537
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1536
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1541
@ SPELL_FLAG_REFLECTED
Definition Spell.h:85
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition Spell.h:854
Definition SpellInfo.h:316
uint32 SpellLevel
Definition SpellInfo.h:360
SpellInfo const * GetFirstRankSpell() const
Definition SpellInfo.cpp:2396
uint32 SpellIconID
Definition SpellInfo.h:380
SpellCastResult CheckTarget(Unit const *caster, WorldObject const *target, bool implicit=true) const
Definition SpellInfo.cpp:1642
bool CheckEffectTarget(Unit const *target, uint32 eff) const
Definition Spell.cpp:7899
bool IsAlive() const
Definition Unit.h:1777
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3600
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:9947
uint8 GetLevel() const
Definition Unit.h:1092
EventProcessor m_Events
Definition Object.h:731
Definition CreatureData.h:186
uint32 family
Definition CreatureData.h:217
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Definition Spell.h:265
bool processed
Definition Spell.h:271
int32 damage
Definition Spell.h:275
SpellMissInfo missCondition
Definition Spell.h:268
bool scaleAura
Definition Spell.h:274
bool crit
Definition Spell.h:273
uint64 timeDelay
Definition Spell.h:267
ObjectGuid targetGUID
Definition Spell.h:266
SpellMissInfo reflectResult
Definition Spell.h:269
bool alive
Definition Spell.h:272
uint8 effectMask
Definition Spell.h:270

References EventProcessor::AddEventAtOffset(), TargetInfo::alive, cancel(), CheckEffectTarget(), SpellInfo::CheckTarget(), CREATURE_FAMILY_SUCCUBUS, TargetInfo::crit, TargetInfo::damage, TargetInfo::effectMask, SpellInfo::Effects, CreatureTemplate::family, WorldObject::GetDistance(), Object::GetEntry(), SpellInfo::GetFirstRankSpell(), Object::GetGUID(), Unit::GetLevel(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Unit::IsImmunedToSpellEffect(), Unit::IsPet(), m_auraScaleMask, m_canReflect, m_caster, m_delayMoment, WorldObject::m_Events, m_originalCaster, m_skipCheck, m_spellFlags, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::processed, TargetInfo::reflectResult, TargetInfo::scaleAura, sObjectMgr, SpellInfo::Speed, SPELL_CAST_OK, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, Unit::SpellHitResult(), SpellInfo::SpellIconID, SpellInfo::SpellLevel, sScriptMgr, TargetInfo::targetGUID, and TargetInfo::timeDelay.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CalculateDelayMomentForDst()

uint64 Spell::CalculateDelayMomentForDst ( ) const
901{
902 if (m_targets.HasDst())
903 {
904 if (m_targets.HasTraj())
905 {
906 float speed = m_targets.GetSpeedXY();
907 if (speed > 0.0f)
908 return (uint64)std::floor(m_targets.GetDist2d() / speed * 1000.0f);
909 }
910 else if (m_spellInfo->Speed > 0.0f)
911 {
912 // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
913 float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
914 return (uint64)std::floor(dist / m_spellInfo->Speed * 1000.0f);
915 }
916 }
917
918 return 0;
919}
bool HasTraj() const
Definition Spell.h:176
bool HasDst() const
Definition Spell.h:175
float GetSpeedXY() const
Definition Spell.h:184
float GetDist2d() const
Definition Spell.h:183
WorldLocation const * GetDstPos() const
Definition Spell.cpp:400
float GetExactDist(float x, float y, float z) const
Definition Position.h:182

References SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), Position::GetExactDist(), SpellCastTargets::GetSpeedXY(), SpellCastTargets::HasDst(), SpellCastTargets::HasTraj(), m_caster, m_spellInfo, m_targets, and SpellInfo::Speed.

Referenced by RecalculateDelayMomentForDst(), and SelectSpellTargets().

◆ CalculateJumpSpeeds()

void Spell::CalculateJumpSpeeds ( uint8  i,
float  dist,
float &  speedxy,
float &  speedz 
)
protected
1154{
1156 if (Creature* creature = m_caster->ToCreature())
1157 runSpeed *= creature->GetCreatureTemplate()->speed_run;
1158
1159 float multiplier = m_spellInfo->Effects[i].ValueMultiplier;
1160 if (multiplier <= 0.0f)
1161 multiplier = 1.0f;
1162
1163 speedXY = std::min(runSpeed * 3.0f * multiplier, std::max(28.0f, m_caster->GetSpeed(MOVE_RUN) * 4.0f));
1164
1165 float duration = dist / speedXY;
1166 float durationSqr = duration * duration;
1167 float minHeight = m_spellInfo->Effects[i].MiscValue ? m_spellInfo->Effects[i].MiscValue / 10.0f : 0.5f; // Lower bound is blizzlike
1168 float maxHeight = m_spellInfo->Effects[i].MiscValueB ? m_spellInfo->Effects[i].MiscValueB / 10.0f : 1000.0f; // Upper bound is unknown
1169 float height;
1170 if (durationSqr < minHeight * 8 / Movement::gravity)
1171 height = minHeight;
1172 else if (durationSqr > maxHeight * 8 / Movement::gravity)
1173 height = maxHeight;
1174 else
1175 height = Movement::gravity * durationSqr / 8;
1176
1177 speedZ = std::sqrt(2 * Movement::gravity * height);
1178}
@ MOVE_RUN
Definition UnitDefines.h:354
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:76
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:89
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:11363
double gravity
Definition MovementUtil.cpp:24

References baseMoveSpeed, SpellInfo::Effects, Unit::GetSpeed(), Movement::gravity, Unit::IsControlledByPlayer(), m_caster, m_spellInfo, MOVE_RUN, playerBaseMoveSpeed, and Object::ToCreature().

Referenced by EffectJump(), and EffectJumpDest().

◆ CalculateSpellDamage()

int32 Spell::CalculateSpellDamage ( uint8  i,
Unit const *  target 
) const
inline
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:11731
int32 EffectBasePoints[MAX_SPELL_EFFECTS]
Definition Spell.h:223

References Unit::CalculateSpellDamage(), SpellValue::EffectBasePoints, m_caster, m_spellInfo, and m_spellValue.

Referenced by CheckCast(), CheckEffectTarget(), EffectWeaponDmg(), and HandleEffects().

◆ CallScriptAfterCastHandlers()

void Spell::CallScriptAfterCastHandlers ( )
protected
8531{
8532 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8533 {
8534 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_CAST);
8535 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->AfterCast.end(), hookItr = (*scritr)->AfterCast.begin();
8536 for (; hookItr != hookItrEnd; ++hookItr)
8537 (*hookItr).Call(*scritr);
8538
8539 (*scritr)->_FinishScriptCall();
8540 }
8541}
@ SPELL_SCRIPT_HOOK_AFTER_CAST
Definition SpellScript.h:172

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_CAST.

Referenced by _cast().

◆ CallScriptAfterHitHandlers()

void Spell::CallScriptAfterHitHandlers ( )
protected
8643{
8644 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8645 {
8646 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_AFTER_HIT);
8647 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->AfterHit.end(), hookItr = (*scritr)->AfterHit.begin();
8648 for (; hookItr != hookItrEnd; ++hookItr)
8649 (*hookItr).Call(*scritr);
8650
8651 (*scritr)->_FinishScriptCall();
8652 }
8653}
@ SPELL_SCRIPT_HOOK_AFTER_HIT
Definition SpellScript.h:165

References m_loadedScripts, and SPELL_SCRIPT_HOOK_AFTER_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptBeforeCastHandlers()

void Spell::CallScriptBeforeCastHandlers ( )
protected
8505{
8506 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8507 {
8508 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_CAST);
8509 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->BeforeCast.end(), hookItr = (*scritr)->BeforeCast.begin();
8510 for (; hookItr != hookItrEnd; ++hookItr)
8511 (*hookItr).Call(*scritr);
8512
8513 (*scritr)->_FinishScriptCall();
8514 }
8515}
@ SPELL_SCRIPT_HOOK_BEFORE_CAST
Definition SpellScript.h:170

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_CAST.

Referenced by _cast().

◆ CallScriptBeforeHitHandlers()

void Spell::CallScriptBeforeHitHandlers ( SpellMissInfo  missInfo)
protected
8617{
8618 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8619 {
8620 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_BEFORE_HIT);
8621 std::list<SpellScript::BeforeHitHandler>::iterator hookItrEnd = (*scritr)->BeforeHit.end(), hookItr = (*scritr)->BeforeHit.begin();
8622 for (; hookItr != hookItrEnd; ++hookItr)
8623 (*hookItr).Call(*scritr, missInfo);
8624
8625 (*scritr)->_FinishScriptCall();
8626 }
8627}
@ SPELL_SCRIPT_HOOK_BEFORE_HIT
Definition SpellScript.h:163

References m_loadedScripts, and SPELL_SCRIPT_HOOK_BEFORE_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CallScriptCheckCastHandlers()

SpellCastResult Spell::CallScriptCheckCastHandlers ( )
protected
8544{
8546 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8547 {
8548 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_CHECK_CAST);
8549 std::list<SpellScript::CheckCastHandler>::iterator hookItrEnd = (*scritr)->OnCheckCast.end(), hookItr = (*scritr)->OnCheckCast.begin();
8550 for (; hookItr != hookItrEnd; ++hookItr)
8551 {
8552 SpellCastResult tempResult = (*hookItr).Call(*scritr);
8553 if (retVal == SPELL_CAST_OK)
8554 retVal = tempResult;
8555 }
8556
8557 (*scritr)->_FinishScriptCall();
8558 }
8559 return retVal;
8560}
@ SPELL_SCRIPT_HOOK_CHECK_CAST
Definition SpellScript.h:169

References m_loadedScripts, SPELL_CAST_OK, and SPELL_SCRIPT_HOOK_CHECK_CAST.

Referenced by CheckCast().

◆ CallScriptDestinationTargetSelectHandlers()

void Spell::CallScriptDestinationTargetSelectHandlers ( SpellDestination target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8684{
8685 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8686 {
8687 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT);
8688 std::list<SpellScript::DestinationTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnDestinationTargetSelect.end(), hookItr = (*scritr)->OnDestinationTargetSelect.begin();
8689 for (; hookItr != hookItrEnd; ++hookItr)
8690 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8691 hookItr->Call(*scritr, target);
8692
8693 (*scritr)->_FinishScriptCall();
8694 }
8695}
@ SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT
Definition SpellScript.h:168

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT.

Referenced by SelectImplicitCasterDestTargets(), SelectImplicitDestDestTargets(), SelectImplicitTargetDestTargets(), and SelectImplicitTrajTargets().

◆ CallScriptEffectHandlers()

bool Spell::CallScriptEffectHandlers ( SpellEffIndex  effIndex,
SpellEffectHandleMode  mode 
)
protected
8569{
8570 // execute script effect handler hooks and check if effects was prevented
8571 bool preventDefault = false;
8572 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8573 {
8574 std::list<SpellScript::EffectHandler>::iterator effItr, effEndItr;
8575 SpellScriptHookType hookType;
8576 switch (mode)
8577 {
8579 effItr = (*scritr)->OnEffectLaunch.begin();
8580 effEndItr = (*scritr)->OnEffectLaunch.end();
8582 break;
8584 effItr = (*scritr)->OnEffectLaunchTarget.begin();
8585 effEndItr = (*scritr)->OnEffectLaunchTarget.end();
8587 break;
8589 effItr = (*scritr)->OnEffectHit.begin();
8590 effEndItr = (*scritr)->OnEffectHit.end();
8592 break;
8594 effItr = (*scritr)->OnEffectHitTarget.begin();
8595 effEndItr = (*scritr)->OnEffectHitTarget.end();
8597 break;
8598 default:
8599 ABORT();
8600 return false;
8601 }
8602 (*scritr)->_PrepareScriptCall(hookType);
8603 for (; effItr != effEndItr; ++effItr)
8604 // effect execution can be prevented
8605 if (!(*scritr)->_IsEffectPrevented(effIndex) && (*effItr).IsEffectAffected(m_spellInfo, effIndex))
8606 (*effItr).Call(*scritr, effIndex);
8607
8608 if (!preventDefault)
8609 preventDefault = (*scritr)->_IsDefaultEffectPrevented(effIndex);
8610
8611 (*scritr)->_FinishScriptCall();
8612 }
8613 return preventDefault;
8614}
#define ABORT
Definition Errors.h:76
SpellScriptHookType
Definition SpellScript.h:158
@ SPELL_SCRIPT_HOOK_EFFECT_HIT
Definition SpellScript.h:161
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH
Definition SpellScript.h:159
@ SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET
Definition SpellScript.h:160
@ SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET
Definition SpellScript.h:162
@ SPELL_EFFECT_HANDLE_LAUNCH_TARGET
Definition Spell.h:245
@ SPELL_EFFECT_HANDLE_HIT_TARGET
Definition Spell.h:247

References ABORT, m_loadedScripts, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCRIPT_HOOK_EFFECT_HIT, SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET, SPELL_SCRIPT_HOOK_EFFECT_LAUNCH, and SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET.

Referenced by HandleEffects().

◆ CallScriptObjectAreaTargetSelectHandlers()

void Spell::CallScriptObjectAreaTargetSelectHandlers ( std::list< WorldObject * > &  targets,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8656{
8657 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8658 {
8659 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT);
8660 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectAreaTargetSelect.end(), hookItr = (*scritr)->OnObjectAreaTargetSelect.begin();
8661 for (; hookItr != hookItrEnd; ++hookItr)
8662 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8663 hookItr->Call(*scritr, targets);
8664
8665 (*scritr)->_FinishScriptCall();
8666 }
8667}
@ SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT
Definition SpellScript.h:166

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT.

Referenced by SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and SelectImplicitConeTargets().

◆ CallScriptObjectTargetSelectHandlers()

void Spell::CallScriptObjectTargetSelectHandlers ( WorldObject *&  target,
SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
protected
8670{
8671 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8672 {
8673 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT);
8674 std::list<SpellScript::ObjectTargetSelectHandler>::iterator hookItrEnd = (*scritr)->OnObjectTargetSelect.end(), hookItr = (*scritr)->OnObjectTargetSelect.begin();
8675 for (; hookItr != hookItrEnd; ++hookItr)
8676 if (hookItr->IsEffectAffected(m_spellInfo, effIndex) && targetType.GetTarget() == hookItr->GetTarget())
8677 hookItr->Call(*scritr, target);
8678
8679 (*scritr)->_FinishScriptCall();
8680 }
8681}
@ SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT
Definition SpellScript.h:167

References SpellImplicitTargetInfo::GetTarget(), m_loadedScripts, m_spellInfo, and SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT.

Referenced by SelectEffectTypeImplicitTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ CallScriptOnCastHandlers()

void Spell::CallScriptOnCastHandlers ( )
protected
8518{
8519 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8520 {
8521 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_CAST);
8522 std::list<SpellScript::CastHandler>::iterator hookItrEnd = (*scritr)->OnCast.end(), hookItr = (*scritr)->OnCast.begin();
8523 for (; hookItr != hookItrEnd; ++hookItr)
8524 (*hookItr).Call(*scritr);
8525
8526 (*scritr)->_FinishScriptCall();
8527 }
8528}
@ SPELL_SCRIPT_HOOK_ON_CAST
Definition SpellScript.h:171

References m_loadedScripts, and SPELL_SCRIPT_HOOK_ON_CAST.

Referenced by _cast().

◆ CallScriptOnHitHandlers()

void Spell::CallScriptOnHitHandlers ( )
protected
8630{
8631 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8632 {
8633 (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_HIT);
8634 std::list<SpellScript::HitHandler>::iterator hookItrEnd = (*scritr)->OnHit.end(), hookItr = (*scritr)->OnHit.begin();
8635 for (; hookItr != hookItrEnd; ++hookItr)
8636 (*hookItr).Call(*scritr);
8637
8638 (*scritr)->_FinishScriptCall();
8639 }
8640}
@ SPELL_SCRIPT_HOOK_HIT
Definition SpellScript.h:164

References m_loadedScripts, and SPELL_SCRIPT_HOOK_HIT.

Referenced by DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ CanAutoCast()

bool Spell::CanAutoCast ( Unit target)
6960{
6961 ObjectGuid targetguid = target->GetGUID();
6962
6963 for (SpellEffectInfo const& spellEffectInfo : m_spellInfo->GetEffects())
6964 {
6965 if (!spellEffectInfo.IsAura())
6966 continue;
6967
6968 AuraType const& auraType = spellEffectInfo.ApplyAuraName;
6969 Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(auraType);
6970 for (Unit::AuraEffectList::const_iterator auraIt = auras.begin(); auraIt != auras.end(); ++auraIt)
6971 {
6972 if (GetSpellInfo()->Id == (*auraIt)->GetSpellInfo()->Id)
6973 return false;
6974
6975 switch (sSpellMgr->CheckSpellGroupStackRules(GetSpellInfo(), (*auraIt)->GetSpellInfo()))
6976 {
6978 return false;
6980 if (GetCaster() == (*auraIt)->GetCaster())
6981 return false;
6982 break;
6983 case SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT: // this one has further checks, but i don't think they're necessary for autocast logic
6985 if (abs(spellEffectInfo.BasePoints) <= abs((*auraIt)->GetAmount()))
6986 return false;
6987 break;
6989 default:
6990 break;
6991 }
6992 }
6993 }
6994
6995 SpellCastResult result = CheckPetCast(target);
6996
6997 if (result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
6998 {
7000 //check if among target units, our WANTED target is as well (->only self cast spells return false)
7001 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7002 if (ihit->targetGUID == targetguid)
7003 return true;
7004 }
7005 return false; //target invalid
7006}
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1094
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER
Definition SpellMgr.h:361
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE
Definition SpellMgr.h:360
@ SPELL_GROUP_STACK_RULE_DEFAULT
Definition SpellMgr.h:359
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
Definition SpellMgr.h:362
@ SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST
Definition SpellMgr.h:363
Definition SpellInfo.h:249
Unit * GetCaster() const
Definition Spell.h:585
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6766

References CheckPetCast(), Unit::GetAuraEffectsByType(), GetCaster(), SpellInfo::GetEffects(), Object::GetGUID(), GetSpellInfo(), SpellInfo::Id, m_spellInfo, m_UniqueTargetInfo, SelectSpellTargets(), SPELL_CAST_OK, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_GROUP_STACK_RULE_DEFAULT, SPELL_GROUP_STACK_RULE_EXCLUSIVE, SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER, SPELL_GROUP_STACK_RULE_EXCLUSIVE_HIGHEST, SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT, and sSpellMgr.

Referenced by PetAI::UpdateAI().

◆ cancel()

void Spell::cancel ( bool  bySelf = false)
3637{
3639 return;
3640
3641 uint32 oldState = m_spellState;
3643
3644 m_autoRepeat = false;
3645 switch (oldState)
3646 {
3650
3651 if (m_caster->IsPlayer())
3652 {
3654 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3655 }
3656 [[fallthrough]];
3659 break;
3661 if (!bySelf)
3662 {
3663 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3664 if ((*ihit).missCondition == SPELL_MISS_NONE)
3665 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3666 unit->RemoveOwnedAura(m_spellInfo->Id, m_originalCasterGUID, 0, AURA_REMOVE_BY_CANCEL);
3667
3670
3673 }
3674
3676 ArenaSpectator::SendCommand_Spell(m_caster->FindMap(), m_caster->GetGUID(), "SPE", m_spellInfo->Id, bySelf ? 99998 : 99999);
3677
3678 // spell is canceled-take mods and clear list
3679 if (Player* player = m_caster->GetSpellModOwner())
3680 player->RemoveSpellMods(this);
3681
3682 m_appliedMods.clear();
3683 break;
3684 default:
3685 break;
3686 }
3687
3689 if (m_selfContainer && *m_selfContainer == this)
3690 *m_selfContainer = nullptr;
3691
3692 // Do not remove current far sight object (already done in Spell::EffectAddFarsight) to prevent from reset viewpoint to player
3694 {
3696 }
3697
3698 if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet
3700
3701 //set state back so finish will be processed
3702 m_spellState = oldState;
3703
3704 sScriptMgr->OnSpellCastCancel(this, m_caster, m_spellInfo, bySelf);
3705
3706 finish(false);
3707}
@ SPELL_EFFECT_ADD_FARSIGHT
Definition SharedDefines.h:861
@ SPELL_FAILED_INTERRUPTED
Definition SharedDefines.h:1000
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_PREPARING
Definition Spell.h:235
@ SPELL_STATE_CASTING
Definition Spell.h:236
bool NeedSendSpectatorData() const
Definition Player.cpp:15485
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5123
void CancelGlobalCooldown()
Definition Spell.cpp:8871
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:571
UsedSpellMods m_appliedMods
Definition Spell.h:556
void RemoveGameObject(GameObject *gameObj, bool del)
Definition Unit.cpp:6530
bool RemoveDynObject(uint32 spellId)
Definition Unit.cpp:6474
Map * FindMap() const
Definition Object.h:621
void SendCommand_Spell(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, int32 casttime)
Definition ArenaSpectator.h:80

References AURA_REMOVE_BY_CANCEL, CancelGlobalCooldown(), WorldObject::FindMap(), finish(), Object::GetGUID(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasEffect(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_appliedMods, m_autoRepeat, m_caster, m_originalCasterGUID, m_selfContainer, m_spellInfo, m_spellState, m_UniqueTargetInfo, Player::NeedSendSpectatorData(), Unit::RemoveDynObject(), Unit::RemoveGameObject(), Player::RemoveSpellCooldown(), SendCastResult(), SendChannelUpdate(), ArenaSpectator::SendCommand_Spell(), SendInterrupted(), SetReferencedFromCurrent(), SPELL_EFFECT_ADD_FARSIGHT, SPELL_FAILED_INTERRUPTED, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, SPELL_STATE_PREPARING, sScriptMgr, and Object::ToPlayer().

Referenced by _cast(), SpellEvent::Abort(), AddUnitTarget(), SpellScript::Cancel(), Unit::InterruptSpell(), update(), and SpellEvent::~SpellEvent().

◆ CancelGlobalCooldown()

void Spell::CancelGlobalCooldown ( )
protected
8872{
8874 return;
8875
8876 // Cancel global cooldown when interrupting current cast
8878 return;
8879
8880 // Only players or controlled units have global cooldown
8881 if (m_caster->GetCharmInfo())
8883 else if (m_caster->IsPlayer())
8885}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:550
void CancelGlobalCooldown(SpellInfo const *spellInfo)
Definition CharmInfo.cpp:424
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1819
uint32 StartRecoveryTime
Definition SpellInfo.h:351
CharmInfo * GetCharmInfo()
Definition Unit.h:1270
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1565
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition CharmInfo.h:160

References GlobalCooldownMgr::CancelGlobalCooldown(), CURRENT_GENERIC_SPELL, Unit::GetCharmInfo(), Unit::GetCurrentSpell(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), Object::IsPlayer(), m_caster, m_spellInfo, SpellInfo::StartRecoveryTime, and Object::ToPlayer().

Referenced by cancel().

◆ CanExecuteTriggersOnHit()

bool Spell::CanExecuteTriggersOnHit ( uint8  effMask,
SpellInfo const *  triggeredByAura = nullptr 
) const
protected
8721{
8722 // Relentless strikes, proc only from first effect
8723 if (triggeredByAura && triggeredByAura->SpellIconID == 559)
8724 return effMask & (1 << EFFECT_0);
8725
8726 bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET));
8727 // If triggeredByAura has SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET then it can only proc on a casted spell with TARGET_UNIT_CASTER
8728 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8729 {
8730 if ((effMask & (1 << i)) && (!only_on_caster || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_CASTER)))
8731 return true;
8732 }
8733 return effMask;
8734}
@ EFFECT_0
Definition SharedDefines.h:31
@ TARGET_UNIT_CASTER
Definition SharedDefines.h:1421
@ SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET
Definition SharedDefines.h:542

References EFFECT_0, SpellInfo::Effects, SpellInfo::HasAttribute(), m_spellInfo, MAX_SPELL_EFFECTS, SPELL_ATTR4_CLASS_TRIGGER_ONLY_ON_TARGET, SpellInfo::SpellIconID, and TARGET_UNIT_CASTER.

Referenced by DoAllEffectOnTarget(), and DoTriggersOnSpellHit().

◆ CanOpenLock()

SpellCastResult Spell::CanOpenLock ( uint32  effIndex,
uint32  lockid,
SkillType skillid,
int32 reqSkillValue,
int32 skillValue 
)
protected
8336{
8337 if (!lockId) // possible case for GO and maybe for items.
8338 return SPELL_CAST_OK;
8339
8340 // Get LockInfo
8341 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
8342
8343 if (!lockInfo)
8345
8346 bool reqKey = false; // some locks not have reqs
8347
8348 for (int j = 0; j < MAX_LOCK_CASE; ++j)
8349 {
8350 switch (lockInfo->Type[j])
8351 {
8352 // check key item (many fit cases can be)
8353 case LOCK_KEY_ITEM:
8354 if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
8355 return SPELL_CAST_OK;
8356 reqKey = true;
8357 break;
8358 // check key skill (only single first fit case can be)
8359 case LOCK_KEY_SKILL:
8360 {
8361 reqKey = true;
8362
8363 // wrong locktype, skip
8364 if (uint32(m_spellInfo->Effects[effIndex].MiscValue) != lockInfo->Index[j])
8365 continue;
8366
8367 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
8368
8369 if (skillId != SKILL_NONE)
8370 {
8371 reqSkillValue = lockInfo->Skill[j];
8372
8373 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
8374 skillValue = m_CastItem || !m_caster->IsPlayer() ?
8375 0 : m_caster->ToPlayer()->GetSkillValue(skillId);
8376
8377 // skill bonus provided by casting spell (mostly item spells)
8378 // add the effect base points modifier from the spell casted (cheat lock / skeleton key etc.)
8379 if ((m_spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET || m_spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET)
8381 {
8382 skillValue += m_spellInfo->Effects[effIndex].CalcValue();
8383 }
8384
8385 if (skillValue < reqSkillValue)
8387 }
8388
8389 return SPELL_CAST_OK;
8390 }
8391 case LOCK_KEY_SPELL:
8392 {
8393 if (m_spellInfo->Id == lockInfo->Index[j])
8394 {
8395 return SPELL_CAST_OK;
8396 }
8397 reqKey = true;
8398 break;
8399 }
8400 }
8401 }
8402
8403 if (reqKey)
8405
8406 return SPELL_CAST_OK;
8407}
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
#define MAX_LOCK_CASE
Definition DBCStructure.h:1305
@ TARGET_GAMEOBJECT_ITEM_TARGET
Definition SharedDefines.h:1441
LockType
Definition SharedDefines.h:2602
@ LOCK_KEY_ITEM
Definition SharedDefines.h:2596
@ LOCK_KEY_SKILL
Definition SharedDefines.h:2597
@ LOCK_KEY_SPELL
Definition SharedDefines.h:2598
@ SPELL_FAILED_BAD_TARGETS
Definition SharedDefines.h:972
@ SPELL_FAILED_LOW_CASTLEVEL
Definition SharedDefines.h:1009
SkillType SkillByLockType(LockType locktype)
Definition SharedDefines.h:3260
@ SKILL_NONE
Definition SharedDefines.h:3104
@ SKILL_LOCKPICKING
Definition SharedDefines.h:3215
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5443
bool IsAbilityOfSkillType(uint32 skillType) const
Definition SpellInfo.cpp:1005
Definition DBCStructure.h:1308
uint32 Type[MAX_LOCK_CASE]
Definition DBCStructure.h:1310
uint32 Index[MAX_LOCK_CASE]
Definition DBCStructure.h:1311
uint32 Skill[MAX_LOCK_CASE]
Definition DBCStructure.h:1312

References SpellInfo::Effects, Object::GetEntry(), Player::GetSkillValue(), SpellInfo::Id, LockEntry::Index, SpellInfo::IsAbilityOfSkillType(), Object::IsPlayer(), LOCK_KEY_ITEM, LOCK_KEY_SKILL, LOCK_KEY_SPELL, m_caster, m_CastItem, m_spellInfo, MAX_LOCK_CASE, LockEntry::Skill, SKILL_LOCKPICKING, SKILL_NONE, SkillByLockType(), sLockStore, SPELL_CAST_OK, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_LOW_CASTLEVEL, TARGET_GAMEOBJECT_ITEM_TARGET, Object::ToPlayer(), and LockEntry::Type.

Referenced by CheckCast(), and EffectOpenLock().

◆ cast()

void Spell::cast ( bool  skipCheck = false)
3710{
3711 Player* modOwner = m_caster->GetSpellModOwner();
3712 Spell* lastMod = nullptr;
3713 if (modOwner)
3714 {
3715 lastMod = modOwner->m_spellModTakingSpell;
3716 if (lastMod)
3717 modOwner->SetSpellModTakingSpell(lastMod, false);
3718 }
3719
3720 _cast(skipCheck);
3721
3722 if (lastMod)
3723 modOwner->SetSpellModTakingSpell(lastMod, true);
3724}
Spell * m_spellModTakingSpell
Definition Player.h:2589
Definition Spell.h:295
void _cast(bool skipCheck)
Definition Spell.cpp:3726

References _cast(), Unit::GetSpellModOwner(), m_caster, Player::m_spellModTakingSpell, and Player::SetSpellModTakingSpell().

Referenced by Unit::AttackerStateUpdate(), prepare(), and update().

◆ CheckCast()

SpellCastResult Spell::CheckCast ( bool  strict)
Todo:
: determine if there is some flag to enable/disable the check
5587{
5588 // check death state
5591
5592 // Spectator check
5593 if (m_caster->IsPlayer())
5594 if (((Player const*)m_caster)->IsSpectator() && m_spellInfo->Id != SPECTATOR_SPELL_BINDSIGHT)
5595 return SPELL_FAILED_NOT_HERE;
5596
5598
5599 sScriptMgr->OnSpellCheckCast(this, strict, res);
5600
5601 if (res != SPELL_CAST_OK)
5602 return res;
5603
5604 // check cooldowns to prevent cheating
5606 {
5607 if (m_caster->IsPlayer())
5608 {
5609 //can cast triggered (by aura only?) spells while have this flag
5612
5614 {
5617 else
5619 }
5620
5621 // check if we are using a potion in combat for the 2nd+ time. Cooldown is added only after caster gets out of combat
5624 }
5627 }
5628
5630 {
5633 }
5634
5635 // Check global cooldown
5638
5639 // only triggered spells can be processed an ended battleground
5640 if (!IsTriggered() && m_caster->IsPlayer())
5642 if (bg->GetStatus() == STATUS_WAIT_LEAVE)
5644
5645 if (m_caster->IsPlayer() /*&& VMAP::VMapFactory::createOrGetVMapMgr()->isLineOfSightCalcEnabled()*/) // pussywizard: optimization (commented)
5646 {
5648 !m_caster->IsOutdoors())
5650
5654 }
5655
5656 // only check at first call, Stealth auras are already removed at second call
5657 // for now, ignore triggered spells
5659 {
5660 bool checkForm = true;
5661 // Ignore form req aura
5663 for (Unit::AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
5664 {
5665 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
5666 continue;
5667 checkForm = false;
5668 break;
5669 }
5670 if (checkForm)
5671 {
5672 // Cannot be used in this stance/form
5674 if (shapeError != SPELL_CAST_OK)
5675 return shapeError;
5676
5679 }
5680 }
5681
5683 for (Unit::AuraEffectList::const_iterator blockItr = blockSpells.begin(); blockItr != blockSpells.end(); ++blockItr)
5684 if (uint32((*blockItr)->GetMiscValue()) == m_spellInfo->SpellFamilyName)
5686
5687 bool reqCombat = true;
5689 for (Unit::AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
5690 {
5691 if ((*j)->IsAffectedOnSpell(m_spellInfo))
5692 {
5693 m_needComboPoints = false;
5694 if ((*j)->GetMiscValue() == 1)
5695 {
5696 reqCombat = false;
5697 break;
5698 }
5699 }
5700 }
5701
5702 // caster state requirements
5703 // not for triggered spells (needed by execute)
5705 {
5710
5711 // Note: spell 62473 requres CasterAuraSpell = triggering spell
5716
5717 if (reqCombat && m_caster->IsInCombat() && !m_spellInfo->CanBeUsedInCombat())
5719 }
5720
5721 // Xinef: exploit protection
5723 {
5724 if (m_caster->IsPlayer() && m_caster->GetMap()->IsDungeon())
5725 if (InstanceScript* instanceScript = m_caster->GetInstanceScript())
5726 if (instanceScript->IsEncounterInProgress())
5727 {
5728 if (Group* group = m_caster->ToPlayer()->GetGroup())
5729 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
5730 if (Player* member = itr->GetSource())
5731 if (member->IsInMap(m_caster))
5732 if (Unit* victim = member->GetVictim())
5733 if (victim->IsInCombat() && m_caster->GetDistance(victim) < m_caster->GetVisibilityRange())
5734 {
5735 m_caster->CombatStart(victim);
5736 victim->AddThreat(m_caster, 1.0f);
5737 break;
5738 }
5740 }
5741 }
5742
5743 // cancel autorepeat spells if cast start when moving
5744 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
5745 if (m_caster->IsPlayer() && m_caster->ToPlayer()->isMoving() && !IsTriggered())
5746 {
5747 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
5750 return SPELL_FAILED_MOVING;
5751 }
5752
5753 Vehicle* vehicle = m_caster->GetVehicle();
5755 {
5756 uint16 checkMask = 0;
5757 for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
5758 {
5759 SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
5761 {
5762 SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
5763 if (shapeShiftEntry && (shapeShiftEntry->flags1 & SHAPESHIFT_FLAG_STANCE) == 0)
5764 checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
5765 break;
5766 }
5767 }
5768
5771
5772 if (!checkMask)
5773 checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
5774
5775 // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
5776 VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
5778 && (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->IsPlayer())
5780 }
5781
5782 // check spell cast conditions from database
5783 {
5786 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL, m_spellInfo->Id);
5787 if (!conditions.empty() && !sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
5788 {
5789 // mLastFailedCondition can be nullptr if there was an error processing the condition in Condition::Meets (i.e. wrong data for ConditionTarget or others)
5790 if (condInfo.mLastFailedCondition && condInfo.mLastFailedCondition->ErrorType)
5791 {
5795 }
5796 if (!condInfo.mLastFailedCondition || !condInfo.mLastFailedCondition->ConditionTarget)
5799 }
5800 }
5801
5802 // Don't check explicit target for passive spells (workaround) (check should be skipped only for learn case)
5803 // those spells may have incorrect target entries or not filled at all (for example 15332)
5804 // such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
5805 // also, such casts shouldn't be sent to client
5806 // Xinef: do not check explicit casts for self cast of triggered spells (eg. reflect case)
5808 {
5809 // Check explicit target for m_originalCaster - todo: get rid of such workarounds
5810 // Xinef: do not check explicit target for triggered spell casted on self with targetflag enemy
5812 {
5814 if (castResult != SPELL_CAST_OK)
5815 return castResult;
5816 }
5817 }
5818
5819 if (Unit* target = m_targets.GetUnitTarget())
5820 {
5821 SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, false);
5822 if (castResult != SPELL_CAST_OK)
5823 return castResult;
5824
5825 if (target != m_caster)
5826 {
5827 // Must be behind the target
5828 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
5830
5831 // Target must be facing you
5832 if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
5834
5837 {
5838 bool castedByGameobject = false;
5839 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5841 {
5842 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5843 }
5844 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5845 {
5846 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5847 {
5848 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5849 }
5850 }
5851
5852 if (castedByGameobject)
5853 {
5854 // If spell casted by gameobject then ignore M2 models
5855 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5856 }
5857
5859 {
5861 }
5862 }
5863 }
5864 }
5865
5866 // Check for line of sight for spells with dest
5867 if (m_targets.HasDst())
5868 {
5869 float x, y, z;
5870 m_targets.GetDstPos()->GetPosition(x, y, z);
5871
5874 {
5875 bool castedByGameobject = false;
5876 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
5878 {
5879 castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
5880 }
5881 else if (m_caster->GetEntry() == WORLD_TRIGGER)
5882 {
5883 if (TempSummon* tempSummon = m_caster->ToTempSummon())
5884 {
5885 castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
5886 }
5887 }
5888
5889 if (castedByGameobject)
5890 {
5891 // If spell casted by gameobject then ignore M2 models
5892 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
5893 }
5894
5896 {
5898 }
5899 }
5900 }
5901
5902 // check pet presence
5903 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
5904 {
5905 if (m_spellInfo->Effects[j].TargetA.GetTarget() == TARGET_UNIT_PET)
5906 {
5908 {
5909 if (m_triggeredByAuraSpell.spellInfo) // not report pet not existence for triggered spells
5911 else
5912 return SPELL_FAILED_NO_PET;
5913 }
5914 break;
5915 }
5916 }
5917 // Spell casted only on battleground
5919 if (!m_caster->ToPlayer()->InBattleground())
5921
5922 // do not allow spells to be cast in arenas
5923 // - with greater than 10 min CD without SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS flag
5924 // - with SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND flag
5927 if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
5928 if (mapEntry->IsBattleArena())
5930
5931 // zone check
5933 {
5934 uint32 zone, area;
5935 m_caster->GetZoneAndAreaId(zone, area);
5936
5938 m_caster->IsPlayer() ? m_caster->ToPlayer() : nullptr);
5939 if (locRes != SPELL_CAST_OK)
5940 return locRes;
5941 }
5942
5943 // not let players cast spells at mount (and let do it to creatures)
5946 {
5947 if (m_caster->IsInFlight())
5949 else
5951 }
5952
5953 SpellCastResult castResult = SPELL_CAST_OK;
5954
5955 // always (except passive spells) check items (focus object can be required for any type casts)
5956 if (!m_spellInfo->IsPassive())
5957 {
5958 // spell focus needs to be checked not only for players! there are vehicle spells that require spell focus
5959 castResult = CheckSpellFocus();
5960 if (castResult != SPELL_CAST_OK)
5961 return castResult;
5962
5963 castResult = CheckItems();
5964 if (castResult != SPELL_CAST_OK)
5965 return castResult;
5966 }
5967
5968 // Triggered spells also have range check
5970 castResult = CheckRange(strict);
5971 if (castResult != SPELL_CAST_OK)
5972 return castResult;
5973
5975 {
5976 castResult = CheckPower();
5977 if (castResult != SPELL_CAST_OK)
5978 return castResult;
5979 }
5980
5982 {
5983 return SPELL_CAST_OK;
5984 }
5985
5986 // xinef: do not skip triggered spells if they posses prevention type (eg. Bladestorm vs Hand of Protection)
5988 {
5990 if (castResult != SPELL_CAST_OK)
5991 return castResult;
5992
5993 // xinef: Enraged Regeneration: While this is active, the warrior is blocked from using abilities that trigger being enraged (which would do nothing and waste the cooldowns).
5995 {
5997 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
5998 if (itr->type == m_spellInfo->Mechanic)
6000 }
6001 }
6002
6003 // script hook
6004 castResult = CallScriptCheckCastHandlers();
6005 if (castResult != SPELL_CAST_OK)
6006 return castResult;
6007
6008 bool hasDispellableAura = false;
6009 bool hasNonDispelEffect = false;
6010 uint32 dispelMask = 0;
6011 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6012 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DISPEL)
6013 {
6015 {
6016 hasDispellableAura = true;
6017 break;
6018 }
6019
6020 dispelMask |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6021 }
6022 else if (m_spellInfo->Effects[i].IsEffect())
6023 {
6024 hasNonDispelEffect = true;
6025 break;
6026 }
6027
6028 if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
6029 {
6030 if (Unit* target = m_targets.GetUnitTarget())
6031 {
6032 // Xinef: do not allow to cast on hostile targets in sanctuary
6033 if (!m_caster->IsFriendlyTo(target))
6034 {
6035 if (m_caster->IsInSanctuary() || target->IsInSanctuary())
6036 {
6037 // Xinef: fix for duels
6038 Player* player = m_caster->ToPlayer();
6039 if (!player || !player->duel || target != player->duel->Opponent)
6041 }
6042 }
6043
6044 DispelChargesList dispelList;
6045 target->GetDispellableAuraList(m_caster, dispelMask, dispelList, m_spellInfo);
6046
6047 if (dispelList.empty())
6049 }
6050 }
6051
6052 uint8 approximateAuraEffectMask = 0;
6053 uint8 nonAuraEffectMask = 0;
6054 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6055 {
6056 // for effects of spells that have only one target
6057 switch (m_spellInfo->Effects[i].Effect)
6058 {
6060 {
6061 if (!m_caster->IsPlayer())
6063
6064 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
6065 break;
6066
6067 Pet* pet = m_caster->ToPlayer()->GetPet();
6068
6069 if (!pet)
6070 return SPELL_FAILED_NO_PET;
6071
6072 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6073
6074 if (!learn_spellproto)
6076
6077 if (m_spellInfo->SpellLevel > pet->GetLevel())
6078 return SPELL_FAILED_LOWLEVEL;
6079
6080 break;
6081 }
6083 {
6084 // check target only for unit target case
6086 {
6087 if (!m_caster->IsPlayer())
6089
6090 Pet* pet = unitTarget->ToPet();
6091 if (!pet || pet->GetOwner() != m_caster)
6093
6094 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[i].TriggerSpell);
6095
6096 if (!learn_spellproto)
6098
6099 if (m_spellInfo->SpellLevel > pet->GetLevel())
6100 return SPELL_FAILED_LOWLEVEL;
6101 }
6102 break;
6103 }
6105 {
6106 uint32 glyphId = m_spellInfo->Effects[i].MiscValue;
6107 if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyphId))
6108 if (m_caster->HasAura(gp->SpellId))
6110 break;
6111 }
6113 {
6114 if (!m_caster->IsPlayer())
6116
6117 Item* foodItem = m_targets.GetItemTarget();
6118 if (!foodItem)
6120
6121 Pet* pet = m_caster->ToPlayer()->GetPet();
6122
6123 if (!pet)
6124 return SPELL_FAILED_NO_PET;
6125
6126 if (!pet->HaveInDiet(foodItem->GetTemplate()))
6128
6129 if (!pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel))
6131
6132 if (m_caster->IsInCombat() || pet->IsInCombat())
6134
6135 break;
6136 }
6139 {
6140 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
6141 if (m_caster->IsPlayer())
6142 if (Unit* target = m_targets.GetUnitTarget())
6143 if (target != m_caster && !target->HasActivePowerType(Powers(m_spellInfo->Effects[i].MiscValue)))
6145 break;
6146 }
6148 {
6150 {
6152 }
6153
6155 {
6156 // Warbringer - can't be handled in proc system - should be done before checkcast root check and charge effect process
6157 if (strict && m_caster->IsScriptOverriden(m_spellInfo, 6953))
6159 }
6161 {
6162 // Exception for Master's Call
6163 if (m_spellInfo->Id != 54216)
6164 {
6165 return SPELL_FAILED_ROOTED;
6166 }
6167 }
6168 if (m_caster->IsPlayer())
6169 if (Unit* target = m_targets.GetUnitTarget())
6170 if (!target->IsAlive())
6172 // Xinef: Pass only explicit unit target spells
6173 // pussywizard:
6174 if (sDisableMgr->IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
6175 {
6176 Unit* target = m_targets.GetUnitTarget();
6177 if (!target)
6179
6180 // first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
6181 if (!target->IsWithinLOSInMap(m_caster)) //Do full LoS/Path check. Don't exclude m2
6183
6184 float objSize = target->GetCombatReach();
6185 float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
6186
6187 m_preGeneratedPath = std::make_unique<PathGenerator>(m_caster);
6188 m_preGeneratedPath->SetPathLengthLimit(range);
6189
6190 // first try with raycast, if it fails fall back to normal path
6191 bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false);
6192 if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT)
6193 return SPELL_FAILED_NOPATH;
6194 else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE))
6195 return SPELL_FAILED_NOPATH;
6196 else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line
6197 return SPELL_FAILED_NOPATH;
6198
6199 m_preGeneratedPath->ShortenPathUntilDist(G3D::Vector3(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), objSize); // move back
6200 }
6201 if (Player* player = m_caster->ToPlayer())
6202 player->SetCanTeleport(true);
6203 break;
6204 }
6206 {
6209
6212
6213 Creature* creature = m_targets.GetUnitTarget()->ToCreature();
6214 if (!creature->IsCritter() && !creature->loot.isLooted())
6216
6217 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
6218
6219 int32 skillValue = m_caster->ToPlayer()->GetSkillValue(skill);
6220 int32 TargetLevel = m_targets.GetUnitTarget()->GetLevel();
6221 int32 ReqValue = (skillValue < 100 ? (TargetLevel - 10) * 10 : TargetLevel * 5);
6222 if (ReqValue > skillValue)
6224
6225 break;
6226 }
6228 {
6229 if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_TARGET &&
6230 m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
6231 break;
6232
6233 if (!m_caster->IsPlayer() // only players can open locks, gather etc.
6234 // we need a go target in case of TARGET_GAMEOBJECT_TARGET
6235 || (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
6237
6238 Item* pTempItem = nullptr;
6240 {
6241 if (TradeData* pTrade = m_caster->ToPlayer()->GetTradeData())
6242 pTempItem = pTrade->GetTraderData()->GetItem(TradeSlots(m_targets.GetItemTargetGUID().GetRawValue()));
6243 }
6246
6247 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM_TARGET
6248 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_ITEM_TARGET &&
6250 (!pTempItem || !pTempItem->GetTemplate()->LockID || !pTempItem->IsLocked()))
6252
6253 // We must also ensure the gameobject we are opening is still closed by the time the spell finishes.
6254 if (GameObject* go = m_targets.GetGOTarget())
6255 {
6256 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR && go->GetGoState() != GO_STATE_READY)
6257 {
6259 }
6260 }
6261 if (m_spellInfo->Id != 1842 || (m_targets.GetGOTarget() &&
6263 {
6264 if (m_targets.GetGOTarget() && m_targets.GetGOTarget()->GetEntry() == 179697)
6265 {
6266 if (!m_caster->ToPlayer()->CanUseBattlegroundObject(nullptr))
6268 }
6269 else if (m_caster->ToPlayer()->InBattleground() && // In Battleground players can use only flags and banners, or Gurubashi chest
6272 }
6273
6274 // get the lock entry
6275 uint32 lockId = 0;
6276 if (GameObject* go = m_targets.GetGOTarget())
6277 {
6278 lockId = go->GetGOInfo()->GetLockId();
6279 if (!lockId)
6281 }
6282 else if (Item* itm = m_targets.GetItemTarget())
6283 lockId = itm->GetTemplate()->LockID;
6284
6285 SkillType skillId = SKILL_NONE;
6286 int32 reqSkillValue = 0;
6287 int32 skillValue = 0;
6288
6289 // check lock compatibility
6290 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
6291 if (res != SPELL_CAST_OK)
6292 return res;
6293
6294 // chance for fail at lockpicking attempt
6295 // second check prevent fail at rechecks
6296 // herbalism and mining cannot fail as of patch 3.1.0
6297 if (skillId != SKILL_NONE && skillId != SKILL_HERBALISM && skillId != SKILL_MINING && (!m_selfContainer || ((*m_selfContainer) != this)))
6298 {
6299 // chance for failure in orange lockpick
6300 if (skillId == SKILL_LOCKPICKING && reqSkillValue > irand(skillValue - 25, skillValue + 37))
6301 {
6303 }
6304 }
6305 break;
6306 }
6308 {
6309 Unit* unitCaster = m_caster->ToUnit();
6310 if (!unitCaster)
6311 {
6313 }
6314
6315 Creature* pet = unitCaster->GetGuardianPet();
6316 if (pet)
6317 {
6318 if (pet->IsAlive())
6319 {
6321 }
6322 }
6323 else if (Player* playerCaster = m_caster->ToPlayer())
6324 {
6325 PetStable& petStable = playerCaster->GetOrInitPetStable();
6326 if (!petStable.CurrentPet && petStable.UnslottedPets.empty())
6327 {
6328 return SPELL_FAILED_NO_PET;
6329 }
6330 }
6331
6332 break;
6333 }
6334 // This is generic summon effect
6336 {
6337 SummonPropertiesEntry const* SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[i].MiscValueB);
6338 if (!SummonProperties || m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
6339 break;
6340 switch (SummonProperties->Category)
6341 {
6343 if (m_caster->GetPetGUID())
6345 [[fallthrough]];
6347 if (m_caster->GetCharmGUID())
6349 break;
6350 }
6351 break;
6352 }
6354 {
6356 {
6361 }
6362 break;
6363 }
6365 {
6366 Unit* unitCaster = m_caster->ToUnit();
6367 if (!unitCaster)
6369
6371 {
6372 if (m_caster->GetPetGUID())
6374 if (m_caster->GetCharmGUID())
6376 }
6377
6379 if (Pet* pet = m_caster->ToPlayer()->GetPet())
6380 pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
6381
6382 Player* playerCaster = unitCaster->ToPlayer();
6383 if (playerCaster && playerCaster->GetPetStable())
6384 {
6385 std::pair<PetStable::PetInfo const*, PetSaveMode> info = Pet::GetLoadPetInfo(*playerCaster->GetPetStable(), m_spellInfo->Effects[i].MiscValue, 0, false);
6386 if (info.first)
6387 {
6388 if (info.first->Type == HUNTER_PET)
6389 {
6390 if (!info.first->Health)
6391 {
6392 playerCaster->SendTameFailure(PET_TAME_DEAD);
6394 }
6395
6396 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(info.first->CreatureId);
6397 if (!creatureInfo || !creatureInfo->IsTameable(playerCaster->CanTameExoticPets()))
6398 {
6399 // if problem in exotic pet
6400 if (creatureInfo && creatureInfo->IsTameable(true))
6402 else
6404
6406 }
6407 }
6408 }
6409 else if (!m_spellInfo->Effects[i].MiscValue) // when miscvalue is present it is allowed to create new pets
6410 {
6413 }
6414 }
6415 break;
6416 }
6418 {
6419 if (!m_caster->IsPlayer())
6421 if (!m_caster->GetTarget())
6423
6425 if (!target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell
6427
6428 // Xinef: Implement summon pending error
6429 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6431
6432 // check if our map is dungeon
6433 MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId());
6434 if (map->IsDungeon())
6435 {
6436 uint32 mapId = m_caster->GetMap()->GetId();
6437 Difficulty difficulty = m_caster->GetMap()->GetDifficulty();
6438 /*if (map->IsRaid())
6439 if (InstancePlayerBind* targetBind = target->GetBoundInstance(mapId, difficulty))
6440 if (targetBind->perm && targetBind != m_caster->ToPlayer()->GetBoundInstance(mapId, difficulty))
6441 return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;*/
6442
6443 InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapId);
6444 if (!instance)
6446 if (!target->Satisfy(sObjectMgr->GetAccessRequirement(mapId, difficulty), mapId))
6448 }
6449 break;
6450 }
6451 // RETURN HERE
6453 {
6454 if (!m_caster->IsPlayer())
6456
6457 Player* playerCaster = m_caster->ToPlayer();
6458 //
6459 if (!(playerCaster->GetTarget()))
6461
6463
6464 if (!target ||
6465 !(target->GetSession()->GetRecruiterId() == playerCaster->GetSession()->GetAccountId() || target->GetSession()->GetAccountId() == playerCaster->GetSession()->GetRecruiterId()))
6467
6468 // Xinef: Implement summon pending error
6469 if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
6471
6472 break;
6473 }
6474 case SPELL_EFFECT_LEAP:
6476 {
6477 //Do not allow to cast it before BG starts.
6478 if (m_caster->IsPlayer())
6479 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6480 if (bg->GetStatus() != STATUS_IN_PROGRESS)
6482 break;
6483 }
6485 {
6488
6489 bool found = false;
6491 for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
6492 {
6493 if (itr->second->GetBase()->IsPassive())
6494 continue;
6495
6496 if (!itr->second->IsPositive())
6497 continue;
6498
6499 found = true;
6500 break;
6501 }
6502
6503 if (!found)
6505
6506 break;
6507 }
6509 {
6511 {
6512 if (m_caster->IsPlayer())
6513 return SPELL_FAILED_ROOTED;
6514 else
6516 }
6517 break;
6518 }
6519 // xinef: do not allow to use leaps while rooted
6520 case SPELL_EFFECT_JUMP:
6522 {
6524 return SPELL_FAILED_ROOTED;
6525 break;
6526 }
6528 if (!sScriptMgr->CanSelectSpecTalent(this))
6530 // can't change during already started arena/battleground
6531 if (m_caster->IsPlayer())
6532 if (Battleground const* bg = m_caster->ToPlayer()->GetBattleground())
6533 if (bg->GetStatus() == STATUS_IN_PROGRESS)
6535 break;
6536 default:
6537 break;
6538 }
6539
6540 if (m_spellInfo->Effects[i].IsAura())
6541 approximateAuraEffectMask |= 1 << i;
6542 else if (m_spellInfo->Effects[i].IsEffect())
6543 nonAuraEffectMask |= 1 << i;
6544 }
6545
6546 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6547 {
6548 switch (m_spellInfo->Effects[i].ApplyAuraName)
6549 {
6550 case SPELL_AURA_DUMMY:
6551 break;
6553 {
6554 if (!m_caster->IsPlayer())
6555 return SPELL_FAILED_NO_PET;
6556
6557 Pet* pet = m_caster->ToPlayer()->GetPet();
6558 if (!pet)
6559 return SPELL_FAILED_NO_PET;
6560
6561 if (pet->GetCharmerGUID())
6562 return SPELL_FAILED_CHARMED;
6563 break;
6564 }
6568 {
6569 if (m_caster->GetCharmerGUID())
6570 return SPELL_FAILED_CHARMED;
6571
6572 // Xinef: allow SPELL_AURA_MOD_POSSESS to posses target if caster has some pet
6574 {
6575 if (m_caster->GetPetGUID())
6577
6578 if (m_caster->GetCharmGUID())
6580 }
6581 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS)
6582 {
6583 if (m_caster->GetCharmGUID())
6585 }
6586
6587 if (Unit* target = m_targets.GetUnitTarget())
6588 {
6589 if (target->IsCreature() && target->ToCreature()->IsVehicle())
6591
6592 // Allow SPELL_AURA_MOD_POSSESS to work on mounted players,
6593 // but keep the old restriction for everything else.
6594 if (target->IsMounted())
6595 {
6596 if (!(target->IsPlayer() && m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_POSSESS))
6598 }
6599
6600 if (target->GetCharmerGUID())
6601 return SPELL_FAILED_CHARMED;
6602
6603 if (target->GetOwnerGUID() && target->GetOwnerGUID().IsPlayer())
6605
6606 if (target->IsPet() && (!target->GetOwner() || target->GetOwner()->ToPlayer()))
6608
6609 int32 damage = CalculateSpellDamage(i, target);
6610 if (damage && int32(target->GetLevel()) > damage)
6612 }
6613
6614 break;
6615 }
6616 case SPELL_AURA_MOUNTED:
6617 {
6618 // Disallow casting flying mounts in water
6621
6622 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
6623 bool allowMount = !m_caster->GetMap()->IsDungeon() || m_caster->GetMap()->IsBattlegroundOrArena();
6624 InstanceTemplate const* it = sObjectMgr->GetInstanceTemplate(m_caster->GetMapId());
6625 if (it)
6626 allowMount = it->AllowMount;
6627 if (m_caster->IsPlayer() && !allowMount && !m_spellInfo->AreaGroupId)
6629
6632
6633 // xinef: dont allow to cast mounts in specific transforms
6634 if (m_caster->getTransForm())
6635 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(m_caster->getTransForm()))
6636 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) &&
6637 !transformSpellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_ALLOW_WHILE_MOUNTED | SPELL_ATTR0_AURA_IS_DEBUFF)))
6639
6640 break;
6641 }
6643 {
6644 if (!m_targets.GetUnitTarget())
6646
6647 // can be casted at non-friendly unit or own pet/charm
6650
6651 break;
6652 }
6653 case SPELL_AURA_FLY:
6655 {
6656 // Xinef: added water check
6657 if (m_caster->IsInWater())
6659
6660 // not allow cast fly spells if not have req. skills (all spells is self target)
6661 // allow always ghost flight spells
6663 {
6664 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
6665 if (AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
6666 if ((pArea->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))
6667 return SPELL_FAILED_NOT_HERE;
6668 }
6669 break;
6670 }
6672 {
6673 if (m_spellInfo->Effects[i].IsTargetingArea())
6674 break;
6675
6676 if (!m_caster->IsPlayer() || m_CastItem)
6677 break;
6678
6679 if (!m_targets.GetUnitTarget())
6681
6684
6685 break;
6686 }
6687 case SPELL_AURA_HOVER:
6688 {
6690 {
6692 }
6693 break;
6694 }
6696 {
6697 if (m_caster && m_caster->HasAura(23397)) // Nefarian Class Call (Warrior): Berserk -- Nefertum: I don't really like this but I didn't find another way.
6698 {
6700 }
6701 break;
6702 }
6703 default:
6704 break;
6705 }
6706
6707 // check if target already has the same type, but more powerful aura
6708 if (!nonAuraEffectMask && (approximateAuraEffectMask & (1 << i)) && !m_spellInfo->IsTargetingArea())
6709 if (Unit* target = m_targets.GetUnitTarget())
6710 if (!target->IsHighestExclusiveAuraEffect(m_spellInfo, AuraType(m_spellInfo->Effects[i].ApplyAuraName),
6711 m_spellInfo->Effects[i].CalcValue(m_caster, &m_spellValue->EffectBasePoints[i]), approximateAuraEffectMask, false))
6713 }
6714
6715 // check trade slot case (last, for allow catch any another cast problems)
6717 {
6718 if (m_CastItem)
6720
6721 if (!m_caster->IsPlayer())
6723
6724 TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
6725
6726 if (!my_trade)
6728
6730 if (slot != TRADE_SLOT_NONTRADED)
6732
6733 if (!IsTriggered())
6734 if (my_trade->GetSpell())
6736 }
6737
6738 // check if caster has at least 1 combo point on target for spells that require combo points
6740 {
6742 {
6744 {
6746 }
6747 }
6748 else
6749 {
6750 if (!m_caster->GetComboPoints())
6751 {
6753 }
6754 }
6755 }
6756
6757 // xinef: check relic cooldown
6761
6762 // all ok
6763 return SPELL_CAST_OK;
6764}
#define SPECTATOR_SPELL_BINDSIGHT
Definition ArenaSpectator.h:38
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:292
@ CONDITION_SOURCE_TYPE_SPELL
Definition ConditionMgr.h:142
std::list< Condition * > ConditionList
Definition ConditionMgr.h:239
@ VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL
Definition DBCEnums.h:456
@ VEHICLE_SEAT_FLAG_UNCONTROLLED
Definition DBCEnums.h:457
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
Difficulty
Definition DBCEnums.h:266
@ AREA_FLAG_NO_FLY_ZONE
Definition DBCEnums.h:262
DBCStorage< SummonPropertiesEntry > sSummonPropertiesStore(SummonPropertiesfmt)
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
std::uint16_t uint16
Definition Define.h:108
#define sDisableMgr
Definition DisableMgr.h:88
@ GO_STATE_READY
Definition GameObjectData.h:706
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
LineOfSightChecks
Definition Map.h:103
@ LINEOFSIGHT_ALL_CHECKS
Definition Map.h:110
@ PATHFIND_NOPATH
Definition PathGenerator.h:50
@ PATHFIND_SHORT
Definition PathGenerator.h:52
@ PATHFIND_INCOMPLETE
Definition PathGenerator.h:49
@ HUNTER_PET
Definition PetDefines.h:33
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:482
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1577
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1571
Powers
Definition SharedDefines.h:279
@ POWER_MANA
Definition SharedDefines.h:280
@ SPELL_ATTR7_DEBUG_SPELL
Definition SharedDefines.h:655
@ SPELL_EFFECT_LEAP
Definition SharedDefines.h:818
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:851
@ SPELL_EFFECT_STUCK
Definition SharedDefines.h:873
@ SPELL_EFFECT_SUMMON_RAF_FRIEND
Definition SharedDefines.h:941
@ SPELL_EFFECT_APPLY_GLYPH
Definition SharedDefines.h:863
@ SPELL_EFFECT_FEED_PET
Definition SharedDefines.h:890
@ SPELL_EFFECT_SUMMON_PLAYER
Definition SharedDefines.h:874
@ SPELL_EFFECT_JUMP_DEST
Definition SharedDefines.h:831
@ SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
Definition SharedDefines.h:832
@ SPELL_EFFECT_RESURRECT_PET
Definition SharedDefines.h:898
@ SPELL_EFFECT_LEAP_BACK
Definition SharedDefines.h:927
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:817
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:797
@ SPELL_EFFECT_RESURRECT
Definition SharedDefines.h:807
@ SPELL_EFFECT_CHARGE
Definition SharedDefines.h:885
@ SPELL_EFFECT_RESURRECT_NEW
Definition SharedDefines.h:902
@ SPELL_EFFECT_TALENT_SPEC_SELECT
Definition SharedDefines.h:951
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:825
@ SPELL_EFFECT_JUMP
Definition SharedDefines.h:830
@ SPELL_EFFECT_SKINNING
Definition SharedDefines.h:884
@ SPELL_EFFECT_CREATE_TAMED_PET
Definition SharedDefines.h:942
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:822
@ SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
Definition SharedDefines.h:915
@ SPELL_EFFECT_LEARN_PET_SPELL
Definition SharedDefines.h:846
@ SPELL_PREVENTION_TYPE_NONE
Definition SharedDefines.h:1564
@ SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT
Definition SharedDefines.h:604
@ TARGET_UNIT_PET
Definition SharedDefines.h:1425
@ TARGET_GAMEOBJECT_TARGET
Definition SharedDefines.h:1438
@ SPELL_ATTR2_IGNORE_LINE_OF_SIGHT
Definition SharedDefines.h:469
@ SPELL_ATTR1_INITIATE_COMBAT
Definition SharedDefines.h:439
@ SPELL_ATTR3_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:515
@ PET_TAME_NOPET_AVAILABLE
Definition SharedDefines.h:3939
@ PET_TAME_DEAD
Definition SharedDefines.h:3942
@ PET_TAME_CANT_CONTROL_EXOTIC
Definition SharedDefines.h:3944
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3788
SpellCustomErrors
Definition SharedDefines.h:1153
@ SPELL_CUSTOM_ERROR_GM_ONLY
Definition SharedDefines.h:1219
SpellAttr0
Definition SharedDefines.h:392
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:407
@ SPELL_ATTR0_AURA_IS_DEBUFF
Definition SharedDefines.h:419
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:408
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:417
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:399
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:416
@ SPELL_ATTR0_ONLY_STEALTHED
Definition SharedDefines.h:410
AuraStateType
Definition SharedDefines.h:1299
DispelType
Definition SharedDefines.h:1382
@ SPELL_FAILED_TARGET_NOT_LOOTED
Definition SharedDefines.h:1081
@ SPELL_FAILED_NOT_INFRONT
Definition SharedDefines.h:1021
@ SPELL_FAILED_MOVING
Definition SharedDefines.h:1011
@ SPELL_FAILED_NOT_MOUNTED
Definition SharedDefines.h:1024
@ SPELL_FAILED_AFFECTING_COMBAT
Definition SharedDefines.h:961
@ SPELL_FAILED_CASTER_AURASTATE
Definition SharedDefines.h:982
@ SPELL_FAILED_NOTHING_TO_DISPEL
Definition SharedDefines.h:1046
@ SPELL_FAILED_NOT_KNOWN
Definition SharedDefines.h:1023
@ SPELL_FAILED_FOOD_LOWLEVEL
Definition SharedDefines.h:995
@ SPELL_FAILED_NOT_HERE
Definition SharedDefines.h:1020
@ SPELL_FAILED_ROOTED
Definition SharedDefines.h:1063
@ SPELL_FAILED_WRONG_PET_FOOD
Definition SharedDefines.h:1095
@ SPELL_FAILED_CUSTOM_ERROR
Definition SharedDefines.h:1132
@ SPELL_FAILED_SUMMON_PENDING
Definition SharedDefines.h:1143
@ SPELL_FAILED_DAMAGE_IMMUNE
Definition SharedDefines.h:1106
@ SPELL_FAILED_BAD_IMPLICIT_TARGETS
Definition SharedDefines.h:971
@ SPELL_FAILED_TRY_AGAIN
Definition SharedDefines.h:1092
@ SPELL_FAILED_NO_COMBO_POINTS
Definition SharedDefines.h:1038
@ SPELL_FAILED_ALREADY_HAVE_SUMMON
Definition SharedDefines.h:967
@ SPELL_FAILED_ALREADY_OPEN
Definition SharedDefines.h:968
@ SPELL_FAILED_NOT_TRADING
Definition SharedDefines.h:1031
@ SPELL_FAILED_NOTHING_TO_STEAL
Definition SharedDefines.h:1047
@ SPELL_FAILED_NO_MOUNTS_ALLOWED
Definition SharedDefines.h:1043
@ SPELL_FAILED_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:1126
@ SPELL_FAILED_NOT_BEHIND
Definition SharedDefines.h:1017
@ SPELL_FAILED_ALREADY_HAVE_CHARM
Definition SharedDefines.h:966
@ SPELL_FAILED_TARGET_NOT_IN_INSTANCE
Definition SharedDefines.h:1097
@ SPELL_FAILED_HIGHLEVEL
Definition SharedDefines.h:996
@ SPELL_FAILED_LOWLEVEL
Definition SharedDefines.h:1008
@ SPELL_FAILED_NOT_READY
Definition SharedDefines.h:1027
@ SPELL_FAILED_ONLY_BATTLEGROUNDS
Definition SharedDefines.h:1102
@ SPELL_FAILED_NOT_IN_ARENA
Definition SharedDefines.h:1111
@ SPELL_FAILED_ITEM_ALREADY_ENCHANTED
Definition SharedDefines.h:1002
@ SPELL_FAILED_ONLY_STEALTHED
Definition SharedDefines.h:1055
@ SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED
Definition SharedDefines.h:1078
@ SPELL_FAILED_ONLY_ABOVEWATER
Definition SharedDefines.h:1048
@ SPELL_FAILED_AURA_BOUNCED
Definition SharedDefines.h:969
@ SPELL_FAILED_CANT_BE_CHARMED
Definition SharedDefines.h:973
@ SPELL_FAILED_CASTER_DEAD
Definition SharedDefines.h:983
@ SPELL_FAILED_NOT_ON_MOUNTED
Definition SharedDefines.h:1115
@ SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW
Definition SharedDefines.h:1142
@ SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED
Definition SharedDefines.h:1146
@ SPELL_FAILED_TARGET_UNSKINNABLE
Definition SharedDefines.h:1086
@ SPELL_FAILED_NOT_SHAPESHIFT
Definition SharedDefines.h:1028
@ SPELL_FAILED_UNIQUE_GLYPH
Definition SharedDefines.h:1136
@ SPELL_FAILED_ONLY_OUTDOORS
Definition SharedDefines.h:1053
@ SPELL_FAILED_CHARMED
Definition SharedDefines.h:984
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:1007
@ SPELL_FAILED_SPELL_IN_PROGRESS
Definition SharedDefines.h:1065
@ SPELL_FAILED_NO_PET
Definition SharedDefines.h:1044
@ SPELL_FAILED_NOPATH
Definition SharedDefines.h:1016
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1067
@ SPELL_FAILED_ONLY_INDOORS
Definition SharedDefines.h:1050
@ SPELL_FAILED_NOT_ON_TAXI
Definition SharedDefines.h:1025
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1075
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:558
@ SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND
Definition SharedDefines.h:557
@ SUMMON_CATEGORY_PET
Definition SharedDefines.h:3525
@ SUMMON_CATEGORY_PUPPET
Definition SharedDefines.h:3526
SkillType
Definition SharedDefines.h:3103
@ SKILL_MINING
Definition SharedDefines.h:3159
@ SKILL_HERBALISM
Definition SharedDefines.h:3155
@ SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE
Definition SharedDefines.h:627
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ SPELL_AURA_MOD_IGNORE_SHAPESHIFT
Definition SpellAuraDefines.h:338
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ SPELL_AURA_BLOCK_SPELL_FAMILY
Definition SpellAuraDefines.h:360
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
@ TRIGGERED_IGNORE_GCD
Not triggered.
Definition SpellDefines.h:134
@ TRIGGERED_IGNORE_EFFECTS
Periodic aura tick wont be reset on override.
Definition SpellDefines.h:153
@ TRIGGERED_IGNORE_CASTER_AURAS
Will ignore mounted/on vehicle restrictions.
Definition SpellDefines.h:147
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182
@ TARGET_FLAG_UNIT_ENEMY
Definition SpellInfo.h:53
@ TARGET_FLAG_ITEM
Definition SpellInfo.h:50
@ SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER
Definition SpellInfo.h:192
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
#define SPELL_RELIC_COOLDOWN
Definition SpellMgr.h:34
@ SPELL_FLAG_REDIRECTED
Definition Spell.h:86
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:382
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:240
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:310
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
#define WORLD_TRIGGER
Definition Unit.h:39
std::list< std::pair< Aura *, uint8 > > DispelChargesList
Definition Unit.h:79
Definition Battlefield.h:205
bool CanFlyIn()
Return if we can use mount in battlefield.
Definition Battlefield.h:342
Definition Battleground.h:294
Loot loot
Definition Creature.h:228
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2794
Definition GameObject.h:120
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
Definition GroupReference.h:27
GroupReference * next()
Definition GroupReference.h:36
Definition Group.h:169
Definition InstanceScript.h:143
bool IsLocked() const
Definition Item.h:253
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool IsPotion() const
Definition Item.h:337
bool IsDungeon() const
Definition Map.h:295
bool IsBattlegroundOrArena() const
Definition Map.h:303
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
uint32 GetId() const
Definition Map.h:229
Difficulty GetDifficulty() const
Definition Map.h:290
uint64 GetRawValue() const
Definition ObjectGuid.h:142
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsGameObject() const
Definition ObjectGuid.h:171
Unit * ToUnit()
Definition Object.h:209
Definition PetDefines.h:212
Optional< PetInfo > CurrentPet
Definition PetDefines.h:235
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:238
Player * GetOwner() const
Definition Pet.cpp:2478
bool HaveInDiet(ItemTemplate const *item) const
Definition Pet.cpp:1424
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const
Definition Pet.cpp:1442
static std::pair< PetStable::PetInfo const *, PetSaveMode > GetLoadPetInfo(PetStable const &stable, uint32 petEntry, uint32 petnumber, bool current)
Definition Pet.cpp:171
void SetCanTeleport(bool value)
Definition Player.h:2531
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1900
bool CanTameExoticPets() const
Definition Player.h:2206
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13221
bool InBattleground() const
Definition Player.h:2285
PetStable * GetPetStable()
Definition Player.h:1221
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12175
WorldSession * GetSession() const
Definition Player.h:2017
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16327
uint32 GetLastPotionId()
Definition Player.h:1826
Group * GetGroup()
Definition Player.h:2501
bool IsGameMaster() const
Definition Player.h:1174
time_t GetSummonExpireTimer() const
Definition Player.h:1116
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6775
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1123
std::unique_ptr< DuelInfo > duel
Definition Player.h:1892
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:409
GameObject * GetGOTarget() const
Definition Spell.cpp:263
ObjectGuid GetItemTargetGUID() const
Definition Spell.h:148
AuraType ApplyAuraName
Definition SpellInfo.h:254
int32 MiscValue
Definition SpellInfo.h:263
uint32 PreventionType
Definition SpellInfo.h:390
uint32 CasterAuraSpell
Definition SpellInfo.h:343
SpellCastResult CheckShapeshift(uint32 form) const
Definition SpellInfo.cpp:1433
uint32 Mechanic
Definition SpellInfo.h:323
uint32 GetDispelMask() const
Definition SpellInfo.cpp:1931
uint32 GetRecoveryTime() const
Definition SpellInfo.cpp:2291
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
uint32 CasterAuraState
Definition SpellInfo.h:339
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1232
uint32 CasterAuraStateNot
Definition SpellInfo.h:341
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player *player=nullptr, bool strict=true) const
Definition SpellInfo.cpp:1488
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1877
int32 AreaGroupId
Definition SpellInfo.h:391
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2216
uint32 GetExplicitTargetMask() const
Definition SpellInfo.cpp:1945
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1033
uint32 ExcludeCasterAuraSpell
Definition SpellInfo.h:345
bool IsTargetingArea() const
Definition SpellInfo.cpp:1025
uint32 SpellFamilyName
Definition SpellInfo.h:387
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
SpellCastResult CheckExplicitTarget(Unit const *caster, WorldObject const *target, Item const *itemTarget=nullptr) const
Definition SpellInfo.cpp:1827
std::unique_ptr< PathGenerator > m_preGeneratedPath
Definition Spell.h:792
SpellCastResult CheckSpellFocus()
Definition Spell.cpp:7722
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType &skillid, int32 &reqSkillValue, int32 &skillValue)
Definition Spell.cpp:8335
SpellCastResult CheckItems()
Definition Spell.cpp:7139
int32 CalculateSpellDamage(uint8 i, Unit const *target) const
Definition Spell.h:488
SpellCastResult CheckPower()
Definition Spell.cpp:7094
SpellCastResult CheckCasterAuras(bool preventionOnly) const
Definition Spell.cpp:6802
SpellCastResult CallScriptCheckCastHandlers()
Definition Spell.cpp:8543
SpellCastResult CheckRange(bool strict)
Definition Spell.cpp:7008
bool HasGlobalCooldown() const
Definition Spell.cpp:8815
Definition TemporarySummon.h:50
uint32 GetSpell() const
Definition TradeData.h:49
bool IsVehicle() const
Definition Unit.h:794
Vehicle * GetVehicle() const
Definition Unit.h:1909
Unit * GetOwner() const
Definition Unit.cpp:7589
Pet * ToPet()
Definition Unit.h:723
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1324
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1940
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1325
bool IsInDisallowedMountForm() const
Definition Unit.cpp:17478
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:10552
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:747
bool IsInSanctuary() const
Definition Unit.h:1032
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:838
AuraEffect * IsScriptOverriden(SpellInfo const *spell, int32 script) const
Definition Unit.cpp:6057
float GetCombatReach() const override
Definition Unit.h:871
UnitFlags GetUnitFlags() const
Definition Unit.h:740
TempSummon * ToTempSummon()
Definition Unit.h:725
bool HasStealthAura() const
Definition Unit.h:1825
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5946
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:681
bool IsInFlight() const
Definition Unit.h:1689
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2076
void SendTameFailure(uint8 result)
Definition Unit.cpp:16093
void GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
Definition Unit.cpp:5830
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:768
virtual bool IsInWater() const
Definition Unit.cpp:4491
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:7536
bool isMoving() const
Definition Unit.h:1692
ObjectGuid GetCharmGUID() const
Definition Unit.h:715
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1528
bool IsMounted() const
Definition Unit.h:1870
Unit * GetVictim() const
Definition Unit.h:897
bool IsCritter() const
Definition Unit.h:827
ObjectGuid GetOwnerGUID() const
Definition Unit.h:707
bool IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
Definition Unit.cpp:4540
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:1003
ObjectGuid GetCharmerGUID() const
Definition Unit.h:713
uint32 getTransForm() const
Definition Unit.h:1951
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1121
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5459
bool IsTotem() const
Definition Unit.h:793
Guardian * GetGuardianPet() const
Definition Unit.cpp:7640
ObjectGuid GetTarget() const
Definition Unit.h:855
bool IsInCombat() const
Definition Unit.h:928
ObjectGuid GetPetGUID() const
Definition Unit.h:717
Definition Vehicle.h:28
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:606
uint32 GetMapId() const
Definition Position.h:281
Map * GetMap() const
Definition Object.h:620
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
bool IsOutdoors() const
Definition Object.cpp:3107
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1352
float GetVisibilityRange() const
Definition Object.cpp:1671
uint32 GetAreaId() const
Definition Object.cpp:3090
uint32 GetZoneId() const
Definition Object.cpp:3082
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3098
uint32 GetRecruiterId() const
Definition WorldSession.h:607
uint32 GetAccountId() const
Definition WorldSession.h:443
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
Definition DBCStructure.h:519
Definition ConditionMgr.h:184
Condition * mLastFailedCondition
Definition ConditionMgr.h:186
WorldObject * mConditionTargets[MAX_CONDITION_TARGETS]
Definition ConditionMgr.h:185
uint32 ErrorType
Definition ConditionMgr.h:207
uint8 ConditionTarget
Definition ConditionMgr.h:211
uint32 ErrorTextId
Definition ConditionMgr.h:208
SkillType GetRequiredLootSkill() const
Definition CreatureData.h:253
bool IsTameable(bool exotic) const
Definition CreatureData.h:270
uint32 type
Definition GameObjectData.h:33
Definition DBCStructure.h:1024
Definition Map.h:121
bool AllowMount
Definition Map.h:124
uint32 ItemLevel
Definition ItemTemplate.h:635
uint32 LockID
Definition ItemTemplate.h:669
uint32 InventoryType
Definition ItemTemplate.h:632
bool isLooted() const
Definition LootMgr.h:368
Definition DBCStructure.h:1325
bool IsDungeon() const
Definition DBCStructure.h:1351
void GetPosition(float &x, float &y) const
Definition Position.h:126
Definition DBCStructure.h:1817
uint32 flags1
Definition DBCStructure.h:1822
Definition DBCStructure.h:1909
uint32 Category
Definition DBCStructure.h:1911
Definition DBCStructure.h:2064
uint32 m_flags
Definition DBCStructure.h:2066

References InstanceTemplate::AllowMount, SpellEffectInfo::ApplyAuraName, AREA_FLAG_NO_FLY_ZONE, SpellInfo::AreaGroupId, AURA_INTERRUPT_FLAG_MOUNT, AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, CalculateSpellDamage(), CallScriptCheckCastHandlers(), SpellInfo::CanBeUsedInCombat(), Battlefield::CanFlyIn(), CanOpenLock(), Player::CanTameExoticPets(), Player::CanUseBattlegroundObject(), SpellInfo::CasterAuraSpell, SpellInfo::CasterAuraState, SpellInfo::CasterAuraStateNot, Unit::CastSpell(), SummonPropertiesEntry::Category, CheckCasterAuras(), SpellInfo::CheckExplicitTarget(), CheckItems(), SpellInfo::CheckLocation(), CheckPower(), CheckRange(), SpellInfo::CheckShapeshift(), CheckSpellFocus(), SpellInfo::CheckTarget(), CLASS_CONTEXT_PET, CLASS_WARLOCK, Unit::CombatStart(), CONDITION_SOURCE_TYPE_SPELL, Condition::ConditionTarget, PetStable::CurrentPet, damage, Player::duel, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, Condition::ErrorTextId, Condition::ErrorType, SpellInfo::ExcludeCasterAuraSpell, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), SpellShapeshiftFormEntry::flags1, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_TRAP, WorldSession::GetAccountId(), WorldObject::GetAreaId(), Unit::GetAuraEffectsByType(), Player::GetBattleground(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Unit::GetCombatReach(), Unit::GetComboPoints(), Creature::GetCreatureTemplate(), Pet::GetCurrentFoodBenefitLevel(), Map::GetDifficulty(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), WorldObject::GetDistance(), SpellCastTargets::GetDstPos(), Object::GetEntry(), SpellInfo::GetExplicitTargetMask(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), SpellCastTargets::GetGOTarget(), Player::GetGroup(), Unit::GetGuardianPet(), Map::GetId(), WorldObject::GetInstanceScript(), Player::GetItemByGuid(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetGUID(), Player::GetLastPotionId(), Unit::GetLevel(), Pet::GetLoadPetInfo(), WorldObject::GetMap(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellCastTargets::GetObjectTarget(), Pet::GetOwner(), Player::GetPet(), Unit::GetPetGUID(), Player::GetPetStable(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ObjectGuid::GetRawValue(), SpellInfo::GetRecoveryTime(), WorldSession::GetRecruiterId(), CreatureTemplate::GetRequiredLootSkill(), SpellInfo::GetSchoolMask(), Vehicle::GetSeatForPassenger(), Player::GetSession(), Unit::GetShapeshiftForm(), Player::GetSkillValue(), TradeData::GetSpell(), Player::GetSummonExpireTimer(), Unit::GetTarget(), SpellCastTargets::GetTargetMask(), Item::GetTemplate(), Player::GetTradeData(), Unit::getTransForm(), Unit::GetUnitFlags(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicle(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::GetVisibleAuras(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), GO_STATE_READY, Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasGlobalCooldown(), Player::HasPlayerFlag(), Player::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasSpellItemCooldown(), Unit::HasStealthAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag2(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Pet::HaveInDiet(), HUNTER_PET, SpellInfo::Id, IMMUNITY_MECHANIC, IN_MILLISECONDS, Player::InBattleground(), ItemTemplate::InventoryType, INVTYPE_RELIC, irand(), Unit::IsAlive(), IsAutoRepeat(), Map::IsBattlegroundOrArena(), Unit::IsClass(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsCritter(), Map::IsDungeon(), MapEntry::IsDungeon(), Unit::IsFriendlyTo(), Player::IsGameMaster(), ObjectGuid::IsGameObject(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsInFlight(), Player::IsInSameRaidWith(), Unit::IsInSanctuary(), Unit::IsInWater(), Item::IsLocked(), Loot::isLooted(), Unit::IsMounted(), Unit::isMoving(), IsNextMeleeSwingSpell(), WorldObject::IsOutdoors(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), Item::IsPotion(), Unit::IsScriptOverriden(), SpellInfo::IsSelfCast(), Creature::IsSpellProhibited(), CreatureTemplate::IsTameable(), SpellInfo::IsTargetingArea(), Unit::IsTotem(), IsTriggered(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), ItemTemplate::ItemLevel, LINEOFSIGHT_ALL_CHECKS, ItemTemplate::LockID, Creature::loot, VMAP::M2, m_caster, m_CastItem, m_customError, VehicleSeatEntry::m_flags, m_needComboPoints, m_originalCaster, m_originalCasterGUID, m_preGeneratedPath, m_selfContainer, m_spellFlags, Unit::m_spellImmune, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, ConditionSourceInfo::mConditionTargets, SpellInfo::Mechanic, MINUTE, SpellEffectInfo::MiscValue, ConditionSourceInfo::mLastFailedCondition, MOVEMENTFLAG_FALLING_FAR, SpellInfo::NeedsExplicitUnitTarget(), GroupReference::next(), PATHFIND_INCOMPLETE, PATHFIND_NOPATH, PATHFIND_SHORT, PET_TAME_CANT_CONTROL_EXOTIC, PET_TAME_DEAD, PET_TAME_NOPET_AVAILABLE, PLAYER_ALLOW_ONLY_ABILITY, POWER_MANA, SpellInfo::PreventionType, Unit::RemoveMovementImpairingAuras(), sAreaTableStore, Player::Satisfy(), sBattlefieldMgr, sConditionMgr, sDisableMgr, Unit::SendTameFailure(), sGlyphPropertiesStore, SHAPESHIFT_FLAG_STANCE, SKILL_HERBALISM, SKILL_LOCKPICKING, SKILL_MINING, SKILL_NONE, sMapStore, sObjectMgr, SPECTATOR_SPELL_BINDSIGHT, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, SPELL_ATTR0_AURA_IS_DEBUFF, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, SPELL_ATTR0_ONLY_STEALTHED, SPELL_ATTR0_PASSIVE, SPELL_ATTR1_DISMISS_PET_FIRST, SPELL_ATTR1_INITIATE_COMBAT, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_ATTR3_ONLY_BATTLEGROUNDS, SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, SPELL_ATTR4_NOT_IN_ARENA_OR_RATED_BATTLEGROUND, SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT, SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE, SPELL_ATTR7_DEBUG_SPELL, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_AOE_CHARM, SPELL_AURA_BLOCK_SPELL_FAMILY, SPELL_AURA_DUMMY, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_IGNORE_SHAPESHIFT, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, SPELL_AURA_PERIODIC_MANA_LEECH, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_CAST_OK, SPELL_CUSTOM_ERROR_GM_ONLY, SPELL_EFFECT_APPLY_GLYPH, SPELL_EFFECT_CHARGE, SPELL_EFFECT_CREATE_TAMED_PET, SPELL_EFFECT_DISPEL, SPELL_EFFECT_FEED_PET, SPELL_EFFECT_JUMP, SPELL_EFFECT_JUMP_DEST, SPELL_EFFECT_LEAP, SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_LEARN_PET_SPELL, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_OPEN_LOCK, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, SPELL_EFFECT_RESURRECT, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_RESURRECT_PET, SPELL_EFFECT_SKINNING, SPELL_EFFECT_STEAL_BENEFICIAL_BUFF, SPELL_EFFECT_STUCK, SPELL_EFFECT_SUMMON, SPELL_EFFECT_SUMMON_PET, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_EFFECT_TALENT_SPEC_SELECT, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER, SPELL_FAILED_AFFECTING_COMBAT, SPELL_FAILED_ALREADY_HAVE_CHARM, SPELL_FAILED_ALREADY_HAVE_SUMMON, SPELL_FAILED_ALREADY_OPEN, SPELL_FAILED_AURA_BOUNCED, SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_CHARMED, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_CHARMED, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_DAMAGE_IMMUNE, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_FOOD_LOWLEVEL, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_ALREADY_ENCHANTED, SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MOVING, SPELL_FAILED_NO_COMBO_POINTS, SPELL_FAILED_NO_MOUNTS_ALLOWED, SPELL_FAILED_NO_PET, SPELL_FAILED_NOPATH, SPELL_FAILED_NOT_BEHIND, SPELL_FAILED_NOT_HERE, SPELL_FAILED_NOT_IN_ARENA, SPELL_FAILED_NOT_IN_BATTLEGROUND, SPELL_FAILED_NOT_INFRONT, SPELL_FAILED_NOT_KNOWN, SPELL_FAILED_NOT_MOUNTED, SPELL_FAILED_NOT_ON_MOUNTED, SPELL_FAILED_NOT_ON_TAXI, SPELL_FAILED_NOT_READY, SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NOT_TRADING, SPELL_FAILED_NOTHING_TO_DISPEL, SPELL_FAILED_NOTHING_TO_STEAL, SPELL_FAILED_ONLY_ABOVEWATER, SPELL_FAILED_ONLY_BATTLEGROUNDS, SPELL_FAILED_ONLY_INDOORS, SPELL_FAILED_ONLY_OUTDOORS, SPELL_FAILED_ONLY_STEALTHED, SPELL_FAILED_ROOTED, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_SUMMON_PENDING, SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED, SPELL_FAILED_TARGET_NOT_IN_INSTANCE, SPELL_FAILED_TARGET_NOT_LOOTED, SPELL_FAILED_TARGET_UNSKINNABLE, SPELL_FAILED_TRY_AGAIN, SPELL_FAILED_UNIQUE_GLYPH, SPELL_FAILED_WRONG_PET_FOOD, SPELL_FLAG_REDIRECTED, SPELL_PREVENTION_TYPE_NONE, SPELL_RELIC_COOLDOWN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, TriggeredByAuraSpellData::spellInfo, SpellInfo::SpellLevel, sScriptMgr, sSpellMgr, sSpellShapeshiftFormStore, sSummonPropertiesStore, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, TARGET_FLAG_ITEM, TARGET_FLAG_TRADE_ITEM, TARGET_FLAG_UNIT_ENEMY, TARGET_GAMEOBJECT_ITEM_TARGET, TARGET_GAMEOBJECT_TARGET, TARGET_UNIT_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), Unit::ToTempSummon(), Object::ToUnit(), TRADE_SLOT_NONTRADED, TRIGGERED_IGNORE_CASTER_AURAS, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_IGNORE_EFFECTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, TRIGGERED_IGNORE_SHAPESHIFT, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, GameObjectTemplate::type, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UNIT_FLAG_SKINNABLE, UNIT_STATE_CHARGING, UNIT_STATE_ROOT, unitTarget, PetStable::UnslottedPets, VEHICLE_SEAT_FLAG_CAN_ATTACK, VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL, VEHICLE_SEAT_FLAG_UNCONTROLLED, and WORLD_TRIGGER.

Referenced by _cast(), Unit::_UpdateAutoRepeatSpell(), Unit::AttackerStateUpdate(), Player::CastItemUseSpell(), CheckPetCast(), WorldSession::HandleAcceptTradeOpcode(), prepare(), and go_wind_stone::go_wind_stoneAI::SummonNPC().

◆ CheckCasterAuras()

SpellCastResult Spell::CheckCasterAuras ( bool  preventionOnly) const
6803{
6804 // spells totally immuned to caster auras (wsg flag drop, give marks etc)
6806 return SPELL_CAST_OK;
6807
6808 uint8 school_immune = 0;
6809 uint32 mechanic_immune = 0;
6810 uint32 dispel_immune = 0;
6811
6812 // Check if the spell grants school or mechanic immunity.
6813 // We use bitmasks so the loop is done only once and not on every aura check below.
6815 {
6816 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
6817 {
6818 if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
6819 school_immune |= uint32(m_spellInfo->Effects[i].MiscValue);
6820 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MECHANIC_IMMUNITY)
6821 mechanic_immune |= 1 << uint32(m_spellInfo->Effects[i].MiscValue);
6822 else if (m_spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_DISPEL_IMMUNITY)
6823 dispel_immune |= SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[i].MiscValue));
6824 }
6825 // immune movement impairment and loss of control
6826 // PVP trinket EMFH TOC PVP trinket Bullheaded Bestial Wrath // Beath Within // Medalion of Immunity
6827 if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752 || m_spellInfo->Id == 65547 || m_spellInfo->Id == 53490 || m_spellInfo->Id == 19574 || m_spellInfo->Id == 34471 || m_spellInfo->Id == 46227)
6829 }
6830
6832
6833 // Glyph of Pain Suppression
6834 // there is no other way to handle it
6835 if (m_spellInfo->Id == 33206 && !m_caster->HasAura(63248))
6836 usableInStun = false;
6837
6838 // Check whether the cast should be prevented by any state you might have.
6839 SpellCastResult prevented_reason = SPELL_CAST_OK;
6840 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
6841 uint32 unitflag = m_caster->GetUnitFlags(); // Get unit state
6842
6843 // Xinef: if spell is triggered check preventionType only
6844 if (!preventionOnly)
6845 {
6846 if (unitflag & UNIT_FLAG_STUNNED)
6847 {
6848 // spell is usable while stunned, check if caster has only mechanic stun auras, another stun types must prevent cast spell
6849 if (usableInStun)
6850 {
6851 bool foundNotStun = false;
6852 uint32 mask = (1 << MECHANIC_STUN) | (1 << MECHANIC_FREEZE) | (1 << MECHANIC_HORROR);
6853 // Barkskin should skip sleep effects, sap and fears
6854 if (m_spellInfo->Id == 22812)
6855 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6856 // Hand of Freedom, can be used while sapped
6857 if (m_spellInfo->Id == 1044)
6858 mask |= 1 << MECHANIC_SAPPED;
6860 for (Unit::AuraEffectList::const_iterator i = stunAuras.begin(); i != stunAuras.end(); ++i)
6861 {
6862 if ((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() && !((*i)->GetSpellInfo()->GetAllEffectsMechanicMask() & mask))
6863 {
6864 foundNotStun = true;
6865 break;
6866 }
6867 }
6868 if (foundNotStun)
6869 prevented_reason = SPELL_FAILED_STUNNED;
6870 }
6871 else
6872 prevented_reason = SPELL_FAILED_STUNNED;
6873 }
6875 prevented_reason = SPELL_FAILED_CONFUSED;
6877 prevented_reason = SPELL_FAILED_FLEEING;
6878 }
6879
6880 // Xinef: if there is no prevented_reason, check prevention types
6881 if (prevented_reason == SPELL_CAST_OK)
6882 {
6884 prevented_reason = SPELL_FAILED_SILENCED;
6886 prevented_reason = SPELL_FAILED_PACIFIED;
6887 }
6888
6889 // Attr must make flag drop spell totally immune from all effects
6890 if (prevented_reason != SPELL_CAST_OK)
6891 {
6892 if (school_immune || mechanic_immune || dispel_immune)
6893 {
6894 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
6896 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
6897 {
6898 Aura const* aura = itr->second->GetBase();
6899 SpellInfo const* auraInfo = aura->GetSpellInfo();
6900 if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
6901 continue;
6902 if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
6903 continue;
6904 if (auraInfo->GetDispelMask() & dispel_immune)
6905 continue;
6906
6907 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
6908 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
6909 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
6910 {
6911 if (AuraEffect* part = aura->GetEffect(i))
6912 {
6913 switch (part->GetAuraType())
6914 {
6916 {
6917 uint32 mask = 1 << MECHANIC_STUN;
6918 // Barkskin should skip sleep effects, sap and fears
6919 if (m_spellInfo->Id == 22812)
6920 mask |= 1 << MECHANIC_SAPPED | 1 << MECHANIC_HORROR | 1 << MECHANIC_SLEEP;
6921 // Hand of Freedom, can be used while sapped
6922 if (m_spellInfo->Id == 1044)
6923 mask |= 1 << MECHANIC_SAPPED;
6924
6925 if (!usableInStun || !(auraInfo->GetAllEffectsMechanicMask() & mask))
6926 return SPELL_FAILED_STUNNED;
6927 break;
6928 }
6931 return SPELL_FAILED_CONFUSED;
6932 break;
6935 return SPELL_FAILED_FLEEING;
6936 break;
6941 return SPELL_FAILED_PACIFIED;
6943 return SPELL_FAILED_SILENCED;
6944 break;
6945 default:
6946 break;
6947 }
6948 }
6949 }
6950 }
6951 }
6952 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
6953 else
6954 return prevented_reason;
6955 }
6956 return SPELL_CAST_OK;
6957}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1565
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1566
@ SPELL_ATTR5_ALLOW_WHILE_STUNNED
Definition SharedDefines.h:581
@ SPELL_ATTR5_ALLOW_WHILE_FLEEING
Definition SharedDefines.h:595
@ SPELL_ATTR5_ALLOW_WHILE_CONFUSED
Definition SharedDefines.h:596
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:445
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:446
@ MECHANIC_STUN
Definition SharedDefines.h:1348
@ MECHANIC_FREEZE
Definition SharedDefines.h:1349
@ MECHANIC_SLEEP
Definition SharedDefines.h:1346
@ MECHANIC_SAPPED
Definition SharedDefines.h:1366
@ MECHANIC_HORROR
Definition SharedDefines.h:1360
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
Definition SharedDefines.h:1372
@ SPELL_FAILED_STUNNED
Definition SharedDefines.h:1068
@ SPELL_FAILED_CONFUSED
Definition SharedDefines.h:986
@ SPELL_FAILED_SILENCED
Definition SharedDefines.h:1064
@ SPELL_FAILED_FLEEING
Definition SharedDefines.h:994
@ SPELL_FAILED_PACIFIED
Definition SharedDefines.h:1058
@ SPELL_ATTR6_NOT_AN_ATTACK
Definition SharedDefines.h:617
@ SPELL_AURA_DISPEL_IMMUNITY
Definition SpellAuraDefines.h:104
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88
@ SPELL_AURA_MOD_SILENCE
Definition SpellAuraDefines.h:90
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_MOD_PACIFY_SILENCE
Definition SpellAuraDefines.h:123
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:272
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:276
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:277
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:267
Definition SpellAuraEffects.h:39
Definition SpellAuras.h:87
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:176
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:1882
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:667
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1372

References SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), Unit::GetAuraEffectsByType(), SpellInfo::GetDispelMask(), Aura::GetEffect(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Unit::GetUnitFlags(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK, m_caster, m_spellInfo, MAX_SPELL_EFFECTS, MECHANIC_FREEZE, MECHANIC_HORROR, MECHANIC_SAPPED, MECHANIC_SLEEP, MECHANIC_STUN, SpellInfo::PreventionType, SPELL_ATTR1_IMMUNITY_PURGES_EFFECT, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR5_ALLOW_WHILE_CONFUSED, SPELL_ATTR5_ALLOW_WHILE_FLEEING, SPELL_ATTR5_ALLOW_WHILE_STUNNED, SPELL_ATTR6_NOT_AN_ATTACK, SPELL_AURA_DISPEL_IMMUNITY, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_PACIFY, SPELL_AURA_MOD_PACIFY_SILENCE, SPELL_AURA_MOD_SILENCE, SPELL_AURA_MOD_STUN, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_CAST_OK, SPELL_FAILED_CONFUSED, SPELL_FAILED_FLEEING, SPELL_FAILED_PACIFIED, SPELL_FAILED_SILENCED, SPELL_FAILED_STUNNED, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, UNIT_FLAG_CONFUSED, UNIT_FLAG_FLEEING, UNIT_FLAG_PACIFIED, UNIT_FLAG_SILENCED, and UNIT_FLAG_STUNNED.

Referenced by CheckCast().

◆ CheckDst()

void Spell::CheckDst ( )
inline
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:405

References SpellCastTargets::HasDst(), m_caster, m_targets, and SpellCastTargets::SetDst().

Referenced by SelectEffectImplicitTargets(), and SelectImplicitDestDestTargets().

◆ CheckEffectExecuteData()

void Spell::CheckEffectExecuteData ( )
protected
8477{
8478 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8480}
#define ASSERT
Definition Errors.h:68

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by PrepareTargetProcessing(), and ~Spell().

◆ CheckEffectTarget()

bool Spell::CheckEffectTarget ( Unit const *  target,
uint32  eff 
) const
Todo:
: below shouldn't be here, but it's temporary
7900{
7901 switch (m_spellInfo->Effects[eff].ApplyAuraName)
7902 {
7907 if (target->IsCreature() && target->IsVehicle())
7908 return false;
7909 if (target->IsMounted() && m_spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_MOD_POSSESS)
7910 return false;
7911 if (target->GetCharmerGUID())
7912 return false;
7913 if (int32 damage = CalculateSpellDamage(eff, target))
7914 if ((int32)target->GetLevel() > damage)
7915 return false;
7916 break;
7917 default:
7918 break;
7919 }
7920
7921 // xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
7922 // this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
7923 if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
7924 return true;
7925
7926 // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
7929 {
7930 return true;
7931 }
7932
7934 //Check targets for LOS visibility (except spells without range limitations)
7935 switch (m_spellInfo->Effects[eff].Effect)
7936 {
7938 // player far away, maybe his corpse near?
7939 if (target != m_caster && !target->IsWithinLOSInMap(m_caster))
7940 {
7942 return false;
7943
7945 if (!corpse)
7946 return false;
7947
7948 if (target->GetGUID() != corpse->GetOwnerGUID())
7949 return false;
7950
7952 return false;
7953 }
7954 break;
7956 {
7958 {
7959 if (target->IsWithinLOSInMap(m_caster, VMAP::ModelIgnoreFlags::M2) && target->HasUnitFlag(UNIT_FLAG_SKINNABLE))
7960 return true;
7961
7962 return false;
7963 }
7964
7966 if (!corpse)
7967 return false;
7968
7969 if (target->GetGUID() != corpse->GetOwnerGUID())
7970 return false;
7971
7973 return false;
7974
7976 return false;
7977 }
7978 break;
7980 if (!m_caster->IsPlayer() || !target->IsPlayer())
7981 return false;
7982 if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
7983 return false;
7984 if (m_caster->ToPlayer()->GetSession()->GetRecruiterId() != target->ToPlayer()->GetSession()->GetAccountId() && target->ToPlayer()->GetSession()->IsARecruiter())
7985 return false;
7986 if (target->ToPlayer()->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
7987 return false;
7988 break;
7989 default: // normal case
7990 {
7991 uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
7992 GameObject* gobCaster = nullptr;
7994 {
7996 }
7997 else if (m_caster->GetEntry() == WORLD_TRIGGER)
7998 {
7999 if (TempSummon* tempSummon = m_caster->ToTempSummon())
8000 {
8001 gobCaster = tempSummon->GetSummonerGameObject();
8002 }
8003 }
8004
8005 if (gobCaster)
8006 {
8007 if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks())
8008 {
8009 return true;
8010 }
8011
8012 // If spell casted by gameobject then ignore M2 models
8013 losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
8014 }
8015
8016 if (target != m_caster)
8017 {
8018 if (m_targets.HasDst())
8019 {
8020 float x = m_targets.GetDstPos()->GetPositionX();
8021 float y = m_targets.GetDstPos()->GetPositionY();
8022 float z = m_targets.GetDstPos()->GetPositionZ();
8023
8024 if (!target->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks(losChecks)))
8025 {
8026 return false;
8027 }
8028 }
8030 {
8031 return false;
8032 }
8033 }
8034 break;
8035 }
8036 }
8037
8038 return true;
8039}
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ SPELL_DISABLE_LOS
Definition DisableMgr.h:50
@ DISABLE_TYPE_SPELL
Definition DisableMgr.h:28
@ SPELL_EFFECT_SKIN_PLAYER_CORPSE
Definition SharedDefines.h:905
@ TARGET_CHECK_ENTRY
Definition SpellInfo.h:115
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition WorldConfig.h:201
Definition Corpse.h:49
ObjectGuid GetOwnerGUID() const
Definition Corpse.h:68
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
ObjectGuid GetCorpseTargetGUID() const
Definition Spell.cpp:280
bool IsARecruiter() const
Definition WorldSession.h:608
#define sWorld
Definition World.h:316
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:179
bool IsIgnoringLOSChecks() const
Definition GameObjectData.h:644

References CalculateSpellDamage(), CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CORPSE_FIELD_FLAGS, CORPSE_FLAG_LOOTABLE, damage, DISABLE_TYPE_SPELL, SpellInfo::Effects, WorldSession::GetAccountId(), Unit::GetCharmerGUID(), ObjectAccessor::GetCorpse(), SpellCastTargets::GetCorpseTargetGUID(), SpellCastTargets::GetDstPos(), Object::GetEntry(), Map::GetGameObject(), GameObject::GetGOInfo(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldSession::GetRecruiterId(), Player::GetSession(), SpellInfo::HasAttribute(), SpellCastTargets::HasDst(), Object::HasFlag(), Unit::HasUnitFlag(), SpellInfo::Id, WorldSession::IsARecruiter(), Object::IsCreature(), ObjectGuid::IsGameObject(), GameObjectTemplate::IsIgnoringLOSChecks(), Unit::IsMounted(), Object::IsPlayer(), IsTriggered(), Unit::IsVehicle(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), LINEOFSIGHT_ALL_CHECKS, VMAP::M2, m_caster, m_originalCasterGUID, m_spellFlags, m_spellInfo, m_targets, m_triggeredByAuraSpell, sDisableMgr, SPELL_ATTR2_IGNORE_LINE_OF_SIGHT, SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, SPELL_DISABLE_LOS, SPELL_EFFECT_RESURRECT_NEW, SPELL_EFFECT_SKIN_PLAYER_CORPSE, SPELL_EFFECT_SUMMON_RAF_FRIEND, SPELL_FLAG_REDIRECTED, TriggeredByAuraSpellData::spellInfo, sWorld, TARGET_CHECK_ENTRY, Object::ToPlayer(), Unit::ToTempSummon(), UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_SKINNABLE, and WORLD_TRIGGER.

Referenced by AddUnitTarget().

◆ CheckItems()

SpellCastResult Spell::CheckItems ( )
Todo:
Needs review
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
7140{
7141 Player* player = m_caster->ToPlayer();
7142 if (!player)
7143 {
7144 // Non-player case: Check if creature is disarmed
7146 {
7148 }
7149
7150 return SPELL_CAST_OK;
7151 }
7152
7153 if (!m_CastItem)
7154 {
7155 if (m_castItemGUID)
7157 }
7158 else
7159 {
7160 uint32 itemid = m_CastItem->GetEntry();
7161 if (!player->HasItemCount(itemid))
7163
7164 ItemTemplate const* proto = m_CastItem->GetTemplate();
7165 if (!proto)
7167
7168 for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
7169 if (proto->Spells[i].SpellCharges)
7170 if (m_CastItem->GetSpellCharges(i) == 0)
7172
7173 // consumable cast item checks
7175 {
7176 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
7177 SpellCastResult failReason = SPELL_CAST_OK;
7178 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
7179 {
7180 // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.GetUnitTarget() is not the real target but the caster
7181 if (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_PET)
7182 continue;
7183
7184 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_HEAL)
7185 {
7187 {
7189 continue;
7190 }
7191 else
7192 {
7193 failReason = SPELL_CAST_OK;
7194 break;
7195 }
7196 }
7197
7198 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
7199 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
7200 {
7201 if (m_spellInfo->Effects[i].MiscValue < 0 || m_spellInfo->Effects[i].MiscValue >= int8(MAX_POWERS))
7202 {
7204 continue;
7205 }
7206
7207 Powers power = Powers(m_spellInfo->Effects[i].MiscValue);
7209 {
7211 continue;
7212 }
7213 else
7214 {
7215 failReason = SPELL_CAST_OK;
7216 break;
7217 }
7218 }
7219 }
7220 if (failReason != SPELL_CAST_OK)
7221 return failReason;
7222 }
7223 }
7224
7225 // check target item
7227 {
7228 if (!m_caster->IsPlayer())
7230
7231 if (!m_targets.GetItemTarget())
7233
7236 }
7237 // if not item target then required item must be equipped
7238 else
7239 {
7240 // Xinef: this is not true in my opinion, in eg bladestorm will not be canceled after disarm
7241 //if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT))
7244 }
7245
7246 // do not take reagents for these item casts
7248 {
7250 // Not own traded item (in trader trade slot) requires reagents even if triggered spell
7251 if (!checkReagents)
7252 if (Item* targetItem = m_targets.GetItemTarget())
7253 if (targetItem->GetOwnerGUID() != m_caster->GetGUID())
7254 checkReagents = true;
7255
7256 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
7257 if (checkReagents)
7258 {
7259 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
7260 {
7261 if (m_spellInfo->Reagent[i] <= 0)
7262 continue;
7263
7264 uint32 itemid = m_spellInfo->Reagent[i];
7265 uint32 itemcount = m_spellInfo->ReagentCount[i];
7266
7267 // if CastItem is also spell reagent
7268 if (m_CastItem && m_CastItem->GetEntry() == itemid)
7269 {
7270 ItemTemplate const* proto = m_CastItem->GetTemplate();
7271 if (!proto)
7273 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
7274 {
7275 // CastItem will be used up and does not count as reagent
7276 int32 charges = m_CastItem->GetSpellCharges(s);
7277 if (proto->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
7278 {
7279 ++itemcount;
7280 break;
7281 }
7282 }
7283 }
7284 if (!player->HasItemCount(itemid, itemcount))
7285 return SPELL_FAILED_REAGENTS;
7286 }
7287 }
7288
7289 // check totem-item requirements (items presence in inventory)
7290 uint32 totems = 2;
7291 for (int i = 0; i < 2; ++i)
7292 {
7293 if (m_spellInfo->Totem[i] != 0)
7294 {
7295 if (player->HasItemCount(m_spellInfo->Totem[i]))
7296 {
7297 totems -= 1;
7298 continue;
7299 }
7300 }
7301 else
7302 totems -= 1;
7303 }
7304 if (totems != 0)
7305 return SPELL_FAILED_TOTEMS; //0x7C
7306
7307 // Check items for TotemCategory (items presence in inventory)
7309 for (int i = 0; i < 2; ++i)
7310 {
7311 if (m_spellInfo->TotemCategory[i] != 0)
7312 {
7314 {
7315 TotemCategory -= 1;
7316 continue;
7317 }
7318 }
7319 else
7320 TotemCategory -= 1;
7321 }
7322 if (TotemCategory != 0)
7323 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
7324 }
7325
7326 // special checks for spell effects
7327 for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
7328 {
7329 switch (m_spellInfo->Effects[i].Effect)
7330 {
7333 {
7334 // m_targets.GetUnitTarget() means explicit cast, otherwise we dont check for possible equip error
7335 Unit* target = m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : player;
7336 if (target->IsPlayer() && !IsTriggered())
7337 {
7338 // SPELL_EFFECT_CREATE_ITEM_2 differs from SPELL_EFFECT_CREATE_ITEM in that it picks the random item to create from a pool of potential items,
7339 // so we need to make sure there is at least one free space in the player's inventory
7341 if (target->ToPlayer()->GetFreeInventorySpace() == 0)
7342 {
7343 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7345 }
7346
7347 if (m_spellInfo->Effects[i].ItemType)
7348 {
7349 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(m_spellInfo->Effects[i].ItemType);
7350 if (!itemTemplate)
7352
7353 uint32 createCount = std::clamp<uint32>(m_spellInfo->Effects[i].CalcValue(), 1u, itemTemplate->GetMaxStackSize());
7354 ItemPosCountVec dest;
7355 InventoryResult msg = target->ToPlayer()->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, createCount);
7356 if (msg != EQUIP_ERR_OK)
7357 {
7359 if (!itemTemplate->ItemLimitCategory)
7360 {
7361 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7363 }
7364 else
7365 {
7366 // Conjure Food/Water/Refreshment spells
7369 else if (!(target->ToPlayer()->HasItemCount(m_spellInfo->Effects[i].ItemType)))
7370 {
7371 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7373 }
7374 else
7375 player->CastSpell(player, m_spellInfo->Effects[EFFECT_1].CalcValue(), false); // move this to anywhere
7376
7378 }
7379 }
7380 }
7381 }
7382 break;
7383 }
7385 {
7386 if (player->GetFreeInventorySpace() == 0)
7387 {
7388 player->SendEquipError(EQUIP_ERR_INVENTORY_FULL, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7390 }
7391 break;
7392 }
7394 if (m_spellInfo->Effects[i].ItemType && m_targets.GetItemTarget()
7396 {
7397 // cannot enchant vellum for other player
7400 // do not allow to enchant vellum from scroll made by vellum-prevent exploit
7403 ItemPosCountVec dest;
7404 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->Effects[i].ItemType, 1);
7405 if (msg != EQUIP_ERR_OK)
7406 {
7407 player->SendEquipError(msg, nullptr, nullptr, m_spellInfo->Effects[i].ItemType);
7409 }
7410 }
7411 [[fallthrough]];
7413 {
7414 Item* targetItem = m_targets.GetItemTarget();
7415 if (!targetItem)
7417
7418 // Apply item level restriction
7420 {
7421 uint32 requiredLevel = targetItem->GetTemplate()->RequiredLevel;
7422 if (!requiredLevel)
7423 requiredLevel = targetItem->GetTemplate()->ItemLevel;
7424
7425 if (requiredLevel < m_spellInfo->BaseLevel)
7426 return SPELL_FAILED_LOWLEVEL;
7427 }
7428
7429 if (m_CastItem && m_spellInfo->MaxLevel > 0 && targetItem->GetTemplate()->ItemLevel > m_spellInfo->MaxLevel)
7431
7432 bool isItemUsable = false;
7433 for (uint8 e = 0; e < MAX_ITEM_PROTO_SPELLS; ++e)
7434 {
7435 ItemTemplate const* proto = targetItem->GetTemplate();
7436 if (proto->Spells[e].SpellId && (
7439 {
7440 isItemUsable = true;
7441 break;
7442 }
7443 }
7444
7445 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(m_spellInfo->Effects[i].MiscValue);
7446 // do not allow adding usable enchantments to items that have use effect already
7447 if (enchantEntry)
7448 {
7449 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7450 {
7451 switch (enchantEntry->type[s])
7452 {
7454 if (isItemUsable)
7456 break;
7458 {
7459 uint32 numSockets = 0;
7460 for (uint32 socket = 0; socket < MAX_ITEM_PROTO_SOCKETS; ++socket)
7461 if (targetItem->GetTemplate()->Socket[socket].Color)
7462 ++numSockets;
7463
7464 if (numSockets == MAX_ITEM_PROTO_SOCKETS || targetItem->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
7466 break;
7467 }
7468 }
7469 }
7470 }
7471
7472 // Not allow enchant in trade slot for some enchant type
7473 if (targetItem->GetOwner() != m_caster)
7474 {
7475 if (!enchantEntry)
7476 return SPELL_FAILED_ERROR;
7477 if (enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
7479 }
7480 break;
7481 }
7483 {
7484 Item* item = m_targets.GetItemTarget();
7485 if (!item)
7487 // Not allow enchant in trade slot for some enchant type
7488 if (item->GetOwner() != m_caster)
7489 {
7490 uint32 enchant_id = m_spellInfo->Effects[i].MiscValue;
7491 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7492 if (!pEnchant)
7493 return SPELL_FAILED_ERROR;
7494 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
7496 }
7497
7498 // Apply item level restriction
7500 {
7501 uint32 requiredLevel = item->GetTemplate()->RequiredLevel;
7502 if (!requiredLevel)
7503 requiredLevel = item->GetTemplate()->ItemLevel;
7504
7505 if (requiredLevel < m_spellInfo->BaseLevel)
7506 return SPELL_FAILED_LOWLEVEL;
7507 }
7508
7511
7512 break;
7513 }
7515 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
7516 break;
7518 {
7519 if (!m_targets.GetItemTarget())
7521
7522 // prevent disenchanting in trade slot
7525
7526 ItemTemplate const* itemProto = m_targets.GetItemTarget()->GetTemplate();
7527 if (!itemProto)
7529
7530 uint32 item_quality = itemProto->Quality;
7531 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
7532 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
7533 if (item_disenchantskilllevel == uint32(-1))
7535 if (item_disenchantskilllevel > player->GetSkillValue(SKILL_ENCHANTING))
7537 if (item_quality > 4 || item_quality < 2)
7539 if (itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
7541 if (!itemProto->DisenchantID)
7543 break;
7544 }
7546 {
7547 if (!m_targets.GetItemTarget())
7549 //ensure item is a prospectable ore
7552 //prevent prospecting in trade slot
7555 //Check for enough skill in jewelcrafting
7556 uint32 item_prospectingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7557 if (item_prospectingskilllevel > player->GetSkillValue(SKILL_JEWELCRAFTING))
7559 //make sure the player has the required ores in inventory
7560 if (m_targets.GetItemTarget()->GetCount() < 5)
7562
7565
7566 break;
7567 }
7569 {
7570 if (!m_targets.GetItemTarget())
7572 //ensure item is a millable herb
7575 //prevent milling in trade slot
7578 //Check for enough skill in inscription
7579 uint32 item_millingskilllevel = m_targets.GetItemTarget()->GetTemplate()->RequiredSkillRank;
7580 if (item_millingskilllevel > player->GetSkillValue(SKILL_INSCRIPTION))
7582 //make sure the player has the required herbs in inventory
7583 if (m_targets.GetItemTarget()->GetCount() < 5)
7585
7588
7589 break;
7590 }
7593 {
7594 if (!m_caster->IsPlayer())
7596
7598 break;
7599
7601 if (!pItem || pItem->IsBroken())
7603
7604 switch (pItem->GetTemplate()->SubClass)
7605 {
7607 {
7608 uint32 ammo = pItem->GetEntry();
7609 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7610 return SPELL_FAILED_NO_AMMO;
7611 };
7612 break;
7616 {
7618 if (!ammo)
7619 {
7620 // Requires No Ammo
7621 if (m_caster->HasAura(46699))
7622 break; // skip other checks
7623
7624 return SPELL_FAILED_NO_AMMO;
7625 }
7626
7627 ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
7628 if (!ammoProto)
7629 return SPELL_FAILED_NO_AMMO;
7630
7631 if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
7632 return SPELL_FAILED_NO_AMMO;
7633
7634 // check ammo ws. weapon compatibility
7635 switch (pItem->GetTemplate()->SubClass)
7636 {
7639 if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
7640 return SPELL_FAILED_NO_AMMO;
7641 break;
7643 if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
7644 return SPELL_FAILED_NO_AMMO;
7645 break;
7646 default:
7647 return SPELL_FAILED_NO_AMMO;
7648 }
7649
7650 if (!m_caster->ToPlayer()->HasItemCount(ammo))
7651 {
7653 return SPELL_FAILED_NO_AMMO;
7654 }
7655 };
7656 break;
7658 break;
7659 default:
7660 break;
7661 }
7662 break;
7663 }
7665 {
7666 uint32 item_id = m_spellInfo->Effects[i].ItemType;
7667 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
7668
7669 if (!pProto)
7671
7672 if (Item* pitem = player->GetItemByEntry(item_id))
7673 {
7674 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
7675 if (pProto->Spells[x].SpellCharges != 0 && pitem->GetSpellCharges(x) == pProto->Spells[x].SpellCharges)
7677 }
7678 break;
7679 }
7680 default:
7681 break;
7682 }
7683 }
7684
7685 // check weapon presence in slots for main/offhand weapons
7686 if (/*never skip those checks !HasTriggeredCastFlag(TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) &&*/ m_spellInfo->EquippedItemClass >= 0)
7687 {
7688 // main hand weapon required
7690 {
7692
7693 // skip spell if no weapon in slot or broken
7694 if (!item || item->IsBroken())
7696
7697 // skip spell if weapon not fit to triggered spell
7700 }
7701
7702 // offhand hand weapon required
7704 {
7706
7707 // skip spell if no weapon in slot or broken
7708 if (!item || item->IsBroken())
7710
7711 // skip spell if weapon not fit to triggered spell
7714 }
7715
7717 }
7718
7719 return SPELL_CAST_OK;
7720}
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1639
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1838
std::int8_t int8
Definition Define.h:105
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_SUBCLASS_WEAPON_THROWN
Definition ItemTemplate.h:360
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_NO_REAGENT_COST
Definition ItemTemplate.h:175
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ ENCHANTMENT_CAN_SOULBOUND
Definition Item.h:201
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:757
@ EFFECT_1
Definition SharedDefines.h:32
@ MAX_POWERS
Definition SharedDefines.h:287
@ SPELL_EFFECT_DISENCHANT
Definition SharedDefines.h:888
@ SPELL_EFFECT_PROSPECTING
Definition SharedDefines.h:916
@ SPELL_EFFECT_ENCHANT_HELD_ITEM
Definition SharedDefines.h:881
@ SPELL_EFFECT_ENCHANT_ITEM
Definition SharedDefines.h:842
@ SPELL_EFFECT_WEAPON_DAMAGE
Definition SharedDefines.h:847
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_MILLING
Definition SharedDefines.h:947
@ SPELL_EFFECT_CREATE_MANA_GEM
Definition SharedDefines.h:855
@ SPELL_EFFECT_CREATE_ITEM_2
Definition SharedDefines.h:946
@ SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
Definition SharedDefines.h:806
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:819
@ SPELL_EFFECT_CREATE_RANDOM_ITEM
Definition SharedDefines.h:848
@ SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
Definition SharedDefines.h:945
@ SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
Definition SharedDefines.h:843
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:813
@ SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF
Definition SharedDefines.h:470
@ SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON
Definition SharedDefines.h:514
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3787
TotemCategory
Definition SharedDefines.h:3323
@ SPELL_FAILED_CANT_BE_MILLED
Definition SharedDefines.h:976
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND
Definition SharedDefines.h:991
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS
Definition SharedDefines.h:989
@ SPELL_FAILED_ITEM_AT_MAX_CHARGES
Definition SharedDefines.h:1139
@ SPELL_FAILED_TARGET_NOT_PLAYER
Definition SharedDefines.h:1082
@ SPELL_FAILED_ALREADY_AT_FULL_POWER
Definition SharedDefines.h:964
@ SPELL_FAILED_NOT_TRADEABLE
Definition SharedDefines.h:1030
@ SPELL_FAILED_ITEM_NOT_READY
Definition SharedDefines.h:1005
@ SPELL_FAILED_NO_CHARGES_REMAIN
Definition SharedDefines.h:1036
@ SPELL_FAILED_ITEM_GONE
Definition SharedDefines.h:1003
@ SPELL_FAILED_NO_AMMO
Definition SharedDefines.h:1035
@ SPELL_FAILED_ITEM_NOT_FOUND
Definition SharedDefines.h:1004
@ SPELL_FAILED_EQUIPPED_ITEM
Definition SharedDefines.h:988
@ SPELL_FAILED_ALREADY_AT_FULL_HEALTH
Definition SharedDefines.h:962
@ SPELL_FAILED_ON_USE_ENCHANT
Definition SharedDefines.h:1130
@ SPELL_FAILED_TOTEMS
Definition SharedDefines.h:1091
@ SPELL_FAILED_ERROR
Definition SharedDefines.h:992
@ SPELL_FAILED_REAGENTS
Definition SharedDefines.h:1060
@ SPELL_FAILED_MAX_SOCKETS
Definition SharedDefines.h:1144
@ SPELL_FAILED_CANT_BE_DISENCHANTED
Definition SharedDefines.h:974
@ SPELL_FAILED_TOO_MANY_OF_ITEM
Definition SharedDefines.h:1089
@ SPELL_FAILED_NEED_MORE_ITEMS
Definition SharedDefines.h:1015
@ SPELL_FAILED_CANT_BE_PROSPECTED
Definition SharedDefines.h:977
@ SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND
Definition SharedDefines.h:990
@ SPELL_FAILED_TOTEM_CATEGORY
Definition SharedDefines.h:1090
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3242
@ SKILL_ENCHANTING
Definition SharedDefines.h:3194
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:3225
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
bool IsBroken() const
Definition Item.h:257
bool IsWeaponVellum() const
Definition Item.h:338
bool IsArmorVellum() const
Definition Item.h:339
Player * GetOwner() const
Definition Item.cpp:549
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
uint32 GetCount() const
Definition Item.h:272
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12511
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:468
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3430
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:858
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12556
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4088
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1297
uint32 GetItemTargetEntry() const
Definition Spell.h:150
uint32 MaxLevel
Definition SpellInfo.h:358
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
std::array< uint32, 2 > TotemCategory
Definition SpellInfo.h:378
int32 EquippedItemClass
Definition SpellInfo.h:375
std::array< uint32, 2 > Totem
Definition SpellInfo.h:372
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
ObjectGuid m_castItemGUID
Definition Spell.h:534
bool IsFullHealth() const
Definition Unit.h:1103
bool CanUseAttackType(WeaponAttackType attacktype) const
Definition Unit.h:981
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1125
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17533
uint32 GetPower(Powers power) const
Definition Unit.h:1124
Definition ItemTemplate.h:619
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 Quality
Definition ItemTemplate.h:626
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:727
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 RequiredLevel
Definition ItemTemplate.h:636
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:825
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 SubClass
Definition ItemTemplate.h:622
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1841
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1844
uint32 slot
Definition DBCStructure.h:1851
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellId
Definition ItemTemplate.h:591

References BASE_ATTACK, Player::CanNoReagentCast(), Player::CanStoreNewItem(), Unit::CanUseAttackType(), Unit::CastSpell(), ItemTemplate::Class, _Socket::Color, ItemTemplate::DisenchantID, SpellInfo::DmgClass, EFFECT_1, SpellInfo::Effects, ENCHANTMENT_CAN_SOULBOUND, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, SpellInfo::EquippedItemClass, Item::GetCount(), Item::GetEnchantmentId(), Object::GetEntry(), Player::GetFreeInventorySpace(), Object::GetGUID(), Player::GetItemByEntry(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetItemTargetEntry(), SpellCastTargets::GetItemTargetGUID(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), Item::GetOwner(), Item::GetOwnerGUID(), Unit::GetPower(), Player::GetSkillValue(), Item::GetSpellCharges(), Item::GetTemplate(), Object::GetUInt32Value(), SpellCastTargets::GetUnitTarget(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), ItemTemplate::HasFlag(), Player::HasItemCount(), Player::HasItemFitToSpellRequirements(), Player::HasItemTotemCategory(), HasTriggeredCastFlag(), LootStore::HaveLootFor(), Item::IsArmorVellum(), Item::IsBroken(), Item::IsFitToSpellRequirements(), Unit::IsFullHealth(), Object::IsPlayer(), IsTriggered(), Item::IsWeaponVellum(), ITEM_CLASS_ARMOR, ITEM_CLASS_CONSUMABLE, ITEM_CLASS_PROJECTILE, ITEM_CLASS_WEAPON, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, ITEM_FLAG_NO_REAGENT_COST, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ITEM_SPELLTRIGGER_ON_USE, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, ITEM_SUBCLASS_WEAPON_WAND, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, LootTemplates_Milling, LootTemplates_Prospecting, m_attackType, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, m_weaponItem, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_SPELLS, MAX_POWERS, MAX_SPELL_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::MaxLevel, NULL_BAG, NULL_SLOT, OFF_ATTACK, PLAYER_AMMO_ID, PRISMATIC_ENCHANTMENT_SLOT, ItemTemplate::Quality, RANGED_ATTACK, SpellInfo::Reagent, SpellInfo::ReagentCount, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkillRank, Player::SendEquipError(), Unit::SetUInt32Value(), SKILL_ENCHANTING, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SpellItemEnchantmentEntry::slot, sObjectMgr, ItemTemplate::Socket, SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF, SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON, SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_CREATE_ITEM_2, SPELL_EFFECT_CREATE_MANA_GEM, SPELL_EFFECT_CREATE_RANDOM_ITEM, SPELL_EFFECT_DISENCHANT, SPELL_EFFECT_ENCHANT_HELD_ITEM, SPELL_EFFECT_ENCHANT_ITEM, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_EFFECT_MILLING, SPELL_EFFECT_PROSPECTING, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_FAILED_ALREADY_AT_FULL_HEALTH, SPELL_FAILED_ALREADY_AT_FULL_POWER, SPELL_FAILED_BAD_TARGETS, SPELL_FAILED_CANT_BE_DISENCHANTED, SPELL_FAILED_CANT_BE_MILLED, SPELL_FAILED_CANT_BE_PROSPECTED, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_EQUIPPED_ITEM, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_ERROR, SPELL_FAILED_HIGHLEVEL, SPELL_FAILED_ITEM_AT_MAX_CHARGES, SPELL_FAILED_ITEM_GONE, SPELL_FAILED_ITEM_NOT_FOUND, SPELL_FAILED_ITEM_NOT_READY, SPELL_FAILED_LOW_CASTLEVEL, SPELL_FAILED_LOWLEVEL, SPELL_FAILED_MAX_SOCKETS, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_NO_AMMO, SPELL_FAILED_NO_CHARGES_REMAIN, SPELL_FAILED_NOT_TRADEABLE, SPELL_FAILED_ON_USE_ENCHANT, SPELL_FAILED_REAGENTS, SPELL_FAILED_TARGET_NOT_PLAYER, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, _Spell::SpellCharges, SPELLFAMILY_MAGE, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellItemEnchantmentStore, ItemTemplate::SubClass, TARGET_UNIT_PET, Object::ToPlayer(), SpellInfo::Totem, SpellInfo::TotemCategory, TRIGGERED_IGNORE_POWER_AND_REAGENT_COST, and SpellItemEnchantmentEntry::type.

Referenced by CheckCast().

◆ CheckPetCast()

SpellCastResult Spell::CheckPetCast ( Unit target)
6767{
6768 if (m_caster->HasUnitState(UNIT_STATE_CASTING) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_CAST_IN_PROGRESS)) //prevent spellcast interruption by another spellcast
6770
6771 // dead owner (pets still alive when owners ressed?)
6772 if (Unit* owner = m_caster->GetCharmerOrOwner())
6773 if (!owner->IsAlive() && m_caster->GetEntry() != 30230) // Rise Ally
6775
6776 if (!target && m_targets.GetUnitTarget())
6777 target = m_targets.GetUnitTarget();
6778
6780 {
6781 if (!target)
6783 m_targets.SetUnitTarget(target);
6784 }
6785
6786 // xinef: Calculate power cost here, so funciton checking power can work properly and dont return bad results
6788
6789 // cooldown
6790 if (Creature const* creatureCaster = m_caster->ToCreature())
6791 if (creatureCaster->HasSpellCooldown(m_spellInfo->Id))
6793
6794 // Check if spell is affected by GCD
6798
6799 return CheckCast(true);
6800}
bool HasGlobalCooldown(SpellInfo const *spellInfo) const
Definition CharmInfo.cpp:397
void SetUnitTarget(Unit *target)
Definition Spell.cpp:238
int32 CalcPowerCost(Unit const *caster, SpellSchoolMask schoolMask, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2296
uint32 StartRecoveryCategory
Definition SpellInfo.h:350

References SpellInfo::CalcPowerCost(), CheckCast(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Object::GetEntry(), CharmInfo::GetGlobalCooldownMgr(), SpellCastTargets::GetUnitTarget(), GlobalCooldownMgr::HasGlobalCooldown(), HasTriggeredCastFlag(), Unit::HasUnitState(), SpellInfo::Id, m_caster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_targets, SpellInfo::NeedsExplicitUnitTarget(), SpellCastTargets::SetUnitTarget(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_CASTER_DEAD, SPELL_FAILED_NOT_READY, SPELL_FAILED_SPELL_IN_PROGRESS, SpellInfo::StartRecoveryCategory, Object::ToCreature(), TRIGGERED_IGNORE_CAST_IN_PROGRESS, and UNIT_STATE_CASTING.

Referenced by CanAutoCast(), WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ CheckPower()

SpellCastResult Spell::CheckPower ( )
7095{
7096 // item cast not used power
7097 if (m_CastItem)
7098 return SPELL_CAST_OK;
7099
7100 //While .cheat power is enabled dont check if we need power to cast the spell
7101 if (m_caster->IsPlayer())
7102 {
7104 {
7105 return SPELL_CAST_OK;
7106 }
7107 }
7108
7109 // health as power used - need check health amount
7111 {
7114 return SPELL_CAST_OK;
7115 }
7116 // Check valid power type
7118 {
7119 LOG_ERROR("spells", "Spell::CheckPower: Unknown power type '{}'", m_spellInfo->PowerType);
7120 return SPELL_FAILED_UNKNOWN;
7121 }
7122
7123 //check rune cost only if a spell has PowerType == POWER_RUNE
7125 {
7127 if (failReason != SPELL_CAST_OK)
7128 return failReason;
7129 }
7130
7131 // Check power amount
7134 return SPELL_FAILED_NO_POWER;
7135 else
7136 return SPELL_CAST_OK;
7137}
@ CHEAT_POWER
Definition Player.h:998
@ POWER_HEALTH
Definition SharedDefines.h:289
@ POWER_RUNE
Definition SharedDefines.h:285
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1045
@ SPELL_FAILED_UNKNOWN
Definition SharedDefines.h:1147
PowerType
Definition VehicleDefines.h:29
uint32 RuneCostID
Definition SpellInfo.h:368
uint32 PowerType
Definition SpellInfo.h:362
SpellCastResult CheckRuneCost(uint32 RuneCostID)
Definition Spell.cpp:5341
uint32 GetHealth() const
Definition Unit.h:1097

References CHEAT_POWER, CheckRuneCost(), Player::GetCommandStatus(), Unit::GetHealth(), Unit::GetPower(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, MAX_POWERS, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, SPELL_CAST_OK, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_NO_POWER, SPELL_FAILED_UNKNOWN, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRange()

SpellCastResult Spell::CheckRange ( bool  strict)
7009{
7010 // Don't check for instant cast spells
7011 if (!strict && m_casttime == 0)
7012 return SPELL_CAST_OK;
7013
7014 uint32 range_type = 0;
7015
7017 {
7018 // check needed by 68766 51693 - both spells are cast on enemies and have 0 max range
7019 // these are triggered by other spells - possibly we should omit range check in that case?
7020 if (m_spellInfo->RangeEntry->ID == 1)
7021 return SPELL_CAST_OK;
7022
7023 range_type = m_spellInfo->RangeEntry->Flags;
7024 }
7025
7026 Unit* target = m_targets.GetUnitTarget();
7027 float max_range = m_caster->GetSpellMaxRangeForTarget(target, m_spellInfo);
7028 float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
7029
7030 // xinef: hack for npc shooters
7031 if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
7032 range_type = SPELL_RANGE_RANGED;
7033
7034 if (Player* modOwner = m_caster->GetSpellModOwner())
7035 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
7036
7037 // xinef: dont check max_range to strictly after cast
7038 if (range_type != SPELL_RANGE_MELEE && !strict)
7039 max_range += std::min(3.0f, max_range * 0.1f); // 10% but no more than 3yd
7040
7041 if (target)
7042 {
7043 if (target != m_caster)
7044 {
7045 // Xinef: Spells with 5yd range can hit target 9yd away?
7046 if (range_type == SPELL_RANGE_MELEE)
7047 {
7048 float real_max_range = max_range;
7050 real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
7051 else
7052 real_max_range -= 2 * MIN_MELEE_REACH;
7053
7054 if (!m_caster->IsWithinMeleeRange(target, std::max(real_max_range, 0.0f)))
7056 }
7057 else if (!m_caster->IsWithinCombatRange(target, max_range))
7058 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
7059
7061 {
7062 if (m_caster->IsWithinMeleeRange(target))
7064 }
7065
7066 if (m_caster->IsPlayer() && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc(static_cast<float>(M_PI), target) && !m_caster->IsWithinBoundaryRadius(target))
7068 }
7069
7070 // Xinef: check min range for self casts
7071 if (min_range && range_type != SPELL_RANGE_RANGED && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
7073 }
7074
7075 if (GameObject* goTarget = m_targets.GetGOTarget())
7076 {
7077 if (!goTarget->IsAtInteractDistance(m_caster->ToPlayer(), m_spellInfo))
7078 {
7080 }
7081 }
7082
7083 if (m_targets.HasDst() && !m_targets.HasTraj())
7084 {
7085 if (!m_caster->IsWithinDist3d(m_targets.GetDstPos(), max_range))
7087 if (min_range && m_caster->IsWithinDist3d(m_targets.GetDstPos(), min_range))
7089 }
7090
7091 return SPELL_CAST_OK;
7092}
#define MIN_MELEE_REACH
Definition ObjectDefines.h:46
@ SPELL_FAILED_TOO_CLOSE
Definition SharedDefines.h:1088
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1057
@ SPELLMOD_RANGE
Definition SpellDefines.h:81
@ SPELL_FACING_FLAG_INFRONT
Definition SpellDefines.h:128
@ SPELL_RANGE_MELEE
Definition Spell.h:92
@ SPELL_RANGE_RANGED
Definition Spell.h:93
SpellRangeEntry const * RangeEntry
Definition SpellInfo.h:369
uint32 FacingCasterFlags
Definition SpellInfo.h:338
bool IsWithinBoundaryRadius(const Unit *obj) const
Definition Unit.cpp:812
bool IsWithinCombatRange(Unit const *obj, float dist2compare) const
Definition Unit.cpp:757
float GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:12047
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:773
float GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const
Definition Unit.cpp:12027
bool HasLeewayMovement() const
Definition Unit.h:1713
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1321
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:148
uint32 Flags
Definition DBCStructure.h:1797
uint32 ID
Definition DBCStructure.h:1794

References SpellInfo::DmgClass, SpellInfo::FacingCasterFlags, SpellRangeEntry::Flags, GetCaster(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetGOTarget(), Unit::GetSpellMaxRangeForTarget(), Unit::GetSpellMinRangeForTarget(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::HasDst(), Position::HasInArc(), Unit::HasLeewayMovement(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellRangeEntry::ID, Object::IsCreature(), Object::IsPlayer(), Unit::IsWithinBoundaryRadius(), Unit::IsWithinCombatRange(), WorldObject::IsWithinDist3d(), Unit::IsWithinMeleeRange(), m_caster, m_casttime, m_spellInfo, m_targets, MIN_MELEE_REACH, SpellInfo::RangeEntry, SPELL_CAST_OK, SPELL_DAMAGE_CLASS_RANGED, SPELL_FACING_FLAG_INFRONT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TOO_CLOSE, SPELL_FAILED_UNIT_NOT_INFRONT, SPELL_RANGE_MELEE, SPELL_RANGE_RANGED, SPELLMOD_RANGE, and Object::ToPlayer().

Referenced by CheckCast().

◆ CheckRuneCost()

SpellCastResult Spell::CheckRuneCost ( uint32  RuneCostID)
5342{
5343 if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
5344 return SPELL_CAST_OK;
5345
5346 if (!m_caster->IsPlayer())
5347 return SPELL_CAST_OK;
5348
5349 Player* player = m_caster->ToPlayer();
5350 //If we are in .cheat power mode we dont need to check the cost as we are expected to be able to use it anyways (infinite power)
5351 if (player->GetCommandStatus(CHEAT_POWER))
5352 {
5353 return SPELL_CAST_OK;
5354 }
5355
5357 return SPELL_CAST_OK;
5358
5359 SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
5360
5361 if (!src)
5362 return SPELL_CAST_OK;
5363
5364 if (src->NoRuneCost())
5365 return SPELL_CAST_OK;
5366
5367 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5368
5369 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5370 {
5371 runeCost[i] = src->RuneCost[i];
5372 if (Player* modOwner = m_caster->GetSpellModOwner())
5373 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5374 }
5375
5376 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
5377
5378 for (uint32 i = 0; i < MAX_RUNES; ++i)
5379 {
5380 RuneType rune = player->GetCurrentRune(i);
5381 if ((player->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
5382 runeCost[rune]--;
5383 }
5384
5385 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5386 if (runeCost[i] > 0)
5387 runeCost[RUNE_DEATH] += runeCost[i];
5388
5389 if (runeCost[RUNE_DEATH] > MAX_RUNES)
5390 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
5391
5392 return SPELL_CAST_OK;
5393}
DBCStorage< SpellRuneCostEntry > sSpellRuneCostStore(SpellRuneCostfmt)
RuneType
Definition Player.h:395
@ RUNE_DEATH
Definition Player.h:399
@ NUM_RUNE_TYPES
Definition Player.h:400
#define MAX_RUNES
Definition Player.h:385
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ SPELLMOD_COST
Definition SpellDefines.h:90
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:238
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2541
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1302
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2540
Definition DBCStructure.h:1805
uint32 RuneCost[3]
Definition DBCStructure.h:1807
bool NoRuneCost() const
Definition DBCStructure.h:1810

References CHEAT_POWER, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetCommandStatus(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_RUNES, SpellRuneCostEntry::NoRuneCost(), NUM_RUNE_TYPES, POWER_RUNE, SpellInfo::PowerType, RUNE_DEATH, SpellRuneCostEntry::RuneCost, SPELL_CAST_OK, SPELL_FAILED_NO_POWER, SPELLMOD_COST, sSpellRuneCostStore, and Object::ToPlayer().

Referenced by CheckPower().

◆ CheckScriptEffectImplicitTargets()

bool Spell::CheckScriptEffectImplicitTargets ( uint32  effIndex,
uint32  effIndexToCheck 
)
protected
8698{
8699 // Skip if there are not any script
8700 if (!m_loadedScripts.size())
8701 return true;
8702
8703 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end(); ++itr)
8704 {
8705 std::list<SpellScript::ObjectTargetSelectHandler>::iterator targetSelectHookEnd = (*itr)->OnObjectTargetSelect.end(), targetSelectHookItr = (*itr)->OnObjectTargetSelect.begin();
8706 for (; targetSelectHookItr != targetSelectHookEnd; ++targetSelectHookItr)
8707 if (((*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8708 (!(*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*targetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8709 return false;
8710
8711 std::list<SpellScript::ObjectAreaTargetSelectHandler>::iterator areaTargetSelectHookEnd = (*itr)->OnObjectAreaTargetSelect.end(), areaTargetSelectHookItr = (*itr)->OnObjectAreaTargetSelect.begin();
8712 for (; areaTargetSelectHookItr != areaTargetSelectHookEnd; ++areaTargetSelectHookItr)
8713 if (((*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && !(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)) ||
8714 (!(*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndex) && (*areaTargetSelectHookItr).IsEffectAffected(m_spellInfo, effIndexToCheck)))
8715 return false;
8716 }
8717 return true;
8718}

References m_loadedScripts, and m_spellInfo.

Referenced by SelectEffectImplicitTargets().

◆ CheckSpellFocus()

SpellCastResult Spell::CheckSpellFocus ( )
7723{
7724 // check spell focus object
7726 {
7728 Cell cell(p);
7729
7730 GameObject* ok = nullptr;
7733
7735 Map& map = *m_caster->GetMap();
7736 cell.Visit(p, object_checker, map, *m_caster, m_caster->GetVisibilityRange());
7737
7738 if (!ok)
7740
7741 focusObject = ok; // game object found in range
7742 }
7743 return SPELL_CAST_OK;
7744}
@ SPELL_FAILED_REQUIRES_SPELL_FOCUS
Definition SharedDefines.h:1062
Definition GridNotifiers.h:648
Definition Map.h:163
void Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
Definition Map.h:701
uint32 RequiresSpellFocus
Definition SpellInfo.h:337
Definition TypeContainerVisitor.h:105
Definition TypeContainer.h:118
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:197
Definition GridNotifiers.h:310
Definition Cell.h:45

References Acore::ComputeCellCoord(), focusObject, WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetVisibilityRange(), m_caster, m_spellInfo, SpellInfo::RequiresSpellFocus, SPELL_CAST_OK, SPELL_FAILED_REQUIRES_SPELL_FOCUS, and Cell::Visit().

Referenced by CheckCast().

◆ CheckSrc()

void Spell::CheckSrc ( )
inline
bool HasSrc() const
Definition Spell.h:174
void SetSrc(float x, float y, float z)
Definition Spell.cpp:366

References SpellCastTargets::HasSrc(), m_caster, m_targets, and SpellCastTargets::SetSrc().

◆ CleanupTargetList()

void Spell::CleanupTargetList ( )
2276{
2277 m_UniqueTargetInfo.clear();
2278 m_UniqueGOTargetInfo.clear();
2279 m_UniqueItemInfo.clear();
2280 m_delayMoment = 0;
2282}
uint64 m_delayTrajectory
Definition Spell.h:653

References m_delayMoment, m_delayTrajectory, m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

Referenced by spell_dk_raise_dead::CheckCast(), and Spell().

◆ Delayed()

void Spell::Delayed ( )
7747{
7748 if (!m_caster)// || !m_caster->IsPlayer())
7749 return;
7750
7751 //if (m_spellState == SPELL_STATE_DELAYED)
7752 // return; // spell is active and can't be time-backed
7753
7754 if (isDelayableNoMore()) // Spells may only be delayed twice
7755 return;
7756
7758 return;
7759
7760 // spells not loosing casting time (slam, dynamites, bombs..)
7761 //if (!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
7762 // return;
7763
7764 //check pushback reduce
7765 int32 delaytime = 500; // spellcasting delay is normally 500ms
7766 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7769 if (delayReduce >= 100)
7770 return;
7771
7772 AddPct(delaytime, -delayReduce);
7773
7774 if (m_timer + delaytime > m_casttime)
7775 {
7776 delaytime = m_casttime - m_timer;
7778 }
7779 else
7780 m_timer += delaytime;
7781
7782 LOG_DEBUG("spells", "Spell {} partially interrupted for ({}) ms at damage", m_spellInfo->Id, delaytime);
7783
7784 WorldPacket data(SMSG_SPELL_DELAYED, 8 + 4);
7785 data << m_caster->GetPackGUID();
7786 data << uint32(delaytime);
7787
7788 m_caster->SendMessageToSet(&data, true);
7789}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_ATTR6_NO_PUSHBACK
Definition SharedDefines.h:630
@ SPELL_AURA_REDUCE_PUSHBACK
Definition SpellAuraDefines.h:212
@ SPELLMOD_NOT_LOSE_CASTING_TIME
Definition SpellDefines.h:85
T AddPct(T &base, U pct)
Definition Util.h:58
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9760
bool isDelayableNoMore()
Definition Spell.h:641
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6232
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
Definition WorldPacket.h:26
@ SMSG_SPELL_DELAYED
Definition Opcodes.h:512

References AddPct(), Player::ApplySpellMod(), Object::GetPackGUID(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_timer, WorldObject::SendMessageToSet(), SMSG_SPELL_DELAYED, SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DelayedChannel()

void Spell::DelayedChannel ( )
7792{
7794 return;
7795
7796 if (isDelayableNoMore()) // Spells may only be delayed twice
7797 return;
7798
7800 return;
7801
7802 //check pushback reduce
7803 // should be affected by modifiers, not take the dbc duration.
7804 int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration());
7805
7806 int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit
7807 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
7810 if (delayReduce >= 100)
7811 return;
7812
7813 AddPct(delaytime, -delayReduce);
7814
7815 if (m_timer <= delaytime)
7816 {
7817 delaytime = m_timer;
7818 m_timer = 0;
7819 }
7820 else
7821 m_timer -= delaytime;
7822
7823 LOG_DEBUG("spells.aura", "Spell {} partially interrupted for {} ms, new duration: {} ms", m_spellInfo->Id, delaytime, m_timer);
7824
7825 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
7826 if ((*ihit).missCondition == SPELL_MISS_NONE)
7827 if (Unit* unit = (m_caster->GetGUID() == ihit->targetGUID) ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
7828 unit->DelayOwnedAuras(m_spellInfo->Id, m_originalCasterGUID, delaytime);
7829
7830 // partially interrupt persistent area auras
7832 dynObj->Delay(delaytime);
7833
7835}
T CalculatePct(T base, U pct)
Definition Util.h:52
Definition DynamicObject.h:35
uint32 getState() const
Definition Spell.h:493
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6461

References AddPct(), Player::ApplySpellMod(), CalculatePct(), SpellInfo::GetDuration(), Unit::GetDynObject(), Object::GetGUID(), getState(), Unit::GetTotalAuraModifier(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, isDelayableNoMore(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_channeledDuration, m_originalCasterGUID, m_spellInfo, m_timer, m_UniqueTargetInfo, SendChannelUpdate(), SPELL_ATTR6_NO_PUSHBACK, SPELL_AURA_REDUCE_PUSHBACK, SPELL_MISS_NONE, SPELL_STATE_CASTING, SPELLMOD_NOT_LOSE_CASTING_TIME, and Object::ToPlayer().

◆ DoAllEffectOnLaunchTarget()

void Spell::DoAllEffectOnLaunchTarget ( TargetInfo targetInfo,
float *  multiplier 
)
protected
8275{
8276 Unit* unit = nullptr;
8277 // In case spell hit target, do all effect on that target
8278 if (targetInfo.missCondition == SPELL_MISS_NONE)
8279 unit = m_caster->GetGUID() == targetInfo.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, targetInfo.targetGUID);
8280 // In case spell reflect from target, do all effect on caster (if hit)
8281 else if (targetInfo.missCondition == SPELL_MISS_REFLECT && targetInfo.reflectResult == SPELL_MISS_NONE)
8282 unit = m_caster;
8283 if (!unit)
8284 return;
8285
8286 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8287 {
8288 if (targetInfo.effectMask & (1 << i))
8289 {
8290 m_damage = 0;
8291 m_healing = 0;
8292
8293 HandleEffects(unit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH_TARGET);
8294
8295 if (m_damage > 0)
8296 {
8297 // Xinef: Area Auras, AoE Targetting spells AND Chain Target spells (cleave etc.)
8298 if (m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsTargetingArea() || (m_spellInfo->Effects[i].ChainTarget > 1 && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MAGIC))
8299 {
8302 if (m_caster->IsPlayer())
8303 {
8304 uint32 targetAmount = m_UniqueTargetInfo.size();
8305 if (targetAmount > 10)
8306 m_damage = m_damage * 10 / targetAmount;
8307 }
8308 }
8309 }
8310
8311 if (m_applyMultiplierMask & (1 << i))
8312 {
8314 m_damageMultipliers[i] *= multiplier[i];
8315 }
8316 targetInfo.damage += m_damage;
8317 }
8318 }
8319
8320 // xinef: totem's inherit owner crit chance and dancing rune weapon
8321 Unit* caster = m_caster;
8322 if (m_caster->IsTotem() || m_caster->GetEntry() == 27893)
8323 {
8324 if (Unit* owner = m_caster->GetOwner())
8325 caster = owner;
8326 }
8327 else if (m_originalCaster)
8328 caster = m_originalCaster;
8329
8330 float critChance = caster->SpellDoneCritChance(unit, m_spellInfo, m_spellSchoolMask, m_attackType, false);
8331 critChance = unit->SpellTakenCritChance(caster, m_spellInfo, m_spellSchoolMask, critChance, m_attackType, false);
8332 targetInfo.crit = roll_chance_f(std::max(0.0f, critChance));
8333}
bool roll_chance_f(float chance)
Definition Random.h:57
@ SPELL_ATTR7_TREAT_AS_NPC_AOE
Definition SharedDefines.h:678
uint32 SchoolMask
Definition SpellInfo.h:392
float SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:9035
float SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
Definition Unit.cpp:8960
int32 CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, bool npcCaster) const
Definition Unit.cpp:16488

References Unit::CalculateAOEDamageReduction(), TargetInfo::crit, TargetInfo::damage, SpellInfo::DmgClass, TargetInfo::effectMask, SpellInfo::Effects, Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), GetSpellInfo(), ObjectAccessor::GetUnit(), HandleEffects(), SpellInfo::HasAttribute(), Unit::IsControlledByPlayer(), Object::IsPlayer(), Unit::IsTotem(), m_applyMultiplierMask, m_attackType, m_caster, m_damage, m_damageMultipliers, m_healing, m_originalCaster, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, TargetInfo::missCondition, TargetInfo::reflectResult, roll_chance_f(), SpellInfo::SchoolMask, SPELL_ATTR7_TREAT_AS_NPC_AOE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_MISS_NONE, SPELL_MISS_REFLECT, Unit::SpellDoneCritChance(), Unit::SpellTakenCritChance(), and TargetInfo::targetGUID.

Referenced by HandleLaunchPhase().

◆ DoAllEffectOnTarget() [1/3]

void Spell::DoAllEffectOnTarget ( GOTargetInfo target)
protected
3258{
3259 if (target->processed) // Check target
3260 return;
3261 target->processed = true; // Target checked in apply effects procedure
3262
3263 uint32 effectMask = target->effectMask;
3264 if (!effectMask)
3265 return;
3266
3267 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
3268 if (!go)
3269 return;
3270
3273
3274 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3275 if (effectMask & (1 << effectNumber))
3276 HandleEffects(nullptr, nullptr, go, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3277
3278 // xinef: inform ai about spellhit
3280
3282
3284}
virtual void SpellHit(Unit *, SpellInfo const *)
Definition GameObjectAI.h:66
GameObjectAI * AI() const
Definition GameObject.h:305
void CallScriptBeforeHitHandlers(SpellMissInfo missInfo)
Definition Spell.cpp:8616
void CallScriptOnHitHandlers()
Definition Spell.cpp:8629
void CallScriptAfterHitHandlers()
Definition Spell.cpp:8642

References GameObject::AI(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::GOTargetInfo::effectMask, Map::GetGameObject(), WorldObject::GetMap(), HandleEffects(), m_caster, m_spellInfo, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), Spell::GOTargetInfo::processed, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_MISS_NONE, GameObjectAI::SpellHit(), and Spell::GOTargetInfo::targetGUID.

◆ DoAllEffectOnTarget() [2/3]

void Spell::DoAllEffectOnTarget ( ItemTargetInfo target)
protected
3287{
3288 uint32 effectMask = target->effectMask;
3289 if (!target->item || !effectMask)
3290 return;
3291
3294
3295 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3296 if (effectMask & (1 << effectNumber))
3297 HandleEffects(nullptr, target->item, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3298
3300
3302}

References CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), Spell::ItemTargetInfo::effectMask, HandleEffects(), Spell::ItemTargetInfo::item, MAX_SPELL_EFFECTS, PrepareScriptHitHandlers(), SPELL_EFFECT_HANDLE_HIT_TARGET, and SPELL_MISS_NONE.

◆ DoAllEffectOnTarget() [3/3]

void Spell::DoAllEffectOnTarget ( TargetInfo target)
protected
Todo:
: check how broad this rule should be
2514{
2515 if (!target || target->processed)
2516 return;
2517
2518 target->processed = true; // Target checked in apply effects procedure
2519
2520 // Get mask of effects for target
2521 uint8 mask = target->effectMask;
2522
2523 Unit* effectUnit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2524 if (!effectUnit && !target->targetGUID.IsPlayer()) // only players may be targeted across maps
2525 return;
2526
2527 if (!effectUnit || m_spellInfo->Id == 45927)
2528 {
2529 uint8 farMask = 0;
2530 // create far target mask
2531 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2532 if (m_spellInfo->Effects[i].IsFarUnitTargetEffect())
2533 if ((1 << i) & mask)
2534 farMask |= (1 << i);
2535
2536 if (!farMask)
2537 return;
2538 // find unit in world
2539 // Xinef: FindUnit Access without Map check!!! Intended
2540 effectUnit = ObjectAccessor::FindPlayer(target->targetGUID);
2541 if (!effectUnit)
2542 return;
2543
2544 // do far effects on the unit
2545 // can't use default call because of threading, do stuff as fast as possible
2546 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2547 if (farMask & (1 << i))
2548 HandleEffects(effectUnit, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_HIT_TARGET);
2549 return;
2550 }
2551
2552 if (effectUnit->IsAlive() != target->alive)
2553 return;
2554
2555 // Xinef: absorb delayed projectiles for 500ms
2557 (GameTime::GetGameTimeMS().count() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS().count() < (effectUnit->m_lastSanctuaryTime + 500) &&
2558 effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
2559 )
2560 return; // No missinfo in that case
2561
2562 // Get original caster (if exist) and calculate damage/healing from him data
2564
2565 // Skip if m_originalCaster not avaiable
2566 if (!caster)
2567 return;
2568
2569 SpellMissInfo missInfo = target->missCondition;
2570
2571 // Need init unitTarget by default unit (can changed in code on reflect)
2572 // Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
2573 unitTarget = effectUnit;
2574
2575 // Reset damage/healing counter
2576 m_damage = target->damage;
2577 m_healing = -target->damage;
2578
2579 m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
2580
2583
2584 //Spells with this flag cannot trigger if effect is casted on self
2586 bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
2587 Unit* reflectionSource = nullptr;
2588 Unit* spellHitTarget = nullptr;
2589
2590 if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
2591 spellHitTarget = unitTarget;
2592 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
2593 {
2594 missInfo = target->reflectResult;
2595 if (missInfo == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
2596 {
2597 spellHitTarget = m_caster;
2599 reflectionSource = effectUnit;
2600 if (m_caster->IsCreature())
2602 }
2603 }
2604
2605 if (spellHitTarget)
2606 {
2607 if (reflectionSource)
2608 {
2609 m_reflectionTarget = reflectionSource;
2610 m_reflectionTargetGuid = reflectionSource->GetGUID();
2611 m_reflectionTargetPosition.Relocate(reflectionSource);
2612 }
2613 else
2614 {
2615 m_reflectionTarget = nullptr;
2618 }
2619
2620 SpellMissInfo missInfo2 = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
2621
2622 m_reflectionTarget = nullptr;
2625 if (missInfo2 != SPELL_MISS_NONE)
2626 {
2627 if (missInfo2 != SPELL_MISS_MISS)
2628 m_caster->SendSpellMiss(spellHitTarget, m_spellInfo->Id, missInfo2);
2629 m_damage = 0;
2630 spellHitTarget = nullptr;
2631
2632 // Xinef: if missInfo2 is MISS_EVADE, override base missinfo data
2633 if (missInfo2 == SPELL_MISS_EVADE)
2634 missInfo = SPELL_MISS_EVADE;
2635 }
2636 }
2637
2638 // Do not take combo points on dodge and miss
2639 if (missInfo != SPELL_MISS_NONE && m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
2640 {
2641 m_needComboPoints = false;
2642 // Restore spell mods for a miss/dodge/parry Cold Blood
2644 if (m_caster->IsPlayer() && (missInfo == SPELL_MISS_MISS || missInfo == SPELL_MISS_DODGE || missInfo == SPELL_MISS_PARRY))
2645 m_caster->ToPlayer()->RestoreSpellMods(this, 14177);
2646 }
2647
2648 // Fill base trigger info
2649 uint32 procAttacker = m_procAttacker;
2650 uint32 procVictim = m_procVictim;
2651
2652 // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
2653 if (canEffectTrigger && !procAttacker && !procVictim)
2654 {
2655 bool positive = true;
2656 if (m_damage > 0)
2657 positive = false;
2658 else if (!m_healing)
2659 {
2660 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2661 // If at least one effect negative spell is negative hit
2662 // Xinef: if missInfo is immune state check all effects to properly determine positiveness of spell
2663 if ((missInfo == SPELL_MISS_IMMUNE2 || (mask & (1 << i))) && !m_spellInfo->IsPositiveEffect(i))
2664 {
2665 positive = false;
2666 break;
2667 }
2668 }
2669 switch (m_spellInfo->DmgClass)
2670 {
2672 if (positive)
2673 {
2676 }
2677 else
2678 {
2681 }
2682 break;
2684 if (positive)
2685 {
2688 }
2689 else
2690 {
2693 }
2694 break;
2695 }
2696 }
2698
2699 // All calculated do it!
2700 // Do healing and triggers
2701 if (m_healing > 0)
2702 {
2703 bool crit = target->crit;
2704 uint32 addhealth = m_healing;
2705
2706 if (crit)
2707 addhealth = Unit::SpellCriticalHealingBonus(caster, m_spellInfo, addhealth, nullptr);
2708
2709 HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
2710
2711 // Set hitMask based on crit
2712 if (crit)
2713 healInfo.AddHitMask(PROC_HIT_CRITICAL);
2714 else
2715 healInfo.AddHitMask(PROC_HIT_NORMAL);
2716
2717 // Xinef: override with forced crit, only visual result
2718 if (GetSpellValue()->ForcedCritResult)
2719 {
2720 crit = true;
2721 healInfo.AddHitMask(PROC_HIT_CRITICAL);
2722 }
2723
2724 int32 gain = caster->HealBySpell(healInfo, crit);
2725 float threat = float(gain) * 0.5f;
2726 if (caster->IsClass(CLASS_PALADIN))
2727 threat *= 0.5f;
2728
2730 m_healing = gain;
2731
2732 // Xinef: if heal actually healed something, add no overheal flag
2733 if (m_healing)
2734 healInfo.AddHitMask(PROC_EX_NO_OVERHEAL);
2735
2736 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2737 if (canEffectTrigger)
2738 {
2739 uint32 hitMask = m_procEx | healInfo.GetHitMask();
2740 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2741 m_triggeredByAuraSpell.effectIndex, this, nullptr, &healInfo);
2742 }
2743 }
2744 // Do damage and triggers
2745 else if (m_damage > 0)
2746 {
2748
2749 // Fill base damage struct (unitTarget - is real spell target)
2751
2752 // Add bonuses and fill damageInfo struct
2753 // Dancing Rune Weapon...
2754 if (m_caster->GetEntry() == 27893)
2755 {
2756 if (Unit* owner = m_caster->GetOwner())
2757 owner->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2758 }
2759 else
2760 caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
2761
2762 // xinef: override miss info after absorb / block calculations
2763 if (missInfo == SPELL_MISS_NONE && damageInfo.damage == 0)
2764 {
2765 //if (damageInfo.absorb > 0)
2766 // missInfo = SPELL_MISS_ABSORB;
2767 if (damageInfo.blocked)
2768 missInfo = SPELL_MISS_BLOCK;
2769 }
2770
2771 // Xinef: override with forced crit, only visual result
2772 if (GetSpellValue()->ForcedCritResult)
2773 {
2774 damageInfo.HitInfo |= SPELL_HIT_TYPE_CRIT;
2775 }
2776
2777 Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
2778
2779 // xinef: health leech handling
2781 {
2782 uint8 effIndex = EFFECT_0;
2783 for (; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
2784 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_HEALTH_LEECH)
2785 break;
2786
2787 float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
2788
2789 // get max possible damage, don't count overkill for heal
2790 uint32 healthGain = uint32(-unitTarget->GetHealthGain(-int32(damageInfo.damage)) * healMultiplier);
2791
2792 if (m_caster->IsAlive())
2793 {
2794 healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL, effIndex);
2795 healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
2796
2797 HealInfo healInfo(m_caster, m_caster, healthGain, m_spellInfo, m_spellInfo->GetSchoolMask());
2798 m_caster->HealBySpell(healInfo);
2799 }
2800 }
2801
2802 // Send log damage message to client
2803 caster->SendSpellNonMeleeDamageLog(&damageInfo);
2804 // Xinef: send info to target about reflect
2805 if (reflectedSpell)
2806 effectUnit->SendSpellNonMeleeReflectLog(&damageInfo, effectUnit);
2807
2808 procVictim |= PROC_FLAG_TAKEN_DAMAGE;
2809
2810 caster->DealSpellDamage(&damageInfo, true, this);
2811
2812 // do procs after damage, eg healing effects
2813 // no need to check if target is alive, done in procdamageandspell
2814
2815 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2816 if (canEffectTrigger)
2817 {
2818 DamageInfo dmgInfo(damageInfo, SPELL_DIRECT_DAMAGE, m_attackType, missInfo);
2819 uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
2820 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2821 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2822
2825 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, dmgInfo.GetHitMask());
2826 }
2827
2828 m_damage = damageInfo.damage;
2829 }
2830 // Passive spell hits/misses or active spells only misses (only triggers)
2831 else
2832 {
2833 // Fill base damage struct (unitTarget - is real spell target)
2835 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
2836 if (canEffectTrigger)
2837 {
2838 DamageInfo dmgInfo(damageInfo, NODAMAGE, m_attackType, missInfo);
2839 uint32 hitMask = m_procEx | dmgInfo.GetHitMask();
2840 Unit::ProcSkillsAndAuras(caster, unitTarget, procAttacker, procVictim, hitMask, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
2841 m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
2842
2843 // Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
2844 // Xinef: ofc count only spells that HIT the target, little hack used to fool the system
2845 if ((dmgInfo.GetHitMask() & (PROC_HIT_NORMAL | PROC_HIT_CRITICAL)) && caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
2847 caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, dmgInfo.GetHitMask());
2848 }
2849
2850 // Failed Pickpocket, reveal rogue
2852 {
2856 }
2857 }
2858
2859 if (m_caster)
2860 {
2862 {
2865
2866 // Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
2867 if (effectUnit->IsInCombatWith(m_caster))
2868 {
2869 if (Creature* creature = effectUnit->ToCreature())
2870 {
2871 if (!creature->hasLootRecipient() && m_caster->IsPlayer())
2872 {
2873 creature->SetLootRecipient(m_caster);
2874 }
2875 }
2876 }
2877
2878 // Unsure if there are more spells that are not supposed to stop enemy from
2879 // regenerating HP from food, so for now it stays as an ID.
2880 const uint32 SPELL_PREMEDITATION = 14183;
2881 if (m_spellInfo->Id != SPELL_PREMEDITATION)
2882 {
2883 if (!effectUnit->IsStandState())
2884 {
2886 }
2887 }
2888 }
2889 }
2890
2891 if (missInfo != SPELL_MISS_EVADE && effectUnit != m_caster && m_caster->IsFriendlyTo(effectUnit) && m_spellInfo->IsPositive() &&
2893 {
2894 m_caster->SetInCombatWith(effectUnit);
2895 }
2896
2897 // Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
2899 caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
2900
2901 if (spellHitTarget)
2902 {
2903 //AI functions
2904 if (spellHitTarget->IsCreature())
2905 {
2906 if (spellHitTarget->ToCreature()->IsAIEnabled)
2907 spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
2908 }
2909
2911 m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
2912
2913 // Needs to be called after dealing damage/healing to not remove breaking on damage auras
2914 DoTriggersOnSpellHit(spellHitTarget, mask);
2915
2916 // if target is fallged for pvp also flag caster if a player
2917 // xinef: do not flag spells with aura bind sight (no special attribute)
2918 if (effectUnit->IsPvP() && effectUnit != m_caster && effectUnit->GetOwnerGUID() != m_caster->GetGUID() &&
2920 {
2921 m_caster->ToPlayer()->UpdatePvP(true);
2922 }
2923
2925 }
2926}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:440
@ SPELL_ATTR3_SUPPRESS_CASTER_PROCS
Definition SharedDefines.h:520
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT
Definition SharedDefines.h:413
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1547
SpellMissInfo
Definition SharedDefines.h:1529
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1533
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1538
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1532
@ SPELL_MISS_MISS
Definition SharedDefines.h:1531
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1535
@ SPELL_ATTR4_SUPPRESS_WEAPON_PROCS
Definition SharedDefines.h:564
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ SPELL_ATTR0_CU_NO_PVP_FLAG
Definition SpellInfo.h:183
@ SPELL_ATTR0_CU_PICKPOCKET
Definition SpellInfo.h:186
@ PROC_EX_NO_OVERHEAL
Definition SpellMgr.h:215
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:129
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:123
static const uint32 SPELL_INTERRUPT_NONPLAYER
Definition Spell.h:278
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ NODAMAGE
Definition Unit.h:259
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:256
@ HEAL
Definition Unit.h:258
virtual void SpellHitTarget(Unit *, SpellInfo const *)
Definition CreatureAI.h:148
virtual void SpellHit(Unit *, SpellInfo const *)
Definition CreatureAI.h:145
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3680
CreatureAI * AI() const
Definition Creature.h:144
Definition Unit.h:337
Definition Unit.h:384
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9886
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7230
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1532
ObjectGuid GetUnitTargetGUID() const
Definition Spell.cpp:215
uint32 AttributesEx3
Definition SpellInfo.h:327
bool IsAuraEffectEqual(SpellInfo const *otherSpellInfo) const
Definition SpellInfo.cpp:1581
bool IsPositiveEffect(uint8 effIndex) const
Definition SpellInfo.cpp:1242
bool CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const *triggeredByAura=nullptr) const
Definition Spell.cpp:8720
SpellValue const * GetSpellValue()
Definition Spell.h:595
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura)
Definition Spell.cpp:2928
Position m_reflectionTargetPosition
Definition Spell.h:672
void DoTriggersOnSpellHit(Unit *unit, uint8 effMask)
Definition Spell.cpp:3194
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
uint32 m_lastSanctuaryTime
Definition Unit.h:2077
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
Definition Unit.cpp:1578
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6800
void SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker)
Definition Unit.cpp:6611
bool CanProc()
Definition Unit.h:1546
bool IsPvP() const
Definition Unit.h:1033
uint32 SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:9407
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:10507
int32 HealBySpell(HealInfo &healInfo, bool critical=false)
Definition Unit.cpp:8236
bool IsStandState() const
Definition Unit.cpp:13213
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:17249
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:951
int32 GetHealthGain(int32 dVal)
Definition Unit.cpp:11071
static uint32 SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:9283
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6643
bool IsAIEnabled
Definition Unit.h:2083
void SetLastDamagedTargetGuid(ObjectGuid const &guid)
Definition Unit.h:960
uint32 SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:9527
void SetStandState(uint8 state)
Definition Unit.cpp:13228
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5406
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:922
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
Definition Unit.cpp:1435
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Position.h:27
void Relocate(float x, float y)
Definition Position.h:77
Definition Unit.h:502

References SpellNonMeleeDamage::absorb, HealInfo::AddHitMask(), Creature::AI(), TargetInfo::alive, UnitAI::AttackStart(), SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_TALK, SpellNonMeleeDamage::blocked, Unit::CalculateSpellDamageTaken(), CallScriptAfterHitHandlers(), CallScriptBeforeHitHandlers(), CallScriptOnHitHandlers(), CanExecuteTriggersOnHit(), Unit::CanProc(), Player::CastItemCombatSpell(), Unit::CastSpell(), CLASS_PALADIN, ObjectGuid::Clear(), Unit::CombatStart(), TargetInfo::crit, SpellNonMeleeDamage::damage, TargetInfo::damage, Unit::DealDamageMods(), Unit::DealSpellDamage(), SpellInfo::DmgClass, DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EFFECT_0, TriggeredByAuraSpellData::effectIndex, TargetInfo::effectMask, SpellInfo::Effects, WorldObject::FindMap(), ObjectAccessor::FindPlayer(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetHealthGain(), DamageInfo::GetHitMask(), HealInfo::GetHitMask(), Unit::getHostileRefMgr(), Unit::GetOwner(), Unit::GetOwnerGUID(), SpellInfo::GetSchoolMask(), GetSpellValue(), getState(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTargetGUID(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HEAL, Unit::HealBySpell(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Unit::IsAIEnabled, Unit::IsAlive(), SpellInfo::IsAuraEffectEqual(), Unit::IsClass(), Object::IsCreature(), Map::IsDungeon(), Unit::IsFriendlyTo(), Unit::IsInCombat(), Unit::IsInCombatWith(), Object::IsPlayer(), ObjectGuid::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsPvP(), Unit::IsStandState(), SpellInfo::IsTargetingArea(), Creature::LowerPlayerDamageReq(), m_attackType, m_caster, m_damage, m_healing, Unit::m_lastSanctuaryTime, m_needComboPoints, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_reflectionTarget, m_reflectionTargetGuid, m_reflectionTargetPosition, m_spellAura, m_spellInfo, m_spellSchoolMask, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, TargetInfo::missCondition, NODAMAGE, PrepareScriptHitHandlers(), PROC_EX_NO_OVERHEAL, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, PROC_HIT_CRITICAL, PROC_HIT_NORMAL, TargetInfo::processed, Unit::ProcSkillsAndAuras(), TargetInfo::reflectResult, Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), Player::RestoreSpellMods(), TargetInfo::scaleAura, Unit::SendSpellMiss(), Unit::SendSpellNonMeleeDamageLog(), Unit::SendSpellNonMeleeReflectLog(), Unit::SetInCombatWith(), Unit::SetLastDamagedTargetGuid(), Unit::SetStandState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR0_CU_PICKPOCKET, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_CASTER_PROCS, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR4_SUPPRESS_WEAPON_PROCS, SPELL_ATTR7_CAN_CAUSE_INTERRUPT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_HEALTH_LEECH, SPELL_HIT_TYPE_CRIT, SPELL_INTERRUPT_NONPLAYER, SPELL_MISS_BLOCK, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, SPELL_MISS_RESIST, SPELL_STATE_DELAYED, Unit::SpellCriticalHealingBonus(), Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), CreatureAI::SpellHit(), CreatureAI::SpellHitTarget(), TriggeredByAuraSpellData::spellInfo, SpellNonMeleeDamage::target, TargetInfo::targetGUID, HostileRefMgr::threatAssist(), TargetInfo::timeDelay, Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, unitTarget, and Player::UpdatePvP().

Referenced by _handle_immediate_phase(), handle_delayed(), and handle_immediate().

◆ DoCreateItem()

void Spell::DoCreateItem ( uint8  effIndex,
uint32  itemId 
)
1648{
1649 if (!unitTarget)
1650 return;
1651
1652 Player* player = unitTarget->ToPlayer();
1653 if (!player)
1654 {
1655 return;
1656 }
1657
1658 uint32 newitemid = itemId;
1659
1660 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(newitemid);
1661 if (!pProto)
1662 {
1663 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1664 return;
1665 }
1666
1667 uint32 addNumber = damage;
1668
1669 // bg reward have some special in code work
1670 bool SelfCast = true;
1671 switch (m_spellInfo->Id)
1672 {
1677 case SPELL_WS_MARK_TIE:
1680 SelfCast = true;
1681 break;
1683 if (player->HasAura(55629 /*SPELL_LIEUTENANT*/))
1684 addNumber = 3;
1685 else if (player->HasAura(33280 /*SPELL_CORPORAL*/))
1686 addNumber = 2;
1687 else
1688 addNumber = 1;
1689 SelfCast = true;
1690 break;
1691 }
1692
1693 if (addNumber < 1)
1694 addNumber = 1;
1695 if (addNumber > pProto->GetMaxStackSize())
1696 addNumber = pProto->GetMaxStackSize();
1697
1698 /* == gem perfection handling == */
1699
1700 // the chance of getting a perfect result
1701 float perfectCreateChance = 0.0f;
1702
1703 // the resulting perfect item if successful
1704 uint32 perfectItemType = itemId;
1705
1706 // get perfection capability and chance
1707 if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
1708 if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
1709 newitemid = perfectItemType; // the perfect item replaces the regular one
1710
1711 /* == gem perfection handling over == */
1712
1713 /* == profession specialization handling == */
1714
1715 // init items_count to 1, since 1 item will be created regardless of specialization
1716 int32 itemsCount = 1;
1717 float additionalCreateChance = 0.0f;
1718 int32 additionalMaxNum = 0;
1719 // get the chance and maximum number for creating extra items
1720 if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
1721 {
1722 // roll with this chance till we roll not to create or we create the max num
1723 while (roll_chance_f(additionalCreateChance) && itemsCount <= additionalMaxNum)
1724 ++itemsCount;
1725 }
1726
1727 // really will be created more items
1728 addNumber *= itemsCount;
1729
1730 /* == profession specialization handling over == */
1731
1732 // can the player store the new item?
1733 ItemPosCountVec dest;
1734 uint32 no_space = 0;
1735 InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, addNumber, &no_space);
1736 if (msg != EQUIP_ERR_OK)
1737 {
1738 // convert to possible store amount
1740 addNumber -= no_space;
1741 else
1742 {
1743 // if not created by another reason from full inventory or unique items amount limitation
1744 player->SendEquipError(msg, nullptr, nullptr, newitemid);
1745 return;
1746 }
1747 }
1748
1749 if (addNumber)
1750 {
1751 // create the new item and store it
1752 Item* pItem = player->StoreNewItem(dest, newitemid, true);
1753
1754 // was it successful? return error if not
1755 if (!pItem)
1756 {
1757 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
1758 return;
1759 }
1760
1761 // set the "Crafted by ..." property of the item
1762 if (m_caster->IsPlayer() && pItem->GetTemplate()->HasSignature())
1763 pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
1764
1765 // send info to the client
1766 player->SendNewItem(pItem, addNumber, true, SelfCast);
1767
1768 sScriptMgr->OnPlayerCreateItem(player, pItem, addNumber);
1769
1770 // we succeeded in creating at least one item, so a levelup is possible
1771 if (SelfCast)
1773 }
1774}
@ SPELL_WS_MARK_WINNER
Definition Battleground.h:97
@ SPELL_AV_MARK_LOSER
Definition Battleground.h:101
@ SPELL_WS_MARK_TIE
Definition Battleground.h:98
@ SPELL_WS_MARK_LOSER
Definition Battleground.h:96
@ SPELL_AB_MARK_LOSER
Definition Battleground.h:99
@ SPELL_WG_MARK_WINNER
Definition Battleground.h:105
@ SPELL_AB_MARK_WINNER
Definition Battleground.h:100
@ SPELL_AV_MARK_WINNER
Definition Battleground.h:102
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
bool canCreateExtraItems(Player *player, uint32 spellId, float &additionalChance, int32 &newMaxOrEntry)
Definition SkillExtraItems.cpp:226
bool CanCreatePerfectItem(Player *player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
Definition SkillExtraItems.cpp:202
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:830
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4812
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0, bool refund=false)
Definition PlayerStorage.cpp:2596
bool HasSignature() const
Definition ItemTemplate.h:697

References canCreateExtraItems(), CanCreatePerfectItem(), Player::CanStoreNewItem(), damage, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::HasAura(), ItemTemplate::HasSignature(), SpellInfo::Id, Object::IsPlayer(), ITEM_FIELD_CREATOR, m_caster, m_spellInfo, NULL_BAG, NULL_SLOT, roll_chance_f(), Player::SendEquipError(), Player::SendNewItem(), Object::SetGuidValue(), sObjectMgr, SPELL_AB_MARK_LOSER, SPELL_AB_MARK_WINNER, SPELL_AV_MARK_LOSER, SPELL_AV_MARK_WINNER, SPELL_WG_MARK_WINNER, SPELL_WS_MARK_LOSER, SPELL_WS_MARK_TIE, SPELL_WS_MARK_WINNER, sScriptMgr, Player::StoreNewItem(), Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

Referenced by SpellScript::CreateItem(), EffectCreateItem(), EffectCreateItem2(), and EffectEnchantItemPerm().

◆ DoSpellHitOnUnit()

SpellMissInfo Spell::DoSpellHitOnUnit ( Unit unit,
uint32  effectMask,
bool  scaleAura 
)
protected
Todo:
: this cause soul transfer bugged
2929{
2930 if (!unit || !effectMask)
2931 return SPELL_MISS_EVADE;
2932
2933 // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
2934 if (m_spellInfo->Speed && ((m_damage > 0 && unit->IsImmunedToDamage(this)) || unit->IsImmunedToSchool(this) || unit->IsImmunedToSpell(m_spellInfo, this)))
2935 {
2936 return SPELL_MISS_IMMUNE;
2937 }
2938
2939 // disable effects to which unit is immune
2940 SpellMissInfo returnVal = SPELL_MISS_IMMUNE;
2941 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
2942 {
2943 if (effectMask & (1 << effectNumber))
2944 {
2945 if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
2946 effectMask &= ~(1 << effectNumber);
2947 // Xinef: Buggs out polymorph
2948 // Xinef: And this is checked in MagicSpellHitResult, why we check resistance twice?
2949 // Xinef: And why we check every spell effect basing on rand and generic dispel info? some effects will be appliend and some wont?
2950 /*else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
2951 {
2952 int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
2953 debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel));
2954
2955 if (debuff_resist_chance > 0)
2956 if (irand(0,10000) <= (debuff_resist_chance * 100))
2957 {
2958 effectMask &= ~(1 << effectNumber);
2959 returnVal = SPELL_MISS_RESIST;
2960 }
2961 }*/
2962 }
2963 }
2964 if (!effectMask)
2965 return returnVal;
2966
2967 if (unit->IsPlayer())
2968 {
2972 }
2973
2974 if (m_caster->IsPlayer())
2975 {
2978 }
2979
2980 if (m_caster != unit)
2981 {
2982 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
2983 // Xinef: Also check evade state
2984 if (m_spellInfo->Speed > 0.0f)
2985 {
2986 if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
2987 return SPELL_MISS_EVADE;
2988
2990 return SPELL_MISS_EVADE;
2991 }
2992
2993 if (m_caster->_IsValidAttackTarget(unit, m_spellInfo) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
2994 {
2996 }
2997 else if (m_caster->IsFriendlyTo(unit))
2998 {
2999 // for delayed spells ignore negative spells (after duel end) for friendly targets
3001 if (!IsTriggered() && m_spellInfo->Speed > 0.0f && unit->IsPlayer() && !m_spellInfo->IsPositive())
3002 return SPELL_MISS_EVADE;
3003
3004 // assisting case, healing and resurrection
3006 {
3009 m_caster->ToPlayer()->UpdatePvP(true);
3010 }
3011
3012 // xinef: triggered spells should not prolong combat
3014 {
3015 m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
3016 unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
3017 }
3018 }
3019 }
3020
3021 uint8 aura_effmask = 0;
3022 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3023 if (effectMask & (1 << i) && m_spellInfo->Effects[i].IsUnitOwnedAuraEffect())
3024 aura_effmask |= 1 << i;
3025
3026 Unit* originalCaster = GetOriginalCaster();
3027 if (!originalCaster)
3028 originalCaster = m_caster;
3029
3030 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
3031 // Xinef: Do not increase diminishing level for self cast
3033 // xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
3034 if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasReflectSpellsAura())) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
3035 {
3038
3039 uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
3040
3041 // Increase Diminishing on unit, current informations for actually casts will use values above
3042 if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
3044 {
3045 // Do not apply diminish return if caster is NPC
3047 {
3049 }
3050 }
3051 }
3052
3054 {
3056 }
3057
3058 if (aura_effmask)
3059 {
3060 // Select rank for aura with level requirements only in specific cases
3061 // Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
3062 SpellInfo const* aurSpellInfo = m_spellInfo;
3063 int32 basePoints[3];
3064 if (scaleAura)
3065 {
3067 ASSERT(aurSpellInfo);
3068 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3069 {
3070 basePoints[i] = aurSpellInfo->Effects[i].BasePoints;
3071 if (m_spellInfo->Effects[i].Effect != aurSpellInfo->Effects[i].Effect)
3072 {
3073 aurSpellInfo = m_spellInfo;
3074 break;
3075 }
3076 }
3077 }
3078
3079 if (m_originalCaster)
3080 {
3081 bool refresh = false;
3083 m_spellAura = Aura::TryRefreshStackOrCreate(aurSpellInfo, effectMask, unit, m_originalCaster,
3084 (aurSpellInfo == m_spellInfo) ? &m_spellValue->EffectBasePoints[0] : &basePoints[0], m_CastItem, ObjectGuid::Empty, &refresh, refreshPeriodic);
3085
3086 // xinef: if aura was not refreshed, add proc ex
3087 if (!refresh)
3089
3090 if (m_spellAura)
3091 {
3092 // Prevent aura application if target is banished and immuned
3095 {
3097 return SPELL_MISS_IMMUNE;
3098 }
3099
3100 // Set aura stack amount to desired value
3102 {
3103 if (!refresh)
3105 else
3107 }
3108
3109 // Now Reduce spell duration using data received at spell hit
3110 int32 duration = m_spellAura->GetMaxDuration();
3111 int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup, aurSpellInfo);
3112
3113 // Xinef: if unit == caster - test versus original unit if available
3114 float diminishMod = 1.0f;
3115 if (unit == m_caster && m_targets.GetUnitTarget())
3117 else
3118 diminishMod = unit->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel, limitduration);
3119
3120 // unit is immune to aura if it was diminished to 0 duration
3121 if (diminishMod == 0.0f)
3122 {
3125 return SPELL_MISS_IMMUNE;
3126 bool found = false;
3127 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3128 if (effectMask & (1 << i) && m_spellInfo->Effects[i].Effect != SPELL_EFFECT_APPLY_AURA)
3129 found = true;
3130 if (!found)
3131 return SPELL_MISS_IMMUNE;
3132 }
3133 else
3134 {
3135 ((UnitAura*)m_spellAura)->SetDiminishGroup(m_diminishGroup);
3136
3137 bool positive = m_spellAura->GetSpellInfo()->IsPositive();
3139 positive = aurApp->IsPositive();
3140
3141 duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, positive, effectMask);
3142
3143 // xinef: haste affects duration of those spells twice
3146
3147 if (m_spellValue->AuraDuration != 0)
3148 {
3149 if (m_spellAura->GetMaxDuration() != -1)
3150 {
3152 }
3153
3155 }
3156 else if (duration != m_spellAura->GetMaxDuration())
3157 {
3158 m_spellAura->SetMaxDuration(duration);
3159 m_spellAura->SetDuration(duration);
3160 }
3161
3162 // xinef: apply relic cooldown, imo best place to add this
3165
3168 }
3169 }
3170 }
3171 }
3172
3173 int8 sanct_effect = -1;
3174
3175 for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
3176 {
3177 // handle sanctuary effects after aura apply!
3178 if (m_spellInfo->Effects[effectNumber].Effect == SPELL_EFFECT_SANCTUARY)
3179 {
3180 sanct_effect = effectNumber;
3181 continue;
3182 }
3183
3184 if (effectMask & (1 << effectNumber))
3185 HandleEffects(unit, nullptr, nullptr, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
3186 }
3187
3188 if (sanct_effect >= 0 && (effectMask & (1 << sanct_effect)))
3189 HandleEffects(unit, nullptr, nullptr, sanct_effect, SPELL_EFFECT_HANDLE_HIT_TARGET);
3190
3191 return SPELL_MISS_NONE;
3192}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER
Definition DBCEnums.h:112
@ ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET
Definition DBCEnums.h:113
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3516
@ SPELL_EFFECT_SANCTUARY
Definition SharedDefines.h:868
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:795
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:591
DiminishingReturnsType
Definition SharedDefines.h:3489
@ DRTYPE_PLAYER
Definition SharedDefines.h:3491
@ DRTYPE_ALL
Definition SharedDefines.h:3492
@ SPELL_AURA_PERIODIC_HASTE
Definition SpellAuraDefines.h:379
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ AURA_INTERRUPT_FLAG_HITBYSPELL
Definition SpellDefines.h:43
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ SPELL_ATTR0_CU_DONT_BREAK_STEALTH
Definition SpellInfo.h:182
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellInfo const *spellproto)
Definition SpellMgr.cpp:272
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const *spellproto, bool triggered)
Definition SpellMgr.cpp:55
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:242
@ PROC_EX_NO_AURA_REFRESH
Definition SpellMgr.h:216
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
Definition SpellAuras.h:37
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:937
void SetTriggeredByAuraSpellInfo(SpellInfo const *triggeredByAuraSpellInfo)
Definition SpellAuras.cpp:2766
void _RegisterForTargets()
Definition SpellAuras.h:121
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:963
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:265
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:810
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:184
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
bool isWorldBoss() const
Definition Creature.h:124
bool IsInEvadeMode() const
Definition Creature.h:138
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
uint32 StackAmount
Definition SpellInfo.h:371
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2421
Unit * GetOriginalCaster() const
Definition Spell.h:586
Definition SpellAuras.h:283
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:5986
DiminishingLevels GetDiminishing(DiminishingGroup group)
Definition Unit.cpp:11887
void IncrDiminishing(DiminishingGroup group)
Definition Unit.cpp:11913
uint32 GetCombatTimer() const
Definition Unit.h:938
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9773
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:13762
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:741
float ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
Definition Unit.cpp:11927
int32 ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
Definition Unit.cpp:11753
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1326
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:10665
bool HasReflectSpellsAura() const
Definition Unit.h:1800
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1298
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9688
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:9857
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:9842
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7200
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:10810
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1284
uint32 flags_extra
Definition CreatureData.h:242
int32 AuraDuration
Definition Spell.h:227
uint8 AuraStackAmount
Definition Spell.h:226

References Unit::_IsValidAttackTarget(), Aura::_RegisterForTargets(), ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_TIMED_TYPE_SPELL_CASTER, ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, Unit::AddSpellCooldown(), Unit::ApplyDiminishingToDuration(), ASSERT, AURA_INTERRUPT_FLAG_HITBYSPELL, SpellValue::AuraDuration, SpellValue::AuraStackAmount, CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, CreatureTemplate::flags_extra, Aura::GetApplicationOfTarget(), SpellInfo::GetAuraRankForLevel(), Unit::GetCharmerOrOwnerGUID(), Unit::GetCombatTimer(), Creature::GetCreatureTemplate(), Unit::GetDiminishing(), GetDiminishingReturnsGroupForSpell(), GetDiminishingReturnsGroupType(), GetDiminishingReturnsLimitDuration(), Object::GetEntry(), Object::GetFloatValue(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetLevel(), Aura::GetMaxDuration(), GetOriginalCaster(), Aura::GetSpellInfo(), Item::GetTemplate(), SpellCastTargets::GetUnitTarget(), HandleEffects(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), Unit::HasReflectSpellsAura(), HasTriggeredCastFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), SpellInfo::Id, Unit::IncrDiminishing(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmunedToDamage(), Unit::IsImmunedToDamageOrSchool(), Unit::IsImmunedToSchool(), Unit::IsImmunedToSpell(), Unit::IsImmunedToSpellEffect(), Unit::IsInCombat(), Creature::IsInEvadeMode(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTriggered(), Creature::isWorldBoss(), m_caster, m_CastItem, m_damage, m_diminishGroup, m_diminishLevel, m_originalCaster, m_procEx, m_spellAura, m_spellFlags, m_spellInfo, m_spellValue, m_targets, m_triggeredByAuraSpell, MAX_SPELL_EFFECTS, Unit::ModSpellDuration(), Aura::ModStackAmount(), PROC_EX_NO_AURA_REFRESH, Aura::Remove(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Unit::SetContestedPvP(), Aura::SetDuration(), Unit::SetInCombatState(), Aura::SetMaxDuration(), Aura::SetStackAmount(), Aura::SetTriggeredByAuraSpellInfo(), SpellInfo::Speed, SPELL_ATTR0_CU_DONT_BREAK_STEALTH, SPELL_ATTR0_CU_NO_PVP_FLAG, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOD_STEALTH, SPELL_AURA_PERIODIC_HASTE, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_SANCTUARY, SPELL_FLAG_REFLECTED, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_RELIC_COOLDOWN, TriggeredByAuraSpellData::spellInfo, SpellInfo::StackAmount, Player::StartTimedAchievement(), HostileRefMgr::threatAssist(), Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NO_PERIODIC_RESET, Aura::TryRefreshStackOrCreate(), UNIT_FLAG_NON_ATTACKABLE, UNIT_MOD_CAST_SPEED, UNIT_STATE_ATTACK_PLAYER, UNIT_STATE_ISOLATED, unitTarget, Player::UpdateAchievementCriteria(), and Player::UpdatePvP().

Referenced by DoAllEffectOnTarget().

◆ DoTriggersOnSpellHit()

void Spell::DoTriggersOnSpellHit ( Unit unit,
uint8  effMask 
)
protected
Todo:
: move this code to scripts
Todo:
: remove/cleanup this, as this table is not documented and people are doing stupid things with it
3195{
3196 // Apply additional spell effects to target
3198 if (m_preCastSpell)
3199 {
3200 // Fearie Fire (Feral) - damage
3201 if (m_preCastSpell == 60089)
3202 m_caster->CastSpell(unit, m_preCastSpell, true);
3203 else if (sSpellMgr->GetSpellInfo(m_preCastSpell))
3204 // Blizz seems to just apply aura without bothering to cast
3206 }
3207
3208 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
3209 // this is executed after spell proc spells on target hit
3210 // spells are triggered for each hit spell target
3211 // info confirmed with retail sniffs of permafrost and shadow weaving
3212 if (!m_hitTriggerSpells.empty())
3213 {
3214 int _duration = 0;
3215 for (HitTriggerSpellList::const_iterator i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
3216 {
3217 if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
3218 {
3219 m_caster->CastSpell(unit, i->triggeredSpell->Id, true);
3220 LOG_DEBUG("spells.aura", "Spell {} triggered spell {} by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
3221
3222 // SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
3223 // set duration of current aura to the triggered spell
3224 if (i->triggeredSpell->GetDuration() == -1)
3225 {
3226 if (Aura* triggeredAur = unit->GetAura(i->triggeredSpell->Id, m_caster->GetGUID()))
3227 {
3228 // get duration from aura-only once
3229 if (!_duration)
3230 {
3231 Aura* aur = unit->GetAura(m_spellInfo->Id, m_caster->GetGUID());
3232 _duration = aur ? aur->GetDuration() : -1;
3233 }
3234 triggeredAur->SetDuration(_duration);
3235 }
3236 }
3237 }
3238 }
3239 }
3240
3241 // trigger linked auras remove/apply
3243 if (std::vector<int32> const* spellTriggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
3244 {
3245 for (std::vector<int32>::const_iterator i = spellTriggered->begin(); i != spellTriggered->end(); ++i)
3246 if (*i < 0)
3247 {
3248 unit->RemoveAurasDueToSpell(-(*i));
3249 }
3250 else
3251 {
3252 unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
3253 }
3254 }
3255}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_LINK_HIT
Definition SpellMgr.h:97
int32 GetDuration() const
Definition SpellAuras.h:133
HitTriggerSpellList m_hitTriggerSpells
Definition Spell.h:770
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5806
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:15229

References Unit::AddAura(), CanExecuteTriggersOnHit(), Unit::CastSpell(), Unit::GetAura(), Aura::GetDuration(), Object::GetGUID(), SpellInfo::Id, LOG_DEBUG, m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_LINK_HIT, and sSpellMgr.

Referenced by DoAllEffectOnTarget().

◆ EffectActivateObject()

void Spell::EffectActivateObject ( SpellEffIndex  effIndex)
4216{
4218 return;
4219
4220 if (!gameObjTarget)
4221 return;
4222
4223 GameObjectActions action = GameObjectActions(m_spellInfo->Effects[effIndex].MiscValue);
4224 switch (action)
4225 {
4231 break;
4232 case GameObjectActions::Disturb: // What's the difference with Open?
4234 if (Unit* unitCaster = m_caster->ToUnit())
4235 gameObjTarget->Use(unitCaster);
4236 break;
4238 if (Unit* unitCaster = m_caster->ToUnit())
4239 gameObjTarget->UseDoorOrButton(0, false, unitCaster);
4240 [[fallthrough]];
4244 break;
4248 break;
4251 break;
4255 break;
4259 break;
4261 if (Unit* unitCaster = m_caster->ToUnit())
4262 gameObjTarget->UseDoorOrButton(0, true, unitCaster);
4263 break;
4268 {
4269 GameObjectTemplateAddon const* templateAddon = gameObjTarget->GetTemplateAddon();
4270
4271 uint32 artKitIndex = uint32(action) - uint32(GameObjectActions::UseArtKit0);
4272
4273 uint32 artKitValue = 0;
4274 if (templateAddon)
4275 artKitValue = templateAddon->artKits[artKitIndex];
4276
4277 if (artKitValue == 0)
4278 LOG_ERROR("sql.sql", "GameObject {} hit by spell {} needs `artkit{}` in `gameobject_template_addon`", gameObjTarget->GetEntry(), m_spellInfo->Id, artKitIndex);
4279 else
4280 gameObjTarget->SetGoArtKit(artKitValue);
4281
4282 break;
4283 }
4285 LOG_FATAL("spell", "Spell {} has action type NONE in effect {}", m_spellInfo->Id, int32(effIndex));
4286 break;
4287 default:
4288 LOG_ERROR("spell", "Spell {} has unhandled action {} in effect {}", m_spellInfo->Id, int32(action), int32(effIndex));
4289 break;
4290 }
4291}
GameObjectActions
Definition GameObject.h:76
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1618
@ GO_FLAG_LOCKED
Definition SharedDefines.h:1615
@ GAMEOBJECT_FLAGS
Definition UpdateFields.h:399
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1394
void SetGoArtKit(uint8 artkit)
Definition GameObject.cpp:1408
void SendCustomAnim(uint32 anim)
Definition GameObject.cpp:2126
void ResetDoorOrButton()
Definition GameObject.cpp:1384
void DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forcedRespawnTime=0s)
Definition GameObject.cpp:916
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:895
void Use(Unit *user)
Definition GameObject.cpp:1444
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:827
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:881
Definition GameObjectData.h:666
std::array< uint32, 4 > artKits
Definition GameObjectData.h:672

References AnimateCustom0, AnimateCustom1, AnimateCustom2, AnimateCustom3, Object::ApplyModFlag(), GameObjectTemplateAddon::artKits, Close, CloseAndLock, Despawn, GameObject::DespawnOrUnsummon(), Destroy, Disturb, effectHandleMode, SpellInfo::Effects, GAMEOBJECT_FLAGS, gameObjTarget, Object::GetEntry(), GameObject::GetTemplateAddon(), GO_FLAG_LOCKED, GO_FLAG_NOT_SELECTABLE, SpellInfo::Id, Lock, LOG_ERROR, LOG_FATAL, m_caster, m_spellInfo, MakeActive, MakeInert, None, Open, OpenAndUnlock, Rebuild, GameObject::ResetDoorOrButton(), GameObject::SendCustomAnim(), Object::SetFlag(), GameObject::SetGoArtKit(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToUnit(), Unlock, GameObject::Use(), UseArtKit0, UseArtKit1, UseArtKit2, UseArtKit3, and GameObject::UseDoorOrButton().

◆ EffectActivateRune()

void Spell::EffectActivateRune ( SpellEffIndex  effIndex)
5751{
5753 return;
5754
5755 if (!m_caster->IsPlayer())
5756 return;
5757
5758 Player* player = m_caster->ToPlayer();
5759
5761 return;
5762
5763 // needed later
5765
5766 uint32 count = damage;
5767 if (count == 0) count = 1;
5768 for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
5769 {
5770 if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
5771 {
5772 if (m_spellInfo->Id == 45529)
5773 if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
5774 continue;
5775 player->SetRuneCooldown(j, 0);
5776 player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
5777 --count;
5778 }
5779 }
5780
5781 // Blood Tap
5782 if (m_spellInfo->Id == 45529 && count > 0)
5783 {
5784 for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
5785 {
5786 // Check if both runes are on cd as that is the only time when this needs to come into effect
5787 if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
5788 {
5789 // Should always update the rune with the lowest cd
5790 if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
5791 l++;
5792 player->SetRuneCooldown(l, 0);
5793 player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
5794 --count;
5795 }
5796 else
5797 break;
5798 }
5799 }
5800
5801 // Empower rune weapon
5802 if (m_spellInfo->Id == 47568)
5803 {
5804 // Need to do this just once
5805 if (effIndex != 0)
5806 return;
5807
5808 for (uint32 i = 0; i < MAX_RUNES; ++i)
5809 {
5810 if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
5811 {
5812 player->SetRuneCooldown(i, 0);
5813 player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
5814 }
5815 }
5816 }
5817
5818 // is needed to push through to the client that the rune is active
5819 //player->ResyncRunes(MAX_RUNES);
5820 m_caster->CastSpell(m_caster, 47804, true);
5821}
@ RUNE_FROST
Definition Player.h:398
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2549
uint8 GetRunesState() const
Definition Player.h:2538
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2550
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2539

References Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, damage, effectHandleMode, SpellInfo::Effects, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneCooldown(), Player::GetRunesState(), SpellInfo::Id, Player::IsClass(), Unit::IsInCombat(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, RUNE_DEATH, RUNE_FROST, Player::SetGracePeriod(), Player::SetRuneCooldown(), SPELL_EFFECT_HANDLE_LAUNCH, and Object::ToPlayer().

◆ EffectActivateSpec()

void Spell::EffectActivateSpec ( SpellEffIndex  effIndex)
6126{
6128 return;
6129
6130 if (!unitTarget)
6131 return;
6132
6133 if (Player* player = unitTarget->ToPlayer())
6134 {
6135 player->ActivateSpec(damage - 1); // damage is 1 or 2, spec is 0 or 1
6136 }
6137}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectAddComboPoints()

void Spell::EffectAddComboPoints ( SpellEffIndex  effIndex)
4053{
4055 {
4056 return;
4057 }
4058
4059 if (!unitTarget || damage <= 0)
4060 {
4061 return;
4062 }
4063
4065}
void AddComboPointGain(Unit *target, int8 amount)
Definition Spell.h:541

References AddComboPointGain(), damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddExtraAttacks()

void Spell::EffectAddExtraAttacks ( SpellEffIndex  effIndex)
4635{
4637 {
4638 return;
4639 }
4640
4641 if (!unitTarget || !unitTarget->IsAlive())
4642 {
4643 return;
4644 }
4645
4647
4649}
void ExecuteLogEffectExtraAttacks(uint8 effIndex, Unit *victim, uint32 attCount)
Definition Spell.cpp:5048
void AddExtraAttacks(uint32 count)
Definition Unit.cpp:2897

References Unit::AddExtraAttacks(), damage, effectHandleMode, ExecuteLogEffectExtraAttacks(), Unit::IsAlive(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectAddFarsight()

void Spell::EffectAddFarsight ( SpellEffIndex  effIndex)
2722{
2724 return;
2725
2726 if (!m_caster->IsPlayer())
2727 return;
2728
2729 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2730 int32 duration = m_spellInfo->GetDuration();
2731 // Caster not in world, might be spell triggered from aura removal
2732 if (!m_caster->IsInWorld())
2733 return;
2734
2735 // Remove old farsight if exist
2736 bool updateViewerVisibility = m_caster->RemoveDynObject(m_spellInfo->Id);
2737
2738 DynamicObject* dynObj = new DynamicObject();
2740 {
2741 delete dynObj;
2742 return;
2743 }
2744
2745 dynObj->SetDuration(duration);
2746 dynObj->SetCasterViewpoint(updateViewerVisibility);
2747}
@ DYNAMIC_OBJECT_FARSIGHT_FOCUS
Definition DynamicObject.h:31
void SetDuration(int32 newDuration)
Definition DynamicObject.cpp:198
void SetCasterViewpoint(bool updateViewerVisibility)
Definition DynamicObject.cpp:226
bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit *caster, uint32 spellId, Position const &pos, float radius, DynamicObjectType type)
Definition DynamicObject.cpp:97
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:481
int32 GetDuration() const
Definition SpellInfo.cpp:2231

References DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_FARSIGHT_FOCUS, DynamicObject, effectHandleMode, SpellInfo::Effects, Map::GenerateLowGuid(), SpellInfo::GetDuration(), WorldObject::GetMap(), SpellInfo::Id, Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::RemoveDynObject(), DynamicObject::SetCasterViewpoint(), DynamicObject::SetDuration(), and SPELL_EFFECT_HANDLE_HIT.

◆ EffectAddHonor()

void Spell::EffectAddHonor ( SpellEffIndex  effIndex)
2792{
2794 return;
2795
2796 if (!unitTarget->IsPlayer())
2797 return;
2798
2799 // not scale value for item based reward (/10 value expected)
2800 if (m_CastItem)
2801 {
2802 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage / 10, false);
2803 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (item {}) for player: {}",
2805 return;
2806 }
2807
2808 // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
2809 if (damage <= 50)
2810 {
2812 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward, false);
2813 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (scale) to player: {}",
2814 m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString());
2815 }
2816 else
2817 {
2818 //maybe we have correct honor_gain in damage already
2819 unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage, false);
2820 LOG_DEBUG("spells.aura", "SpellEffect::AddHonor (spell_id {}) rewards {} honor points (non scale) for player: {}",
2822 }
2823}
std::string ToString() const
Definition ObjectGuid.cpp:47
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6091
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition Formulas.h:38

References damage, effectHandleMode, Object::GetEntry(), Object::GetGUID(), Unit::GetLevel(), Acore::Honor::hk_honor_at_level(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_CastItem, m_spellInfo, Player::RewardHonor(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectApplyAreaAura()

void Spell::EffectApplyAreaAura ( SpellEffIndex  effIndex)
1320{
1322 return;
1323
1324 if (!m_spellAura || !unitTarget)
1325 return;
1328}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
void _ApplyEffectForTargets(uint8 effIndex)
Definition SpellAuras.cpp:677

References Aura::_ApplyEffectForTargets(), ASSERT, effectHandleMode, Aura::GetOwner(), m_spellAura, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectApplyAura()

void Spell::EffectApplyAura ( SpellEffIndex  effIndex)

◆ EffectApplyGlyph()

void Spell::EffectApplyGlyph ( SpellEffIndex  effIndex)
4294{
4296 return;
4297
4299 return;
4300
4301 Player* player = m_caster->ToPlayer();
4302
4303 // glyph sockets level requirement
4304 uint8 minLevel = 0;
4305 switch (m_glyphIndex)
4306 {
4307 case 0:
4308 case 1:
4309 minLevel = 15;
4310 break;
4311 case 2:
4312 minLevel = 50;
4313 break;
4314 case 3:
4315 minLevel = 30;
4316 break;
4317 case 4:
4318 minLevel = 70;
4319 break;
4320 case 5:
4321 minLevel = 80;
4322 break;
4323 }
4324 if (minLevel && m_caster->GetLevel() < minLevel)
4325 {
4327 return;
4328 }
4329
4330 // apply new one
4331 if (uint32 glyph = m_spellInfo->Effects[effIndex].MiscValue)
4332 {
4333 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
4334 {
4335 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
4336 {
4337 if (glyphEntry->TypeFlags != glyphSlotEntry->TypeFlags)
4338 {
4340 return; // glyph slot mismatch
4341 }
4342 }
4343
4344 // remove old glyph aura
4345 if (uint32 oldGlyph = player->GetGlyph(m_glyphIndex))
4346 if (GlyphPropertiesEntry const* oldGlyphEntry = sGlyphPropertiesStore.LookupEntry(oldGlyph))
4347 {
4348 player->RemoveAurasDueToSpell(oldGlyphEntry->SpellId);
4349
4350 // Removed any triggered auras
4351 Unit::AuraMap& ownedAuras = player->GetOwnedAuras();
4352 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
4353 {
4354 Aura* aura = iter->second;
4355 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
4356 {
4357 if (triggeredByAuraSpellInfo->Id == oldGlyphEntry->SpellId)
4358 {
4359 player->RemoveOwnedAura(iter);
4360 continue;
4361 }
4362 }
4363 ++iter;
4364 }
4365
4366 player->SendLearnPacket(oldGlyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
4367 }
4368
4369 player->SendLearnPacket(glyphEntry->SpellId, true); // Send packet to properly handle client-side spell tooltips
4371 player->SetGlyph(m_glyphIndex, glyph, !player->GetSession()->PlayerLoading());
4372 player->SendTalentsInfoData(false);
4373 }
4374 }
4375}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:687
@ SPELL_FAILED_GLYPH_SOCKET_LOCKED
Definition SharedDefines.h:1137
@ SPELL_FAILED_INVALID_GLYPH
Definition SharedDefines.h:1135
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2780
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14507
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3018
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1780
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1771
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1772
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4923
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:663
AuraMap & GetOwnedAuras()
Definition Unit.h:1362
bool PlayerLoading() const
Definition WorldSession.h:401
Definition DBCStructure.h:1032

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, Player::GetGlyph(), Player::GetGlyphSlot(), Unit::GetLevel(), Unit::GetOwnedAuras(), Player::GetSession(), Aura::GetTriggeredByAuraSpellInfo(), Object::IsPlayer(), m_caster, m_glyphIndex, m_spellInfo, MAX_GLYPH_SLOT_INDEX, WorldSession::PlayerLoading(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), SendCastResult(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, SPELL_EFFECT_HANDLE_HIT, SPELL_FAILED_GLYPH_SOCKET_LOCKED, SPELL_FAILED_INVALID_GLYPH, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

◆ EffectBind()

void Spell::EffectBind ( SpellEffIndex  effIndex)
6259{
6261 return;
6262
6263 if (!unitTarget)
6264 return;
6265
6266 Player* player = unitTarget->ToPlayer();
6267 if (!player)
6268 {
6269 return;
6270 }
6271
6272 WorldLocation homeLoc;
6273 uint32 areaId = player->GetAreaId();
6274
6275 if (m_spellInfo->Effects[effIndex].MiscValue)
6276 areaId = m_spellInfo->Effects[effIndex].MiscValue;
6277
6278 if (m_targets.HasDst())
6279 homeLoc.WorldRelocate(*destTarget);
6280 else
6281 {
6282 homeLoc = player->GetWorldLocation();
6283 }
6284
6285 player->SetHomebind(homeLoc, areaId);
6286
6287 // binding
6288 WorldPacket data(SMSG_BINDPOINTUPDATE, 4 + 4 + 4 + 4 + 4);
6289 data << float(homeLoc.GetPositionX());
6290 data << float(homeLoc.GetPositionY());
6291 data << float(homeLoc.GetPositionZ());
6292 data << uint32(homeLoc.GetMapId());
6293 data << uint32(areaId);
6294 player->SendDirectMessage(&data);
6295
6296 LOG_DEBUG("spells.aura", "EffectBind: New homebind X: {}, Y: {}, Z: {}, MapId: {}, AreaId: {}",
6297 homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
6298 // zone update
6299 data.Initialize(SMSG_PLAYERBOUND, 8 + 4);
6300 data << m_caster->GetGUID();
6301 data << uint32(areaId);
6302 player->SendDirectMessage(&data);
6303}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5685
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4958
Definition Position.h:256
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:264
void GetWorldLocation(uint32 &mapId, float &x, float &y) const
Definition Position.h:286
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_PLAYERBOUND
Definition Opcodes.h:374

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetAreaId(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldLocation::GetWorldLocation(), SpellCastTargets::HasDst(), WorldPacket::Initialize(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, Player::SendDirectMessage(), Player::SetHomebind(), SMSG_BINDPOINTUPDATE, SMSG_PLAYERBOUND, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), unitTarget, and WorldLocation::WorldRelocate().

◆ EffectBlock()

void Spell::EffectBlock ( SpellEffIndex  effIndex)
4661{
4663 return;
4664
4665 if (m_caster->IsPlayer())
4666 m_caster->ToPlayer()->SetCanBlock(true);
4667}
void SetCanBlock(bool value)
Definition Player.cpp:13136

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanBlock(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectCastButtons()

void Spell::EffectCastButtons ( SpellEffIndex  effIndex)

Action button data is unverified when it's set so it can be "hacked" to contain invalid spells, so filter here.

6186{
6188 return;
6189
6190 if (!m_caster->IsPlayer())
6191 return;
6192
6193 Player* p_caster = m_caster->ToPlayer();
6194 uint32 button_id = m_spellInfo->Effects[effIndex].MiscValue + 132;
6195 uint32 n_buttons = m_spellInfo->Effects[effIndex].MiscValueB;
6196
6197 for (; n_buttons; --n_buttons, ++button_id)
6198 {
6199 ActionButton const* ab = p_caster->GetActionButton(button_id);
6200 if (!ab || ab->GetType() != ACTION_BUTTON_SPELL)
6201 continue;
6202
6205 uint32 spell_id = ab->GetAction();
6206 if (!spell_id)
6207 continue;
6208
6209 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
6210 if (!spellInfo)
6211 continue;
6212
6213 if (!p_caster->HasSpell(spell_id) || p_caster->HasSpellCooldown(spell_id))
6214 continue;
6215
6217 continue;
6218
6219 uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask(), this);
6220 if (m_caster->GetPower(POWER_MANA) < cost)
6221 continue;
6222
6224 m_caster->CastSpell(m_caster, spell_id, triggerFlags);
6225 }
6226}
@ ACTION_BUTTON_SPELL
Definition Player.h:222
@ SPELL_ATTR7_CAN_BE_MULTI_CAST
Definition SharedDefines.h:657
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5644
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3877
Definition Player.h:240
uint32 GetAction() const
Definition Player.h:248
ActionButtonType GetType() const
Definition Player.h:247

References ACTION_BUTTON_SPELL, SpellInfo::CalcPowerCost(), Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, ActionButton::GetAction(), Player::GetActionButton(), Unit::GetPower(), SpellInfo::GetSchoolMask(), ActionButton::GetType(), SpellInfo::HasAttribute(), Player::HasSpell(), Player::HasSpellCooldown(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_MANA, SPELL_ATTR7_CAN_BE_MULTI_CAST, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_CAST_IN_PROGRESS, and TRIGGERED_IGNORE_GCD.

◆ EffectCharge()

void Spell::EffectCharge ( SpellEffIndex  effIndex)
4880{
4882 {
4883 if (!unitTarget)
4884 return;
4885
4886 ObjectGuid targetGUID = ObjectGuid::Empty;
4887 Player* player = m_caster->ToPlayer();
4888 if (player)
4889 {
4890 // charge changes fall time
4892
4894 {
4895 targetGUID = unitTarget->GetGUID();
4896 }
4897 }
4898
4899 float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
4900 // Spell is not using explicit target - no generated path
4901 if (!m_preGeneratedPath)
4902 {
4904 m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
4905 }
4906 else
4907 {
4908 m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
4909 }
4910
4911 if (player)
4912 {
4913 sScriptMgr->AnticheatSetUnderACKmount(player);
4914 }
4915 }
4916}
#define SPEED_CHARGE
Definition MotionMaster.h:134
@ EVENT_CHARGE
Definition SharedDefines.h:3567
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:719
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetFallInformation(uint32 time, float z)
Definition Player.h:2369
MotionMaster * GetMotionMaster()
Definition Unit.h:1742
Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY)
Definition Object.cpp:2858
float m_positionZ
Definition Position.h:57
float GetRelativeAngle(const Position *pos) const
Definition Position.h:201
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References effectHandleMode, ObjectGuid::Empty, EVENT_CHARGE, Unit::GetCombatReach(), WorldObject::GetFirstCollisionPosition(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionZ(), Position::GetRelativeAngle(), Unit::GetTarget(), SpellInfo::HasAttribute(), SpellInfo::IsPositive(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_preGeneratedPath, m_spellInfo, MotionMaster::MoveCharge(), Player::SetFallInformation(), SpellInfo::Speed, SPEED_CHARGE, SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectChargeDest()

◆ EffectCreateItem()

void Spell::EffectCreateItem ( SpellEffIndex  effIndex)
1777{
1779 return;
1780
1781 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1782 ExecuteLogEffectCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
1783}
void ExecuteLogEffectCreateItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5076
void DoCreateItem(uint8 effIndex, uint32 itemId)
Definition SpellEffects.cpp:1647

References DoCreateItem(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectCreateItem(), m_spellInfo, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectCreateItem2()

void Spell::EffectCreateItem2 ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1786{
1788 return;
1789
1790 if (!unitTarget)
1791 return;
1792
1793 Player* player = unitTarget->ToPlayer();
1794 if (!player)
1795 {
1796 return;
1797 }
1798
1799 uint32 itemId = m_spellInfo->Effects[effIndex].ItemType;
1800
1801 if (itemId)
1802 DoCreateItem(effIndex, itemId);
1803
1804 // special case: fake item replaced by generate using spell_loot_template
1806 {
1807 if (itemId)
1808 {
1809 if (!player->HasItemCount(itemId))
1810 return;
1811
1812 // remove reagent
1813 uint32 count = 1;
1814 player->DestroyItemCount(itemId, count, true);
1815
1816 // create some random items
1818 }
1819 else
1820 player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items
1821 }
1823}
LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false)
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13491
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3182
bool IsLootCrafting() const
Definition SpellInfo.cpp:925

References Player::AutoStoreLoot(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Player::HasItemCount(), SpellInfo::Id, SpellInfo::IsLootCrafting(), LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateRandomItem()

void Spell::EffectCreateRandomItem ( SpellEffIndex  effIndex)
Todo:
: ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
1826{
1828 return;
1829
1830 if (!unitTarget)
1831 return;
1832
1833 Player* player = unitTarget->ToPlayer();
1834 if (!player)
1835 {
1836 return;
1837 }
1838
1839 // create some random items
1842}

References Player::AutoStoreLoot(), effectHandleMode, SpellInfo::Id, LootTemplates_Spell, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectCreateTamedPet()

void Spell::EffectCreateTamedPet ( SpellEffIndex  effIndex)
5824{
5826 return;
5827
5829 return;
5830
5831 uint32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5832 Pet* pet = unitTarget->CreateTamedPetFrom(creatureEntry, m_spellInfo->Id);
5833 if (!pet)
5834 return;
5835
5836 // add to world
5837 pet->GetMap()->AddToMap(pet->ToCreature(), true);
5838
5839 // unitTarget has pet now
5840 unitTarget->SetMinion(pet, true);
5841
5842 pet->InitTalentForLevel();
5843
5844 if (unitTarget->IsPlayer())
5845 {
5848 }
5849}
@ CLASS_HUNTER
Definition SharedDefines.h:143
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:305
void InitTalentForLevel()
Definition Pet.cpp:2210
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:502
void PetSpellInitialize()
Definition Player.cpp:9499
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:7674
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:13865

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), effectHandleMode, SpellInfo::Effects, WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsPlayer(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), and unitTarget.

◆ EffectDestroyAllTotems()

void Spell::EffectDestroyAllTotems ( SpellEffIndex  effIndex)
5231{
5233 return;
5234
5235 int32 mana = 0;
5236 for (uint8 slot = SUMMON_SLOT_TOTEM_FIRE; slot < MAX_TOTEM_SLOT; ++slot)
5237 {
5238 if (!m_caster->m_SummonSlot[slot])
5239 continue;
5240
5242 if (totem && totem->IsTotem())
5243 {
5244 uint32 spell_id = totem->GetUInt32Value(UNIT_CREATED_BY_SPELL);
5245 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
5246 if (spellInfo)
5247 {
5248 mana += spellInfo->ManaCost;
5250 }
5251 totem->ToTotem()->UnSummon();
5252 }
5253 }
5254 ApplyPct(mana, damage);
5255 if (mana)
5256 m_caster->CastCustomSpell(m_caster, 39104, &mana, nullptr, nullptr, true);
5257}
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3562
@ SUMMON_SLOT_TOTEM_FIRE
Definition SharedDefines.h:3552
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
T ApplyPct(T &base, U pct)
Definition Util.h:64
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357
uint32 ManaCostPercentage
Definition SpellInfo.h:367
uint32 ManaCost
Definition SpellInfo.h:363
void UnSummon(Milliseconds msTime=0ms) override
Definition Totem.cpp:122
Totem * ToTotem()
Definition Unit.h:724
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1359
uint32 GetCreateMana() const
Definition Unit.h:1137
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2065

References ApplyPct(), CalculatePct(), Unit::CastCustomSpell(), damage, effectHandleMode, Unit::GetCreateMana(), Map::GetCreature(), WorldObject::GetMap(), Object::GetUInt32Value(), Unit::IsTotem(), m_caster, Unit::m_SummonSlot, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_TOTEM_SLOT, SPELL_EFFECT_HANDLE_HIT, sSpellMgr, SUMMON_SLOT_TOTEM_FIRE, Unit::ToTotem(), UNIT_CREATED_BY_SPELL, and Totem::UnSummon().

◆ EffectDiscoverTaxi()

void Spell::EffectDiscoverTaxi ( SpellEffIndex  effIndex)
5852{
5854 return;
5855
5856 if (!unitTarget)
5857 return;
5858
5859 Player* player = unitTarget->ToPlayer();
5860 if (!player)
5861 {
5862 return;
5863 }
5864
5865 uint32 nodeid = m_spellInfo->Effects[effIndex].MiscValue;
5866 if (sTaxiNodesStore.LookupEntry(nodeid))
5867 player->GetSession()->SendDiscoverNewTaxiNode(nodeid);
5868}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
void SendDiscoverNewTaxiNode(uint32 nodeid)
Definition TaxiHandler.cpp:151

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), m_spellInfo, WorldSession::SendDiscoverNewTaxiNode(), SPELL_EFFECT_HANDLE_HIT_TARGET, sTaxiNodesStore, Object::ToPlayer(), and unitTarget.

◆ EffectDisEnchant()

void Spell::EffectDisEnchant ( SpellEffIndex  effIndex)
4431{
4433 return;
4434
4436 return;
4437
4438 if (Player* caster = m_caster->ToPlayer())
4439 {
4440 caster->UpdateCraftSkill(m_spellInfo->Id);
4441 caster->SendLoot(itemTarget->GetGUID(), LOOT_DISENCHANTING);
4442 }
4443
4444 // item will be removed at disenchanting end
4445}
@ LOOT_DISENCHANTING
Definition LootMgr.h:83

References ItemTemplate::DisenchantID, effectHandleMode, Object::GetGUID(), Item::GetTemplate(), SpellInfo::Id, itemTarget, LOOT_DISENCHANTING, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectDismissPet()

void Spell::EffectDismissPet ( SpellEffIndex  effIndex)
4517{
4519 return;
4520
4521 if (!unitTarget || !unitTarget->IsPet())
4522 return;
4523
4524 Pet* pet = unitTarget->ToPet();
4525
4526 ExecuteLogEffectUnsummonObject(effIndex, pet);
4528}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:46
void Remove(PetSaveMode mode, bool returnreagent=false)
Definition Pet.cpp:881
void ExecuteLogEffectUnsummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5094

References effectHandleMode, ExecuteLogEffectUnsummonObject(), Unit::IsPet(), PET_SAVE_NOT_IN_SLOT, Pet::Remove(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), and unitTarget.

◆ EffectDispel()

void Spell::EffectDispel ( SpellEffIndex  effIndex)
2571{
2573 return;
2574
2575 if (!unitTarget)
2576 return;
2577
2578 // Create dispel mask by dispel type
2579 uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
2580 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
2581
2582 DispelChargesList dispel_list;
2583 unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list, m_spellInfo);
2584 if (dispel_list.empty())
2585 return;
2586
2587 // Ok if exist some buffs for dispel try dispel it
2588 uint32 failCount = 0;
2589 DispelChargesList success_list;
2590 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
2591 // dispel N = damage buffs (or while exist buffs for dispel)
2592 for (int32 count = 0; count < damage && !dispel_list.empty();)
2593 {
2594 // Random select buff for dispel
2595 DispelChargesList::iterator itr = dispel_list.begin();
2596 std::advance(itr, urand(0, dispel_list.size() - 1));
2597
2598 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
2599 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
2600 if (!chance)
2601 {
2602 dispel_list.erase(itr);
2603 continue;
2604 }
2605 else
2606 {
2607 if (roll_chance_i(chance))
2608 {
2609 bool alreadyListed = false;
2610 for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
2611 {
2612 if (successItr->first->GetId() == itr->first->GetId())
2613 {
2614 ++successItr->second;
2615 alreadyListed = true;
2616 }
2617 }
2618 if (!alreadyListed)
2619 success_list.push_back(std::make_pair(itr->first, 1));
2620 --itr->second;
2621 if (itr->second <= 0)
2622 dispel_list.erase(itr);
2623 }
2624 else
2625 {
2626 if (!failCount)
2627 {
2628 // Failed to dispell
2629 dataFail << m_caster->GetGUID(); // Caster GUID
2630 dataFail << unitTarget->GetGUID(); // Victim GUID
2631 dataFail << uint32(m_spellInfo->Id); // dispel spell id
2632 }
2633 ++failCount;
2634 dataFail << uint32(itr->first->GetId()); // Spell Id
2635 }
2636 ++count;
2637 }
2638 }
2639
2640 if (failCount)
2641 m_caster->SendMessageToSet(&dataFail, true);
2642
2643 // put in combat
2646
2647 if (success_list.empty())
2648 return;
2649
2650 WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + success_list.size() * 5);
2651 // Send packet header
2652 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
2653 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
2654 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
2655 dataSuccess << uint8(0); // not used
2656 dataSuccess << uint32(success_list.size()); // count
2657 for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
2658 {
2659 // Send dispelled spell info
2660 dataSuccess << uint32(itr->first->GetId()); // Spell Id
2661 dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
2662 unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
2663 }
2664 m_caster->SendMessageToSet(&dataSuccess, true);
2665
2666 // On success dispel
2667 // Devour Magic
2669 {
2670 int32 heal_amount = m_spellInfo->Effects[EFFECT_1].CalcValue();
2671 m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, nullptr, nullptr, true);
2672 // Glyph of Felhunter
2673 if (Unit* owner = m_caster->GetOwner())
2674 if (owner->GetAura(56249))
2675 owner->CastCustomSpell(owner, 19658, &heal_amount, nullptr, nullptr, true);
2676 }
2677}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3789
@ SPELLCATEGORY_DEVOUR_MAGIC
Definition SpellMgr.h:40
uint32 GetCategory() const
Definition SpellInfo.cpp:871
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
Definition Unit.cpp:5160
@ SMSG_DISPEL_FAILED
Definition Opcodes.h:640
@ SMSG_SPELLDISPELLOG
Definition Opcodes.h:665

References Unit::CastCustomSpell(), damage, EFFECT_1, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), Unit::GetDispellableAuraList(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::getHostileRefMgr(), Unit::GetOwner(), Object::GetPackGUID(), SpellInfo::Id, Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellByDispel(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLDISPELLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLCATEGORY_DEVOUR_MAGIC, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyName, HostileRefMgr::threatAssist(), unitTarget, and urand().

◆ EffectDispelMechanic()

void Spell::EffectDispelMechanic ( SpellEffIndex  effIndex)
5136{
5138 return;
5139
5140 if (!unitTarget)
5141 return;
5142
5143 uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
5144
5145 std::queue<std::pair<uint32, ObjectGuid>> dispel_list;
5146
5147 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5148 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5149 {
5150 Aura* aura = itr->second;
5152 continue;
5154 {
5155 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
5156 {
5157 dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
5158
5159 // spell only removes 1 bleed effect do not continue
5160 if (m_spellInfo->Effects[effIndex].BasePoints == 1)
5161 {
5162 break;
5163 }
5164 }
5165 }
5166 }
5167
5168 for (; dispel_list.size(); dispel_list.pop())
5169 {
5170 unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
5171 }
5172
5173 // put in combat
5176}
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
uint32 GetId() const
Definition SpellAuras.cpp:405
int32 CalcDispelChance(Unit *auraTarget, bool offensive) const
Definition SpellAuras.cpp:1128
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4994

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CalcDispelChance(), effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), Unit::getHostileRefMgr(), Aura::GetId(), Unit::GetOwnedAuras(), Aura::GetSpellInfo(), Unit::IsFriendlyTo(), m_caster, m_spellInfo, Unit::RemoveAura(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, HostileRefMgr::threatAssist(), and unitTarget.

◆ EffectDistract()

void Spell::EffectDistract ( SpellEffIndex  effIndex)

@BUG Causes the player to stop moving.

2694{
2696 return;
2697
2698 // Check for possible target
2699 if (!unitTarget || unitTarget->IsEngaged())
2700 return;
2701
2702 // target must be OK to do this
2704 return;
2705
2708}
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
void MoveDistract(uint32 time)
Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has M...
Definition MotionMaster.cpp:847
void SetFacingTo(float ori)
Definition Unit.cpp:16615
bool IsEngaged() const
Definition Unit.h:925
float GetAngle(const Position *pos) const
Definition Position.cpp:85

References damage, destTarget, effectHandleMode, Position::GetAngle(), Unit::GetMotionMaster(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsEngaged(), MotionMaster::MoveDistract(), Unit::SetFacingTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_STUNNED, and unitTarget.

◆ EffectDualWield()

void Spell::EffectDualWield ( SpellEffIndex  effIndex)
2680{
2682 return;
2683
2685}
virtual void SetCanDualWield(bool value)
Definition Unit.h:968

References effectHandleMode, Unit::SetCanDualWield(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectDuel()

void Spell::EffectDuel ( SpellEffIndex  effIndex)
4068{
4070 return;
4071
4072 if (!unitTarget || !m_caster->IsPlayer() || !unitTarget->IsPlayer())
4073 return;
4074
4075 Player* caster = m_caster->ToPlayer();
4076 Player* target = unitTarget->ToPlayer();
4077
4078 // caster or target already have requested duel
4079 if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUID()))
4080 return;
4081
4082 // Players can only fight a duel in zones with this flag
4083 AreaTableEntry const* casterAreaEntry = sAreaTableStore.LookupEntry(caster->GetAreaId());
4084 if (casterAreaEntry && !(casterAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4085 {
4086 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4087 return;
4088 }
4089
4090 AreaTableEntry const* targetAreaEntry = sAreaTableStore.LookupEntry(target->GetAreaId());
4091 if (targetAreaEntry && !(targetAreaEntry->flags & AREA_FLAG_ALLOW_DUELS))
4092 {
4093 SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
4094 return;
4095 }
4096
4097 //CREATE DUEL FLAG OBJECT
4098 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
4099 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
4100
4101 Map* map = m_caster->GetMap();
4102 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id,
4103 map, m_caster->GetPhaseMask(),
4107 m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4108 {
4109 delete pGameObj;
4110 return;
4111 }
4112
4115 int32 duration = m_spellInfo->GetDuration();
4116 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4117 pGameObj->SetSpellId(m_spellInfo->Id);
4118
4119 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4120
4121 m_caster->AddGameObject(pGameObj);
4122 map->AddToMap(pGameObj, true);
4123 //END
4124
4125 // Send request
4126 WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
4127 data << pGameObj->GetGUID();
4128 data << caster->GetGUID();
4129 caster->SendDirectMessage(&data);
4130 target->SendDirectMessage(&data);
4131
4132 // create duel-info
4133 bool isMounted = (GetSpellInfo()->Id == 62875);
4134 caster->duel = std::make_unique<DuelInfo>(target, caster, isMounted);
4135 target->duel = std::make_unique<DuelInfo>(caster, caster, isMounted);
4136
4137 caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4138 target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
4139
4140 sScriptMgr->OnPlayerDuelRequest(target, caster);
4141}
@ AREA_FLAG_ALLOW_DUELS
Definition DBCEnums.h:240
@ SPELL_FAILED_NO_DUELING
Definition SharedDefines.h:1039
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
@ GAMEOBJECT_LEVEL
Definition UpdateFields.h:403
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:259
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1268
void SetSpellId(uint32 id)
Definition GameObject.h:176
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
bool HasIgnore(ObjectGuid const &ignore_guid) const
Definition SocialMgr.cpp:193
PlayerSocial * GetSocial()
Definition Player.h:1156
void ExecuteLogEffectSummonObject(uint8 effIndex, WorldObject *obj)
Definition Spell.cpp:5088
Definition Transport.h:115
uint32 GetFaction() const
Definition Unit.h:845
void AddGameObject(GameObject *gameObj)
Definition Unit.cpp:6512
uint32 GetPhaseMask() const
Definition Object.h:512
@ SMSG_DUEL_REQUESTED
Definition Opcodes.h:389
uint32 flags
Definition DBCStructure.h:524
float GetOrientation() const
Definition Position.h:124

References Unit::AddGameObject(), Map::AddToMap(), AREA_FLAG_ALLOW_DUELS, GameObject::Create(), Player::duel, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), AreaTableEntry::flags, GameObject, GAMEOBJECT_FACTION, GAMEOBJECT_LEVEL, Map::GenerateLowGuid(), WorldObject::GetAreaId(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSocial(), GetSpellInfo(), GO_STATE_READY, PlayerSocial::HasIgnore(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), m_caster, m_spellInfo, PLAYER_DUEL_ARBITER, sAreaTableStore, SendCastResult(), Player::SendDirectMessage(), Object::SetGuidValue(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), Object::SetUInt32Value(), SMSG_DUEL_REQUESTED, sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_NO_DUELING, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectDummy()

void Spell::EffectDummy ( SpellEffIndex  effIndex)
663{
665 return;
666
668 return;
669
670 // selection by spell family
672 {
674 {
675 switch (m_spellInfo->Id)
676 {
677 // Trial of the Champion, Trample
678 case 67866:
679 {
681 unitTarget->CastSpell(unitTarget, 67867, false);
682 return;
683 }
684 // Trial of the Champion, Hammer of the Righteous
685 case 66867:
686 {
687 if (!unitTarget)
688 return;
689 if (unitTarget->HasAura(66940))
690 m_caster->CastSpell(unitTarget, 66903, true);
691 else
692 m_caster->CastSpell(unitTarget, 66904, true);
693 return;
694 }
695 case 17731:
696 case 69294:
697 {
699 return;
700
704 trigger->CastSpell(trigger, 17731, false);
705
706 return;
707 }
708 // HoL, Arc Weld
709 case 59086:
710 {
712 m_caster->CastSpell(m_caster, 59097, true);
713
714 return;
715 }
716 }
717 break;
718 }
720 switch (m_spellInfo->Id)
721 {
722 case 31789: // Righteous Defense (step 1)
723 {
724 if (!unitTarget)
725 return;
726 // not empty (checked), copy
728
729 // remove invalid attackers
730 for (Unit::AttackerSet::iterator aItr = attackers.begin(); aItr != attackers.end();)
731 if (!(*aItr)->IsValidAttackTarget(m_caster))
732 aItr = attackers.erase(aItr);
733 else
734 ++aItr;
735
736 // selected from list 3
737 uint32 maxTargets = std::min<uint32>(3, attackers.size());
738 for (uint32 i = 0; i < maxTargets; ++i)
739 {
740 Unit::AttackerSet::iterator aItr = attackers.begin();
741 std::advance(aItr, urand(0, attackers.size() - 1));
742 m_caster->CastSpell((*aItr), 31790, true);
743 attackers.erase(aItr);
744 }
745
746 return;
747 }
748 }
749 break;
751 // Hunger for Blood
752 if (m_spellInfo->Id == 51662)
753 {
754 m_caster->CastSpell(m_caster, 63848, true);
755 return;
756 }
757 break;
758 }
759
760 // pet auras
761 if (PetAura const* petSpell = sSpellMgr->GetPetAura(m_spellInfo->Id, effIndex))
762 {
763 m_caster->AddPetAura(petSpell);
764 return;
765 }
766
767 // normal DB scripted effect
768 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectDummy({})", m_spellInfo->Id, effIndex);
770
771 if (gameObjTarget)
772 {
773 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, gameObjTarget);
774 }
775 else if (unitTarget && unitTarget->IsCreature())
776 {
777 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, unitTarget->ToCreature());
778 }
779 else if (itemTarget)
780 {
781 sScriptMgr->OnDummyEffect(m_caster, m_spellInfo->Id, effIndex, itemTarget);
782 }
783}
ScriptMapMap sSpellScripts
Definition ObjectMgr.cpp:59
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3784
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3794
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3792
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
uint8 GetGoAnimProgress() const
Definition GameObject.h:208
time_t GetRespawnTime() const
Definition GameObject.h:183
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
Definition SpellMgr.h:457
void AddPetAura(PetAura const *petSpell)
Definition Unit.cpp:13811
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:660
AttackerSet const & getAttackers() const
Definition Unit.h:894
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2364

References Unit::AddPetAura(), Unit::CastSpell(), effectHandleMode, gameObjTarget, Unit::getAttackers(), GameTime::GetGameTime(), GameObject::GetGoAnimProgress(), WorldObject::GetMap(), GameObject::GetRespawnTime(), Object::GetUInt32Value(), Unit::HasAura(), SpellInfo::Id, Object::IsCreature(), Unit::isMoving(), Object::IsPlayer(), Unit::IsVehicle(), itemTarget, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), GameObject::SendCustomAnim(), GameObject::SetRespawnTime(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sScriptMgr, sSpellMgr, sSpellScripts, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, unitTarget, and urand().

◆ EffectDurabilityDamage()

void Spell::EffectDurabilityDamage ( SpellEffIndex  effIndex)
5260{
5262 return;
5263
5264 if (!unitTarget)
5265 return;
5266
5267 Player* player = unitTarget->ToPlayer();
5268 if (!player)
5269 {
5270 return;
5271 }
5272
5273 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5274
5275 // -1 means all player equipped items and -2 all items
5276 if (slot < 0)
5277 {
5278 player->DurabilityPointsLossAll(damage, (slot < -1));
5280 return;
5281 }
5282
5283 // invalid slot value
5284 if (slot >= INVENTORY_SLOT_BAG_END)
5285 return;
5286
5287 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5288 {
5289 player->DurabilityPointsLoss(item, damage);
5290 ExecuteLogEffectDurabilityDamage(effIndex, unitTarget, item->GetEntry(), slot);
5291 }
5292}
@ INVENTORY_SLOT_BAG_END
Definition Player.h:686
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:443
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4674
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4700
void ExecuteLogEffectDurabilityDamage(uint8 effIndex, Unit *victim, int32 itemId, int32 slot)
Definition Spell.cpp:5062

References damage, Player::DurabilityPointsLoss(), Player::DurabilityPointsLossAll(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDurabilityDamage(), Object::GetEntry(), Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectDurabilityDamagePCT()

void Spell::EffectDurabilityDamagePCT ( SpellEffIndex  effIndex)
5295{
5297 return;
5298
5299 if (!unitTarget)
5300 return;
5301
5302 Player* player = unitTarget->ToPlayer();
5303 if (!player)
5304 {
5305 return;
5306 }
5307
5308 int32 slot = m_spellInfo->Effects[effIndex].MiscValue;
5309
5310 // FIXME: some spells effects have value -1/-2
5311 // Possibly its mean -1 all player equipped items and -2 all items
5312 if (slot < 0)
5313 {
5314 player->DurabilityLossAll(float(damage) / 100.0f, (slot < -1));
5315 return;
5316 }
5317
5318 // invalid slot value
5319 if (slot >= INVENTORY_SLOT_BAG_END)
5320 return;
5321
5322 if (damage <= 0)
5323 return;
5324
5325 if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
5326 player->DurabilityLoss(item, float(damage) / 100.0f);
5327}
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4630
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4656

References damage, Player::DurabilityLoss(), Player::DurabilityLossAll(), effectHandleMode, SpellInfo::Effects, Player::GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantHeldItem()

void Spell::EffectEnchantHeldItem ( SpellEffIndex  effIndex)
4378{
4380 return;
4381
4382 // this is only item spell effect applied to main-hand weapon of target player (players in area)
4383 if (!unitTarget)
4384 return;
4385
4386 Player* item_owner = unitTarget->ToPlayer();
4387 if (!item_owner)
4388 {
4389 return;
4390 }
4391
4393 if (!item)
4394 return;
4395
4396 // must be equipped
4397 if (!item->IsEquipped())
4398 return;
4399
4400 if (m_spellInfo->Effects[effIndex].MiscValue)
4401 {
4402 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
4403 int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
4404 if (!duration)
4405 duration = damage * IN_MILLISECONDS; //+1; //Base points after ..
4406 if (!duration)
4407 duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
4408
4409 // Xinef: Venomhide poison, no other spell uses this effect...
4410 if (m_spellInfo->Id == 14792)
4411 duration = 5 * MINUTE * IN_MILLISECONDS;
4412
4413 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4414 if (!pEnchant)
4415 return;
4416
4417 // Always go to temp enchantment slot
4419
4420 // Enchantment will not be applied if a different one already exists
4421 if (item->GetEnchantmentId(slot) && item->GetEnchantmentId(slot) != enchant_id)
4422 return;
4423
4424 // Apply the temporary enchantment
4425 item->SetEnchantment(slot, enchant_id, duration, pEnchant->charges, m_caster->GetGUID());
4426 item_owner->ApplyEnchantment(item, slot, true);
4427 }
4428}
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
bool IsEquipped() const
Definition Item.cpp:789
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4371
uint32 charges
Definition DBCStructure.h:1843

References Player::ApplyEnchantment(), SpellItemEnchantmentEntry::charges, damage, effectHandleMode, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, SpellInfo::GetDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Player::GetItemByPos(), SpellInfo::Id, IN_MILLISECONDS, INVENTORY_SLOT_BAG_0, Item::IsEquipped(), m_caster, m_spellInfo, MINUTE, Item::SetEnchantment(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and unitTarget.

◆ EffectEnchantItemPerm()

void Spell::EffectEnchantItemPerm ( SpellEffIndex  effIndex)
2838{
2840 return;
2841
2842 if (!m_caster->IsPlayer())
2843 return;
2844 if (!itemTarget)
2845 return;
2846
2847 Player* p_caster = m_caster->ToPlayer();
2848
2849 // Handle vellums
2851 {
2852 // destroy one vellum from stack
2853 uint32 count = 1;
2854 p_caster->DestroyItemCount(itemTarget, count, true);
2855 unitTarget = p_caster;
2856 // and add a scroll
2857 DoCreateItem(effIndex, m_spellInfo->Effects[effIndex].ItemType);
2858 itemTarget = nullptr;
2859 m_targets.SetItemTarget(nullptr);
2860 }
2861 else
2862 {
2863 // do not increase skill if vellum used
2865 p_caster->UpdateCraftSkill(m_spellInfo->Id);
2866
2867 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2868 if (!enchant_id)
2869 return;
2870
2871 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2872 if (!pEnchant)
2873 return;
2874
2875 // item can be in trade slot and have owner diff. from caster
2876 Player* item_owner = itemTarget->GetOwner();
2877 if (!item_owner)
2878 return;
2879
2880 // remove old enchanting before applying new if equipped
2882
2884
2885 // add new enchanting if equipped
2887
2888 item_owner->RemoveTradeableItem(itemTarget);
2890 }
2891}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4206
void SetItemTarget(Item *item)
Definition Spell.cpp:327

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), Player::DestroyItemCount(), DoCreateItem(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Item::GetTemplate(), ItemTemplate::HasFlag(), SpellInfo::Id, Item::IsArmorVellum(), Object::IsPlayer(), Item::IsWeaponVellum(), ITEM_FLAG_NO_REAGENT_COST, itemTarget, m_caster, m_CastItem, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, Object::ToPlayer(), unitTarget, and Player::UpdateCraftSkill().

◆ EffectEnchantItemPrismatic()

void Spell::EffectEnchantItemPrismatic ( SpellEffIndex  effIndex)
2894{
2896 return;
2897
2898 if (!m_caster->IsPlayer())
2899 return;
2900 if (!itemTarget)
2901 return;
2902
2903 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
2904 if (!enchant_id)
2905 return;
2906
2907 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
2908 if (!pEnchant)
2909 return;
2910
2911 // support only enchantings with add socket in this slot
2912 {
2913 bool add_socket = false;
2914 for (uint8 i = 0; i < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++i)
2915 {
2916 if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
2917 {
2918 add_socket = true;
2919 break;
2920 }
2921 }
2922 if (!add_socket)
2923 {
2924 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell {} with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC ({}) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET ({}), not suppoted yet.",
2926 return;
2927 }
2928 }
2929
2930 // item can be in trade slot and have owner diff. from caster
2931 Player* item_owner = itemTarget->GetOwner();
2932 if (!item_owner)
2933 return;
2934
2935 // remove old enchanting before applying new if equipped
2937
2939
2940 // add new enchanting if equipped
2942
2943 item_owner->RemoveTradeableItem(itemTarget);
2945}

References Player::ApplyEnchantment(), Item::ClearSoulboundTradeable(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), SpellInfo::Id, Object::IsPlayer(), ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, itemTarget, LOG_ERROR, m_caster, m_spellInfo, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Item::SetEnchantment(), SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellItemEnchantmentStore, and SpellItemEnchantmentEntry::type.

◆ EffectEnchantItemTmp()

void Spell::EffectEnchantItemTmp ( SpellEffIndex  effIndex)
2948{
2950 return;
2951
2952 if (!m_caster->IsPlayer())
2953 return;
2954
2955 Player* p_caster = m_caster->ToPlayer();
2956
2957 // Rockbiter Weapon apply to both weapon
2958 if (!itemTarget)
2959 return;
2961 {
2962 uint32 spell_id = 0;
2963
2964 // enchanting spell selected by calculated damage-per-sec stored in Effect[1] base value
2965 // Note: damage calculated (correctly) with rounding int32(float(v)) but
2966 // RW enchantments applied damage int32(float(v)+0.5), this create 0..1 difference sometime
2967 switch (damage)
2968 {
2969 // Rank 1
2970 case 2:
2971 spell_id = 36744;
2972 break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
2973 // Rank 2
2974 case 4:
2975 spell_id = 36753;
2976 break; // 0% [ 7% == 4, 14% == 4]
2977 case 5:
2978 spell_id = 36751;
2979 break; // 20%
2980 // Rank 3
2981 case 6:
2982 spell_id = 36754;
2983 break; // 0% [ 7% == 6, 14% == 6]
2984 case 7:
2985 spell_id = 36755;
2986 break; // 20%
2987 // Rank 4
2988 case 9:
2989 spell_id = 36761;
2990 break; // 0% [ 7% == 6]
2991 case 10:
2992 spell_id = 36758;
2993 break; // 14%
2994 case 11:
2995 spell_id = 36760;
2996 break; // 20%
2997 default:
2998 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: Damage {} not handled in S'RW", damage);
2999 return;
3000 }
3001
3002 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3003 if (!spellInfo)
3004 {
3005 LOG_ERROR("spells.effect", "Spell::EffectEnchantItemTmp: unknown spell id {}", spell_id);
3006 return;
3007 }
3008
3009 for (int j = BASE_ATTACK; j <= OFF_ATTACK; ++j)
3010 {
3011 if (Item* item = p_caster->GetWeaponForAttack(WeaponAttackType(j)))
3012 {
3013 if (item->IsFitToSpellRequirements(m_spellInfo))
3014 {
3015 Spell* spell = new Spell(m_caster, spellInfo, TRIGGERED_FULL_MASK);
3016 SpellCastTargets targets;
3017 targets.SetItemTarget(item);
3018 spell->prepare(&targets);
3019 }
3020 }
3021 }
3022 return;
3023 }
3024 if (!itemTarget)
3025 return;
3026
3027 uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
3028
3029 if (!enchant_id)
3030 {
3031 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
3032 return;
3033 }
3034
3035 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
3036 if (!pEnchant)
3037 {
3038 LOG_ERROR("spells.effect", "Spell {} Effect {} (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id {} ", m_spellInfo->Id, effIndex, enchant_id);
3039 return;
3040 }
3041
3042 // select enchantment duration
3043 uint32 duration;
3044
3045 // rogue family enchantments exception by duration
3046 if (m_spellInfo->Id == 38615)
3047 duration = 1800; // 30 mins
3048 // other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
3050 duration = 3600; // 1 hour
3051 // shaman family enchantments
3053 duration = 1800; // 30 mins
3054 // other cases with this SpellVisual already selected
3055 else if (m_spellInfo->SpellVisual[0] == 215)
3056 duration = 1800; // 30 mins
3057 // some fishing pole bonuses except Glow Worm which lasts full hour
3058 else if (m_spellInfo->SpellVisual[0] == 563 && m_spellInfo->Id != 64401)
3059 duration = 600; // 10 mins
3060 // shaman rockbiter enchantments
3061 else if (m_spellInfo->SpellVisual[0] == 0)
3062 duration = 1800; // 30 mins
3063 else if (m_spellInfo->Id == 29702)
3064 duration = 300; // 5 mins
3065 else if (m_spellInfo->Id == 37360)
3066 duration = 300; // 5 mins
3067 // default case
3068 else
3069 duration = 3600; // 1 hour
3070
3071 // item can be in trade slot and have owner diff. from caster
3072 Player* item_owner = itemTarget->GetOwner();
3073 if (!item_owner)
3074 return;
3075
3076 // remove old enchanting before applying new if equipped
3078
3079 itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, pEnchant->charges, m_caster->GetGUID());
3080
3081 // add new enchanting if equipped
3083
3084 item_owner->RemoveTradeableItem(itemTarget);
3086}
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3795
WeaponAttackType
Definition Unit.h:215
Definition Spell.h:119
std::array< uint32, 2 > SpellVisual
Definition SpellInfo.h:379
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3392

References Player::ApplyEnchantment(), BASE_ATTACK, SpellItemEnchantmentEntry::charges, Item::ClearSoulboundTradeable(), damage, effectHandleMode, SpellInfo::Effects, Object::GetGUID(), Item::GetOwner(), Player::GetWeaponForAttack(), SpellInfo::Id, Object::IsPlayer(), itemTarget, LOG_ERROR, m_caster, m_spellInfo, OFF_ATTACK, prepare(), Player::RemoveTradeableItem(), Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellVisual, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

◆ EffectEnergize()

void Spell::EffectEnergize ( SpellEffIndex  effIndex)
1879{
1881 return;
1882
1883 if (!unitTarget)
1884 return;
1885 if (!unitTarget->IsAlive())
1886 return;
1887
1889 {
1891 return;
1892 }
1893
1894 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1895 return;
1896
1897 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1898
1901 return;
1902
1903 if (unitTarget->GetMaxPower(power) == 0)
1904 return;
1905
1906 // Some level depends spells
1907 int level_multiplier = 0;
1908 int level_diff = 0;
1909 switch (m_spellInfo->Id)
1910 {
1911 case 9512: // Restore Energy
1912 level_diff = m_caster->GetLevel() - 40;
1913 level_multiplier = 2;
1914 break;
1915 case 24571: // Blood Fury
1916 level_diff = m_caster->GetLevel() - 60;
1917 level_multiplier = 10;
1918 break;
1919 case 24532: // Burst of Energy
1920 level_diff = m_caster->GetLevel() - 60;
1921 level_multiplier = 4;
1922 break;
1923 case 31930: // Judgements of the Wise
1924 case 63375: // Improved Stormstrike
1925 case 68082: // Glyph of Seal of Command
1927 break;
1928 case 48542: // Revitalize
1930 break;
1931 case 71132: // Glyph of Shadow Word: Pain
1932 damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc
1933 break;
1934 default:
1935 break;
1936 }
1937
1938 if (level_diff > 0)
1939 damage -= level_multiplier * level_diff;
1940
1941 if (damage < 0)
1942 return;
1943
1945
1946 // Mad Alchemist's Potion
1947 if (m_spellInfo->Id == 45051)
1948 {
1949 // find elixirs on target
1950 bool guardianFound = false;
1951 bool battleFound = false;
1953 for (Unit::AuraApplicationMap::iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
1954 {
1955 if (!guardianFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_GUARDIAN))
1956 guardianFound = true;
1957 if (!battleFound && sSpellMgr->IsSpellMemberOfSpellGroup(itr->second->GetBase()->GetId(), SPELL_GROUP_ELIXIR_BATTLE))
1958 battleFound = true;
1959 if (battleFound && guardianFound)
1960 break;
1961 }
1962
1963 // get all available elixirs by mask and spell level
1964 std::set<uint32> availableElixirs;
1965 if (!guardianFound)
1966 sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_GUARDIAN, availableElixirs);
1967 if (!battleFound)
1968 sSpellMgr->GetSetOfSpellsInSpellGroup(SPELL_GROUP_ELIXIR_BATTLE, availableElixirs);
1969 for (std::set<uint32>::iterator itr = availableElixirs.begin(); itr != availableElixirs.end();)
1970 {
1971 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(*itr);
1972 if (spellInfo->SpellLevel < m_spellInfo->SpellLevel || spellInfo->SpellLevel > unitTarget->GetLevel())
1973 availableElixirs.erase(itr++);
1974 else
1975 ++itr;
1976 }
1977
1978 if (!availableElixirs.empty())
1979 {
1980 // cast random elixir on target
1982 }
1983 }
1984}
@ SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED
Definition SharedDefines.h:668
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3797
@ SPELL_GROUP_ELIXIR_BATTLE
Definition SpellMgr.h:330
@ SPELL_GROUP_ELIXIR_GUARDIAN
Definition SpellMgr.h:331
void EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:8263
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6824
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References CalculatePct(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetAppliedAuras(), Unit::GetCreateMana(), Unit::GetLevel(), Unit::GetMaxPower(), GetSpellInfo(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), Unit::HasUnitState(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_CastItem, m_spellInfo, MAX_POWERS, Acore::Containers::SelectRandomContainerElement(), Unit::SendSpellDamageImmune(), SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_GROUP_ELIXIR_BATTLE, SPELL_GROUP_ELIXIR_GUARDIAN, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SpellInfo::SpellLevel, sSpellMgr, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectEnergizePct()

void Spell::EffectEnergizePct ( SpellEffIndex  effIndex)
1987{
1989 return;
1990
1991 if (!unitTarget)
1992 return;
1993 if (!unitTarget->IsAlive())
1994 return;
1995
1996 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1997 return;
1998
1999 Powers power = Powers(m_spellInfo->Effects[effIndex].MiscValue);
2000
2002 return;
2003
2004 uint32 maxPower = unitTarget->GetMaxPower(power);
2005 if (maxPower == 0)
2006 return;
2007
2008 uint32 gain = CalculatePct(maxPower, damage);
2010}

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), Unit::GetMaxPower(), Unit::HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, MAX_POWERS, SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectEnvironmentalDMG()

void Spell::EffectEnvironmentalDMG ( SpellEffIndex  effIndex)
299{
301 return;
302
303 if (!unitTarget || !unitTarget->IsAlive())
304 return;
305
306 if (unitTarget->IsPlayer())
308 else
309 {
311
312 uint32 absorb = dmgInfo.GetAbsorb();
313 uint32 resist = dmgInfo.GetResist();
314 uint32 envDamage = dmgInfo.GetDamage();
315
316 Unit::DealDamageMods(unitTarget, envDamage, &absorb);
317 damage = envDamage;
318
320 }
321}
@ DAMAGE_FIRE
Definition Player.h:832
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:773

References damage, DAMAGE_FIRE, Unit::DealDamageMods(), effectHandleMode, Player::EnvironmentalDamage(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, Unit::SendSpellNonMeleeDamageLog(), SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectFeedPet()

void Spell::EffectFeedPet ( SpellEffIndex  effIndex)
Todo:
: fix crash when a spell has two effects, both pointed at the same item target
4484{
4486 return;
4487
4488 Player* player = m_caster->ToPlayer();
4489 if (!player)
4490 return;
4491
4492 Item* foodItem = itemTarget;
4493 if (!foodItem)
4494 return;
4495
4496 Pet* pet = player->GetPet();
4497 if (!pet)
4498 return;
4499
4500 if (!pet->IsAlive())
4501 return;
4502
4503 int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetTemplate()->ItemLevel);
4504 if (benefit <= 0)
4505 return;
4506
4507 ExecuteLogEffectDestroyItem(effIndex, foodItem->GetEntry());
4508
4509 uint32 count = 1;
4510 player->DestroyItemCount(foodItem, count, true);
4512
4513 m_caster->CastCustomSpell(pet, m_spellInfo->Effects[effIndex].TriggerSpell, &benefit, nullptr, nullptr, true);
4514}
void ExecuteLogEffectDestroyItem(uint8 effIndex, uint32 entry)
Definition Spell.cpp:5082

References Unit::CastCustomSpell(), Player::DestroyItemCount(), effectHandleMode, SpellInfo::Effects, ExecuteLogEffectDestroyItem(), Pet::GetCurrentFoodBenefitLevel(), Object::GetEntry(), Player::GetPet(), Item::GetTemplate(), Unit::IsAlive(), ItemTemplate::ItemLevel, itemTarget, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and Object::ToPlayer().

◆ EffectForceCast()

void Spell::EffectForceCast ( SpellEffIndex  effIndex)
997{
999 return;
1000
1001 if (!unitTarget)
1002 return;
1003
1004 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1005
1006 // normal case
1007 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1008
1009 if (!spellInfo)
1010 {
1011 LOG_ERROR("spells.effect", "Spell::EffectForceCast of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1012 return;
1013 }
1014
1015 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_FORCE_CAST && damage)
1016 {
1017 switch (m_spellInfo->Id)
1018 {
1019 case 52588: // Skeletal Gryphon Escape
1020 case 48598: // Ride Flamebringer Cue
1022 break;
1023 case 52463: // Hide In Mine Car
1024 case 52349: // Overtake
1025 unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, nullptr, nullptr, true, nullptr, nullptr, m_originalCasterGUID);
1026 return;
1027 case 72378: // Blood Nova
1028 case 73058: // Blood Nova
1029 m_caster->CastSpell(unitTarget, damage, true); // additional spell cast
1030 break;
1031 }
1032 }
1033
1034 CustomSpellValues values;
1035 // set basepoints for trigger with value effect
1037 {
1038 // maybe need to set value only when basepoints == 0?
1042 }
1043
1044 SpellCastTargets targets;
1045 targets.SetUnitTarget(m_caster);
1046
1047 unitTarget->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK);
1048}
@ SPELL_EFFECT_FORCE_CAST
Definition SharedDefines.h:929
@ SPELL_EFFECT_FORCE_CAST_WITH_VALUE
Definition SharedDefines.h:930
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167

References CustomSpellValues::AddSpellMod(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_caster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_FORCE_CAST, SPELL_EFFECT_FORCE_CAST_WITH_VALUE, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectForceDeselect()

void Spell::EffectForceDeselect ( SpellEffIndex  effIndex)
4740{
4742 return;
4743
4744 // xinef: clear focus
4746
4748 data << m_caster->GetGUID();
4749
4751 Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
4752 Cell::VisitObjects(m_caster, notifier, dist);
4753
4754 // xinef: we should also force pets to remove us from current target
4755 Unit::AttackerSet attackerSet;
4756 for (Unit::AttackerSet::const_iterator itr = m_caster->getAttackers().begin(); itr != m_caster->getAttackers().end(); ++itr)
4757 if ((*itr)->IsCreature() && !(*itr)->CanHaveThreatList())
4758 attackerSet.insert(*itr);
4759
4760 for (Unit::AttackerSet::const_iterator itr = attackerSet.begin(); itr != attackerSet.end(); ++itr)
4761 (*itr)->AttackStop();
4762
4763 // Xinef: Mirror images code Initialize Images
4764 if (m_spellInfo->Id == 58836)
4765 {
4766 std::vector<Unit*> images;
4767 for (Unit::ControlSet::const_iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
4768 if ((*itr)->GetEntry() == 31216 /*NPC_MIRROR_IMAGE*/)
4769 images.push_back(*itr);
4770
4771 if (images.empty())
4772 return;
4773
4774 UnitList targets;
4775 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4778 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4779 {
4780 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4781 continue;
4782
4783 if (Spell* spell = (*iter)->GetCurrentSpell(CURRENT_GENERIC_SPELL))
4784 {
4785 if (spell->m_targets.GetUnitTargetGUID() == m_caster->GetGUID())
4786 {
4787 SpellInfo const* si = spell->GetSpellInfo();
4788 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4789 {
4790 Creature* c = (*iter)->ToCreature();
4791 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4792 continue;
4793 }
4794
4795 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4796 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4797 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4798 {
4799 // at least one effect truly targets an unit, interrupt the spell
4800 interrupt = true;
4801 break;
4802 }
4803
4804 if (interrupt)
4805 spell->m_targets.SetUnitTarget(images.at(urand(0, images.size() - 1)));
4806 }
4807 }
4808 }
4809 }
4810}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2974
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:628
@ TARGET_OBJECT_TYPE_UNIT
Definition SpellInfo.h:101
@ TARGET_OBJECT_TYPE_UNIT_AND_DEST
Definition SpellInfo.h:102
std::list< Unit * > UnitList
Definition Unit.h:78
Definition GridNotifiers.h:852
bool IsDungeonBoss() const
Definition Creature.cpp:3123
ControlSet m_Controlled
Definition Unit.h:2061
void SendClearTarget()
Definition Unit.cpp:16420
@ SMSG_CLEAR_TARGET
Definition Opcodes.h:989
Definition GridNotifiers.h:134
Definition GridNotifiers.h:414
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_WORLDBOSS, CURRENT_GENERIC_SPELL, effectHandleMode, SpellInfo::Effects, Unit::getAttackers(), Creature::GetCreatureTemplate(), Object::GetGUID(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Creature::IsDungeonBoss(), Unit::IsPet(), Creature::isWorldBoss(), m_caster, Unit::m_Controlled, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::SendClearTarget(), SMSG_CLEAR_TARGET, SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), UNIT_STATE_CASTING, urand(), VISIBILITY_COMPENSATION, and Cell::VisitObjects().

◆ EffectGameObjectDamage()

void Spell::EffectGameObjectDamage ( SpellEffIndex  effIndex)
5896{
5898 return;
5899
5900 if (!gameObjTarget)
5901 return;
5902
5903 Unit* caster = m_originalCaster;
5904 if (!caster)
5905 return;
5906
5907 FactionTemplateEntry const* casterFaction = caster->GetFactionTemplateEntry();
5909 // Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls/Ulduar Storm Beacons)
5910 if ((casterFaction && targetFaction && !casterFaction->IsFriendlyTo(*targetFaction)) || !targetFaction)
5912}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
void ModifyHealth(int32 change, Unit *attackerOrHealer=nullptr, uint32 spellId=0)
Definition GameObject.cpp:2251
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:6998
Definition DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References damage, effectHandleMode, GAMEOBJECT_FACTION, gameObjTarget, Unit::GetFactionTemplateEntry(), GetSpellInfo(), Object::GetUInt32Value(), FactionTemplateEntry::IsFriendlyTo(), m_originalCaster, GameObject::ModifyHealth(), sFactionTemplateStore, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectGameObjectRepair()

void Spell::EffectGameObjectRepair ( SpellEffIndex  effIndex)

◆ EffectGameObjectSetDestructionState()

void Spell::EffectGameObjectSetDestructionState ( SpellEffIndex  effIndex)
5926{
5928 return;
5929
5931 return;
5932
5935}
GameObjectDestructibleState
Definition SharedDefines.h:1637
void SetDestructibleState(GameObjectDestructibleState state, Player *eventInvoker=nullptr, bool setHealth=false)
Definition GameObject.cpp:2314

References effectHandleMode, SpellInfo::Effects, gameObjTarget, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_originalCaster, m_spellInfo, GameObject::SetDestructibleState(), and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectHeal()

void Spell::EffectHeal ( SpellEffIndex  effIndex)
1473{
1475 return;
1476
1477 if (unitTarget && unitTarget->IsAlive() && damage >= 0)
1478 {
1479 // Try to get original caster
1481
1482 // Skip if m_originalCaster not available
1483 if (!caster)
1484 return;
1485
1486 int32 addhealth = damage;
1487
1488 // Vessel of the Naaru (Vial of the Sunwell trinket)
1489 if (m_spellInfo->Id == 45064)
1490 {
1491 // Amount of heal - depends from stacked Holy Energy
1492 int damageAmount = 0;
1493 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(45062, 0))
1494 {
1495 damageAmount += aurEff->GetAmount();
1497 }
1498
1499 addhealth += damageAmount;
1500 }
1501 // Swiftmend - consumes Regrowth or Rejuvenation
1503 {
1505 // find most short by duration
1506 AuraEffect* forcedTargetAura = nullptr;
1507 AuraEffect* targetAura = nullptr;
1508 for (Unit::AuraEffectList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i)
1509 {
1510 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DRUID
1511 && (*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x50)
1512 {
1513 if (m_caster->GetGUID() == (*i)->GetCasterGUID())
1514 {
1515 if (!forcedTargetAura || (*i)->GetBase()->GetDuration() < forcedTargetAura->GetBase()->GetDuration())
1516 forcedTargetAura = *i;
1517 }
1518 else if (!targetAura || (*i)->GetBase()->GetDuration() < targetAura->GetBase()->GetDuration())
1519 targetAura = *i;
1520 }
1521 }
1522
1523 if (forcedTargetAura)
1524 targetAura = forcedTargetAura;
1525
1526 if (!targetAura)
1527 {
1528 LOG_ERROR("spells.effect", "Target({}) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString());
1529 return;
1530 }
1531
1532 int32 tickheal = targetAura->GetAmount();
1533 if (Unit* auraCaster = targetAura->GetCaster())
1534 tickheal = unitTarget->SpellHealingBonusTaken(auraCaster, targetAura->GetSpellInfo(), tickheal, DOT);
1535
1536 //int32 tickheal = targetAura->GetSpellInfo()->EffectBasePoints[idx] + 1;
1537 //It is said that talent bonus should not be included
1538
1539 int32 tickcount = 0;
1540 // Rejuvenation
1541 if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x10)
1542 tickcount = 4;
1543 // Regrowth
1544 else // if (targetAura->GetSpellInfo()->SpellFamilyFlags[0] & 0x40)
1545 tickcount = 6;
1546
1547 addhealth += tickheal * tickcount;
1548
1549 // Glyph of Swiftmend
1550 if (!caster->HasAura(54824))
1551 unitTarget->RemoveAura(targetAura->GetId(), targetAura->GetCasterGUID());
1552
1553 //addhealth += tickheal * tickcount;
1554 //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth, HEAL, unitTarget);
1555 }
1556 // Death Pact - return pct of max health to caster
1558 {
1559 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, int32(caster->CountPctFromMaxHealth(damage)), HEAL, effIndex);
1560 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1561 }
1562 else if (m_spellInfo->Id != 33778) // not lifebloom
1563 {
1564 addhealth = caster->SpellHealingBonusDone(unitTarget, m_spellInfo, addhealth, HEAL, effIndex);
1565 addhealth = unitTarget->SpellHealingBonusTaken(caster, m_spellInfo, addhealth, HEAL);
1566 }
1567
1568 // Implemented this way as there is no other way to do it currently (that I know :P)...
1569 if (caster->ToPlayer() && caster->HasAura(23401)) // Nefarian Corrupted Healing (priest)
1570 {
1572 {
1573 m_damage = 0;
1574 caster->CastSpell(unitTarget, 23402, false); // Nefarian Corrupted Healing Periodic Damage effect.
1575 return;
1576 }
1577 }
1578
1579 m_damage -= addhealth;
1580 }
1581}
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3791
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3799
@ AURA_STATE_SWIFTMEND
Definition SharedDefines.h:1318
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:309
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ DOT
Definition Unit.h:257
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
uint32 GetId() const
Definition SpellAuraEffects.cpp:432
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
Aura * GetBase() const
Definition SpellAuraEffects.h:49
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
int32 GetAmount() const
Definition SpellAuraEffects.h:64
uint32 TargetAuraState
Definition SpellInfo.h:340
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5719
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1110

References AURA_STATE_SWIFTMEND, Unit::CastSpell(), Unit::CountPctFromMaxHealth(), damage, DOT, effectHandleMode, AuraEffect::GetAmount(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), AuraEffect::GetId(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), SpellInfo::HasAura(), Unit::HasAura(), Unit::HasAuraState(), HEAL, SpellInfo::Id, Unit::IsAlive(), LOG_ERROR, m_caster, m_damage, m_originalCaster, m_originalCasterGUID, m_spellInfo, Unit::RemoveAura(), Unit::RemoveAurasDueToSpell(), SPELL_AURA_PERIODIC_HEAL, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_SCHOOL_MASK_HOLY, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Unit::SpellHealingBonusDone(), Unit::SpellHealingBonusTaken(), SpellInfo::TargetAuraState, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectHealMaxHealth()

void Spell::EffectHealMaxHealth ( SpellEffIndex  effIndex)
3674{
3676 return;
3677
3678 if (!unitTarget || !unitTarget->IsAlive())
3679 return;
3680
3682 {
3684 return;
3685 }
3686
3687 int32 addhealth = 0;
3688
3689 // damage == 0 - heal for caster max health
3690 if (damage == 0)
3691 addhealth = m_caster->GetMaxHealth();
3692 else
3693 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
3694
3695 m_healing += addhealth;
3696}
uint32 GetMaxHealth() const
Definition Unit.h:1098

References damage, effectHandleMode, Unit::GetHealth(), Unit::GetMaxHealth(), GetSpellInfo(), Unit::HasUnitState(), Unit::IsAlive(), m_caster, m_healing, Unit::SendSpellDamageImmune(), SPELL_EFFECT_HANDLE_HIT_TARGET, UNIT_STATE_ISOLATED, and unitTarget.

◆ EffectHealMechanical()

void Spell::EffectHealMechanical ( SpellEffIndex  effIndex)

◆ EffectHealPct()

void Spell::EffectHealPct ( SpellEffIndex  effIndex)

◆ EffectHealthLeech()

void Spell::EffectHealthLeech ( SpellEffIndex  effIndex)
1619{
1621 return;
1622
1623 if (!unitTarget || !unitTarget->IsAlive() || damage < 0)
1624 return;
1625
1628
1629 LOG_DEBUG("spells.aura", "HealthLeech :{}", damage);
1630
1631 // xinef: handled in spell.cpp
1632 //float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1633
1634 m_damage += damage;
1635 // get max possible damage, don't count overkill for heal
1636 //uint32 healthGain = uint32(-unitTarget->GetHealthGain(-damage) * healMultiplier);
1637
1638 //if (m_caster->IsAlive())
1639 //{
1640 // healthGain = m_caster->SpellHealingBonusDone(m_caster, m_spellInfo, healthGain, HEAL);
1641 // healthGain = m_caster->SpellHealingBonusTaken(m_caster, m_spellInfo, healthGain, HEAL);
1642
1643 // m_caster->HealBySpell(m_caster, m_spellInfo, uint32(healthGain));
1644 //}
1645}
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:8772
uint32 SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
Definition Unit.cpp:8604

References damage, effectHandleMode, Unit::IsAlive(), LOG_DEBUG, m_caster, m_damage, m_spellInfo, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectInebriate()

void Spell::EffectInebriate ( SpellEffIndex  effIndex)
4448{
4450 return;
4451
4452 if (!unitTarget)
4453 return;
4454
4455 Player* player = unitTarget->ToPlayer();
4456 if (!player)
4457 {
4458 return;
4459 }
4460
4461 uint8 currentDrunk = player->GetDrunkValue();
4462 int32 drunkMod = damage;
4463
4464 if (drunkMod == 0)
4465 return;
4466
4467 // drunkMod may contain values ​​that are guaranteed to cause uint8 overflow/underflow (examples: 29690, 46874)
4468 // In addition, we would not want currentDrunk to become more than 100.
4469 // So before adding the values, let's check that everything is fine.
4470 if (drunkMod > 0 && drunkMod > static_cast<int32>(100 - currentDrunk))
4471 currentDrunk = 100;
4472 else if (drunkMod < 0 && drunkMod < static_cast<int32>(0 - currentDrunk))
4473 currentDrunk = 0;
4474 else
4475 currentDrunk += drunkMod; // Due to previous checks we can be sure that currentDrunk will not go beyond [0-100] range.
4476
4477 player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
4478
4479 if (currentDrunk == 100 && roll_chance_i(25))
4480 player->CastSpell(player, 67468, false); // Drunken Vomit
4481}
uint8 GetDrunkValue() const
Definition Player.h:2188
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:988

References Unit::CastSpell(), damage, effectHandleMode, Player::GetDrunkValue(), Object::GetEntry(), m_CastItem, roll_chance_i(), Player::SetDrunkValue(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectInstaKill()

void Spell::EffectInstaKill ( SpellEffIndex  effIndex)
275{
277 return;
278
279 if (!unitTarget || !unitTarget->IsAlive() || unitTarget->HasAura(27827)) // Spirit of redemption doesn't make you death, but can cause infinite loops
280 return;
281
282 if (unitTarget->IsPlayer())
284 return;
285
286 if (m_caster == unitTarget) // prevent interrupt message
287 finish();
288
289 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
290 data << m_caster->GetGUID();
291 data << unitTarget->GetGUID();
292 data << uint32(m_spellInfo->Id);
293 m_caster->SendMessageToSet(&data, true);
294
296}
@ CHEAT_GOD
Definition Player.h:995
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:932
@ SMSG_SPELLINSTAKILLLOG
Definition Opcodes.h:845

References CHEAT_GOD, Unit::DealDamage(), effectHandleMode, finish(), Player::GetCommandStatus(), Object::GetGUID(), Unit::GetHealth(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), m_caster, m_spellInfo, NODAMAGE, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_SCHOOL_MASK_NORMAL, Object::ToPlayer(), and unitTarget.

◆ EffectInterruptCast()

void Spell::EffectInterruptCast ( SpellEffIndex  effIndex)
Todo:
: not all spells that used this effect apply cooldown at school spells
3699{
3701 return;
3702
3703 if (!unitTarget || !unitTarget->IsAlive())
3704 return;
3705
3707 // also exist case: apply cooldown to interrupted cast only and to all spells
3708 // there is no CURRENT_AUTOREPEAT_SPELL spells that can be interrupted
3710 {
3712 {
3713 SpellInfo const* curSpellInfo = spell->m_spellInfo;
3714 // check if we can interrupt spell
3715 if ((spell->getState() == SPELL_STATE_CASTING
3716 || (spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f))
3720 {
3721 if (m_originalCaster)
3722 {
3724 unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
3725 }
3726 ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
3728 }
3729 }
3730 }
3731}
@ CHANNEL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:37
@ SPELL_INTERRUPT_FLAG_INTERRUPT
Definition SpellDefines.h:29
#define CURRENT_FIRST_NON_MELEE_SPELL
Definition Unit.h:555
CurrentSpellTypes
Definition Unit.h:548
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:551
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:552
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
void ExecuteLogEffectInterruptCast(uint8 effIndex, Unit *victim, uint32 spellId)
Definition Spell.cpp:5055
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4200
int32 CalcSpellDuration(SpellInfo const *spellProto)
Definition Unit.cpp:11736
virtual void ProhibitSpellSchool(SpellSchoolMask, uint32)
Definition Unit.h:1573

References Unit::CalcSpellDuration(), CHANNEL_INTERRUPT_FLAG_INTERRUPT, SpellInfo::ChannelInterruptFlags, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_GENERIC_SPELL, effectHandleMode, ExecuteLogEffectInterruptCast(), Unit::GetCurrentSpell(), SpellInfo::GetSchoolMask(), SpellInfo::Id, SpellInfo::InterruptFlags, Unit::InterruptSpell(), Unit::IsAlive(), m_originalCaster, m_spellInfo, Unit::ModSpellDuration(), SpellInfo::PreventionType, Unit::ProhibitSpellSchool(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_INTERRUPT_FLAG_INTERRUPT, SPELL_PREVENTION_TYPE_SILENCE, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, and unitTarget.

◆ EffectJump()

void Spell::EffectJump ( SpellEffIndex  effIndex)
1070{
1072 return;
1073
1074 if (m_caster->IsInFlight())
1075 return;
1076
1077 if (!unitTarget)
1078 return;
1079
1080 float speedXY, speedZ;
1081 CalculateJumpSpeeds(effIndex, m_caster->GetExactDist2d(unitTarget), speedXY, speedZ);
1082 m_caster->GetMotionMaster()->MoveJump(*unitTarget, speedXY, speedZ);
1083
1084 if (m_caster->IsPlayer())
1085 {
1086 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1087 }
1088}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:254
void CalculateJumpSpeeds(uint8 i, float dist, float &speedxy, float &speedz)
Definition SpellEffects.cpp:1153
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References CalculateJumpSpeeds(), effectHandleMode, Position::GetExactDist2d(), Unit::GetMotionMaster(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectJumpDest()

void Spell::EffectJumpDest ( SpellEffIndex  effIndex)
1091{
1093 return;
1094
1095 if (m_caster->IsInFlight())
1096 return;
1097
1098 if (!m_targets.HasDst() || m_caster->GetVehicle())
1099 return;
1100
1101 // Init dest coordinates
1102 float x, y, z;
1103 destTarget->GetPosition(x, y, z);
1104 // xinef: this can happen if MovePositionToFirstCollision detects that X, Y cords are invalid and returns prematurely
1105 if (!Acore::IsValidMapCoord(x, y, z) || z <= INVALID_HEIGHT)
1106 return;
1107
1108 float speedXY, speedZ;
1109 float dist = m_caster->GetExactDist2d(x, y);
1110 CalculateJumpSpeeds(effIndex, dist, speedXY, speedZ);
1111
1112 // Override, calculations are incorrect
1113 if (m_spellInfo->Id == 49376) // feral charge
1114 {
1115 speedXY = pow(speedZ * 10, 8);
1117
1118 if (Player* player = m_caster->ToPlayer())
1119 {
1120 player->SetCanTeleport(true);
1121 }
1122
1123 if (m_caster->IsPlayer())
1124 {
1125 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1126 }
1127
1128 return;
1129 }
1130
1131 if (m_spellInfo->Id == 57604) // death grip
1132 {
1133 speedZ = 3.0f;
1134 speedXY = 50.0f;
1135 }
1136
1137 // crash fix?
1138 if (speedXY < 1.0f)
1139 speedXY = 1.0f;
1140
1141 if (Player* player = m_caster->ToPlayer())
1142 {
1143 player->SetCanTeleport(true);
1144 }
1145 m_caster->GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
1146
1147 if (m_caster->IsPlayer())
1148 {
1149 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
1150 }
1151}
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References CalculateJumpSpeeds(), destTarget, effectHandleMode, Position::GetExactDist2d(), Object::GetGuidValue(), Unit::GetMotionMaster(), Position::GetPosition(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), SpellInfo::Id, INVALID_HEIGHT, Unit::IsInFlight(), Object::IsPlayer(), Acore::IsValidMapCoord(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), SPELL_EFFECT_HANDLE_LAUNCH, sScriptMgr, Object::ToPlayer(), and UNIT_FIELD_TARGET.

◆ EffectKillCredit()

void Spell::EffectKillCredit ( SpellEffIndex  effIndex)
5688{
5690 return;
5691
5692 if (!unitTarget)
5693 return;
5694
5696 if (!player)
5697 {
5698 return;
5699 }
5700
5701 int32 creatureEntry = m_spellInfo->Effects[effIndex].MiscValue;
5702 if (!creatureEntry)
5703 {
5704 if (m_spellInfo->Id == 42793) // Burn Body
5705 creatureEntry = 24008; // Fallen Combatant
5706 }
5707
5708 if (creatureEntry)
5709 player->RewardPlayerAndGroupAtEvent(creatureEntry, unitTarget);
5710}
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12724

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), SpellInfo::Id, m_spellInfo, Player::RewardPlayerAndGroupAtEvent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKillCreditPersonal()

void Spell::EffectKillCreditPersonal ( SpellEffIndex  effIndex)
5674{
5676 return;
5677
5678 if (!unitTarget)
5679 return;
5680
5682 {
5683 player->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
5684 }
5685}

References effectHandleMode, SpellInfo::Effects, Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectKnockBack()

void Spell::EffectKnockBack ( SpellEffIndex  effIndex)
4944{
4946 return;
4947
4948 if (!unitTarget)
4949 return;
4950
4951 // Xinef: allow entry specific spells to skip those checks
4952 if (m_spellInfo->Effects[effIndex].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && m_spellInfo->Effects[effIndex].TargetB.GetCheckType() != TARGET_CHECK_ENTRY)
4953 {
4955 return;
4956
4957 if (unitTarget->GetVehicle())
4958 return;
4959
4960 if (Creature* creatureTarget = unitTarget->ToCreature())
4961 if (creatureTarget->isWorldBoss() || creatureTarget->IsDungeonBoss() || creatureTarget->IsImmuneToKnockback() || unitTarget->ToCreature()->GetCreatureType() == CREATURE_TYPE_GIANT)
4962 return;
4963 }
4964
4965 // Spells with SPELL_EFFECT_KNOCK_BACK(like Thunderstorm) can't knoback target if target has ROOT
4967 return;
4968
4969 // Instantly interrupt non melee spells being casted
4972
4973 float ratio = 0.1f;
4974 float speedxy = float(m_spellInfo->Effects[effIndex].MiscValue) * ratio;
4975 float speedz = float(damage) * ratio;
4976 if (speedxy <= 0.1f && speedz <= 0.1f)
4977 return;
4978
4979 float x, y;
4980 Unit* reflectionSource = m_reflectionTarget;
4981
4982 if (!reflectionSource && !m_reflectionTargetGuid.IsEmpty())
4983 {
4985 reflectionSource = resolvedSource;
4986 }
4987
4988 if (reflectionSource)
4989 {
4990 reflectionSource->GetPosition(x, y);
4991 }
4992 else if (!m_reflectionTargetGuid.IsEmpty())
4993 {
4996 }
4997 else if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_KNOCK_BACK_DEST)
4998 {
4999 if (m_targets.HasDst())
5000 destTarget->GetPosition(x, y);
5001 else
5002 return;
5003 }
5004 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_KNOCK_BACK)
5005 {
5006 m_caster->GetPosition(x, y);
5007 }
5008
5009 unitTarget->KnockbackFrom(x, y, speedxy, speedz);
5010
5011 if (unitTarget->IsPlayer())
5012 {
5013 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5014 }
5015}
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition SharedDefines.h:933
@ CREATURE_TYPE_GIANT
Definition SharedDefines.h:2633
@ CREATURE_TYPE_BEAST
Definition SharedDefines.h:2629
bool IsEmpty() const
Definition ObjectGuid.h:161
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4272
uint32 GetCreatureType() const
Definition Unit.cpp:12067
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:15509

References CREATURE_TYPE_BEAST, CREATURE_TYPE_GIANT, damage, destTarget, effectHandleMode, SpellInfo::Effects, Unit::GetCreatureType(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), SpellCastTargets::HasDst(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsEmpty(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsVehicle(), Unit::KnockbackFrom(), m_caster, m_reflectionTarget, m_reflectionTargetGuid, m_reflectionTargetPosition, m_spellInfo, m_targets, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_KNOCK_BACK_DEST, sScriptMgr, TARGET_CHECK_ENTRY, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_ROOT, and unitTarget.

◆ EffectLeap()

void Spell::EffectLeap ( SpellEffIndex  effIndex)
4670{
4672 return;
4673
4674 if (!unitTarget || unitTarget->IsInFlight())
4675 return;
4676
4677 if (!m_targets.HasDst())
4678 return;
4679
4680 Position dstpos = destTarget->GetPosition();
4682}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:16073

References destTarget, effectHandleMode, Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellCastTargets::HasDst(), Unit::IsInFlight(), m_caster, m_targets, Unit::NearTeleportTo(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectLeapBack()

void Spell::EffectLeapBack ( SpellEffIndex  effIndex)
5018{
5020 return;
5021
5022 if (!unitTarget)
5023 return;
5024
5025 float speedxy = m_spellInfo->Effects[effIndex].MiscValue / 10.0f;
5026 float speedz = damage / 10.0f;
5027 //1891: Disengage
5029
5030 if (m_caster->IsPlayer())
5031 {
5032 sScriptMgr->AnticheatSetUnderACKmount(m_caster->ToPlayer());
5033 }
5034
5035 // xinef: changes fall time
5036 if (m_caster->IsPlayer())
5038}
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3793
void JumpTo(float speedXY, float speedZ, bool forward=true)
Definition Unit.cpp:15621

References damage, effectHandleMode, SpellInfo::Effects, GameTime::GetGameTime(), Position::GetPositionZ(), Object::IsPlayer(), Unit::JumpTo(), m_caster, m_spellInfo, Player::SetFallInformation(), SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectLearnPetSpell()

void Spell::EffectLearnPetSpell ( SpellEffIndex  effIndex)
3259{
3261 return;
3262
3263 if (!unitTarget)
3264 return;
3265
3266 if (unitTarget->ToPlayer())
3267 {
3268 EffectLearnSpell(effIndex);
3269 return;
3270 }
3271 Pet* pet = unitTarget->ToPet();
3272 if (!pet)
3273 return;
3274
3275 SpellInfo const* learn_spellproto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell);
3276 if (!learn_spellproto)
3277 return;
3278
3279 pet->learnSpell(learn_spellproto->Id);
3281 pet->GetOwner()->PetSpellInitialize();
3282}
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1897
void EffectLearnSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:2545

References effectHandleMode, EffectLearnSpell(), SpellInfo::Effects, Pet::GetOwner(), SpellInfo::Id, Pet::learnSpell(), m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSpellMgr, Unit::ToPet(), Object::ToPlayer(), and unitTarget.

Referenced by EffectLearnSpell().

◆ EffectLearnSkill()

void Spell::EffectLearnSkill ( SpellEffIndex  effIndex)
2776{
2778 return;
2779
2780 if (!unitTarget->IsPlayer())
2781 return;
2782
2783 if (damage < 0)
2784 return;
2785
2786 uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
2787 uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
2788 unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval ? skillval : 1, damage * 75);
2789}
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5508
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5322

References damage, effectHandleMode, SpellInfo::Effects, Player::GetPureSkillValue(), Object::IsPlayer(), m_spellInfo, Player::SetSkill(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectLearnSpell()

void Spell::EffectLearnSpell ( SpellEffIndex  effIndex)
2546{
2548 return;
2549
2550 if (!unitTarget)
2551 return;
2552
2553 if (!unitTarget->IsPlayer())
2554 {
2555 if (unitTarget->ToPet())
2556 EffectLearnPetSpell(effIndex);
2557 return;
2558 }
2559
2560 Player* player = unitTarget->ToPlayer();
2561
2562 uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
2563 player->learnSpell(spellToLearn);
2564
2565 LOG_DEBUG("spells.aura", "Spell: Player {} has learned spell {} from Npc {}",
2566 player->GetGUID().ToString(), spellToLearn, m_caster->GetGUID().ToString());
2567}
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3289
void EffectLearnPetSpell(SpellEffIndex effIndex)
Definition SpellEffects.cpp:3258

References damage, effectHandleMode, EffectLearnPetSpell(), SpellInfo::Effects, Object::GetGUID(), SpellInfo::Id, Object::IsPlayer(), Player::learnSpell(), LOG_DEBUG, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

Referenced by EffectLearnPetSpell().

◆ EffectMilling()

void Spell::EffectMilling ( SpellEffIndex  effIndex)
5497{
5499 return;
5500
5501 if (!m_caster->IsPlayer())
5502 return;
5503
5504 Player* p_caster = m_caster->ToPlayer();
5506 return;
5507
5508 if (itemTarget->GetCount() < 5)
5509 return;
5510
5511 if (sWorld->getBoolConfig(CONFIG_SKILL_MILLING))
5512 {
5513 uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
5514 uint32 reqSkillValue = itemTarget->GetTemplate()->RequiredSkillRank;
5515 p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue);
5516 }
5517
5519}
@ LOOT_MILLING
Definition LootMgr.h:87
@ CONFIG_SKILL_MILLING
Definition WorldConfig.h:51
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7799
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:768

References CONFIG_SKILL_MILLING, effectHandleMode, Item::GetCount(), Object::GetGUID(), Player::GetPureSkillValue(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_IS_MILLABLE, itemTarget, LOOT_MILLING, m_caster, ItemTemplate::RequiredSkillRank, Player::SendLoot(), SKILL_INSCRIPTION, SPELL_EFFECT_HANDLE_HIT_TARGET, sWorld, Object::ToPlayer(), and Player::UpdateGatherSkill().

◆ EffectModifyThreatPercent()

void Spell::EffectModifyThreatPercent ( SpellEffIndex  effIndex)
5330{
5332 return;
5333
5334 if (!unitTarget)
5335 return;
5336
5338}
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:576
ThreatMgr & GetThreatMgr()
Definition Unit.h:947

References damage, effectHandleMode, Unit::GetThreatMgr(), m_caster, ThreatMgr::ModifyThreatByPercent(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectNULL()

void Spell::EffectNULL ( SpellEffIndex  effIndex)
239{
240 LOG_DEBUG("spells.aura", "WORLD: Spell Effect DUMMY");
241}

References LOG_DEBUG.

Referenced by EffectPull().

◆ EffectOpenLock()

void Spell::EffectOpenLock ( SpellEffIndex  effIndex)
Todo:
: Add script for spell 41920 - Filling, becouse server it freze when use this spell
2079{
2081 return;
2082
2083 if (!m_caster->IsPlayer())
2084 {
2085 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No Player Caster!");
2086 return;
2087 }
2088
2089 Player* player = m_caster->ToPlayer();
2090
2091 uint32 lockId = 0;
2092 ObjectGuid guid;
2093
2094 // Get lockId
2095 if (gameObjTarget)
2096 {
2097 GameObjectTemplate const* goInfo = gameObjTarget->GetGOInfo();
2098 // Arathi Basin banner opening. /// @todo: Verify correctness of this check
2099 if ((goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune) ||
2100 (goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK))
2101 {
2102 //CanUseBattlegroundObject() already called in CheckCast()
2103 // in battleground check
2104 if (Battleground* bg = player->GetBattleground())
2105 {
2106 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2107 return;
2108 }
2109 }
2110 else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND)
2111 {
2112 //CanUseBattlegroundObject() already called in CheckCast()
2113 // in battleground check
2114 if (Battleground* bg = player->GetBattleground())
2115 {
2116 if (bg->GetBgTypeID(true) == BATTLEGROUND_EY)
2117 bg->EventPlayerClickedOnFlag(player, gameObjTarget);
2118 return;
2119 }
2120 }
2121 else if (m_spellInfo->Id == 1842 && gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_TRAP)
2122 {
2125 {
2127 }
2128 return;
2129 }
2131 // handle outdoor pvp object opening, return true if go was registered for handling
2132 // these objects must have been spawned by outdoorpvp!
2133 else if (gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr->HandleOpenGo(player, gameObjTarget))
2134 return;
2135 lockId = goInfo->GetLockId();
2136 guid = gameObjTarget->GetGUID();
2137 }
2138 else if (itemTarget)
2139 {
2140 lockId = itemTarget->GetTemplate()->LockID;
2141 guid = itemTarget->GetGUID();
2142 }
2143 else
2144 {
2145 LOG_DEBUG("spells.aura", "WORLD: Open Lock - No GameObject/Item Target!");
2146 return;
2147 }
2148
2149 SkillType skillId = SKILL_NONE;
2150 int32 reqSkillValue = 0;
2151 int32 skillValue;
2152
2153 SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
2154 if (res != SPELL_CAST_OK)
2155 {
2156 SendCastResult(res);
2157 return;
2158 }
2159
2160 if (gameObjTarget)
2161 SendLoot(guid, LOOT_SKINNING);
2162 else if (itemTarget)
2163 {
2165 if (Player* itemOwner = itemTarget->GetOwner())
2166 itemTarget->SetState(ITEM_CHANGED, itemOwner);
2167 }
2168
2169 // not allow use skill grow at item base open
2170 if (!m_CastItem && skillId != SKILL_NONE)
2171 {
2172 // update skill if really known
2173 if (uint32 pureSkillValue = player->GetPureSkillValue(skillId))
2174 {
2175 if (gameObjTarget)
2176 {
2177 // Allow one skill-up until respawned
2178 if (!gameObjTarget->IsInSkillupList(player->GetGUID()))
2179 {
2181 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2182 }
2183
2184 }
2185 else if (itemTarget)
2186 {
2187 // Do one skill-up
2188 player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue);
2189 }
2190 }
2191 }
2193}
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FIELD_FLAG_UNLOCKED
Definition ItemTemplate.h:111
@ ITEM_CHANGED
Definition Item.h:210
@ LOOT_SKINNING
Definition LootMgr.h:85
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1572
@ GAMEOBJECT_TYPE_FLAGSTAND
Definition SharedDefines.h:1595
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1581
@ BATTLEGROUND_EY
Definition SharedDefines.h:3743
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
Unit * GetOwner() const
Definition GameObject.cpp:1203
LootState getLootState() const
Definition GameObject.h:223
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2416
bool IsInSkillupList(ObjectGuid const &playerGuid) const
Definition GameObject.cpp:3048
void AddToSkillupList(ObjectGuid const &playerGuid)
Definition GameObject.cpp:3042
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
Definition Object.h:104
void ExecuteLogEffectOpenLock(uint8 effIndex, Object *obj)
Definition Spell.cpp:5070
void SendLoot(ObjectGuid guid, LootType loottype)
Definition SpellEffects.cpp:2012
Definition GameObjectData.h:31
uint32 GetAutoCloseTime() const
Definition GameObjectData.h:510
uint32 noDamageImmune
Definition GameObjectData.h:48
struct GameObjectTemplate::@235::@238 button
struct GameObjectTemplate::@235::@246 goober
uint32 losOK
Definition GameObjectData.h:64
uint32 GetLockId() const
Definition GameObjectData.h:427

References GameObject::AddToSkillupList(), BATTLEGROUND_EY, GameObjectTemplate::button, CanOpenLock(), effectHandleMode, ExecuteLogEffectOpenLock(), GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_FLAGSTAND, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_TRAP, gameObjTarget, GameObjectTemplate::GetAutoCloseTime(), Player::GetBattleground(), GameObject::GetGOInfo(), Object::GetGUID(), GameObjectTemplate::GetLockId(), GameObject::getLootState(), GameObject::GetOwner(), Item::GetOwner(), Player::GetPureSkillValue(), Item::GetTemplate(), GO_JUST_DEACTIVATED, GameObjectTemplate::goober, SpellInfo::Id, IN_MILLISECONDS, GameObject::IsInSkillupList(), Object::IsPlayer(), ITEM_CHANGED, ITEM_FIELD_FLAG_UNLOCKED, ITEM_FIELD_FLAGS, itemTarget, ItemTemplate::LockID, LOG_DEBUG, LOOT_SKINNING, GameObjectTemplate::losOK, m_caster, m_CastItem, m_spellInfo, GameObjectTemplate::noDamageImmune, SendCastResult(), SendLoot(), Object::SetFlag(), GameObject::SetLootState(), GameObject::SetRespawnTime(), Item::SetState(), SKILL_NONE, sOutdoorPvPMgr, SPELL_CAST_OK, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), GameObjectTemplate::type, and Player::UpdateGatherSkill().

◆ EffectParry()

void Spell::EffectParry ( SpellEffIndex  effIndex)
4652{
4654 return;
4655
4656 if (m_caster->IsPlayer())
4657 m_caster->ToPlayer()->SetCanParry(true);
4658}
void SetCanParry(bool value)
Definition Player.cpp:13127

References effectHandleMode, Object::IsPlayer(), m_caster, Player::SetCanParry(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectPersistentAA()

void Spell::EffectPersistentAA ( SpellEffIndex  effIndex)
1845{
1847 return;
1848
1849 if (!m_spellAura)
1850 {
1852 float radius = m_spellInfo->Effects[effIndex].CalcRadius(caster);
1853
1854 // Caster not in world, might be spell triggered from aura removal
1855 if (!caster->IsInWorld() || !caster->FindMap() || !ObjectAccessor::GetUnit(*caster, caster->GetGUID())) // pussywizard: temporary crash fix (FindMap and GetUnit are mine)
1856 return;
1857 DynamicObject* dynObj = new DynamicObject();
1859 {
1860 delete dynObj;
1861 return;
1862 }
1863
1865 {
1866 m_spellAura = aura;
1869 }
1870 else
1871 return;
1872 }
1873
1876}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1638
@ DYNAMIC_OBJECT_AREA_SPELL
Definition DynamicObject.h:30
DynamicObject * GetDynobjOwner() const
Definition SpellAuras.h:109
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:291

References Aura::_ApplyEffectForTargets(), Aura::_RegisterForTargets(), ASSERT, DynamicObject::CreateDynamicObject(), destTarget, DYNAMIC_OBJECT_AREA_SPELL, DynamicObject, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, WorldObject::FindMap(), Map::GenerateLowGuid(), Aura::GetDynobjOwner(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), SpellInfo::Id, Object::IsInWorld(), m_caster, m_originalCaster, m_spellAura, m_spellInfo, m_spellValue, m_triggeredByAuraSpell, MAX_EFFECT_MASK, Aura::SetTriggeredByAuraSpellInfo(), SPELL_EFFECT_HANDLE_HIT, TriggeredByAuraSpellData::spellInfo, Aura::TryCreate(), and WORLD_TRIGGER.

◆ EffectPickPocket()

void Spell::EffectPickPocket ( SpellEffIndex  effIndex)

◆ EffectPlayMusic()

void Spell::EffectPlayMusic ( SpellEffIndex  effIndex)
6087{
6089 return;
6090
6091 if (!unitTarget)
6092 return;
6093
6094 Player* player = unitTarget->ToPlayer();
6095 if (!player)
6096 {
6097 return;
6098 }
6099
6100 uint32 soundid = m_spellInfo->Effects[effIndex].MiscValue;
6101
6102 if (!sSoundEntriesStore.LookupEntry(soundid))
6103 {
6104 LOG_ERROR("spells.effect", "EffectPlayMusic: Sound (Id: {}) not exist in spell {}.", soundid, m_spellInfo->Id);
6105 return;
6106 }
6107
6109}
DBCStorage< SoundEntriesEntry > sSoundEntriesStore(SoundEntriesfmt)
Definition MiscPackets.h:58

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, LOG_ERROR, m_spellInfo, Player::SendDirectMessage(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPlaySound()

void Spell::EffectPlaySound ( SpellEffIndex  effIndex)
6140{
6142 return;
6143
6144 if (!unitTarget)
6145 return;
6146
6147 Player* player = unitTarget->ToPlayer();
6148 if (!player)
6149 {
6150 return;
6151 }
6152
6153 switch (m_spellInfo->Id)
6154 {
6155 case 58730: // Restricted Flight Area
6156 case 58600: // Restricted Flight Area
6158 break;
6159 default:
6160 break;
6161 }
6162
6163 uint32 soundId = m_spellInfo->Effects[effIndex].MiscValue;
6164
6165 if (!sSoundEntriesStore.LookupEntry(soundId))
6166 {
6167 LOG_ERROR("spells.effect", "EffectPlayerSound: Sound (Id: {}) not exist in spell {}.", soundId, m_spellInfo->Id);
6168 return;
6169 }
6170
6171 player->PlayDirectSound(soundId, player);
6172}
@ LANG_ZONE_NOFLYZONE
Definition Language.h:761
Definition Chat.h:37
void SendNotification(std::string_view str)
Definition Chat.cpp:105
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2927

References effectHandleMode, SpellInfo::Effects, Player::GetSession(), SpellInfo::Id, LANG_ZONE_NOFLYZONE, LOG_ERROR, m_spellInfo, WorldObject::PlayDirectSound(), ChatHandler::SendNotification(), SPELL_EFFECT_HANDLE_HIT_TARGET, sSoundEntriesStore, Object::ToPlayer(), and unitTarget.

◆ EffectPowerBurn()

void Spell::EffectPowerBurn ( SpellEffIndex  effIndex)
1431{
1433 return;
1434
1435 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1436 return;
1437
1438 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1439
1441 return;
1442
1443 // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
1444 if (m_spellInfo->Id == 8129)
1445 {
1448 damage = std::min(damage, maxDamage);
1449
1450 // Remove fear
1452 }
1453
1454 int32 power = damage;
1455 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1456 if (PowerType == POWER_MANA)
1457 power -= unitTarget->GetSpellCritDamageReduction(power);
1458
1459 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -power));
1460
1461 // NO - Not a typo - EffectPowerBurn uses effect value multiplier - not effect damage multiplier
1462 float dmgMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1463
1464 // add log data before multiplication (need power amount, not damage)
1465 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, 0.0f);
1466
1467 newDamage = int32(newDamage * dmgMultiplier);
1468
1469 m_damage += newDamage;
1470}
void ExecuteLogEffectTakeTargetPower(uint8 effIndex, Unit *target, uint32 PowerType, uint32 powerTaken, float gainMultiplier)
Definition Spell.cpp:5039
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:11097
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1265

References CalculatePct(), damage, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectTakeTargetPower(), Unit::GetMaxPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_damage, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, Unit::RemoveAurasByType(), SPELL_AURA_MOD_FEAR, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectPowerDrain()

void Spell::EffectPowerDrain ( SpellEffIndex  effIndex)
1352{
1354 return;
1355
1356 if (m_spellInfo->Effects[effIndex].MiscValue < 0 || m_spellInfo->Effects[effIndex].MiscValue >= int8(MAX_POWERS))
1357 return;
1358
1359 Powers PowerType = Powers(m_spellInfo->Effects[effIndex].MiscValue);
1360
1362 return;
1363
1364 // add spell damage bonus
1367
1368 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
1369 int32 power = damage;
1370 if (PowerType == POWER_MANA)
1371 power -= unitTarget->GetSpellCritDamageReduction(power);
1372
1373 int32 newDamage = -(unitTarget->ModifyPower(PowerType, -int32(power)));
1374
1375 float gainMultiplier = 0.0f;
1376
1377 // Don`t restore from self drain
1378 if (m_caster != unitTarget)
1379 {
1380 gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
1381
1382 int32 gain = int32(newDamage * gainMultiplier);
1383
1385 }
1386 ExecuteLogEffectTakeTargetPower(effIndex, unitTarget, PowerType, newDamage, gainMultiplier);
1387}

References damage, effectHandleMode, SpellInfo::Effects, Unit::EnergizeBySpell(), ExecuteLogEffectTakeTargetPower(), Unit::GetSpellCritDamageReduction(), Unit::HasActivePowerType(), SpellInfo::Id, Unit::IsAlive(), m_caster, m_originalCaster, m_spellInfo, MAX_POWERS, Unit::ModifyPower(), POWER_MANA, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), and unitTarget.

◆ EffectProficiency()

void Spell::EffectProficiency ( SpellEffIndex  effIndex)
2305{
2307 return;
2308
2309 if (!m_caster->IsPlayer())
2310 return;
2311 Player* p_target = m_caster->ToPlayer();
2312
2314 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
2315 {
2316 p_target->AddWeaponProficiency(subClassMask);
2318 }
2319 if (m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
2320 {
2321 p_target->AddArmorProficiency(subClassMask);
2323 }
2324}
uint32 GetArmorProficiency() const
Definition Player.h:1378
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10052
uint32 GetWeaponProficiency() const
Definition Player.h:1377
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1376
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1375
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376

References Player::AddArmorProficiency(), Player::AddWeaponProficiency(), effectHandleMode, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::GetArmorProficiency(), Player::GetWeaponProficiency(), Object::IsPlayer(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, m_caster, m_spellInfo, Player::SendProficiency(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectProspecting()

void Spell::EffectProspecting ( SpellEffIndex  effIndex)

◆ EffectPull()

void Spell::EffectPull ( SpellEffIndex  effIndex)
Todo:
: create a proper pull towards distract spell center for distract
2688{
2690 EffectNULL(effIndex);
2691}
void EffectNULL(SpellEffIndex effIndex)
Definition SpellEffects.cpp:238

References EffectNULL().

◆ EffectPullTowards()

void Spell::EffectPullTowards ( SpellEffIndex  effIndex)
5103{
5105 return;
5106
5107 if (!unitTarget)
5108 return;
5109
5110 Position pos;
5111 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_PULL_TOWARDS_DEST)
5112 {
5113 if (m_targets.HasDst())
5114 pos.Relocate(*destTarget);
5115 else
5116 return;
5117 }
5118 else //if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_PULL_TOWARDS)
5119 {
5120 // Xinef: Increase Z position a little bit, should protect from falling through textures
5122 }
5123
5124 float speedXY = float(m_spellInfo->Effects[effIndex].MiscValue) ? float(m_spellInfo->Effects[effIndex].MiscValue) * 0.1f : 30.f;
5125 float speedZ = unitTarget->GetDistance(pos) / speedXY * 0.5f * Movement::gravity;
5126
5127 unitTarget->GetMotionMaster()->MoveJump(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), speedXY, speedZ);
5128
5129 if (unitTarget->IsPlayer())
5130 {
5131 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
5132 }
5133}
@ SPELL_EFFECT_PULL_TOWARDS_DEST
Definition SharedDefines.h:934

References destTarget, effectHandleMode, SpellInfo::Effects, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::gravity, SpellCastTargets::HasDst(), Object::IsPlayer(), m_caster, m_spellInfo, m_targets, MotionMaster::MoveJump(), Position::Relocate(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_PULL_TOWARDS_DEST, sScriptMgr, Object::ToPlayer(), and unitTarget.

◆ EffectQuestClear()

void Spell::EffectQuestClear ( SpellEffIndex  effIndex)
5041{
5043 return;
5044
5045 if (!unitTarget)
5046 return;
5047
5048 Player* player = unitTarget->ToPlayer();
5049 if (!player)
5050 {
5051 return;
5052 }
5053
5054 uint32 quest_id = m_spellInfo->Effects[effIndex].MiscValue;
5055
5056 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
5057
5058 if (!quest)
5059 return;
5060
5061 // Player has never done this quest
5062 if (player->GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
5063 return;
5064
5065 // remove all quest entries for 'entry' from quest log
5066 for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
5067 {
5068 uint32 logQuest = player->GetQuestSlotQuestId(slot);
5069 if (logQuest == quest_id)
5070 {
5071 player->SetQuestSlot(slot, 0);
5072
5073 // we ignore unequippable quest items in this case, it's still be equipped
5074 player->TakeQuestSourceItem(logQuest, false);
5075
5076 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
5077 {
5078 player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
5079 player->UpdatePvPState();
5080 }
5081 }
5082 }
5083
5084 player->RemoveRewardedQuest(quest_id);
5085 player->RemoveActiveQuest(quest_id, false);
5086}
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2527
void UpdatePvPState()
Definition PlayerUpdates.cpp:1439
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1501
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1505
PvPInfo pvpInfo
Definition Player.h:1861
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1397
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1527
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1545
Definition QuestDef.h:210
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221
bool IsHostile
Definition Player.h:347
bool IsInHostileArea
Definition Player.h:348

References effectHandleMode, SpellInfo::Effects, Player::GetQuestSlotQuestId(), Player::GetQuestStatus(), Quest::HasFlag(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, m_spellInfo, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_STATUS_NONE, Player::RemoveActiveQuest(), Player::RemoveRewardedQuest(), Player::SetQuestSlot(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Player::TakeQuestSourceItem(), Object::ToPlayer(), unitTarget, and Player::UpdatePvPState().

◆ EffectQuestComplete()

void Spell::EffectQuestComplete ( SpellEffIndex  effIndex)
4711{
4713 return;
4714
4715 if (!unitTarget)
4716 return;
4717
4718 Player* player = unitTarget->ToPlayer();
4719 if (!player)
4720 {
4721 return;
4722 }
4723
4724 uint32 questId = m_spellInfo->Effects[effIndex].MiscValue;
4725 if (questId)
4726 {
4727 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
4728 if (!quest)
4729 return;
4730
4731 uint16 logSlot = player->FindQuestSlot(questId);
4732 if (logSlot < MAX_QUEST_LOG_SIZE)
4733 player->AreaExploredOrEventHappens(questId);
4734 else if (player->CanTakeQuest(quest, false)) // Check if the quest has already been turned in.
4735 player->SetRewardedQuest(questId); // If not, set status to rewarded without broadcasting it to client.
4736 }
4737}
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1814
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:881
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1823

References Player::AreaExploredOrEventHappens(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Player::FindQuestSlot(), m_spellInfo, MAX_QUEST_LOG_SIZE, Player::SetRewardedQuest(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestFail()

void Spell::EffectQuestFail ( SpellEffIndex  effIndex)
5713{
5715 return;
5716
5717 if (!unitTarget)
5718 return;
5719
5720 if (Player* player = unitTarget->ToPlayer())
5721 {
5722 player->FailQuest(m_spellInfo->Effects[effIndex].MiscValue);
5723 }
5724}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectQuestStart()

void Spell::EffectQuestStart ( SpellEffIndex  effIndex)
5727{
5729 return;
5730
5731 if (!unitTarget)
5732 return;
5733
5734 Player* player = unitTarget->ToPlayer();
5735 if (!player)
5736 return;
5737
5738 if (Quest const* quest = sObjectMgr->GetQuestTemplate(m_spellInfo->Effects[effIndex].MiscValue))
5739 {
5740 if (!player->CanTakeQuest(quest, false))
5741 return;
5742
5743 if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
5744 player->AddQuestAndCheckCompletion(quest, player);
5745
5746 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
5747 }
5748}
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:265
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:422
PlayerMenu * PlayerTalkClass
Definition Player.h:2272

References Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), effectHandleMode, SpellInfo::Effects, Object::GetGUID(), m_spellInfo, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverQuestDetails(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectRechargeManaGem()

void Spell::EffectRechargeManaGem ( SpellEffIndex  effIndex)
6229{
6231 return;
6232
6233 if (!unitTarget || !unitTarget->IsPlayer())
6234 return;
6235
6236 Player* player = m_caster->ToPlayer();
6237
6238 if (!player)
6239 return;
6240
6241 uint32 item_id = m_spellInfo->Effects[EFFECT_0].ItemType;
6242
6243 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item_id);
6244 if (!pProto)
6245 {
6246 player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
6247 return;
6248 }
6249
6250 if (Item* pItem = player->GetItemByEntry(item_id))
6251 {
6252 for (int x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
6253 pItem->SetSpellCharges(x, pProto->Spells[x].SpellCharges);
6254 pItem->SetState(ITEM_CHANGED, player);
6255 }
6256}

References EFFECT_0, effectHandleMode, SpellInfo::Effects, EQUIP_ERR_ITEM_NOT_FOUND, Player::GetItemByEntry(), Object::IsPlayer(), ITEM_CHANGED, m_caster, m_spellInfo, MAX_ITEM_PROTO_SPELLS, Player::SendEquipError(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT_TARGET, _Spell::SpellCharges, ItemTemplate::Spells, Object::ToPlayer(), and unitTarget.

◆ EffectRedirectThreat()

void Spell::EffectRedirectThreat ( SpellEffIndex  effIndex)
5887{
5889 return;
5890
5891 if (unitTarget)
5893}
void SetRedirectThreat(ObjectGuid guid, uint32 pct)
Definition Unit.h:954

References damage, effectHandleMode, Object::GetGUID(), m_caster, Unit::SetRedirectThreat(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRemoveAura()

void Spell::EffectRemoveAura ( SpellEffIndex  effIndex)
6175{
6177 return;
6178
6179 if (!unitTarget)
6180 return;
6181 // there may be need of specifying casterguid of removed auras
6182 unitTarget->RemoveAurasDueToSpell(m_spellInfo->Effects[effIndex].TriggerSpell);
6183}

References effectHandleMode, SpellInfo::Effects, m_spellInfo, Unit::RemoveAurasDueToSpell(), SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectRenamePet()

void Spell::EffectRenamePet ( SpellEffIndex  effIndex)
6075{
6077 return;
6078
6079 if (!unitTarget || !unitTarget->IsCreature() ||
6081 return;
6082
6084}
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:149
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:893
PetType getPetType() const
Definition Pet.h:52

References effectHandleMode, Pet::getPetType(), HUNTER_PET, Object::IsCreature(), Unit::IsPet(), Object::SetByteFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Unit::ToPet(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, and unitTarget.

◆ EffectReputation()

void Spell::EffectReputation ( SpellEffIndex  effIndex)
4685{
4687 return;
4688
4689 if (!unitTarget)
4690 return;
4691
4692 Player* player = unitTarget->ToPlayer();
4693 if (!player)
4694 {
4695 return;
4696 }
4697
4698 float repChange = static_cast<float>(damage);
4699
4700 uint32 factionId = m_spellInfo->Effects[effIndex].MiscValue;
4701
4702 FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
4703 if (!factionEntry)
4704 return;
4705
4706 repChange = player->CalculateReputationGain(REPUTATION_SOURCE_SPELL, 0, repChange, factionId);
4707 player->GetReputationMgr().ModifyReputation(factionEntry, repChange);
4708}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ REPUTATION_SOURCE_SPELL
Definition SharedDefines.h:198
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5862
ReputationMgr & GetReputationMgr()
Definition Player.h:2142
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:907

References Player::CalculateReputationGain(), damage, effectHandleMode, SpellInfo::Effects, Player::GetReputationMgr(), m_spellInfo, ReputationMgr::ModifyReputation(), REPUTATION_SOURCE_SPELL, sFactionStore, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrect()

void Spell::EffectResurrect ( SpellEffIndex  effIndex)
4603{
4605 return;
4606
4607 if (!unitTarget)
4608 return;
4609
4610 if (!unitTarget)
4611 return;
4612
4613 Player* target = unitTarget->ToPlayer();
4614 if (!target)
4615 {
4616 return;
4617 }
4618
4619 if (unitTarget->IsAlive() || !unitTarget->IsInWorld())
4620 return;
4621
4622 if (target->isResurrectRequested()) // already have one active request
4623 return;
4624
4625 uint32 health = target->CountPctFromMaxHealth(damage);
4627
4628 ExecuteLogEffectResurrect(effIndex, target);
4629
4631 SendResurrectRequest(target);
4632}
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1830
bool isResurrectRequested() const
Definition Player.h:1842
void ExecuteLogEffectResurrect(uint8 effIndex, Unit *target)
Definition Spell.cpp:5100
void SendResurrectRequest(Player *target)
Definition Spell.cpp:5162

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, ExecuteLogEffectResurrect(), Object::GetGUID(), WorldLocation::GetMapId(), Unit::GetMaxPower(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::IsAlive(), Object::IsInWorld(), Player::isResurrectRequested(), m_caster, POWER_MANA, SendResurrectRequest(), Player::setResurrectRequestData(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectResurrectNew()

◆ EffectResurrectPet()

void Spell::EffectResurrectPet ( SpellEffIndex  effIndex)
Todo:
: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
5179{
5181 return;
5182
5183 if (damage < 0)
5184 return;
5185
5186 Player* player = m_caster->ToPlayer();
5187 if (!player)
5188 {
5189 return;
5190 }
5191
5192 Pet* pet = player->GetPet();
5193 if (!pet)
5194 {
5195 // Position passed to SummonPet is irrelevant with current implementation,
5196 // pet will be relocated without using these coords in Pet::LoadPetFromDB
5197 player->SummonPet(0, 0.0f, 0.0f, 0.0f, 0.0f, SUMMON_PET, 0ms, damage);
5198 return;
5199 }
5200
5202 if (pet->IsAlive())
5203 {
5204 return;
5205 }
5206
5207 // Reposition the pet's corpse before reviving so as not to grab aggro
5208 // We can use a different, more accurate version of GetClosePoint() since we have a pet
5209 float x, y, z; // Will be used later to reposition the pet if we have one
5210 player->GetClosePoint(x, y, z, pet->GetCombatReach(), PET_FOLLOW_DIST, pet->GetFollowAngle());
5211 pet->NearTeleportTo(x, y, z, player->GetOrientation());
5212 pet->Relocate(x, y, z, player->GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
5216 pet->ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~(UNIT_STATE_POSSESSED))); // xinef: just in case
5218 pet->SetDisplayId(pet->GetNativeDisplayId());
5219
5220 // xinef: restore movement
5221 if (auto ci = pet->GetCharmInfo())
5222 {
5223 ci->SetIsAtStay(false);
5224 ci->SetIsFollowing(false);
5225 }
5226
5228}
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ SUMMON_PET
Definition PetDefines.h:32
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3360
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:224
float GetFollowAngle() const override
Definition TemporarySummon.h:93
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Pet.cpp:626
void SetDisplayId(uint32 modelId, float displayScale=1.f) override
Definition Pet.cpp:2406
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0ms, uint32 healthPct=0)
Definition Player.cpp:8970
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:763
void SetHealth(uint32 val)
Definition Unit.cpp:12488
uint32 GetNativeDisplayId() const
Definition Unit.h:1959
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:743
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2736

References Alive, Unit::ClearUnitState(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, Unit::GetCharmInfo(), WorldObject::GetClosePoint(), Unit::GetCombatReach(), Minion::GetFollowAngle(), Unit::GetNativeDisplayId(), Position::GetOrientation(), Player::GetPet(), Unit::IsAlive(), m_caster, Unit::NearTeleportTo(), PET_FOLLOW_DIST, PET_SAVE_AS_CURRENT, Position::Relocate(), Unit::RemoveUnitFlag(), Unit::ReplaceAllDynamicFlags(), Pet::SavePetToDB(), Pet::setDeathState(), Pet::SetDisplayId(), Unit::SetHealth(), SPELL_EFFECT_HANDLE_HIT, SUMMON_PET, Player::SummonPet(), Object::ToPlayer(), UNIT_DYNFLAG_NONE, UNIT_FLAG_SKINNABLE, UNIT_STATE_ALL_STATE, and UNIT_STATE_POSSESSED.

◆ EffectSanctuary()

void Spell::EffectSanctuary ( SpellEffIndex  effIndex)
3987{
3989 return;
3990
3991 if (!unitTarget)
3992 return;
3993
3995 {
3997 // Xinef: replaced with CombatStop(false)
4000
4001 // Night Elf: Shadowmeld only resets threat temporarily
4002 if (m_spellInfo->Id != 59646)
4004
4005 if (unitTarget->IsPlayer())
4006 unitTarget->ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
4007 }
4008 else
4009 {
4010 unitTarget->getHostileRefMgr().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld
4011 unitTarget->CombatStop(true);
4012 }
4013
4014 UnitList targets;
4015 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
4018 for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
4019 {
4020 if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
4021 continue;
4022
4024 {
4025 if ((*iter)->GetCurrentSpell(i) && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == unitTarget->GetGUID())
4026 {
4027 SpellInfo const* si = (*iter)->GetCurrentSpell(i)->GetSpellInfo();
4028 if (si->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && (*iter)->IsCreature())
4029 {
4030 Creature* c = (*iter)->ToCreature();
4031 if ((!c->IsPet() && c->GetCreatureTemplate()->rank == CREATURE_ELITE_WORLDBOSS) || c->isWorldBoss() || c->IsDungeonBoss())
4032 continue;
4033 }
4034 bool interrupt = false; // pussywizard: skip spells that don't target units, but casted on unit (eg. TARGET_DEST_TARGET_ENEMY)
4035 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
4036 if (si->Effects[j].Effect && (si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT || si->Effects[j].GetUsedTargetObjectType() == TARGET_OBJECT_TYPE_UNIT_AND_DEST))
4037 {
4038 // at least one effect truly targets an unit, interrupt the spell
4039 interrupt = true;
4040 break;
4041 }
4042 if (interrupt)
4043 (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
4044 }
4045 }
4046 }
4047
4048 // Xinef: Set last sanctuary time
4050}
#define CURRENT_MAX_SPELL
Definition Unit.h:556
void UpdateVisibility(bool checkThreat)
Definition HostileRefMgr.cpp:236
void addThreatPercent(int32 percent)
Definition HostileRefMgr.cpp:85
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:141
void CombatStop(bool includingCast=false)
Definition Unit.cpp:7425
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:7473
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7392

References HostileRefMgr::addThreatPercent(), Unit::AttackStop(), Unit::CombatStop(), CREATURE_ELITE_WORLDBOSS, CURRENT_FIRST_NON_MELEE_SPELL, CURRENT_MAX_SPELL, effectHandleMode, SpellInfo::Effects, Creature::GetCreatureTemplate(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), WorldObject::GetVisibilityRange(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Creature::IsDungeonBoss(), InstanceScript::IsEncounterInProgress(), Unit::IsPet(), Object::IsPlayer(), Creature::isWorldBoss(), Unit::m_lastSanctuaryTime, m_spellInfo, MAX_SPELL_EFFECTS, CreatureTemplate::rank, Unit::RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), SPELL_ATTR6_IGNORE_PHASE_SHIFT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CASTING, unitTarget, HostileRefMgr::UpdateVisibility(), and Cell::VisitObjects().

◆ EffectSchoolDMG()

void Spell::EffectSchoolDMG ( SpellEffIndex  effIndex)
Todo:
: should this be put on taken but not done?
324{
326 return;
327
328 if (unitTarget && unitTarget->IsAlive())
329 {
330 bool apply_direct_bonus = true;
332 {
334 {
335 // Meteor like spells (divided damage to targets)
337 {
338 uint32 count = 0;
339 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
340 if (ihit->effectMask & (1 << effIndex))
341 ++count;
342
343 damage /= count; // divide to all targets
344 }
345 break;
346 }
348 {
349 // Shield Slam
350 if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->GetCategory() == 1209)
351 {
352 uint8 level = m_caster->GetLevel();
353 // xinef: shield block should increase the limit
354 float limit = m_caster->HasAura(2565) ? 2.0f : 1.0f;
355 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 24.5f * limit), uint32(float(level) * 34.5f * limit));
356
357 damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(block_value)));
358 }
359 // Victory Rush
360 else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
362 // Shockwave
363 else if (m_spellInfo->Id == 46968)
364 {
366 if (pct > 0)
368 break;
369 }
370 break;
371 }
373 {
374 // Incinerate Rank 1 & 2
375 if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
376 {
377 // Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
378 // Check aura state for speed but aura state set not only for Immolate spell
380 {
382 damage += damage / 4;
383 }
384 }
385 // Conflagrate - consumes Immolate or Shadowflame
387 {
388 AuraEffect const* aura = nullptr; // found req. aura for damage calculation
389
391 for (Unit::AuraEffectList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
392 {
393 // for caster applied auras only
394 if ((*i)->GetSpellInfo()->SpellFamilyName != SPELLFAMILY_WARLOCK ||
395 (*i)->GetCasterGUID() != m_caster->GetGUID())
396 continue;
397
398 // Immolate
399 if ((*i)->GetSpellInfo()->SpellFamilyFlags[0] & 0x4)
400 {
401 aura = *i; // it selected always if exist
402 break;
403 }
404
405 // Shadowflame
406 if ((*i)->GetSpellInfo()->SpellFamilyFlags[2] & 0x00000002)
407 aura = *i; // remember but wait possible Immolate as primary priority
408 }
409
410 // found Immolate or Shadowflame
411 if (aura)
412 {
413 uint32 pdamage = uint32(std::max(aura->GetAmount(), 0));
414 pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount());
415 uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1));
416 uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude);
417
418 damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir));
419
420 uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3;
421 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot)));
422
423 apply_direct_bonus = false;
424 // Glyph of Conflagrate
425 if (!m_caster->HasAura(56235))
427
428 break;
429 }
430 }
431 // Shadow Bite
432 else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
433 {
434 if (m_caster->IsCreature() && m_caster->IsPet())
435 {
436 if (Player* owner = m_caster->GetOwner()->ToPlayer())
437 {
438 if (AuraEffect* aurEff = owner->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, 214, 0))
439 {
440 int32 bp0 = aurEff->GetId() == 54037 ? 4 : 8;
441 m_caster->CastCustomSpell(m_caster, 54425, &bp0, nullptr, nullptr, true);
442 }
443 }
444 }
445 }
446 break;
447 }
449 {
450 // Improved Mind Blast (Mind Blast in shadow form bonus)
451 if (m_caster->GetShapeshiftForm() == FORM_SHADOW && (m_spellInfo->SpellFamilyFlags[0] & 0x00002000))
452 {
454 for (Unit::AuraEffectList::const_iterator i = ImprMindBlast.begin(); i != ImprMindBlast.end(); ++i)
455 {
456 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST &&
457 ((*i)->GetSpellInfo()->SpellIconID == 95))
458 {
459 int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
460 if (roll_chance_i(chance))
461 // Mind Trauma
462 m_caster->CastSpell(unitTarget, 48301, true, 0);
463 break;
464 }
465 }
466 }
467 break;
468 }
470 {
471 // Ferocious Bite
472 if (m_caster->IsPlayer() && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
473 {
474 // converts each extra point of energy into ($f1+$AP/410) additional damage
476 float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier;
477 int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30));
478 damage += int32(energy * multiple);
480 }
481 // Wrath
482 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001)
483 {
484 // Improved Insect Swarm
485 if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
487 AddPct(damage, aurEff->GetAmount());
488 }
489 break;
490 }
492 {
493 // Envenom
494 if (m_spellInfo->SpellFamilyFlags[1] & 0x00000008)
495 {
496 if (Player* player = m_caster->ToPlayer())
497 {
498 // consume from stack dozes not more that have combo-points
499 if (uint32 combo = player->GetComboPoints())
500 {
501 // Lookup for Deadly poison (only attacker applied)
503 {
504 // count consumed deadly poison doses at target
505 bool needConsume = true;
506 uint32 spellId = aurEff->GetId();
507
508 uint32 doses = aurEff->GetBase()->GetStackAmount();
509 if (doses > combo)
510 doses = combo;
511
512 // Master Poisoner
513 Unit::AuraEffectList const& auraList = player->GetAuraEffectsByType(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK);
514 for (Unit::AuraEffectList::const_iterator iter = auraList.begin(); iter != auraList.end(); ++iter)
515 {
516 if ((*iter)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && (*iter)->GetSpellInfo()->SpellIconID == 1960)
517 {
518 uint32 chance = (*iter)->GetSpellInfo()->Effects[EFFECT_2].CalcValue(m_caster);
519
520 if (chance && roll_chance_i(chance))
521 needConsume = false;
522
523 break;
524 }
525 }
526
527 if (needConsume)
528 for (uint32 i = 0; i < doses; ++i)
530
531 damage *= doses;
532 damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * combo);
533 }
534
535 // Eviscerate and Envenom Bonus Damage (item set effect)
536 if (m_caster->HasAura(37169))
537 damage += combo * 40;
538 }
539 }
540 }
541 // Eviscerate
542 else if (m_spellInfo->SpellFamilyFlags[0] & 0x00020000)
543 {
544 if (m_caster->IsPlayer())
545 {
546 if (uint32 combo = m_caster->ToPlayer()->GetComboPoints())
547 {
549 damage += int32(ap * combo * 0.07f);
550
551 // Eviscerate and Envenom Bonus Damage (item set effect)
552 if (m_caster->HasAura(37169))
553 damage += combo * 40;
554 }
555 }
556 }
557 break;
558 }
560 {
561 //Gore
562 if (m_spellInfo->SpellIconID == 1578)
563 {
564 if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
565 damage *= 2;
566 }
567 // Steady Shot
568 else if (m_spellInfo->SpellFamilyFlags[1] & 0x1)
569 {
570 bool found = false;
571 // check dazed affect
573 for (Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
574 {
575 if ((*iter)->GetSpellInfo()->SpellIconID == 15 && (*iter)->GetSpellInfo()->Dispel == 0)
576 {
577 found = true;
578 break;
579 }
580 }
581
583 if (found)
584 damage += m_spellInfo->Effects[EFFECT_1].CalcValue();
585
586 if (Player* caster = m_caster->ToPlayer())
587 {
588 // Add Ammo and Weapon damage plus RAP * 0.1
589 float dmg_min = 0.f;
590 float dmg_max = 0.f;
591 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
592 {
593 dmg_min += caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE, i);
594 dmg_max += caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE, i);
595 }
596
597 if (dmg_max == 0.0f && dmg_min > dmg_max)
598 {
599 damage += int32(dmg_min);
600 }
601 else
602 {
603 damage += irand(int32(dmg_min), int32(dmg_max));
604 }
605 damage += int32(caster->GetAmmoDPS() * caster->GetAttackTime(RANGED_ATTACK) * 0.001f);
606 }
607 }
608 break;
609 }
611 {
612 // Hammer of the Righteous
613 if (m_spellInfo->SpellFamilyFlags[1] & 0x00040000)
614 {
615 // Add main hand dps * effect[2] amount
616 if (Player* player = m_caster->ToPlayer())
617 {
618 float minTotal = 0.f;
619 float maxTotal = 0.f;
620 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
621 {
622 float tmpMin, tmpMax;
623 player->CalculateMinMaxDamage(BASE_ATTACK, false, false, tmpMin, tmpMax, i);
624 minTotal += tmpMin;
625 maxTotal += tmpMax;
626 }
627
628 float average = (minTotal + maxTotal) / 2;
631 }
632 break;
633 }
634 // Shield of Righteousness
635 if (m_spellInfo->SpellFamilyFlags[EFFECT_1] & 0x100000)
636 {
637 uint8 level = m_caster->GetLevel();
638 uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 34.5f));
639 if (m_caster->GetAuraEffect(64882, EFFECT_0))
640 block_value += 225;
641 damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue());
642 break;
643 }
644 break;
645 }
646 }
647
648 if (m_originalCaster /*&& damage > 0 Xinef: this can be increased from 0*/ && apply_direct_bonus)
649 {
650 // Xinef: protection
651 if (damage < 0)
652 damage = 0;
653
656 }
657
658 m_damage += damage;
659 }
660}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EFFECT_2
Definition SharedDefines.h:33
@ POWER_ENERGY
Definition SharedDefines.h:283
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3790
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1317
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_ATTR0_CU_SHARE_DAMAGE
Definition SpellInfo.h:179
@ FORM_SHADOW
Definition UnitDefines.h:95
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
uint8 GetStackAmount() const
Definition SpellAuras.h:148
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12438
float ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const
Definition Unit.cpp:11709
virtual uint32 GetShieldBlockValue() const =0
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5143
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:908
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1426

References AddPct(), Unit::ApplyEffectModifiers(), ApplyPct(), AURA_STATE_CONFLAGRATE, BASE_ATTACK, Unit::CalcSpellDuration(), CalculatePct(), Unit::CalculateSpellDamage(), Unit::CastCustomSpell(), Unit::CastSpell(), damage, DOT, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, effectHandleMode, SpellInfo::Effects, FORM_SHADOW, AuraEffect::GetAmount(), Unit::GetAttackTime(), Unit::GetAuraEffect(), Unit::GetAuraEffectsByType(), AuraEffect::GetBase(), SpellInfo::GetCategory(), Unit::GetComboPoints(), Unit::GetDummyAuraEffect(), Object::GetGUID(), AuraEffect::GetId(), Unit::GetLevel(), Unit::GetOwner(), Unit::GetShapeshiftForm(), Unit::GetShieldBlockValue(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), Unit::GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), SpellInfo::Id, IN_MILLISECONDS, irand(), Unit::IsAlive(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_damage, m_originalCaster, m_spellInfo, m_spellValue, m_UniqueTargetInfo, MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, MINDAMAGE, Unit::ModifyPower(), POWER_ENERGY, RANGED_ATTACK, Unit::RemoveAuraFromStack(), Unit::RemoveAurasDueToSpell(), roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DIRECT_DAMAGE, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, Unit::SpellDamageBonusDone(), Unit::SpellDamageBonusTaken(), SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellInfo::SpellVisual, SpellInfo::TargetAuraState, Object::ToPlayer(), and unitTarget.

◆ EffectScriptEffect()

void Spell::EffectScriptEffect ( SpellEffIndex  effIndex)
Todo:
: we must implement hunter pet summon at login there (spell 6962)
3784{
3786 return;
3787
3789
3791 {
3793 {
3794 switch (m_spellInfo->Id)
3795 {
3796 // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell)
3797 case 22539:
3798 case 22972:
3799 case 22975:
3800 case 22976:
3801 case 22977:
3802 case 22978:
3803 case 22979:
3804 case 22980:
3805 case 22981:
3806 case 22982:
3807 case 22983:
3808 case 22984:
3809 case 22985:
3810 {
3811 if (!unitTarget || !unitTarget->IsAlive())
3812 return;
3813
3814 // Onyxia Scale Cloak
3815 if (unitTarget->HasAura(22683))
3816 return;
3817
3818 // Shadow Flame
3819 m_caster->CastSpell(unitTarget, 22682, true);
3820 return;
3821 }
3822 // Plant Warmaul Ogre Banner
3823 case 32307:
3824 if (Player* caster = m_caster->ToPlayer())
3825 {
3826 caster->RewardPlayerAndGroupAtEvent(18388, unitTarget);
3827 if (Creature* target = unitTarget->ToCreature())
3828 {
3829 target->setDeathState(DeathState::Corpse);
3830 target->RemoveCorpse();
3831 }
3832 }
3833 break;
3834 // SOTA defender teleport
3835 case 54640:
3836 {
3837 if (Player* player = unitTarget->ToPlayer())
3838 if (player->GetBattleground() && player->GetBattleground()->GetBgTypeID(true) == BATTLEGROUND_SA)
3839 {
3840 if (GameObject* dportal = player->FindNearestGameObject(192819, 10.0f))
3841 {
3842 BattlegroundSA* bg = ((BattlegroundSA*)player->GetBattleground());
3843 bg->DefendersPortalTeleport(dportal, player);
3844 }
3845 }
3846 return;
3847 }
3848 /*// Mug Transformation
3849 case 41931:
3850 {
3851 if (!m_caster->IsPlayer())
3852 return;
3853
3854 uint8 bag = 19;
3855 uint8 slot = 0;
3856 Item* item = nullptr;
3857
3858 while (bag) // 256 = 0 due to var type
3859 {
3860 item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
3861 if (item && item->GetEntry() == 38587)
3862 break;
3863
3864 ++slot;
3865 if (slot == 39)
3866 {
3867 slot = 0;
3868 ++bag;
3869 }
3870 }
3871 if (bag)
3872 {
3873 if (m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount() == 1) m_caster->ToPlayer()->RemoveItem(bag, slot, true);
3874 else m_caster->ToPlayer()->GetItemByPos(bag, slot)->SetCount(m_caster->ToPlayer()->GetItemByPos(bag, slot)->GetCount()-1);
3875 // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen)
3876 m_caster->CastSpell(m_caster, 42518, true);
3877 return;
3878 }
3879 break;
3880 }*/
3881 // Roll Dice - Decahedral Dwarven Dice
3882 case 47770:
3883 {
3884 char buf[128];
3885 const char* gender = "his";
3886 if (m_caster->getGender() > 0)
3887 gender = "her";
3888 snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10));
3889 m_caster->TextEmote(buf);
3890 break;
3891 }
3892 case 52173: // Coyote Spirit Despawn
3893 case 60243: // Blood Parrot Despawn
3896 return;
3897 case 57347: // Retrieving (Wintergrasp RP-GG pickup spell)
3898 {
3900 return;
3901
3903
3904 return;
3905 }
3906 case 57349: // Drop RP-GG (Wintergrasp RP-GG at death drop spell)
3907 {
3908 if (!m_caster->IsPlayer())
3909 return;
3910
3911 // Delete item from inventory at death
3913
3914 return;
3915 }
3916 case 58418: // Portal to Orgrimmar
3917 case 58420: // Portal to Stormwind
3918 {
3919 if (!unitTarget || !unitTarget->IsPlayer() || effIndex != 0)
3920 return;
3921
3922 uint32 spellID = m_spellInfo->Effects[EFFECT_0].CalcValue();
3923 uint32 questID = m_spellInfo->Effects[EFFECT_1].CalcValue();
3924
3926 unitTarget->CastSpell(unitTarget, spellID, true);
3927
3928 return;
3929 }
3930 case 61263: // for item Intravenous Healing Potion (44698)
3931 {
3932 if (!m_caster || !unitTarget)
3933 return;
3934
3935 m_caster->CastSpell(m_caster, 61267, true);
3936 m_caster->CastSpell(m_caster, 61268, true);
3937 return;
3938 }
3939 }
3940 break;
3941 }
3942 case SPELLFAMILY_ROGUE:
3943 {
3944 switch (m_spellInfo->Id)
3945 {
3946 // Master of Subtlety
3947 case 31666:
3948 {
3949 if (!unitTarget)
3950 return;
3951
3952 Aura* mos = unitTarget->GetAura(31665);
3953 if (mos)
3954 {
3955 mos->SetMaxDuration(6000);
3956 mos->SetDuration(6000, true);
3957 }
3958
3959 break;
3960 }
3961 // Overkill
3962 case 58428:
3963 {
3964 if (!unitTarget)
3965 return;
3966
3967 Aura* overkill = unitTarget->GetAura(58427);
3968 if (overkill)
3969 {
3970 overkill->SetMaxDuration(20000);
3971 overkill->SetDuration(20000, true);
3972 }
3973
3974 break;
3975 }
3976 }
3977 break;
3978 }
3979 }
3980
3981 // normal DB scripted effect
3982 LOG_DEBUG("spells.aura", "Spell ScriptStart spellid {} in EffectScriptEffect({})", m_spellInfo->Id, effIndex);
3984}
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ BATTLEGROUND_SA
Definition SharedDefines.h:3745
Class for manage Strand of Ancient battleground.
Definition BattlegroundSA.h:428
void DefendersPortalTeleport(GameObject *portal, Player *plr)
Definition BattlegroundSA.cpp:592
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
virtual void UnSummon(Milliseconds msTime=0ms)
Definition TemporarySummon.cpp:292
uint8 getGender() const
Definition Unit.h:842
bool IsSummon() const
Definition Unit.h:788
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:17360
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2478
std::string const & GetName() const
Definition Object.h:524

References BATTLEGROUND_SA, Unit::CastSpell(), Corpse, damage, BattlegroundSA::DefendersPortalTeleport(), Creature::DespawnOrUnsummon(), Player::DestroyItemCount(), EFFECT_0, EFFECT_1, effectHandleMode, SpellInfo::Effects, WorldObject::FindNearestGameObject(), Unit::GetAura(), Unit::getGender(), WorldObject::GetMap(), WorldObject::GetName(), Player::GetQuestStatus(), Unit::HasAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsCreature(), Object::IsPlayer(), Unit::IsSummon(), LOG_DEBUG, m_caster, m_spellInfo, QUEST_STATUS_COMPLETE, Map::ScriptsStart(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SPELLFAMILY_ROGUE, SpellInfo::SpellFamilyName, sSpellScripts, Unit::TextEmote(), Object::ToCreature(), Object::ToPlayer(), Unit::ToTempSummon(), unitTarget, TempSummon::UnSummon(), and urand().

◆ EffectSelfResurrect()

void Spell::EffectSelfResurrect ( SpellEffIndex  effIndex)
4813{
4815 return;
4816
4817 if (!m_caster || m_caster->IsAlive())
4818 return;
4819 if (!m_caster->IsPlayer())
4820 return;
4821 if (!m_caster->IsInWorld())
4822 return;
4823
4824 uint32 health = 0;
4825 uint32 mana = 0;
4826
4827 // flat case
4828 if (damage < 0)
4829 {
4830 health = uint32(-damage);
4831 mana = m_spellInfo->Effects[effIndex].MiscValue;
4832 }
4833 // percent case
4834 else
4835 {
4839 }
4840
4841 Player* player = m_caster->ToPlayer();
4842 player->ResurrectPlayer(0.0f);
4843
4844 player->SetHealth(health);
4845 player->SetPower(POWER_MANA, mana);
4846 player->SetPower(POWER_RAGE, 0);
4847 player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
4848
4849 player->SpawnCorpseBones();
4850}
@ POWER_RAGE
Definition SharedDefines.h:281
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4600
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4382
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:12576

References CalculatePct(), Unit::CountPctFromMaxHealth(), damage, effectHandleMode, SpellInfo::Effects, Unit::GetMaxPower(), Unit::IsAlive(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_spellInfo, POWER_ENERGY, POWER_MANA, POWER_RAGE, Player::ResurrectPlayer(), Unit::SetHealth(), Unit::SetPower(), Player::SpawnCorpseBones(), SPELL_EFFECT_HANDLE_HIT, and Object::ToPlayer().

◆ EffectSendEvent()

void Spell::EffectSendEvent ( SpellEffIndex  effIndex)
Todo:
: there should be a possibility to pass dest target to event script
1390{
1391 // we do not handle a flag dropping or clicking on flag in battleground by sendevent system
1394 return;
1395
1396 WorldObject* target = nullptr;
1397
1398 // call events for object target if present
1400 {
1401 if (unitTarget)
1402 target = unitTarget;
1403 else if (gameObjTarget)
1404 target = gameObjTarget;
1405 }
1406 else // if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
1407 {
1408 // let's prevent executing effect handler twice in case when spell effect is capable of targeting an object
1409 // this check was requested by scripters, but it has some downsides:
1410 // now it's impossible to script (using sEventScripts) a cast which misses all targets
1411 // or to have an ability to script the moment spell hits dest (in a case when there are object targets present)
1412 if (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
1413 return;
1414 // some spells have no target entries in dbc and they use focus target
1415 if (focusObject)
1416 target = focusObject;
1418 }
1419
1420 LOG_DEBUG("spells.aura", "Spell ScriptStart {} for spellid {} in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
1421
1422 if (ZoneScript* zoneScript = m_caster->GetZoneScript())
1423 zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1424 else if (InstanceScript* instanceScript = m_caster->GetInstanceScript()) // needed in case Player is the caster
1425 instanceScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
1426
1427 m_caster->GetMap()->ScriptsStart(sEventScripts, m_spellInfo->Effects[effIndex].MiscValue, m_caster, target);
1428}
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:60
@ TARGET_FLAG_UNIT_MASK
Definition SpellInfo.h:68
@ TARGET_FLAG_GAMEOBJECT_MASK
Definition SpellInfo.h:70
Definition Object.h:471
ZoneScript * GetZoneScript() const
Definition Object.h:626
Definition ZoneScript.h:26

References effectHandleMode, SpellInfo::Effects, focusObject, gameObjTarget, WorldObject::GetInstanceScript(), WorldObject::GetMap(), WorldObject::GetZoneScript(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, Map::ScriptsStart(), sEventScripts, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_UNIT_MASK, and unitTarget.

◆ EffectSendTaxi()

void Spell::EffectSendTaxi ( SpellEffIndex  effIndex)
5089{
5091 return;
5092
5093 if (!unitTarget)
5094 return;
5095
5096 if (Player* player = unitTarget->ToPlayer())
5097 {
5098 player->ActivateTaxiPathTo(m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
5099 }
5100}

References effectHandleMode, SpellInfo::Effects, SpellInfo::Id, m_spellInfo, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSkill()

void Spell::EffectSkill ( SpellEffIndex  effIndex)
5522{
5524 return;
5525
5526 LOG_DEBUG("spells.aura", "WORLD: SkillEFFECT");
5527}

References effectHandleMode, LOG_DEBUG, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectSkinning()

void Spell::EffectSkinning ( SpellEffIndex  effIndex)
4853{
4855 return;
4856
4857 if (!unitTarget->IsCreature())
4858 return;
4859 if (!m_caster->IsPlayer())
4860 return;
4861
4862 Creature* creature = unitTarget->ToCreature();
4863 int32 targetLevel = creature->GetLevel();
4864
4865 uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
4866
4870
4871 int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel - 10) * 10 : targetLevel * 5;
4872
4873 int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
4874
4875 // Double chances for elites
4876 m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
4877}
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3361
bool isElite() const
Definition Creature.h:115
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124

References effectHandleMode, Creature::GetCreatureTemplate(), Object::GetGUID(), Unit::GetLevel(), Player::GetPureSkillValue(), CreatureTemplate::GetRequiredLootSkill(), Object::IsCreature(), Creature::isElite(), Object::IsPlayer(), LOOT_SKINNING, m_caster, Unit::RemoveUnitFlag(), Player::SendLoot(), Object::SetDynamicFlag(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_SKINNABLE, unitTarget, and Player::UpdateGatherSkill().

◆ EffectSkinPlayerCorpse()

void Spell::EffectSkinPlayerCorpse ( SpellEffIndex  effIndex)
5553{
5555 return;
5556
5557 LOG_DEBUG("spells.aura", "Effect: SkinPlayerCorpse");
5558 if ((!m_caster->IsPlayer()) || (!unitTarget->IsPlayer()) || (unitTarget->IsAlive()))
5559 return;
5560
5562
5563 // We have a corpse object as the target.
5564 // This target was deleted in RemovedInsignia() -> ConvertCorpseToBones().
5566}
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7760
void RemoveObjectTarget()
Definition Spell.cpp:320

References effectHandleMode, Unit::IsAlive(), Object::IsPlayer(), LOG_DEBUG, m_caster, m_targets, Player::RemovedInsignia(), SpellCastTargets::RemoveObjectTarget(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpecCount()

void Spell::EffectSpecCount ( SpellEffIndex  effIndex)
6112{
6114 return;
6115
6116 if (!unitTarget)
6117 return;
6118
6119 if (Player* player = unitTarget->ToPlayer())
6120 {
6121 player->UpdateSpecCount(damage);
6122 }
6123}

References damage, effectHandleMode, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSpiritHeal()

void Spell::EffectSpiritHeal ( SpellEffIndex  effIndex)
5534{
5536 return;
5537
5538 /*
5539 if (!unitTarget->IsPlayer())
5540 return;
5541 if (!unitTarget->IsInWorld())
5542 return;
5543
5544 //m_spellInfo->Effects[i].BasePoints; == 99 (percent?)
5545 //unitTarget->ToPlayer()->setResurrect(m_caster->GetGUID(), unitTarget->GetPositionX(), unitTarget->GetPositionY(), unitTarget->GetPositionZ(), unitTarget->GetMaxHealth(), unitTarget->GetMaxPower(POWER_MANA));
5546 unitTarget->ToPlayer()->ResurrectPlayer(1.0f);
5547 unitTarget->ToPlayer()->SpawnCorpseBones();
5548 */
5549}

References effectHandleMode, and SPELL_EFFECT_HANDLE_HIT_TARGET.

◆ EffectStealBeneficialBuff()

void Spell::EffectStealBeneficialBuff ( SpellEffIndex  effIndex)
5569{
5571 return;
5572
5573 LOG_DEBUG("spells.aura", "Effect: StealBeneficialBuff");
5574
5575 if (!unitTarget || unitTarget == m_caster) // can't steal from self
5576 return;
5577
5578 DispelChargesList steal_list;
5579
5580 // Create dispel mask by dispel type
5581 uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
5582 Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
5583 for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5584 {
5585 Aura* aura = itr->second;
5587 if (!aurApp)
5588 continue;
5589
5590 if ((aura->GetSpellInfo()->GetDispelMask()) & dispelMask)
5591 {
5592 // Need check for passive? this
5593 if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_CANNOT_BE_STOLEN))
5594 continue;
5595
5596 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5597 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5598 // Polymorph instead of 1 / (5 + 1) -> 16%.
5599 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5600 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5601 if (charges > 0)
5602 steal_list.push_back(std::make_pair(aura, charges));
5603 }
5604 }
5605
5606 if (steal_list.empty())
5607 return;
5608
5609 // Ok if exist some buffs for dispel try dispel it
5610 uint32 failCount = 0;
5611 DispelList success_list;
5612 WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
5613 // dispel N = damage buffs (or while exist buffs for dispel)
5614 for (int32 count = 0; count < damage && !steal_list.empty();)
5615 {
5616 // Random select buff for dispel
5617 DispelChargesList::iterator itr = steal_list.begin();
5618 std::advance(itr, urand(0, steal_list.size() - 1));
5619
5620 int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
5621 // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
5622 if (!chance)
5623 {
5624 steal_list.erase(itr);
5625 continue;
5626 }
5627 else
5628 {
5629 if (roll_chance_i(chance))
5630 {
5631 success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
5632 --itr->second;
5633 if (itr->second <= 0)
5634 steal_list.erase(itr);
5635 }
5636 else
5637 {
5638 if (!failCount)
5639 {
5640 // Failed to dispell
5641 dataFail << m_caster->GetGUID(); // Caster GUID
5642 dataFail << unitTarget->GetGUID(); // Victim GUID
5643 dataFail << uint32(m_spellInfo->Id); // dispel spell id
5644 }
5645 ++failCount;
5646 dataFail << uint32(itr->first->GetId()); // Spell Id
5647 }
5648 ++count;
5649 }
5650 }
5651
5652 if (failCount)
5653 m_caster->SendMessageToSet(&dataFail, true);
5654
5655 if (success_list.empty())
5656 return;
5657
5658 WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
5659 dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
5660 dataSuccess << m_caster->GetPackGUID(); // Caster GUID
5661 dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
5662 dataSuccess << uint8(0); // not used
5663 dataSuccess << uint32(success_list.size()); // count
5664 for (DispelList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
5665 {
5666 dataSuccess << uint32(itr->first); // Spell Id
5667 dataSuccess << uint8(0); // 0 - steals !=0 transfers
5668 unitTarget->RemoveAurasDueToSpellBySteal(itr->first, itr->second, m_caster);
5669 }
5670 m_caster->SendMessageToSet(&dataSuccess, true);
5671}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:662
@ SPELL_ATTR4_CANNOT_BE_STOLEN
Definition SharedDefines.h:547
std::list< std::pair< uint32, ObjectGuid > > DispelList
Definition SpellEffects.cpp:2569
bool IsPositive() const
Definition SpellAuras.h:68
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1028
void RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
Definition Unit.cpp:5224
@ SMSG_SPELLSTEALLOG
Definition Opcodes.h:849

References damage, effectHandleMode, SpellInfo::Effects, Aura::GetApplicationOfTarget(), Aura::GetCharges(), SpellInfo::GetDispelMask(), Object::GetGUID(), Unit::GetOwnedAuras(), Object::GetPackGUID(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::IsFriendlyTo(), Aura::IsPassive(), AuraApplication::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, Unit::RemoveAurasDueToSpellBySteal(), roll_chance_i(), WorldObject::SendMessageToSet(), SMSG_DISPEL_FAILED, SMSG_SPELLSTEALLOG, SPELL_ATTR4_CANNOT_BE_STOLEN, SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_EFFECT_HANDLE_HIT_TARGET, unitTarget, and urand().

◆ EffectStuck()

void Spell::EffectStuck ( SpellEffIndex  effIndex)
4144{
4146 return;
4147
4148 if (!m_caster->IsPlayer())
4149 return;
4150
4151 Player* target = m_caster->ToPlayer();
4152 if (target->IsInFlight())
4153 return;
4154
4155 // xinef: if player is dead - teleport to graveyard
4156 if (!target->IsAlive())
4157 {
4158 if (target->HasPreventResurectionAura())
4159 return;
4160
4161 // xinef: player is in corpse
4162 if (!target->HasPlayerFlag(PLAYER_FLAGS_GHOST))
4163 target->BuildPlayerRepop();
4164 target->RepopAtGraveyard();
4165 return;
4166 }
4167
4168 // xinef: no hearthstone in bag or on cooldown
4169 Item* hearthStone = target->GetItemByEntry(6948);
4170 if (!hearthStone || target->HasSpellCooldown(8690))
4171 {
4172 float o = rand_norm() * 2 * M_PI;
4173 Position pos = *target;
4174 target->MovePositionToFirstCollision(pos, 5.0f, o);
4175 target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), target->GetOrientation());
4176 return;
4177 }
4178
4179 // xinef: we have hearthstone not on cooldown, just use it
4181}
@ PLAYER_FLAGS_GHOST
Definition Player.h:463
double rand_norm()
Definition Random.cpp:85
void RepopAtGraveyard()
Definition Player.cpp:4832
void BuildPlayerRepop()
Definition Player.cpp:4334
bool HasPreventResurectionAura() const
Definition Unit.h:1791
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2895

References Player::BuildPlayerRepop(), Unit::CastSpell(), effectHandleMode, Player::GetItemByEntry(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Player::HasSpellCooldown(), Unit::IsAlive(), Unit::IsInFlight(), Object::IsPlayer(), m_caster, WorldObject::MovePositionToFirstCollision(), Unit::NearTeleportTo(), PLAYER_FLAGS_GHOST, rand_norm(), Player::RepopAtGraveyard(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), TRIGGERED_FULL_MASK, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

◆ EffectSummonChangeItem()

void Spell::EffectSummonChangeItem ( SpellEffIndex  effIndex)
2196{
2198 return;
2199
2200 if (!m_caster->IsPlayer())
2201 return;
2202
2203 Player* player = m_caster->ToPlayer();
2204
2205 // applied only to using item
2206 if (!m_CastItem)
2207 return;
2208
2209 // ... only to item in own inventory/bank/equip_slot
2210 if (m_CastItem->GetOwnerGUID() != player->GetGUID())
2211 return;
2212
2213 uint32 newitemid = m_spellInfo->Effects[effIndex].ItemType;
2214 if (!newitemid)
2215 return;
2216
2217 uint16 pos = m_CastItem->GetPos();
2218
2219 Item* pNewItem = Item::CreateItem(newitemid, 1, player);
2220 if (!pNewItem)
2221 return;
2222
2223 // Client-side enchantment durations update
2225
2229
2231 {
2233 player->DurabilityLoss(pNewItem, lossPercent);
2234 }
2235
2236 if (player->IsInventoryPos(pos))
2237 {
2238 ItemPosCountVec dest;
2239 InventoryResult msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2240 if (msg == EQUIP_ERR_OK)
2241 {
2242 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2243
2244 // prevent crash at access and unexpected charges counting with item update queue corrupt
2246 m_targets.SetItemTarget(nullptr);
2247
2248 m_CastItem = nullptr;
2250
2251 player->StoreItem(dest, pNewItem, true);
2252 player->ItemAddedQuestCheck(pNewItem->GetEntry(), 1);
2253 return;
2254 }
2255 }
2256 else if (player->IsBankPos(pos))
2257 {
2258 ItemPosCountVec dest;
2259 uint8 msg = player->CanBankItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
2260 if (msg == EQUIP_ERR_OK)
2261 {
2262 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2263
2264 // prevent crash at access and unexpected charges counting with item update queue corrupt
2266 m_targets.SetItemTarget(nullptr);
2267
2268 m_CastItem = nullptr;
2270
2271 player->BankItem(dest, pNewItem, true);
2272 return;
2273 }
2274 }
2275 else if (player->IsEquipmentPos(pos))
2276 {
2277 uint16 dest;
2278
2279 player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
2280
2281 uint8 msg = player->CanEquipItem(m_CastItem->GetSlot(), dest, pNewItem, true);
2282
2283 if (msg == EQUIP_ERR_OK || msg == EQUIP_ERR_CANT_DO_RIGHT_NOW)
2284 {
2286
2287 // prevent crash at access and unexpected charges counting with item update queue corrupt
2289 m_targets.SetItemTarget(nullptr);
2290
2291 m_CastItem = nullptr;
2293
2294 player->EquipItem(dest, pNewItem, true);
2295 player->AutoUnequipOffhandIfNeed();
2296 return;
2297 }
2298 }
2299
2300 // fail
2301 delete pNewItem;
2302}
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
uint8 GetSlot() const
Definition Item.h:281
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
uint16 GetPos() const
Definition Item.h:285
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
uint8 GetBagSlot() const
Definition Item.cpp:784
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1277
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1872
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1351
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1302
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4796
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2651
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3089
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1275
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12456
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2798
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2104
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1867
static bool IsBankPos(uint16 pos)
Definition Player.h:1280

References Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), ObjectGuid::Clear(), Item::CreateItem(), Player::DestroyItem(), Player::DurabilityLoss(), effectHandleMode, SpellInfo::Effects, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_OK, Player::EquipItem(), EQUIPMENT_SLOT_MAINHAND, Item::GetBagSlot(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetOwnerGUID(), Item::GetPos(), Item::GetSlot(), Object::GetUInt32Value(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), Object::IsPlayer(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Player::ItemAddedQuestCheck(), m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, PERM_ENCHANTMENT_SLOT, Item::SetEnchantment(), SpellCastTargets::SetItemTarget(), SPELL_EFFECT_HANDLE_HIT, Player::StoreItem(), TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and Player::UpdateEnchantmentDurations().

◆ EffectSummonCritter()

void Spell::EffectSummonCritter ( SpellEffIndex  effIndex)

◆ EffectSummonObject()

void Spell::EffectSummonObject ( SpellEffIndex  effIndex)
4531{
4533 return;
4534
4535 uint32 gameobjectId = m_spellInfo->Effects[effIndex].MiscValue;
4536
4537 uint8 slot = 0;
4538 switch (m_spellInfo->Effects[effIndex].Effect)
4539 {
4541 slot = 0;
4542 break;
4544 slot = 1;
4545 break;
4547 slot = 2;
4548 break;
4550 slot = 3;
4551 break;
4552 default:
4553 return;
4554 }
4555
4556 if (m_caster)
4557 {
4558 ObjectGuid guid = m_caster->m_ObjectSlot[slot];
4559 if (guid)
4560 {
4561 if (GameObject* gameObject = m_caster->GetMap()->GetGameObject(guid))
4562 {
4563 // Recast case - null spell id to make auras not be removed on object remove from world
4564 if (m_spellInfo->Id == gameObject->GetSpellId())
4565 gameObject->SetSpellId(0);
4566 m_caster->RemoveGameObject(gameObject, true);
4567 }
4568 m_caster->m_ObjectSlot[slot].Clear();
4569 }
4570 }
4571
4572 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobjectId) ? new StaticTransport() : new GameObject();
4573
4574 float x, y, z;
4575 // If dest location if present
4576 if (m_targets.HasDst())
4577 destTarget->GetPosition(x, y, z);
4578 // Summon in random point all other units if location present
4579 else
4581
4582 Map* map = m_caster->GetMap();
4583 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobjectId, map, m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), G3D::Quat(), 0, GO_STATE_READY))
4584 {
4585 delete pGameObj;
4586 return;
4587 }
4588
4589 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
4590 int32 duration = m_spellInfo->GetDuration();
4591 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
4592 pGameObj->SetSpellId(m_spellInfo->Id);
4593 m_caster->AddGameObject(pGameObj);
4594
4595 ExecuteLogEffectSummonObject(effIndex, pGameObj);
4596
4597 map->AddToMap(pGameObj, true);
4598
4599 m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
4600}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT4
Definition SharedDefines.h:896
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT1
Definition SharedDefines.h:893
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT3
Definition SharedDefines.h:895
@ SPELL_EFFECT_SUMMON_OBJECT_SLOT2
Definition SharedDefines.h:894
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:2066

References Unit::AddGameObject(), Map::AddToMap(), ObjectGuid::Clear(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), GameObject, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Map::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, Unit::m_ObjectSlot, m_spellInfo, m_targets, Unit::RemoveGameObject(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_SUMMON_OBJECT_SLOT1, SPELL_EFFECT_SUMMON_OBJECT_SLOT2, SPELL_EFFECT_SUMMON_OBJECT_SLOT3, and SPELL_EFFECT_SUMMON_OBJECT_SLOT4.

◆ EffectSummonObjectWild()

void Spell::EffectSummonObjectWild ( SpellEffIndex  effIndex)
3734{
3736 return;
3737
3738 uint32 gameobject_id = m_spellInfo->Effects[effIndex].MiscValue;
3739
3740 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(gameobject_id) ? new StaticTransport() : new GameObject();
3741
3742 WorldObject* target = focusObject;
3743 if (!target)
3744 target = m_caster;
3745
3746 float x, y, z;
3747 if (m_targets.HasDst())
3748 destTarget->GetPosition(x, y, z);
3749 else
3751
3752 Map* map = target->GetMap();
3753
3754 if (!pGameObj->Create(map->GenerateLowGuid<HighGuid::GameObject>(), gameobject_id, map, m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
3755 {
3756 delete pGameObj;
3757 return;
3758 }
3759
3760 int32 duration = m_spellInfo->GetDuration();
3761
3762 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
3763 pGameObj->SetSpellId(m_spellInfo->Id);
3764
3765 ExecuteLogEffectSummonObject(effIndex, pGameObj);
3766
3767 // Wild object not have owner and check clickable by players
3768 map->AddToMap(pGameObj, true);
3769
3770 if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP)
3771 if (Player* player = m_caster->ToPlayer())
3772 if (Battleground* bg = player->GetBattleground())
3773 bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
3774
3775 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
3776 {
3777 linkedTrap->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS :0);
3778 linkedTrap->SetSpellId(m_spellInfo->Id);
3779 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
3780 }
3781}
@ GAMEOBJECT_TYPE_FLAGDROP
Definition SharedDefines.h:1597
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
GameObject * GetLinkedTrap()
Definition GameObject.cpp:2709
GameobjectTypes GetGoType() const
Definition GameObject.h:202

References Map::AddToMap(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), focusObject, GameObject, GAMEOBJECT_TYPE_FLAGDROP, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), GameObject::GetGoType(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, m_caster, m_spellInfo, m_targets, GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, TEAM_ALLIANCE, TEAM_HORDE, and Object::ToPlayer().

◆ EffectSummonPet()

void Spell::EffectSummonPet ( SpellEffIndex  effIndex)
3145{
3147 return;
3148
3149 if (!m_originalCaster)
3150 return;
3151
3152 uint32 petentry = m_spellInfo->Effects[effIndex].MiscValue;
3153 int32 duration = m_spellInfo->GetDuration();
3154
3155 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
3156 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
3157
3158 Player* owner = m_originalCaster->ToPlayer();
3159 if (!owner && m_originalCaster->ToCreature()->IsTotem())
3161
3162 if (!owner)
3163 {
3164 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(67);
3165 if (properties)
3166 {
3167 // Xinef: unsummon old guardian
3168 if (Guardian* oldPet = m_originalCaster->GetGuardianPet())
3169 oldPet->UnSummon();
3170 SummonGuardian(effIndex, petentry, properties, 1, false);
3171 }
3172 return;
3173 }
3174
3175 Pet* OldSummon = owner->GetPet();
3176
3177 // if pet requested type already exist
3178 if (OldSummon)
3179 {
3180 if (petentry == 0 || OldSummon->GetEntry() == petentry)
3181 {
3182 // pet in corpse state can't be summoned
3183 if (OldSummon->isDead())
3184 return;
3185
3186 ASSERT(OldSummon->GetMap() == owner->GetMap());
3187
3188 //OldSummon->GetMap()->Remove(OldSummon->ToCreature(), false);
3189
3190 float px, py, pz;
3191 owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
3192
3193 OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
3194 OldSummon->UpdateObjectVisibility();
3195
3196 OldSummon->SetHealth(OldSummon->GetMaxHealth());
3197 OldSummon->SetPower(OldSummon->getPowerType(), OldSummon->GetMaxPower(OldSummon->getPowerType()));
3198 // notify player
3199 for (CreatureSpellCooldowns::const_iterator itr = OldSummon->m_CreatureSpellCooldowns.begin(); itr != OldSummon->m_CreatureSpellCooldowns.end(); ++itr)
3200 owner->SendClearCooldown(itr->first, OldSummon);
3201
3202 // actually clear cooldowns
3203 OldSummon->m_CreatureSpellCooldowns.clear();
3204 Unit::AuraApplicationMap& myAuras = OldSummon->GetAppliedAuras();
3205 for (Unit::AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
3206 {
3207 Aura const* aura = i->second->GetBase();
3208 if (!aura->IsPassive() && !OldSummon->IsPetAura(aura) && aura->CanBeSentToClient())
3209 OldSummon->RemoveAura(i);
3210 else
3211 ++i;
3212 }
3213 return;
3214 }
3215
3216 if (owner->IsPlayer())
3217 owner->ToPlayer()->RemovePet(OldSummon, PET_SAVE_NOT_IN_SLOT, false);
3218 else
3219 return;
3220 }
3221
3222 float x, y, z;
3223 owner->GetClosePoint(x, y, z, owner->GetObjectSize());
3224 Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET);
3225 if (!pet)
3226 return;
3227
3228 if (m_caster->IsCreature())
3229 {
3230 if (m_caster->ToCreature()->IsTotem())
3232 else
3234 }
3235
3237
3238 // Reset cooldowns
3240 {
3241 pet->m_CreatureSpellCooldowns.clear();
3242 owner->PetSpellInitialize();
3243 }
3244
3245 // Set health to max if new pet is summoned
3246 // in this function old pet is saved with current health eg. 20% and new one is loaded from db with same amount
3247 // pet should have full health
3248 pet->SetHealth(pet->GetMaxHealth());
3249
3250 // generate new name for summon pet
3251 std::string new_name = sObjectMgr->GeneratePetName(petentry);
3252 if (!new_name.empty())
3253 pet->SetName(new_name);
3254
3255 // ExecuteLogEffectSummonObject(effectInfo->EffectIndex, pet);
3256}
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ REACT_DEFENSIVE
Definition Unit.h:561
@ REACT_AGGRESSIVE
Definition Unit.h:562
bool CanBeSentToClient() const
Definition SpellAuras.cpp:1083
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:253
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
Definition TemporarySummon.h:106
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14737
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *properties, uint32 numSummons, bool personalSpawn)
Definition SpellEffects.cpp:5937
bool IsPetAura(Aura const *aura)
Definition Unit.cpp:13850
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:15496
Powers getPowerType() const
Definition Unit.h:1120
bool isDead() const
Definition Unit.h:1779
void SetName(std::string const &newname)
Definition Object.h:525
float GetObjectSize() const
Definition Object.cpp:2808

References ASSERT, Aura::CanBeSentToClient(), CLASS_CONTEXT_PET, CLASS_HUNTER, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetEntry(), Unit::GetGuardianPet(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetObjectSize(), Position::GetOrientation(), Player::GetPet(), Unit::getPowerType(), Unit::GetSpellModOwner(), SpellInfo::Id, Player::IsClass(), Object::IsCreature(), Unit::isDead(), Aura::IsPassive(), Unit::IsPetAura(), Object::IsPlayer(), Unit::IsTotem(), m_caster, Creature::m_CreatureSpellCooldowns, m_originalCaster, m_spellInfo, Unit::NearTeleportTo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), REACT_AGGRESSIVE, REACT_DEFENSIVE, Unit::RemoveAura(), Player::RemovePet(), Player::SendClearCooldown(), Unit::SetHealth(), WorldObject::SetName(), Unit::SetPower(), Creature::SetReactState(), Unit::SetUInt32Value(), sObjectMgr, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, sSummonPropertiesStore, SUMMON_PET, SummonGuardian(), Player::SummonPet(), Object::ToCreature(), Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and Unit::UpdateObjectVisibility().

◆ EffectSummonPlayer()

void Spell::EffectSummonPlayer ( SpellEffIndex  effIndex)
4184{
4185 // workaround - this effect should not use target map
4187 return;
4188
4189 if (!unitTarget)
4190 return;
4191
4192 Player* player = unitTarget->ToPlayer();
4193 if (!player)
4194 {
4195 return;
4196 }
4197
4198 // Evil Twin (ignore player summon, but hide this for summoner)
4199 // Xinef: Unit Target may be on other map!!!, Need workaround
4200 if (unitTarget->HasAura(23445))
4201 return;
4202
4203 float x, y, z;
4204 m_caster->GetPosition(x, y, z);
4205
4206 player->SetSummonPoint(m_caster->GetMapId(), x, y, z);
4207
4208 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
4209 data << m_caster->GetGUID(); // summoner guid
4210 data << uint32(m_caster->GetZoneId()); // summoner zone
4211 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
4212 player->SendDirectMessage(&data);
4213}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:922
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16312
@ SMSG_SUMMON_REQUEST
Definition Opcodes.h:713

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), WorldObject::GetZoneId(), Unit::HasAura(), IN_MILLISECONDS, m_caster, MAX_PLAYER_SUMMON_DELAY, Player::SendDirectMessage(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonRaFFriend()

void Spell::EffectSummonRaFFriend ( SpellEffIndex  effIndex)
6306{
6308 return;
6309
6310 if (!m_caster->IsPlayer())
6311 return;
6312
6313 if (!unitTarget)
6314 return;
6315
6316 Player* player = unitTarget->ToPlayer();
6317 if (!player)
6318 {
6319 return;
6320 }
6321
6322 float x, y, z;
6323 m_caster->GetPosition(x, y, z);
6325 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
6326 data << m_caster->GetGUID();
6327 data << uint32(m_caster->GetZoneId());
6328 data << uint32(MAX_PLAYER_SUMMON_DELAY * IN_MILLISECONDS); // auto decline after msecs
6329 player->SendDirectMessage(&data);
6330}

References effectHandleMode, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), WorldObject::GetZoneId(), IN_MILLISECONDS, Object::IsPlayer(), m_caster, MAX_PLAYER_SUMMON_DELAY, Player::SendDirectMessage(), Player::SetSummonPoint(), SMSG_SUMMON_REQUEST, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectSummonType()

void Spell::EffectSummonType ( SpellEffIndex  effIndex)
2327{
2329 return;
2330
2331 uint32 entry = m_spellInfo->Effects[effIndex].MiscValue;
2332
2333 if (m_spellValue->MiscVal[effIndex])
2334 entry = m_spellValue->MiscVal[effIndex];
2335
2336 if (!entry)
2337 return;
2338
2339 SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
2340 if (!properties)
2341 {
2342 LOG_ERROR("spells.effect", "EffectSummonType: Unhandled summon type {}", m_spellInfo->Effects[effIndex].MiscValueB);
2343 return;
2344 }
2345
2346 if (!m_originalCaster)
2347 return;
2348
2349 bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER) != 0;
2350 int32 duration = m_spellInfo->GetDuration();
2351 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
2352 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2353
2354 TempSummon* summon = nullptr;
2355
2356 // determine how many units should be summoned
2357 uint32 numSummons;
2358
2359 // some spells need to summon many units, for those spells number of summons is stored in effect value
2360 // however so far noone found a generic check to find all of those (there's no related data in summonproperties.dbc
2361 // and in spell attributes, possibly we need to add a table for those)
2362 // so here's a list of MiscValueB values, which is currently most generic check
2363 switch (properties->Id)
2364 {
2365 case 64:
2366 case 61:
2367 case 1101:
2368 case 66:
2369 case 648:
2370 case 2301:
2371 case 1061:
2372 case 1261:
2373 case 629:
2374 case 181:
2375 case 715:
2376 case 1562:
2377 case 833:
2378 case 1161:
2379 case 713: // xinef, bloodworms
2380 numSummons = (damage > 0) ? damage : 1;
2381 break;
2382 default:
2383 numSummons = 1;
2384 break;
2385 }
2386
2387 switch (properties->Category)
2388 {
2392 if (properties->Flags & 512)
2393 {
2394 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2395 break;
2396 }
2397 switch (properties->Type)
2398 {
2399 case SUMMON_TYPE_PET:
2402 case SUMMON_TYPE_MINION:
2403 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2404 break;
2405 // Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
2408 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2409 break;
2411 case SUMMON_TYPE_TOTEM:
2412 {
2413 // protection code
2414 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2415 if (!summon || !summon->IsTotem())
2416 return;
2417
2418 // Mana Tide Totem
2419 if (m_spellInfo->Id == 16190)
2421
2422 if (damage && properties->Type != SUMMON_TYPE_LIGHTWELL) // Health set in script for lightwell
2423 {
2424 summon->SetMaxHealth(damage);
2425 summon->SetHealth(damage);
2426 }
2427 break;
2428 }
2430 // For companions, recalculate the position to ensure they spawn at the intended π/4 angle.
2434 ));
2435 [[fallthrough]];
2436 case SUMMON_TYPE_JEEVES:
2437 {
2438 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2439 if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
2440 return;
2441
2442 summon->SelectLevel(); // some summoned creaters have different from 1 DB data for level/hp
2444
2445 summon->SetImmuneToAll(true);
2447
2448 // Xinef: Pet can have some auras in creature_addon or in scripts, do not remove them instantly
2449 //summon->AI()->EnterEvadeMode();
2450 if (properties->Type != SUMMON_TYPE_JEEVES)
2451 {
2453 summon->GetMotionMaster()->Clear(false);
2455 }
2456 break;
2457 }
2458 default:
2459 {
2460 float radius = m_spellInfo->Effects[effIndex].CalcRadius();
2461
2462 TempSummonType summonType = (duration <= 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
2463
2464 for (uint32 count = 0; count < numSummons; ++count)
2465 {
2466 Position pos;
2467 if (count == 0)
2468 pos = *destTarget;
2469 else
2470 // randomize position for multiple summons
2471 pos = m_caster->GetRandomPoint(*destTarget, radius);
2472
2473 summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, nullptr, personalSpawn);
2474 if (!summon)
2475 continue;
2476
2477 summon->SetTempSummonType(summonType);
2478
2479 if (properties->Category == SUMMON_CATEGORY_ALLY)
2480 {
2483 }
2484
2485 ExecuteLogEffectSummonObject(effIndex, summon);
2486 }
2487 return;
2488 }
2489 }//switch
2490 break;
2492 // Xinef: SummonGuardian function can summon a few npcs of same type, remove old summons with same entry here
2493 if (m_originalCaster)
2495 SummonGuardian(effIndex, entry, properties, numSummons, personalSpawn);
2496 break;
2498 summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
2499 break;
2501 // Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
2502 // to cast a ride vehicle spell on the summoned unit.
2503 //float x, y, z;
2504 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
2505 // xinef: vehicles summoned in air, eg. Cold Hearted quest
2506 if (std::fabs(m_caster->GetPositionZ() - destTarget->GetPositionZ()) > 6.0f)
2508
2509 summon = m_originalCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_caster, m_spellInfo->Id, 0, personalSpawn);
2510 if (!summon || !summon->IsVehicle())
2511 return;
2512
2513 // The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
2515 int32 basePoints = m_spellInfo->Effects[effIndex].CalcValue();
2516 if (basePoints > 1) // xinef: some summoning spells have value 1 - indicates vehicle seat
2517 {
2518 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(basePoints);
2519 if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
2520 spellId = spellInfo->Id;
2521 }
2522
2523 // xinef: if we have small value, it indicates seat position
2524 if (basePoints > 0 && basePoints < MAX_VEHICLE_SEATS)
2525 m_originalCaster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, basePoints, summon, true);
2526 else
2527 m_originalCaster->CastSpell(summon, spellId, true);
2528
2529 // xinef: i think this is wrong, found only 2 vehicles with faction override and one of them should inherit caster faction...
2530 //uint32 faction = properties->Faction;
2531 //if (!faction)
2532 uint32 faction = m_originalCaster->GetFaction();
2533
2534 summon->SetFaction(faction);
2535 break;
2536 }
2537
2538 if (summon)
2539 {
2541 ExecuteLogEffectSummonObject(effIndex, summon);
2542 }
2543}
@ SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER
Definition DBCEnums.h:428
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2024
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
TempSummonType
Definition Object.h:47
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:54
constexpr float MINI_PET_SUMMON_ANGLE
Definition PetDefines.h:208
constexpr float MINI_PET_FOLLOW_ANGLE
Definition PetDefines.h:209
@ SUMMON_TYPE_VEHICLE2
Definition SharedDefines.h:3544
@ SUMMON_TYPE_LIGHTWELL
Definition SharedDefines.h:3545
@ SUMMON_TYPE_MINION
Definition SharedDefines.h:3537
@ SUMMON_TYPE_GUARDIAN
Definition SharedDefines.h:3536
@ SUMMON_TYPE_JEEVES
Definition SharedDefines.h:3546
@ SUMMON_TYPE_PET
Definition SharedDefines.h:3535
@ SUMMON_TYPE_TOTEM
Definition SharedDefines.h:3538
@ SUMMON_TYPE_VEHICLE
Definition SharedDefines.h:3543
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3539
@ SUMMON_TYPE_GUARDIAN2
Definition SharedDefines.h:3540
@ SUMMON_CATEGORY_VEHICLE
Definition SharedDefines.h:3527
@ SUMMON_CATEGORY_ALLY
Definition SharedDefines.h:3524
@ SUMMON_CATEGORY_WILD
Definition SharedDefines.h:3523
@ SUMMON_CATEGORY_UNK
Definition SharedDefines.h:3528
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:317
@ REACT_PASSIVE
Definition Unit.h:560
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1471
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2158
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:446
void Clear(bool reset=true)
Definition MotionMaster.h:192
void SetTempSummonType(TempSummonType type)
Definition TemporarySummon.cpp:287
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16625
void SetFaction(uint32 faction)
Definition Unit.cpp:7020
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:7562
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:735
void SetMaxHealth(uint32 val)
Definition Unit.cpp:12538
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:710
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:760
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:7852
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:918
Position GetNearPosition(float dist, float angle)
Definition Object.cpp:2765
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1289
void GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition Object.cpp:1528
uint32 npcflag
Definition CreatureData.h:199
uint32 MiscVal[MAX_SPELL_EFFECTS]
Definition Spell.h:229
uint32 Flags
Definition DBCStructure.h:1915
uint32 Type
Definition DBCStructure.h:1913
uint32 Id
Definition DBCStructure.h:1910

References Unit::CastCustomSpell(), Unit::CastSpell(), SummonPropertiesEntry::Category, MotionMaster::Clear(), Unit::CountPctFromMaxHealth(), damage, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), SummonPropertiesEntry::Flags, Creature::GetCreatureTemplate(), WorldObject::GetDistance2d(), SpellInfo::GetDuration(), Unit::GetFaction(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetNearPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetRandomPoint(), Unit::GetSpellModOwner(), SpellInfo::HasAura(), Unit::HasUnitTypeMask(), SpellInfo::Id, SummonPropertiesEntry::Id, Unit::IsTotem(), Unit::IsVehicle(), LOG_ERROR, m_caster, m_originalCaster, Position::m_positionZ, m_spellInfo, m_spellValue, MAX_VEHICLE_SEATS, MINI_PET_FOLLOW_ANGLE, MINI_PET_SUMMON_ANGLE, SpellValue::MiscVal, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), CreatureTemplate::npcflag, PET_FOLLOW_DIST, REACT_PASSIVE, Position::Relocate(), Unit::RemoveAllMinionsByEntry(), Unit::ReplaceAllNpcFlags(), Creature::SelectLevel(), Unit::SetCreatorGUID(), Unit::SetFacingToObject(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetImmuneToAll(), Unit::SetMaxHealth(), Unit::SetOwnerGUID(), Creature::SetReactState(), TempSummon::SetTempSummonType(), SPELL_AURA_CONTROL_VEHICLE, SPELL_EFFECT_HANDLE_HIT, SPELLMOD_DURATION, SPELLVALUE_BASE_POINT0, sSpellMgr, sSummonPropertiesStore, SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_PET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Map::SummonCreature(), WorldObject::SummonCreature(), SummonGuardian(), TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, SummonPropertiesEntry::Type, UNIT_MASK_MINION, and VEHICLE_SPELL_RIDE_HARDCODED.

◆ EffectTameCreature()

void Spell::EffectTameCreature ( SpellEffIndex  effIndex)
3089{
3091 return;
3092
3093 if (m_caster->GetPetGUID())
3094 return;
3095
3096 if (!unitTarget)
3097 return;
3098
3099 if (!unitTarget->IsCreature())
3100 return;
3101
3102 Creature* creatureTarget = unitTarget->ToCreature();
3103
3104 if (creatureTarget->IsPet())
3105 return;
3106
3108 return;
3109
3110 // cast finish successfully
3111 //SendChannelUpdate(0);
3112 finish();
3113
3114 Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget, m_spellInfo->Id);
3115 if (!pet) // in very specific state like near world end/etc.
3116 return;
3117
3118 // "kill" original creature
3119 creatureTarget->DespawnOrUnsummon();
3120
3121 uint8 level = (creatureTarget->GetLevel() < (m_caster->GetLevel() - 5)) ? (m_caster->GetLevel() - 5) : creatureTarget->GetLevel();
3122
3123 // prepare visual effect for levelup
3124 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
3125
3126 // add to world
3127 pet->GetMap()->AddToMap(pet->ToCreature(), true);
3128
3129 // visual effect for levelup
3130 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
3131
3132 // caster have pet now
3133 m_caster->SetMinion(pet, true);
3134
3135 pet->InitTalentForLevel();
3136
3137 if (m_caster->IsPlayer())
3138 {
3141 }
3142}
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Map::AddToMap(), CLASS_CONTEXT_PET, CLASS_HUNTER, Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), effectHandleMode, finish(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetPetGUID(), SpellInfo::Id, Pet::InitTalentForLevel(), Unit::IsClass(), Object::IsCreature(), Unit::IsPet(), Object::IsPlayer(), m_caster, m_spellInfo, PET_SAVE_AS_CURRENT, Player::PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_LEVEL, and unitTarget.

◆ EffectTaunt()

void Spell::EffectTaunt ( SpellEffIndex  effIndex)
3285{
3287 return;
3288
3289 if (!unitTarget)
3290 return;
3291
3292 // xinef: Hand of Reckoning, cast before checing canhavethreatlist. fixes damage against pets
3293 if (m_spellInfo->Id == 62124 && unitTarget->GetVictim() != m_caster)
3294 {
3295 m_caster->CastSpell(unitTarget, 67485, true);
3297 }
3298
3299 // this effect use before aura Taunt apply for prevent taunt already attacking target
3300 // for spell as marked "non effective at already attacking target"
3302 {
3304 return;
3305 }
3306
3308 {
3309 // Also use this effect to set the taunter's threat to the taunted creature's highest value
3310 float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
3312 if (topThreat > myThreat)
3313 unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
3314
3315 //Set aggro victim to caster
3317 unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
3318 }
3319}
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
Definition ThreatMgr.h:48
float GetThreat() const
Definition ThreatMgr.h:62
HostileReference * getMostHated() const
Definition ThreatMgr.h:172
HostileReference * getReferenceByTarget(Unit const *victim) const
Definition ThreatMgr.cpp:261
bool empty() const
Definition ThreatMgr.h:167
void setCurrentVictim(HostileReference *hostileRef)
Definition ThreatMgr.cpp:640
void DoAddThreat(Unit *victim, float threat)
Definition ThreatMgr.cpp:521
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:593
ThreatContainer & GetOnlineContainer()
Definition ThreatMgr.h:279
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:11494

References Unit::CanHaveThreatList(), Unit::CastSpell(), Unit::CombatStart(), ThreatMgr::DoAddThreat(), effectHandleMode, ThreatContainer::empty(), ThreatContainer::getMostHated(), ThreatMgr::GetOnlineContainer(), ThreatContainer::getReferenceByTarget(), HostileReference::GetThreat(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), Unit::GetVictim(), SpellInfo::HasAura(), SpellInfo::Id, m_caster, m_spellInfo, SendCastResult(), ThreatMgr::setCurrentVictim(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_FAILED_DONT_REPORT, and unitTarget.

◆ EffectTeleportUnits()

void Spell::EffectTeleportUnits ( SpellEffIndex  effIndex)
1181{
1183 return;
1184
1185 if (!unitTarget || unitTarget->IsInFlight())
1186 return;
1187
1188 if (unitTarget->IsPlayer())
1189 {
1190 sScriptMgr->AnticheatSetUnderACKmount(unitTarget->ToPlayer());
1191 }
1192
1193 // Pre effects
1194 switch (m_spellInfo->Id)
1195 {
1196 case 70746: // Teleport Into Sunwell (for Battered Hilt)
1197 if (Player* target = unitTarget->ToPlayer())
1198 {
1199 uint32 mapid = destTarget->GetMapId();
1200 float x, y, z, orientation;
1201 destTarget->GetPosition(x, y, z, orientation);
1202 target->TeleportTo(mapid, x, y, z, orientation, TELE_TO_GM_MODE); // skip PlayerCannotEnter check
1203 }
1204 return;
1205 }
1206
1207 // If not exist data for dest location - return
1208 if (!m_targets.HasDst())
1209 {
1210 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - does not have destination for spell ID {}\n", m_spellInfo->Id);
1211 return;
1212 }
1213
1214 // Init dest coordinates
1215 uint32 mapid = destTarget->GetMapId();
1216 if (mapid == MAPID_INVALID)
1217 mapid = unitTarget->GetMapId();
1218 float x, y, z, orientation;
1219 destTarget->GetPosition(x, y, z, orientation);
1220 if (!orientation && m_targets.GetUnitTarget())
1221 orientation = m_targets.GetUnitTarget()->GetOrientation();
1222 LOG_DEBUG("spells.aura", "Spell::EffectTeleportUnits - teleport unit to {} {} {} {} {}\n", mapid, x, y, z, orientation);
1223
1224 if (mapid == unitTarget->GetMapId())
1225 {
1226 if (unitTarget->GetVehicleKit()) // we are vehicle!
1227 unitTarget->GetVehicleKit()->TeleportVehicle(x, y, z, orientation);
1228 else
1229 {
1231 unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster, false, withPet, true);
1232 if (unitTarget->IsPlayer()) // pussywizard: for units it's done inside NearTeleportTo
1234 }
1235 }
1236 else if (unitTarget->IsPlayer())
1237 unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0);
1238 else
1239 {
1240 LOG_ERROR("spells.effect", "Spell::EffectTeleportUnits - spellId {} attempted to teleport creature to a different map.", m_spellInfo->Id);
1241 return;
1242 }
1243
1244 // post effects for TARGET_DEST_DB
1245 switch (m_spellInfo->Id)
1246 {
1247 // Dimensional Ripper - Everlook
1248 case 23442:
1249 {
1250 int32 r = irand(0, 119);
1251 if (r >= 70) // 7/12 success
1252 {
1253 if (r < 100) // 4/12 evil twin
1254 m_caster->CastSpell(m_caster, 23445, true);
1255 else // 1/12 fire
1256 m_caster->CastSpell(m_caster, 23449, true);
1257 }
1258 return;
1259 }
1260 // Ultrasafe Transporter: Toshley's Station
1261 case 36941:
1262 {
1263 if (roll_chance_i(50)) // 50% success
1264 {
1265 int32 rand_eff = urand(1, 7);
1266 switch (rand_eff)
1267 {
1268 case 1:
1269 // soul split - evil
1270 m_caster->CastSpell(m_caster, 36900, true);
1271 break;
1272 case 2:
1273 // soul split - good
1274 m_caster->CastSpell(m_caster, 36901, true);
1275 break;
1276 case 3:
1277 // Increase the size
1278 m_caster->CastSpell(m_caster, 36895, true);
1279 break;
1280 case 4:
1281 // Decrease the size
1282 m_caster->CastSpell(m_caster, 36893, true);
1283 break;
1284 case 5:
1285 // Transform
1286 {
1288 m_caster->CastSpell(m_caster, 36897, true);
1289 else
1290 m_caster->CastSpell(m_caster, 36899, true);
1291 break;
1292 }
1293 case 6:
1294 // chicken
1295 m_caster->CastSpell(m_caster, 36940, true);
1296 break;
1297 case 7:
1298 // evil twin
1299 m_caster->CastSpell(m_caster, 23445, true);
1300 break;
1301 }
1302 }
1303 return;
1304 }
1305 }
1306}
@ TELE_TO_SPELL
Definition Player.h:818
@ TELE_TO_GM_MODE
Definition Player.h:814
#define MAPID_INVALID
Definition Position.h:253
TeamId GetTeamId(bool original=false) const
Definition Player.h:2125
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
Vehicle * GetVehicleKit() const
Definition Unit.h:1908
void TeleportVehicle(float x, float y, float z, float ang)
Definition Vehicle.cpp:571

References Unit::CastSpell(), destTarget, effectHandleMode, Position::GetExactDist(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPosition(), Player::GetTeamId(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), SpellCastTargets::HasDst(), SpellInfo::Id, irand(), Map::IsDungeon(), Unit::IsInFlight(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_spellInfo, m_targets, MAPID_INVALID, Unit::NearTeleportTo(), roll_chance_i(), SPELL_EFFECT_HANDLE_HIT_TARGET, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, sScriptMgr, TEAM_ALLIANCE, TELE_TO_GM_MODE, TELE_TO_SPELL, Player::TeleportTo(), Vehicle::TeleportVehicle(), Object::ToPlayer(), unitTarget, Unit::UpdateObjectVisibility(), and urand().

◆ EffectTeleUnitsFaceCaster()

◆ EffectThreat()

void Spell::EffectThreat ( SpellEffIndex  effIndex)
3659{
3661 return;
3662
3663 if (!unitTarget || !unitTarget->IsAlive() || !m_caster->IsAlive())
3664 return;
3665
3666 // xinef: skip if target cannot have threat list or caster is friendly (ghoul leap)
3668 return;
3669
3671}
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:11533

References Unit::AddThreat(), Unit::CanHaveThreatList(), damage, effectHandleMode, Unit::IsAlive(), Unit::IsFriendlyTo(), m_caster, SPELL_EFFECT_HANDLE_HIT_TARGET, and unitTarget.

◆ EffectTitanGrip()

void Spell::EffectTitanGrip ( SpellEffIndex  effIndex)
5871{
5873 return;
5874
5875 if (m_caster->IsPlayer())
5876 {
5877 if (Aura* aur = m_caster->GetAura(49152))
5878 aur->RecalculateAmountOfEffects();
5879 else
5880 m_caster->CastSpell(unitTarget, 49152, true); // damage reduction
5881
5883 }
5884}
void SetCanTitanGrip(bool value)
Definition Player.cpp:13145

References Unit::CastSpell(), effectHandleMode, Unit::GetAura(), Object::IsPlayer(), m_caster, Player::SetCanTitanGrip(), SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), and unitTarget.

◆ EffectTradeSkill()

void Spell::EffectTradeSkill ( SpellEffIndex  effIndex)
2826{
2828 return;
2829
2830 if (!m_caster->IsPlayer())
2831 return;
2832 // uint32 skillid = m_spellInfo->Effects[i].MiscValue;
2833 // uint16 skillmax = unitTarget->ToPlayer()->(skillid);
2834 // m_caster->ToPlayer()->SetSkill(skillid, skillval?skillval:1, skillmax+75);
2835}

References effectHandleMode, Object::IsPlayer(), m_caster, and SPELL_EFFECT_HANDLE_HIT.

◆ EffectTransmitted()

void Spell::EffectTransmitted ( SpellEffIndex  effIndex)
5341{
5343 return;
5344
5345 uint32 name_id = m_spellInfo->Effects[effIndex].MiscValue;
5346
5347 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
5348
5349 if (!goinfo)
5350 {
5351 LOG_ERROR("sql.sql", "Gameobject (Entry: {}) not exist and not created at spell (ID: {}) cast", name_id, m_spellInfo->Id);
5352 return;
5353 }
5354
5355 float fx, fy, fz;
5356
5357 if (m_targets.HasDst())
5358 destTarget->GetPosition(fx, fy, fz);
5359 //FIXME: this can be better check for most objects but still hack
5360 else if (m_spellInfo->Effects[effIndex].HasRadius() && m_spellInfo->Speed == 0)
5361 {
5362 float dis = m_spellInfo->Effects[effIndex].CalcRadius(m_originalCaster);
5364 }
5365 else
5366 {
5367 //GO is always friendly to it's creator, get range for friends
5368 float min_dis = m_spellInfo->GetMinRange(true);
5369 float max_dis = m_spellInfo->GetMaxRange(true);
5370 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
5371
5373 }
5374
5375 // Seaforium charge
5376 if (m_spellInfo->Id == 52410 || m_spellInfo->Id == 66268 || m_spellInfo->Id == 66674) // SotA / IoC / IoC Huge
5377 {
5378 fx = m_caster->GetPositionX();
5379 fy = m_caster->GetPositionY();
5380 fz = m_caster->GetPositionZ();
5381 }
5382
5383 Map* cMap = m_caster->GetMap();
5384
5385 GameObject* pGameObj = sObjectMgr->IsGameObjectStaticTransport(name_id) ? new StaticTransport() : new GameObject();
5386
5387 if (!pGameObj->Create(cMap->GenerateLowGuid<HighGuid::GameObject>(), name_id, cMap, m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY))
5388 {
5389 delete pGameObj;
5390 return;
5391 }
5392
5393 int32 duration = m_spellInfo->GetDuration();
5394
5395 switch (goinfo->type)
5396 {
5398 {
5400 m_caster->AddGameObject(pGameObj); // will removed at spell cancel
5401
5402 // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
5403 // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
5404 int32 lastSec = 0;
5405 switch (urand(0, 2))
5406 {
5407 case 0:
5408 lastSec = 3;
5409 break;
5410 case 1:
5411 lastSec = 7;
5412 break;
5413 case 2:
5414 lastSec = 13;
5415 break;
5416 }
5417
5418 // Duration of the fishing bobber can't be higher than the Fishing channeling duration
5419 duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
5420
5421 break;
5422 }
5424 {
5425 if (m_caster->IsPlayer())
5426 {
5427 pGameObj->AddUniqueUse(m_caster->ToPlayer());
5428 m_caster->AddGameObject(pGameObj); // will be removed at spell cancel
5429 }
5430 break;
5431 }
5432 case GAMEOBJECT_TYPE_DUEL_ARBITER: // 52991
5433 m_caster->AddGameObject(pGameObj);
5434 break;
5437 default:
5438 break;
5439 }
5440
5441 pGameObj->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5442
5443 pGameObj->SetOwnerGUID(m_caster->GetGUID());
5444
5445 //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->GetLevel());
5446 pGameObj->SetSpellId(m_spellInfo->Id);
5447
5448 ExecuteLogEffectSummonObject(effIndex, pGameObj);
5449
5450 LOG_DEBUG("spells.effect", "AddObject at SpellEfects.cpp EffectTransmitted");
5451 //m_caster->AddGameObject(pGameObj);
5452 //m_ObjToDel.push_back(pGameObj);
5453
5454 cMap->AddToMap(pGameObj, true);
5455
5456 if (GameObject* linkedTrap = pGameObj->GetLinkedTrap())
5457 {
5458 linkedTrap->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
5459 linkedTrap->SetSpellId(m_spellInfo->Id);
5460 linkedTrap->SetOwnerGUID(m_caster->GetGUID());
5461
5462 ExecuteLogEffectSummonObject(effIndex, linkedTrap);
5463 }
5464
5465 if (Player* player = m_caster->ToPlayer())
5466 {
5467 player->SetCanTeleport(true);
5468 }
5469}
#define FISHING_BOBBER_READY_TIME
Definition GameObject.h:117
@ GAMEOBJECT_TYPE_DUEL_ARBITER
Definition SharedDefines.h:1587
@ GAMEOBJECT_TYPE_SUMMONING_RITUAL
Definition SharedDefines.h:1589
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1574
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1596
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1588
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
void AddUniqueUse(Player *player)
Definition GameObject.cpp:910
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2207

References Unit::AddGameObject(), Map::AddToMap(), GameObject::AddUniqueUse(), GameObject::Create(), DEFAULT_WORLD_OBJECT_SIZE, destTarget, effectHandleMode, SpellInfo::Effects, ExecuteLogEffectSummonObject(), FISHING_BOBBER_READY_TIME, GameObject, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DUEL_ARBITER, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_SUMMONING_RITUAL, Map::GenerateLowGuid(), WorldObject::GetClosePoint(), SpellInfo::GetDuration(), Object::GetGUID(), GameObject::GetLinkedTrap(), WorldObject::GetMap(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_STATE_READY, SpellCastTargets::HasDst(), SpellInfo::Id, IN_MILLISECONDS, Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, m_caster, m_originalCaster, m_spellInfo, m_targets, rand_norm(), Object::SetGuidValue(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), GameObject::SetSpellId(), sObjectMgr, SpellInfo::Speed, SPELL_EFFECT_HANDLE_HIT, Object::ToPlayer(), GameObjectTemplate::type, UNIT_FIELD_CHANNEL_OBJECT, and urand().

◆ EffectTriggerMissileSpell()

void Spell::EffectTriggerMissileSpell ( SpellEffIndex  effIndex)
943{
946 return;
947
948 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
949
950 // normal case
951 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
952 if (!spellInfo)
953 {
954 LOG_DEBUG("spells.aura", "Spell::EffectTriggerMissileSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
955 return;
956 }
957
958 SpellCastTargets targets;
960 {
961 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
962 return;
963 targets.SetUnitTarget(unitTarget);
964 }
965 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT)
966 {
967 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
968 return;
969
971 targets.SetDst(m_targets);
972
973 targets.SetUnitTarget(m_caster);
974 }
975
976 CustomSpellValues values;
977 // set basepoints for trigger with value effect
979 {
980 // maybe need to set value only when basepoints == 0?
984 }
985
986 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
987 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
988 {
989 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
990 }
991
992 // original caster guid only for GO cast
993 m_caster->CastSpell(targets, spellInfo, &values, TRIGGERED_FULL_MASK, nullptr, nullptr, m_originalCasterGUID);
994}
@ SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
Definition SharedDefines.h:937
@ TARGET_FLAG_DEST_LOCATION
Definition SpellInfo.h:52
bool NeedsToBeTriggeredByCaster(SpellInfo const *triggeringSpell, uint8 effIndex=MAX_SPELL_EFFECTS) const
Definition SpellInfo.cpp:1038
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, effectHandleMode, SpellInfo::Effects, SpellInfo::GetCategory(), SpellInfo::GetExplicitTargetMask(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, SpellInfo::NeedsToBeTriggeredByCaster(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_EFFECT_HANDLE_HIT, SPELL_EFFECT_HANDLE_HIT_TARGET, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, and unitTarget.

◆ EffectTriggerRitualOfSummoning()

void Spell::EffectTriggerRitualOfSummoning ( SpellEffIndex  effIndex)
1051{
1053 return;
1054
1055 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
1056 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
1057
1058 if (!spellInfo)
1059 {
1060 LOG_ERROR("spells.effect", "EffectTriggerRitualOfSummoning of spell {}: triggering unknown spell id {}", m_spellInfo->Id, triggered_spell_id);
1061 return;
1062 }
1063
1064 finish();
1065
1066 m_caster->CastSpell((Unit*)nullptr, spellInfo, true);
1067}

References Unit::CastSpell(), effectHandleMode, SpellInfo::Effects, finish(), SpellInfo::Id, LOG_ERROR, m_caster, m_spellInfo, SPELL_EFFECT_HANDLE_HIT, and sSpellMgr.

◆ EffectTriggerSpell()

void Spell::EffectTriggerSpell ( SpellEffIndex  effIndex)
Todo:
: move those to spell scripts
786{
789 return;
790
791 uint32 triggered_spell_id = m_spellInfo->Effects[effIndex].TriggerSpell;
792
794 if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL
796 {
797 // special cases
798 switch (triggered_spell_id)
799 {
800 // Mirror Image
801 case 58832:
802 {
803 // Glyph of Mirror Image
804 if (m_caster->HasAura(63093))
805 m_caster->CastSpell(m_caster, 65047, true); // Mirror Image
806
807 break;
808 }
809 // Demonic Empowerment -- succubus
810 case 54437:
811 {
815
816 // Cast Lesser Invisibility
817 unitTarget->CastSpell(unitTarget, 7870, true);
818 return;
819 }
820 // just skip
821 case 23770: // Sayge's Dark Fortune of *
822 // not exist, common cooldown can be implemented in scripts if need.
823 return;
824 // Brittle Armor - (need add max stack of 24575 Brittle Armor)
825 case 29284:
826 {
827 // Brittle Armor
828 SpellInfo const* spell = sSpellMgr->GetSpellInfo(24575);
829 if (!spell)
830 return;
831
832 for (uint32 j = 0; j < spell->StackAmount; ++j)
833 m_caster->CastSpell(unitTarget, spell->Id, true);
834 return;
835 }
836 // Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
837 case 29286:
838 {
839 // Mercurial Shield
840 SpellInfo const* spell = sSpellMgr->GetSpellInfo(26464);
841 if (!spell)
842 return;
843
844 for (uint32 j = 0; j < spell->StackAmount; ++j)
845 m_caster->CastSpell(unitTarget, spell->Id, true);
846 return;
847 }
848 // Cloak of Shadows
849 case 35729:
850 {
853 for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
854 {
855 // remove all harmful spells on you...
856 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
857
858 // Pounce Bleed shouldn't be removed by Cloak of Shadows.
859 if (spell->GetAllEffectsMechanicMask() & 1 << MECHANIC_BLEED)
860 return;
861
862 bool dmgClassNone = false;
864 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
865 {
866 if ((iter->second->GetEffectMask() & (1 << i)) &&
867 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE &&
868 spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
869 spell->Effects[i].ApplyAuraName != SPELL_AURA_DUMMY)
870 {
871 dmgClassNone = false;
872 break;
873 }
874 dmgClassNone = true;
875 }
876
877 if ((spell->DmgClass == SPELL_DAMAGE_CLASS_MAGIC || (spell->GetDispelMask() & dispelMask) || dmgClassNone) &&
878 // ignore positive and passive auras
879 !iter->second->IsPositive() && !iter->second->GetBase()->IsPassive() &&
880 // Xinef: Ignore NPC spells having INVULNERABILITY attribute
882 {
883 m_caster->RemoveAura(iter);
884 }
885 else
886 ++iter;
887 }
888 return;
889 }
890 }
891 }
892
893 // normal case
894 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
895 if (!spellInfo)
896 {
897 LOG_DEBUG("spells.aura", "Spell::EffectTriggerSpell spell {} tried to trigger unknown spell {}", m_spellInfo->Id, triggered_spell_id);
898 return;
899 }
900
901 SpellCastTargets targets;
903 {
904 if (!spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex))
905 return;
906 targets.SetUnitTarget(unitTarget);
907 }
908 else //if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH)
909 {
910 if (spellInfo->NeedsToBeTriggeredByCaster(m_spellInfo, effIndex) && (m_spellInfo->Effects[effIndex].GetProvidedTargetMask() & TARGET_FLAG_UNIT_MASK))
911 return;
912
914 targets.SetDst(m_targets);
915
916 if (Unit* target = m_targets.GetUnitTarget())
917 targets.SetUnitTarget(target);
918 else
919 targets.SetUnitTarget(m_caster);
920 }
921
922 CustomSpellValues values;
923 // set basepoints for trigger with value effect
925 {
926 // maybe need to set value only when basepoints == 0?
930 }
931
932 // Remove spell cooldown (not category) if spell triggering spell with cooldown and same category
933 if (m_caster->IsPlayer() && spellInfo->CategoryRecoveryTime && m_spellInfo->GetCategory() == spellInfo->GetCategory())
934 {
935 m_caster->ToPlayer()->RemoveSpellCooldown(spellInfo->Id);
936 }
937
938 // original caster guid only for GO cast
940}
@ SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
Definition SharedDefines.h:931
@ SPELL_EFFECT_TRIGGER_SPELL
Definition SharedDefines.h:853
@ MECHANIC_BLEED
Definition SharedDefines.h:1351
@ DISPEL_ALL
Definition SharedDefines.h:1390
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
Definition SpellAuraDefines.h:86

References CustomSpellValues::AddSpellMod(), Unit::CastSpell(), SpellInfo::CategoryRecoveryTime, damage, DISPEL_ALL, SpellInfo::DmgClass, EFFECT_0, effectHandleMode, SpellInfo::Effects, SpellInfo::GetAllEffectsMechanicMask(), Unit::GetAppliedAuras(), SpellInfo::GetCategory(), SpellInfo::GetDispelMask(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasAttribute(), Unit::HasAura(), SpellInfo::Id, Object::IsPlayer(), LOG_DEBUG, m_caster, m_originalCasterGUID, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, MECHANIC_BLEED, SpellInfo::NeedsToBeTriggeredByCaster(), Unit::RemoveAura(), Unit::RemoveAurasByType(), Unit::RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_DUMMY, SPELL_AURA_MOD_STALKED, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_TRIGGER_SPELL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELLFAMILY_GENERIC, SpellInfo::SpellFamilyName, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, sSpellMgr, SpellInfo::StackAmount, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_UNIT_MASK, Object::ToPlayer(), TRIGGERED_FULL_MASK, TRIGGERED_NO_PERIODIC_RESET, and unitTarget.

◆ EffectUnlearnSpecialization()

void Spell::EffectUnlearnSpecialization ( SpellEffIndex  effIndex)
1331{
1333 return;
1334
1335 if (!unitTarget)
1336 return;
1337
1338 Player* player = unitTarget->ToPlayer();
1339 if (!player)
1340 {
1341 return;
1342 }
1343
1344 uint32 spellToUnlearn = m_spellInfo->Effects[effIndex].TriggerSpell;
1345
1346 player->removeSpell(spellToUnlearn, SPEC_MASK_ALL, false);
1347 LOG_DEBUG("spells.aura", "Spell: Player {} has unlearned spell {} from Npc: {}",
1348 player->GetGUID().ToString(), spellToUnlearn, m_caster->GetGUID().ToString());
1349}
#define SPEC_MASK_ALL
Definition Player.h:178
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3330

References effectHandleMode, SpellInfo::Effects, Object::GetGUID(), LOG_DEBUG, m_caster, m_spellInfo, Player::removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), ObjectGuid::ToString(), and unitTarget.

◆ EffectUntrainTalents()

void Spell::EffectUntrainTalents ( SpellEffIndex  effIndex)
2750{
2752 return;
2753
2754 if (!unitTarget || m_caster->IsPlayer())
2755 return;
2756
2757 if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
2759}
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8919

References effectHandleMode, Object::GetGUID(), Object::IsPlayer(), m_caster, Player::SendTalentWipeConfirm(), SPELL_EFFECT_HANDLE_HIT_TARGET, Object::ToPlayer(), and unitTarget.

◆ EffectUnused()

void Spell::EffectUnused ( SpellEffIndex  effIndex)
244{
245 // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
246}

◆ EffectWeaponDmg()

void Spell::EffectWeaponDmg ( SpellEffIndex  effIndex)
3322{
3324 return;
3325
3326 if (!unitTarget || !unitTarget->IsAlive())
3327 return;
3328
3329 // multiple weapon dmg effect workaround
3330 // execute only the last weapon damage
3331 // and handle all effects at once
3332 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
3333 {
3334 switch (m_spellInfo->Effects[j].Effect)
3335 {
3340 return; // we must calculate only at last weapon effect
3341 break;
3342 }
3343 }
3344
3345 // some spell specific modifiers
3346 float totalDamagePercentMod = 100.0f; // applied to final bonus+weapon damage
3347 int32 spell_bonus = 0; // bonus specific for spell
3348 bool normalized = false;
3349
3351 {
3353 {
3354 switch (m_spellInfo->Id)
3355 {
3356 // Trial of the Champion, Black Knight, Obliterate
3357 case 67725:
3358 case 67883:
3359 {
3360 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), 1) * 30.0f);
3361 break;
3362 }
3363 }
3364 break;
3365 }
3367 {
3368 // Devastate (player ones)
3369 if (m_spellInfo->SpellFamilyFlags[1] & 0x40)
3370 {
3371 m_caster->CastSpell(unitTarget, 58567, true);
3372
3373 if (Aura* aur = unitTarget->GetAura(58567))
3374 {
3375 // 58388 - Glyph of Devastate dummy aura.
3376 if (m_caster->HasAura(58388))
3377 aur->ModStackAmount(1);
3378
3379 spell_bonus += (aur->GetStackAmount() - 1) * CalculateSpellDamage(2, unitTarget);
3380 }
3381 }
3382 break;
3383 }
3384 case SPELLFAMILY_ROGUE:
3385 {
3386 // Fan of Knives, Hemorrhage, Ghostly Strike
3387 if ((m_spellInfo->SpellFamilyFlags[1] & 0x40000)
3388 || (m_spellInfo->SpellFamilyFlags[0] & 0x6000000))
3389 {
3390 // Hemorrhage
3391 if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
3392 {
3394 }
3395 // 50% more damage with daggers
3396 if (m_caster->IsPlayer())
3397 if (Item* item = m_caster->ToPlayer()->GetWeaponForAttack(m_attackType, true))
3398 if (item->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
3399 AddPct(totalDamagePercentMod, 50.0f);
3400 }
3401 // Mutilate (for each hand)
3402 else if (m_spellInfo->SpellFamilyFlags[1] & 0x6)
3403 {
3404 bool found = false;
3405 // fast check
3407 found = true;
3408 // full aura scan
3409 else
3410 {
3412 for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3413 {
3414 if (itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
3415 {
3416 found = true;
3417 break;
3418 }
3419 }
3420 }
3421
3422 if (found)
3423 AddPct(totalDamagePercentMod, 20.0f); // 120% if poisoned
3424 }
3425 break;
3426 }
3428 {
3429 switch (m_spellInfo->Id)
3430 {
3431 case 20467: // Seal of Command Unleashed
3432 spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3434 break;
3435 case 53385: // Divine Storm deals normalized damage
3436 normalized = true;
3437 break;
3438 default:
3439 break;
3440 }
3441 break;
3442 }
3443 case SPELLFAMILY_SHAMAN:
3444 {
3445 // Skyshatter Harness item set bonus
3446 // Stormstrike
3447 if (AuraEffect* aurEff = m_caster->IsScriptOverriden(m_spellInfo, 5634))
3448 m_caster->CastSpell(m_caster, 38430, true, nullptr, aurEff);
3449 // Lava lash damage increased by Flametongue weapon
3451 AddPct(totalDamagePercentMod, 25.0f);
3452 break;
3453 }
3454 case SPELLFAMILY_DRUID:
3455 {
3456 // Mangle (Cat): CP
3457 if (m_spellInfo->SpellFamilyFlags[1] & 0x400)
3458 {
3460 }
3461 // Shred, Maul - Rend and Tear
3463 {
3464 if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0))
3465 AddPct(totalDamagePercentMod, rendAndTear->GetAmount());
3466 }
3467 break;
3468 }
3469 case SPELLFAMILY_HUNTER:
3470 {
3471 // Kill Shot
3472 if (m_spellInfo->SpellFamilyFlags[1] & 0x800000)
3473 {
3474 spell_bonus += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.4f);
3475 }
3476 break;
3477 }
3479 {
3480 // Plague Strike
3481 if (m_spellInfo->SpellFamilyFlags[0] & 0x1)
3482 {
3483 // Glyph of Plague Strike
3484 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0))
3485 AddPct(totalDamagePercentMod, aurEff->GetAmount());
3486 break;
3487 }
3488 // Blood Strike
3489 if (m_spellInfo->SpellFamilyFlags[0] & 0x400000)
3490 {
3491 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3492 //Death Knight T8 Melee 4P Bonus
3493 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3494 AddPct(disease_amt, aurEff->GetAmount());
3495
3496 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f);
3497
3498 // Glyph of Blood Strike
3499 if (m_caster->GetAuraEffect(59332, EFFECT_0))
3501 AddPct(totalDamagePercentMod, 20.0f);
3502 break;
3503 }
3504 // Death Strike
3505 if (m_spellInfo->SpellFamilyFlags[0] & 0x10)
3506 {
3507 // Glyph of Death Strike
3508 if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0))
3509 if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
3510 AddPct(totalDamagePercentMod, runic);
3511 break;
3512 }
3513 // Obliterate (12.5% more damage per disease)
3514 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
3515 {
3516 bool consumeDiseases = true;
3517 // Annihilation
3519 // Do not consume diseases if roll sucesses
3520 if (roll_chance_i(aurEff->GetAmount()))
3521 consumeDiseases = false;
3522
3523 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3524 //Death Knight T8 Melee 4P Bonus
3525 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3526 AddPct(disease_amt, aurEff->GetAmount());
3527
3528 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f);
3529 break;
3530 }
3531 // Blood-Caked Strike - Blood-Caked Blade
3532 if (m_spellInfo->SpellIconID == 1736)
3533 {
3534 AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 50.0f);
3535 break;
3536 }
3537 // Heart Strike
3538 if (m_spellInfo->SpellFamilyFlags[0] & 0x1000000)
3539 {
3540 float disease_amt = m_spellInfo->Effects[EFFECT_2].CalcValue();
3541 //Death Knight T8 Melee 4P Bonus
3542 if (AuraEffect* aurEff = m_caster->GetAuraEffectDummy(64736))
3543 AddPct(disease_amt, aurEff->GetAmount());
3544
3545 AddPct(totalDamagePercentMod, disease_amt * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()));
3546 break;
3547 }
3548 // Rune Strike
3549 if (m_spellInfo->SpellFamilyFlags[1] & 0x20000000)
3550 {
3551 spell_bonus += int32(0.15f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
3552 }
3553
3554 break;
3555 }
3556 }
3557
3558 float weaponDamagePercentMod = 100.0f;
3559 int32 fixed_bonus = 0;
3560
3561 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3562 {
3563 switch (m_spellInfo->Effects[j].Effect)
3564 {
3567 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3568 break;
3570 fixed_bonus += CalculateSpellDamage(j, unitTarget);
3571 normalized = true;
3572 break;
3574 ApplyPct(weaponDamagePercentMod, CalculateSpellDamage(j, unitTarget));
3575 break;
3576 default:
3577 break; // not weapon damage effect, just skip
3578 }
3579 }
3580
3581 bool const isPhysical = (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL);
3582 if (isPhysical && (fixed_bonus || spell_bonus))
3583 {
3584 UnitMods unitMod;
3585 switch (m_attackType)
3586 {
3587 default:
3588 case BASE_ATTACK:
3589 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
3590 break;
3591 case OFF_ATTACK:
3592 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
3593 break;
3594 case RANGED_ATTACK:
3595 unitMod = UNIT_MOD_DAMAGE_RANGED;
3596 break;
3597 }
3598 float weapon_total_pct = m_caster->GetPctModifierValue(unitMod, TOTAL_PCT);
3599 fixed_bonus = int32(fixed_bonus * weapon_total_pct);
3600 spell_bonus = int32(spell_bonus * weapon_total_pct);
3601 }
3602
3603 int32 weaponDamage = 0;
3604 // Dancing Rune Weapon
3605 if (m_caster->GetEntry() == 27893)
3606 {
3607 if (Unit* owner = m_caster->GetOwner())
3608 weaponDamage = owner->CalculateDamage(m_attackType, normalized, isPhysical);
3609 }
3610 else
3611 {
3612 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, isPhysical);
3613 }
3614
3615 // Sequence is important
3616 for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
3617 {
3618 // We assume that a spell have at most one fixed_bonus
3619 // and at most one weaponDamagePercentMod
3620 switch (m_spellInfo->Effects[j].Effect)
3621 {
3625 weaponDamage += fixed_bonus;
3626 break;
3628 ApplyPct(weaponDamage, weaponDamagePercentMod);
3629 default:
3630 break; // not weapon damage effect, just skip
3631 }
3632 }
3633
3634 weaponDamage += spell_bonus;
3635 ApplyPct(weaponDamage, totalDamagePercentMod);
3636
3637 // prevent negative damage
3638 uint32 eff_damage(std::max(weaponDamage, 0));
3639
3640 // Add melee damage bonuses (also check for negative)
3643
3644 // Meteor like spells (divided damage to targets)
3646 {
3647 uint32 count = 0;
3648 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3649 if (ihit->effectMask & (1 << effIndex))
3650 ++count;
3651
3652 eff_damage /= count; // divide to all targets
3653 }
3654
3655 m_damage += eff_damage;
3656}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ POWER_RUNIC_POWER
Definition SharedDefines.h:286
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:910
@ SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
Definition SharedDefines.h:820
@ AURA_STATE_DEADLY_POISON
Definition SharedDefines.h:1319
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1321
@ DISPEL_POISON
Definition SharedDefines.h:1387
UnitMods
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
@ TOTAL_PCT
Definition Unit.h:136
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:12167
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:10205
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:6069
bool HasDecreaseSpeedAura() const
Definition Unit.h:1810
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5775
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3114
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:8915
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:10015

References AddComboPointGain(), AddPct(), ApplyPct(), AURA_STATE_BLEEDING, AURA_STATE_DEADLY_POISON, BASE_ATTACK, Unit::CalculateDamage(), CalculateSpellDamage(), Unit::CastSpell(), DISPEL_POISON, EFFECT_0, EFFECT_1, EFFECT_2, effectHandleMode, SpellInfo::Effects, Unit::GetAppliedAuras(), Unit::GetAura(), Unit::GetAuraEffect(), Unit::GetAuraEffectDummy(), Unit::GetDiseasesByCaster(), Unit::GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Unit::GetOwner(), Unit::GetPctModifierValue(), Unit::GetPower(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasAuraState(), Unit::HasDecreaseSpeedAura(), SpellInfo::Id, Unit::IsAlive(), Object::IsPlayer(), Unit::IsScriptOverriden(), ITEM_SUBCLASS_WEAPON_DAGGER, m_attackType, m_caster, m_damage, m_spellInfo, m_spellSchoolMask, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::MeleeDamageBonusDone(), Unit::MeleeDamageBonusTaken(), OFF_ATTACK, POWER_RUNIC_POWER, RANGED_ATTACK, roll_chance_i(), SPELL_ATTR0_CU_SHARE_DAMAGE, SPELL_AURA_DUMMY, SPELL_EFFECT_HANDLE_LAUNCH_TARGET, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, Unit::SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, Object::ToPlayer(), TOTAL_PCT, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and unitTarget.

◆ ExecuteLogEffectCreateItem()

void Spell::ExecuteLogEffectCreateItem ( uint8  effIndex,
uint32  entry 
)
5077{
5078 InitEffectExecuteData(effIndex);
5079 *m_effectExecuteData[effIndex] << uint32(entry);
5080}
void InitEffectExecuteData(uint8 effIndex)
Definition Spell.cpp:8459

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectCreateItem().

◆ ExecuteLogEffectDestroyItem()

void Spell::ExecuteLogEffectDestroyItem ( uint8  effIndex,
uint32  entry 
)
5083{
5084 InitEffectExecuteData(effIndex);
5085 *m_effectExecuteData[effIndex] << uint32(entry);
5086}

References InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectFeedPet().

◆ ExecuteLogEffectDurabilityDamage()

void Spell::ExecuteLogEffectDurabilityDamage ( uint8  effIndex,
Unit victim,
int32  itemId,
int32  slot 
)
5063{
5064 InitEffectExecuteData(effIndex);
5065 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5066 *m_effectExecuteData[effIndex] << int32(itemId);
5067 *m_effectExecuteData[effIndex] << int32(slot);
5068}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDurabilityDamage().

◆ ExecuteLogEffectExtraAttacks()

void Spell::ExecuteLogEffectExtraAttacks ( uint8  effIndex,
Unit victim,
uint32  attCount 
)
5049{
5050 InitEffectExecuteData(effIndex);
5051 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5052 *m_effectExecuteData[effIndex] << uint32(attCount);
5053}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectAddExtraAttacks().

◆ ExecuteLogEffectInterruptCast()

void Spell::ExecuteLogEffectInterruptCast ( uint8  effIndex,
Unit victim,
uint32  spellId 
)
5056{
5057 InitEffectExecuteData(effIndex);
5058 *m_effectExecuteData[effIndex] << victim->GetPackGUID();
5059 *m_effectExecuteData[effIndex] << uint32(spellId);
5060}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectInterruptCast().

◆ ExecuteLogEffectOpenLock()

void Spell::ExecuteLogEffectOpenLock ( uint8  effIndex,
Object obj 
)
5071{
5072 InitEffectExecuteData(effIndex);
5073 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5074}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectOpenLock().

◆ ExecuteLogEffectResurrect()

void Spell::ExecuteLogEffectResurrect ( uint8  effIndex,
Unit target 
)
5101{
5102 InitEffectExecuteData(effIndex);
5103 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5104}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ ExecuteLogEffectSummonObject()

◆ ExecuteLogEffectTakeTargetPower()

void Spell::ExecuteLogEffectTakeTargetPower ( uint8  effIndex,
Unit target,
uint32  PowerType,
uint32  powerTaken,
float  gainMultiplier 
)
5040{
5041 InitEffectExecuteData(effIndex);
5042 *m_effectExecuteData[effIndex] << target->GetPackGUID();
5043 *m_effectExecuteData[effIndex] << uint32(powerTaken);
5044 *m_effectExecuteData[effIndex] << uint32(PowerType);
5045 *m_effectExecuteData[effIndex] << float(gainMultiplier);
5046}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectPowerBurn(), EffectPowerDrain(), and spell_mage_burnout_trigger::HandleDummy().

◆ ExecuteLogEffectUnsummonObject()

void Spell::ExecuteLogEffectUnsummonObject ( uint8  effIndex,
WorldObject obj 
)
5095{
5096 InitEffectExecuteData(effIndex);
5097 *m_effectExecuteData[effIndex] << obj->GetPackGUID();
5098}

References Object::GetPackGUID(), InitEffectExecuteData(), and m_effectExecuteData.

Referenced by EffectDismissPet().

◆ finish()

void Spell::finish ( bool  ok = true)
4410{
4411 if (!m_caster)
4412 return;
4413
4415 return;
4417
4418 if (m_spellInfo->IsChanneled())
4420
4423
4424 // Unsummon summon as possessed creatures on spell cancel
4426 {
4427 if (Unit* charm = m_caster->GetCharm())
4428 if (charm->IsCreature()
4429 && charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
4430 && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
4431 ((Puppet*)charm)->UnSummon();
4432 }
4433
4434 if (Creature* creatureCaster = m_caster->ToCreature())
4435 creatureCaster->ReleaseFocus(this);
4436
4437 if (ok)
4438 {
4441 }
4442 else
4443 {
4444 if (m_caster->IsPlayer())
4445 {
4446 // Xinef: Restore spell mods in case of fail cast
4448
4449 // Xinef: Reset cooldown event in case of fail cast
4452
4453 // Rogue fix: Remove Cold Blood if Mutilate off-hand failed
4454 if (m_spellInfo->Id == 27576) // Mutilate, off-hand
4455 if (m_caster->HasAura(14177))
4456 m_caster->RemoveAura(14177);
4457 }
4458 return;
4459 }
4460
4461 // pussywizard:
4464
4466 {
4467 // Unsummon statue
4469 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
4470 if (spellInfo && spellInfo->SpellIconID == 2056)
4471 {
4472 LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
4474 return;
4475 }
4476 }
4477
4478 // potions disabled by client, send event "not in combat" if need
4481
4482 // Take mods after trigger spell (needed for 14177 to affect 48664)
4483 // mods are taken only on succesfull cast and independantly from targets of the spell
4484 if (Player* player = m_caster->GetSpellModOwner())
4485 player->RemoveSpellMods(this);
4486
4487 // xinef: clear reactive auras states after spell cast
4490
4491 // Stop Attack for some spells
4494}
@ ENCOUNTER_CREDIT_CAST_SPELL
Definition Map.h:159
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1303
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1309
@ SPELL_ATTR0_CU_ENCOUNTER_REWARD
Definition SpellInfo.h:207
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition Map.cpp:2514
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1549
Definition TemporarySummon.h:125
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:11433
void UpdateInterruptMask()
Definition Unit.cpp:876
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:7486

References Unit::AttackStop(), AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CasterAuraState, Unit::ClearUnitState(), ENCOUNTER_CREDIT_CAST_SPELL, WorldObject::FindMap(), Unit::GetCharm(), Object::GetGUID(), Unit::GetSpellModOwner(), Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasAura(), Unit::HasUnitState(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), Unit::IsNonMeleeSpellCast(), Object::IsPlayer(), Unit::IsSummon(), JustDied, LOG_DEBUG, m_caster, m_spellInfo, m_spellState, m_triggeredByAuraSpell, Unit::ModifyAuraState(), Unit::RemoveAura(), Player::RemoveSpellCooldown(), Player::RestoreSpellMods(), Player::SendCooldownEvent(), Unit::setDeathState(), SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT, SPELL_ATTR0_CU_ENCOUNTER_REWARD, SPELL_STATE_FINISHED, SpellInfo::SpellIconID, sSpellMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_CREATED_BY_SPELL, UNIT_MASK_PUPPET, UNIT_STATE_CASTING, Map::UpdateEncounterState(), Unit::UpdateInterruptMask(), and Player::UpdatePotionCooldown().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), EffectInstaKill(), EffectTameCreature(), EffectTriggerRitualOfSummoning(), SpellScript::FinishCast(), Unit::FinishSpell(), handle_delayed(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and update().

◆ FinishTargetProcessing()

void Spell::FinishTargetProcessing ( )
protected
8455{
8457}
void SendLogExecute()
Definition Spell.cpp:5005

References SendLogExecute().

Referenced by handle_delayed(), handle_immediate(), and HandleLaunchPhase().

◆ GetCaster()

Unit * Spell::GetCaster ( ) const
inline

◆ GetCastTime()

◆ GetCastTimeRemaining()

int32 Spell::GetCastTimeRemaining ( )
inline
562{ return m_timer;}

References m_timer.

◆ GetCurrentContainer()

CurrentSpellTypes Spell::GetCurrentContainer ( ) const

◆ GetDebugInfo()

std::string Spell::GetDebugInfo ( ) const
protected
8918{
8919 std::stringstream sstr;
8920 sstr << std::boolalpha
8921 << "Id: " << GetSpellInfo()->Id << " OriginalCaster: " << m_originalCasterGUID.ToString()
8922 << " State: " << getState();
8923 return sstr.str();
8924}

References GetSpellInfo(), getState(), SpellInfo::Id, m_originalCasterGUID, and ObjectGuid::ToString().

◆ GetDelayMoment()

uint64 Spell::GetDelayMoment ( ) const
inline
576{ return m_delayMoment; }

References m_delayMoment.

Referenced by _cast(), and SpellEvent::Execute().

◆ GetDelayStart()

uint64 Spell::GetDelayStart ( ) const
inline
574{ return m_delayStart; }

References m_delayStart.

Referenced by SpellEvent::Execute(), and RecalculateDelayMomentForDst().

◆ GetDelayTrajectory()

uint64 Spell::GetDelayTrajectory ( ) const
inline
577{ return m_delayTrajectory; }

References m_delayTrajectory.

◆ GetOriginalCaster()

Unit * Spell::GetOriginalCaster ( ) const
inline

◆ GetPowerCost()

int32 Spell::GetPowerCost ( ) const
inline
588{ return m_powerCost; }

References m_powerCost.

◆ GetSearcherTypeMask()

uint32 Spell::GetSearcherTypeMask ( SpellTargetObjectTypes  objType,
ConditionList condList 
)
2036{
2037 // this function selects which containers need to be searched for spell target
2039
2040 // filter searchers based on searched object type
2041 switch (objType)
2042 {
2049 break;
2053 break;
2054 default:
2055 break;
2056 }
2058 retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
2062 retMask &= GRID_MAP_TYPE_MASK_PLAYER;
2064 retMask &= ~GRID_MAP_TYPE_MASK_PLAYER;
2065
2066 if (condList)
2067 retMask &= sConditionMgr->GetSearcherTypeMaskForConditionList(*condList);
2068 return retMask;
2069}
@ GRID_MAP_TYPE_MASK_PLAYER
Definition GridDefines.h:75
@ GRID_MAP_TYPE_MASK_CREATURE
Definition GridDefines.h:72
@ GRID_MAP_TYPE_MASK_ALL
Definition GridDefines.h:76
@ GRID_MAP_TYPE_MASK_GAMEOBJECT
Definition GridDefines.h:74
@ GRID_MAP_TYPE_MASK_CORPSE
Definition GridDefines.h:71
@ SPELL_ATTR5_NOT_ON_PLAYER
Definition SharedDefines.h:585
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:467
@ SPELL_ATTR3_ONLY_ON_GHOSTS
Definition SharedDefines.h:516
@ SPELL_ATTR3_ONLY_ON_PLAYER
Definition SharedDefines.h:512
@ TARGET_OBJECT_TYPE_CORPSE
Definition SpellInfo.h:106
@ TARGET_OBJECT_TYPE_GOBJ
Definition SpellInfo.h:103
@ TARGET_OBJECT_TYPE_CORPSE_ALLY
Definition SpellInfo.h:109
@ TARGET_OBJECT_TYPE_CORPSE_ENEMY
Definition SpellInfo.h:108
@ TARGET_OBJECT_TYPE_GOBJ_ITEM
Definition SpellInfo.h:104

References GRID_MAP_TYPE_MASK_ALL, GRID_MAP_TYPE_MASK_CORPSE, GRID_MAP_TYPE_MASK_CREATURE, GRID_MAP_TYPE_MASK_GAMEOBJECT, GRID_MAP_TYPE_MASK_PLAYER, SpellInfo::HasAttribute(), m_spellInfo, sConditionMgr, SPELL_ATTR2_ALLOW_DEAD_TARGET, SPELL_ATTR3_ONLY_ON_GHOSTS, SPELL_ATTR3_ONLY_ON_PLAYER, SPELL_ATTR5_NOT_ON_PLAYER, TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE_ALLY, TARGET_OBJECT_TYPE_CORPSE_ENEMY, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_UNIT, and TARGET_OBJECT_TYPE_UNIT_AND_DEST.

Referenced by SearchAreaTargets(), SearchNearbyTarget(), and SelectImplicitConeTargets().

◆ GetSpellInfo()

◆ GetSpellSchoolMask()

SpellSchoolMask Spell::GetSpellSchoolMask ( ) const
inline

◆ GetSpellValue()

SpellValue const * Spell::GetSpellValue ( )
inline
595{ return m_spellValue; }

References m_spellValue.

Referenced by DoAllEffectOnTarget().

◆ getState()

◆ GetTriggeredByAuraSpellInfo()

SpellInfo const * Spell::GetTriggeredByAuraSpellInfo ( ) const
inline

◆ GetTriggeredByAuraTickNumber()

uint32 Spell::GetTriggeredByAuraTickNumber ( ) const
inline

◆ GetTriggeredCastFlags()

TriggerCastFlags Spell::GetTriggeredCastFlags ( ) const
inline
604{ return _triggeredCastFlags; }

References _triggeredCastFlags.

◆ GetUniqueTargetInfo()

◆ handle_delayed()

uint64 Spell::handle_delayed ( uint64  t_offset)
4102{
4103 if (!UpdatePointers())
4104 {
4105 // finish the spell if UpdatePointers() returned false, something wrong happened there
4106 finish(false);
4107 return 0;
4108 }
4109
4110 Player* modOwner = m_caster->GetSpellModOwner();
4111 if (modOwner)
4112 modOwner->SetSpellModTakingSpell(this, true);
4113
4114 uint64 next_time = m_delayTrajectory;
4115
4117
4118 if (!m_immediateHandled && m_delayTrajectory <= t_offset)
4119 {
4121 m_immediateHandled = true;
4123 next_time = 0;
4124 }
4125
4126 bool single_missile = (m_targets.HasDst());
4127
4128 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
4129 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4130 {
4131 if (ihit->processed == false)
4132 {
4133 if (single_missile || ihit->timeDelay <= t_offset)
4134 {
4135 ihit->timeDelay = t_offset;
4136 DoAllEffectOnTarget(&(*ihit));
4137 }
4138 else if (next_time == 0 || ihit->timeDelay < next_time)
4139 next_time = ihit->timeDelay;
4140 }
4141 }
4142
4143 // now recheck gameobject targeting correctness
4144 for (std::list<GOTargetInfo>::iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
4145 {
4146 if (ighit->processed == false)
4147 {
4148 if (single_missile || ighit->timeDelay <= t_offset)
4149 DoAllEffectOnTarget(&(*ighit));
4150 else if (next_time == 0 || ighit->timeDelay < next_time)
4151 next_time = ighit->timeDelay;
4152 }
4153 }
4154
4156
4157 if (modOwner)
4158 modOwner->SetSpellModTakingSpell(this, false);
4159
4160 // All targets passed - need finish phase
4161 if (next_time == 0)
4162 {
4163 // spell is finished, perform some last features of the spell here
4165
4166 finish(true); // successfully finish spell cast
4167
4168 // return zero, spell is finished now
4169 return 0;
4170 }
4171 else
4172 {
4173 // spell is unfinished, return next execution time
4174 return next_time;
4175 }
4176}
void _handle_finish_phase()
Definition Spell.cpp:4206
void PrepareTargetProcessing()
Definition Spell.cpp:8449
void _handle_immediate_phase()
Definition Spell.cpp:4178
void FinishTargetProcessing()
Definition Spell.cpp:8454

References _handle_finish_phase(), _handle_immediate_phase(), DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), Unit::GetSpellModOwner(), SpellCastTargets::HasDst(), m_caster, m_delayTrajectory, m_immediateHandled, m_targets, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), Player::SetSpellModTakingSpell(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ handle_immediate()

void Spell::handle_immediate ( )
4042{
4043 // start channeling if applicable
4044 if (m_spellInfo->IsChanneled())
4045 {
4046 int32 duration = m_spellInfo->GetDuration();
4048 duration = -1;
4049
4050 if (duration > 0)
4051 {
4052 // First mod_duration then haste - see Missile Barrage
4053 // Apply duration mod
4054 if (Player* modOwner = m_caster->GetSpellModOwner())
4055 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
4056
4057 // Apply haste mods
4059 duration = int32(duration * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
4060
4063 m_channeledDuration = duration;
4064 SendChannelStart(duration);
4065 }
4066 else if (duration == -1)
4067 {
4070 SendChannelStart(duration);
4071 }
4072 }
4073
4075
4076 // process immediate effects (items, ground, etc.) also initialize some variables
4078
4079 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4080 DoAllEffectOnTarget(&(*ihit));
4081
4082 for (std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
4083 DoAllEffectOnTarget(&(*ihit));
4084
4086
4087 // spell is finished, perform some last features of the spell here
4089
4090 // Remove used for cast item if need (it can be already nullptr after TakeReagents call
4091 TakeCastItem();
4092
4093 // handle ammo consumption for Hunter's volley spell
4095 TakeAmmo();
4096
4098 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
4099}
void SendChannelStart(uint32 duration)
Definition Spell.cpp:5138
void TakeAmmo()
Definition Spell.cpp:5311
void AddInterruptMask(uint32 mask)
Definition Unit.h:1593

References _handle_finish_phase(), _handle_immediate_phase(), Unit::AddInterruptMask(), SpellInfo::ChannelInterruptFlags, DoAllEffectOnTarget(), finish(), FinishTargetProcessing(), SpellInfo::GetDuration(), Object::GetFloatValue(), Unit::GetSpellModOwner(), SpellInfo::HasAttribute(), Unit::HasAuraTypeWithAffectMask(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsChanneled(), SpellInfo::IsRangedWeaponSpell(), m_caster, m_channeledDuration, m_spellInfo, m_spellState, m_UniqueGOTargetInfo, m_UniqueTargetInfo, PrepareTargetProcessing(), SendChannelStart(), SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_PERIODIC_HASTE, SPELL_STATE_CASTING, SPELLMOD_DURATION, TakeAmmo(), TakeCastItem(), TRIGGERED_IGNORE_EFFECTS, and UNIT_MOD_CAST_SPEED.

Referenced by _cast().

◆ HandleEffects()

void Spell::HandleEffects ( Unit pUnitTarget,
Item pItemTarget,
GameObject pGOTarget,
uint32  i,
SpellEffectHandleMode  mode 
)
5561{
5563 return;
5564
5565 effectHandleMode = mode;
5566 unitTarget = pUnitTarget;
5567 itemTarget = pItemTarget;
5568 gameObjTarget = pGOTarget;
5570
5571 uint8 eff = m_spellInfo->Effects[i].Effect;
5572
5573 LOG_DEBUG("spells.aura", "Spell: {} Effect : {}", m_spellInfo->Id, eff);
5574
5575 // we do not need DamageMultiplier here.
5576 damage = CalculateSpellDamage(i, nullptr);
5577
5578 bool preventDefault = CallScriptEffectHandlers((SpellEffIndex)i, mode);
5579
5580 if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
5581 {
5582 (this->*SpellEffects[eff])((SpellEffIndex)i);
5583 }
5584}
SpellEffIndex
Definition SharedDefines.h:30
SpellEffects
Definition SharedDefines.h:789
@ TOTAL_SPELL_EFFECTS
Definition SharedDefines.h:954
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode)
Definition Spell.cpp:8568
WorldLocation _position
Definition Spell.h:113

References SpellDestination::_position, CalculateSpellDamage(), CallScriptEffectHandlers(), damage, destTarget, effectHandleMode, SpellInfo::Effects, gameObjTarget, HasTriggeredCastFlag(), SpellInfo::Id, itemTarget, LOG_DEBUG, m_destTargets, m_spellInfo, TOTAL_SPELL_EFFECTS, TRIGGERED_IGNORE_EFFECTS, and unitTarget.

Referenced by _handle_immediate_phase(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), and HandleLaunchPhase().

◆ HandleLaunchPhase()

void Spell::HandleLaunchPhase ( )
protected
8208{
8209 // handle effects with SPELL_EFFECT_HANDLE_LAUNCH mode
8210 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8211 {
8212 // don't do anything for empty effect
8213 if (!m_spellInfo->Effects[i].IsEffect())
8214 continue;
8215
8216 HandleEffects(nullptr, nullptr, nullptr, i, SPELL_EFFECT_HANDLE_LAUNCH);
8217 }
8218
8219 float multiplier[MAX_SPELL_EFFECTS];
8220 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
8221 if (m_applyMultiplierMask & (1 << i))
8222 multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
8223
8226 for (Unit::AuraEffectList::const_iterator j = Auras.begin(); j != Auras.end(); ++j)
8227 {
8228 if ((*j)->IsAffectedOnSpell(m_spellInfo))
8229 usesAmmo = false;
8230 }
8231
8233
8234 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
8235 {
8236 TargetInfo& target = *ihit;
8237
8238 uint32 mask = target.effectMask;
8239 if (!mask)
8240 continue;
8241
8242 // do not consume ammo anymore for Hunter's volley spell
8244 usesAmmo = false;
8245
8246 if (usesAmmo)
8247 {
8248 bool ammoTaken = false;
8249 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8250 {
8251 if (!(mask & 1 << i))
8252 continue;
8253 switch (m_spellInfo->Effects[i].Effect)
8254 {
8260 ammoTaken = true;
8261 TakeAmmo();
8262 }
8263 if (ammoTaken)
8264 break;
8265 }
8266 }
8267
8268 DoAllEffectOnLaunchTarget(target, multiplier);
8269 }
8270
8272}
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_AURA_ABILITY_CONSUME_NO_AMMO
Definition SpellAuraDefines.h:337
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
void DoAllEffectOnLaunchTarget(TargetInfo &targetInfo, float *multiplier)
Definition Spell.cpp:8274

References DoAllEffectOnLaunchTarget(), TargetInfo::effectMask, SpellInfo::Effects, FinishTargetProcessing(), Unit::GetAuraEffectsByType(), HandleEffects(), SpellInfo::HasAttribute(), SpellInfo::IsTargetingArea(), IsTriggered(), m_applyMultiplierMask, m_caster, m_originalCaster, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, PrepareTargetProcessing(), SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_AURA_ABILITY_CONSUME_NO_AMMO, SPELL_EFFECT_HANDLE_LAUNCH, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, and TakeAmmo().

Referenced by _cast().

◆ HandleThreatSpells()

void Spell::HandleThreatSpells ( )
5514{
5515 if (m_UniqueTargetInfo.empty())
5516 return;
5517
5519 return;
5520
5521 float threat = 0.0f;
5522 if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(m_spellInfo->Id))
5523 {
5524 if (threatEntry->apPctMod != 0.0f)
5525 threat += threatEntry->apPctMod * m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
5526
5527 threat += threatEntry->flatMod;
5528 }
5530 threat += m_spellInfo->SpellLevel;
5531
5532 // past this point only multiplicative effects occur
5533 if (threat == 0.0f)
5534 return;
5535
5536 // since 2.0.1 threat from positive effects also is distributed among all targets, so the overall caused threat is at most the defined bonus
5537 threat /= m_UniqueTargetInfo.size();
5538
5539 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5540 {
5541 float threatToAdd = threat;
5542 if (ihit->missCondition != SPELL_MISS_NONE)
5543 threatToAdd = 0.0f;
5544
5545 Unit* target = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5546 if (!target)
5547 continue;
5548
5549 bool IsFriendly = m_caster->IsFriendlyTo(target);
5550 // positive spells distribute threat among all units that are in combat with target, like healing
5552 target->getHostileRefMgr().threatAssist(m_caster, threatToAdd, m_spellInfo);
5553 // for negative spells threat gets distributed among affected targets
5554 else if (!m_spellInfo->_IsPositiveSpell() && !IsFriendly && target->CanHaveThreatList())
5555 target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
5556 }
5557 LOG_DEBUG("spells.aura", "Spell {}, added an additional {} threat for {} {} target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
5558}
@ SPELL_ATTR0_CU_NO_INITIAL_THREAT
Definition SpellInfo.h:180
static bool IsFriendly(Creature *piece, Creature *target)
Definition boss_chess_event.cpp:180
bool _IsPositiveSpell() const
Definition SpellInfo.cpp:2726
Definition SpellMgr.h:372

References SpellInfo::_IsPositiveSpell(), Unit::AddThreat(), BASE_ATTACK, Unit::CanHaveThreatList(), Unit::getHostileRefMgr(), SpellInfo::GetSchoolMask(), Unit::GetTotalAttackPowerValue(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, IsFriendly(), Unit::IsFriendlyTo(), LOG_DEBUG, m_caster, m_spellInfo, m_UniqueTargetInfo, SPELL_ATTR0_CU_NO_INITIAL_THREAT, SPELL_ATTR1_NO_THREAT, SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_MISS_NONE, SpellInfo::SpellLevel, sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by _handle_immediate_phase().

◆ HasGlobalCooldown()

bool Spell::HasGlobalCooldown ( ) const
protected

◆ HasTriggeredCastFlag()

◆ HaveTargetsForEffect()

bool Spell::HaveTargetsForEffect ( uint8  effect) const
8078{
8079 for (std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
8080 if (itr->effectMask & (1 << effect))
8081 return true;
8082
8083 for (std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
8084 if (itr->effectMask & (1 << effect))
8085 return true;
8086
8087 for (std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
8088 if (itr->effectMask & (1 << effect))
8089 return true;
8090
8091 return false;
8092}

References m_UniqueGOTargetInfo, m_UniqueItemInfo, and m_UniqueTargetInfo.

◆ InitEffectExecuteData()

void Spell::InitEffectExecuteData ( uint8  effIndex)
protected
8460{
8461 ASSERT(effIndex < MAX_SPELL_EFFECTS);
8462 if (!m_effectExecuteData[effIndex])
8463 {
8464 m_effectExecuteData[effIndex] = new ByteBuffer(0x20);
8465 // first dword - target counter
8466 *m_effectExecuteData[effIndex] << uint32(1);
8467 }
8468 else
8469 {
8470 // increase target counter by one
8471 uint32 count = (*m_effectExecuteData[effIndex]).read<uint32>(0);
8472 (*m_effectExecuteData[effIndex]).put<uint32>(0, ++count);
8473 }
8474}

References ASSERT, m_effectExecuteData, and MAX_SPELL_EFFECTS.

Referenced by ExecuteLogEffectCreateItem(), ExecuteLogEffectDestroyItem(), ExecuteLogEffectDurabilityDamage(), ExecuteLogEffectExtraAttacks(), ExecuteLogEffectInterruptCast(), ExecuteLogEffectOpenLock(), ExecuteLogEffectResurrect(), ExecuteLogEffectSummonObject(), ExecuteLogEffectTakeTargetPower(), and ExecuteLogEffectUnsummonObject().

◆ InitExplicitTargets()

void Spell::InitExplicitTargets ( SpellCastTargets const &  targets)
719{
720 m_targets = targets;
721 // this function tries to correct spell explicit targets for spell
722 // client doesn't send explicit targets correctly sometimes - we need to fix such spells serverside
723 // this also makes sure that we correctly send explicit targets to client (removes redundant data)
724 uint32 neededTargets = m_spellInfo->GetExplicitTargetMask();
725
726 if (WorldObject* target = m_targets.GetObjectTarget())
727 {
728 // check if object target is valid with needed target flags
729 // for unit case allow corpse target mask because player with not released corpse is a unit target
730 if ((target->ToUnit() && !(neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK)))
731 || (target->ToGameObject() && !(neededTargets & TARGET_FLAG_GAMEOBJECT_MASK))
732 || (target->ToCorpse() && !(neededTargets & TARGET_FLAG_CORPSE_MASK)))
734 }
735 else
736 {
737 // try to select correct unit target if not provided by client or by serverside cast
738 if (neededTargets & (TARGET_FLAG_UNIT_MASK))
739 {
740 Unit* unit = nullptr;
741 // try to use player selection as a target
742 if (Player* playerCaster = m_caster->ToPlayer())
743 {
744 // selection has to be found and to be valid target for the spell
745 if (Unit* selectedUnit = ObjectAccessor::GetUnit(*m_caster, playerCaster->GetTarget()))
747 unit = selectedUnit;
748 }
749 // try to use attacked unit as a target
750 else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
751 unit = m_caster->GetVictim();
752
753 // didn't find anything - let's use self as target
754 if (!unit && neededTargets & (TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_ALLY))
755 unit = m_caster;
756
758 }
759 }
760
761 // check if spell needs dst target
762 if (neededTargets & TARGET_FLAG_DEST_LOCATION)
763 {
764 // and target isn't set
765 if (!m_targets.HasDst())
766 {
767 // try to use unit target if provided
768 if (WorldObject* target = targets.GetObjectTarget())
769 m_targets.SetDst(*target);
770 // or use self if not available
771 else
773 }
774 }
775 else
777
778 if (neededTargets & TARGET_FLAG_SOURCE_LOCATION)
779 {
780 if (!targets.HasSrc())
782 }
783 else
785}
@ TARGET_FLAG_UNIT_RAID
Definition SpellInfo.h:48
@ TARGET_FLAG_UNIT_ALLY
Definition SpellInfo.h:54
@ TARGET_FLAG_SOURCE_LOCATION
Definition SpellInfo.h:51
@ TARGET_FLAG_CORPSE_MASK
Definition SpellInfo.h:71
@ TARGET_FLAG_UNIT_PARTY
Definition SpellInfo.h:49
void RemoveDst()
Definition Spell.cpp:447
void RemoveSrc()
Definition Spell.cpp:390

References SpellInfo::CheckExplicitTarget(), SpellInfo::GetExplicitTargetMask(), SpellCastTargets::GetObjectTarget(), Unit::GetTarget(), ObjectAccessor::GetUnit(), Unit::GetVictim(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), Object::IsCreature(), m_caster, m_spellInfo, m_targets, SpellCastTargets::RemoveDst(), SpellCastTargets::RemoveObjectTarget(), SpellCastTargets::RemoveSrc(), SpellCastTargets::SetDst(), SpellCastTargets::SetSrc(), SpellCastTargets::SetUnitTarget(), SPELL_CAST_OK, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_DEST_LOCATION, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_SOURCE_LOCATION, TARGET_FLAG_UNIT, TARGET_FLAG_UNIT_ALLY, TARGET_FLAG_UNIT_ENEMY, TARGET_FLAG_UNIT_MASK, TARGET_FLAG_UNIT_PARTY, TARGET_FLAG_UNIT_RAID, and Object::ToPlayer().

Referenced by Player::CastItemUseSpell(), and prepare().

◆ IsAutoActionResetSpell()

bool Spell::IsAutoActionResetSpell ( ) const
Todo:
changed SPELL_INTERRUPT_FLAG_AUTOATTACK -> SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
8052{
8055 {
8056 return false;
8057 }
8058
8060 {
8061 return false;
8062 }
8063
8064 return true;
8065}
@ SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT
Definition SharedDefines.h:640

References SpellInfo::HasAttribute(), SpellInfo::InterruptFlags, IsTriggered(), m_casttime, m_spellInfo, SPELL_ATTR6_DOESNT_RESET_SWING_TIMER_IF_INSTANT, and SPELL_INTERRUPT_FLAG_INTERRUPT.

Referenced by _cast().

◆ IsAutoRepeat()

bool Spell::IsAutoRepeat ( ) const
inline

◆ IsChannelActive()

bool Spell::IsChannelActive ( ) const
inline
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94

References Object::GetUInt32Value(), m_caster, and UNIT_CHANNEL_SPELL.

Referenced by Creature::IsMovementPreventedByCasting().

◆ isDelayableNoMore()

bool Spell::isDelayableNoMore ( )
inlineprotected
642 {
643 if (m_delayAtDamageCount >= 2)
644 return true;
645
647 return false;
648 }

References m_delayAtDamageCount.

Referenced by Delayed(), and DelayedChannel().

◆ IsDeletable()

◆ IsIgnoringCooldowns()

bool Spell::IsIgnoringCooldowns ( ) const

◆ IsInterruptable()

bool Spell::IsInterruptable ( ) const
inline
572{ return !m_executedCurrently; }

References m_executedCurrently.

Referenced by Unit::InterruptSpell().

◆ IsNeedSendToClient()

◆ IsNextMeleeSwingSpell()

bool Spell::IsNextMeleeSwingSpell ( ) const

◆ IsTriggered()

◆ IsValidDeadOrAliveTarget()

bool Spell::IsValidDeadOrAliveTarget ( Unit const *  target) const
protected
8200{
8201 if (target->IsAlive())
8203
8205}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227

References Unit::IsAlive(), SpellInfo::IsAllowingDeadTarget(), SpellInfo::IsRequiringDeadTarget(), and m_spellInfo.

Referenced by UpdateChanneledTargetList().

◆ LoadScripts()

void Spell::LoadScripts ( )
8483{
8484 if (_scriptsLoaded)
8485 return;
8486 _scriptsLoaded = true;
8487 sScriptMgr->CreateSpellScripts(m_spellInfo->Id, m_loadedScripts);
8488 for (std::list<SpellScript*>::iterator itr = m_loadedScripts.begin(); itr != m_loadedScripts.end();)
8489 {
8490 if (!(*itr)->_Load(this))
8491 {
8492 std::list<SpellScript*>::iterator bitr = itr;
8493 ++itr;
8494 delete (*bitr);
8495 m_loadedScripts.erase(bitr);
8496 continue;
8497 }
8498 LOG_DEBUG("spells.aura", "Spell::LoadScripts: Script `{}` for spell `{}` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
8499 (*itr)->Register();
8500 ++itr;
8501 }
8502}

References _scriptsLoaded, SpellInfo::Id, LOG_DEBUG, m_loadedScripts, m_spellInfo, and sScriptMgr.

Referenced by WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), prepare(), and PetAI::UpdateAI().

◆ OnSpellLaunch()

void Spell::OnSpellLaunch ( )
8888{
8889 if (!m_caster || !m_caster->IsInWorld())
8890 return;
8891
8892 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24390);
8893
8894 // Make sure the player is sending a valid GO target and lock ID. SPELL_EFFECT_OPEN_LOCK
8895 // can succeed with a lockId of 0
8896 if (m_spellInfo->Id == 21651)
8897 {
8898 if (GameObject* go = m_targets.GetGOTarget())
8899 {
8900 LockEntry const* lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->GetLockId());
8901 if (lockInfo && lockInfo->Index[1] == LOCKTYPE_SLOW_OPEN)
8902 {
8903 Spell* visual = new Spell(m_caster, spellInfo, TRIGGERED_NONE);
8904 visual->prepare(&m_targets);
8905 }
8906 }
8907 }
8908}
@ LOCKTYPE_SLOW_OPEN
Definition SharedDefines.h:2619
@ TRIGGERED_NONE
Definition SpellDefines.h:133

References SpellCastTargets::GetGOTarget(), SpellInfo::Id, LockEntry::Index, Object::IsInWorld(), LOCKTYPE_SLOW_OPEN, m_caster, m_spellInfo, m_targets, prepare(), sLockStore, sSpellMgr, and TRIGGERED_NONE.

Referenced by prepare().

◆ prepare()

SpellCastResult Spell::prepare ( SpellCastTargets const *  targets,
AuraEffect const *  triggeredByAura = nullptr 
)

m_castItemGUID &&

3393{
3394 if (m_CastItem)
3395 {
3397 }
3398 else
3399 {
3401 }
3402
3403 InitExplicitTargets(*targets);
3404
3405 if (!sScriptMgr->CanPrepare(this, targets, triggeredByAura))
3406 {
3407 finish(false);
3408 return SPELL_FAILED_UNKNOWN;
3409 }
3410
3411 // Fill aura scaling information
3413 {
3414 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3415 {
3416 if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_APPLY_AURA ||
3419 {
3420 // Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
3422 {
3423 m_auraScaleMask |= (1 << i);
3424 if (m_spellValue->EffectBasePoints[i] != m_spellInfo->Effects[i].BasePoints)
3425 {
3426 m_auraScaleMask = 0;
3427 break;
3428 }
3429 }
3430 }
3431 }
3432 }
3433
3435
3436 if (triggeredByAura)
3437 {
3438 m_triggeredByAuraSpell.Init(triggeredByAura);
3439 }
3440
3441 // create and add update event for this spell
3442 _spellEvent = new SpellEvent(this);
3444
3445 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
3446 {
3448 finish(false);
3450 }
3451
3452 //Prevent casting at cast another spell (ServerSide check)
3454 {
3456 finish(false);
3458 }
3459
3460 LoadScripts();
3461
3462 OnSpellLaunch();
3463
3465
3466 // Set combo point requirement
3468 m_needComboPoints = false;
3469
3470 SpellCastResult result = CheckCast(true);
3471 if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
3472 {
3473 // Periodic auras should be interrupted when aura triggers a spell which can't be cast
3474 // for example bladestorm aura should be removed on disarm as of patch 3.3.5
3475 // channeled periodic spells should be affected by this (arcane missiles, penance, etc)
3476 // a possible alternative sollution for those would be validating aura target on unit state change
3477 if (m_caster->IsPlayer() && triggeredByAura && triggeredByAura->IsPeriodic() && !triggeredByAura->GetBase()->IsPassive())
3478 {
3480 triggeredByAura->GetBase()->SetDuration(0);
3481 }
3482
3483 // Allows to cast melee attack spell if result is SPELL_FAILED_OUT_OF_RANGE
3485 {
3486 SendCastResult(result);
3487
3488 finish(false);
3489 return result;
3490 }
3491 }
3492
3493 // Prepare data for triggers
3494 prepareDataForTriggerSystem(triggeredByAura);
3495
3496 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
3498
3499 if (m_caster->IsPlayer())
3501 m_casttime = 0;
3502
3503 // don't allow channeled spells / spells with cast time to be casted while moving
3504 // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
3506 {
3507 // 1. Has casttime, 2. Or doesn't have flag to allow action during channel
3509 {
3511 finish(false);
3512 return SPELL_FAILED_MOVING;
3513 }
3514 }
3515
3516 // xinef: if spell have nearby target entry only, do not allow to cast if no targets are found
3517 if (m_CastItem)
3518 {
3519 bool selectTargets = false;
3520 bool nearbyDest = false;
3521
3522 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3523 {
3524 if (!m_spellInfo->Effects[i].IsEffect())
3525 continue;
3526
3527 if (m_spellInfo->Effects[i].TargetA.GetSelectionCategory() != TARGET_SELECT_CATEGORY_NEARBY || m_spellInfo->Effects[i].TargetA.GetCheckType() != TARGET_CHECK_ENTRY)
3528 {
3529 selectTargets = false;
3530 break;
3531 }
3532
3533 if (m_spellInfo->Effects[i].TargetA.GetObjectType() == TARGET_OBJECT_TYPE_DEST)
3534 {
3535 nearbyDest = true;
3536 }
3537
3538 // xinef: by default set it to false, and to true if any valid target is found
3539 selectTargets = true;
3540 }
3541
3542 if (selectTargets)
3543 {
3545 _spellTargetsSelected = true;
3546 bool spellFailed = false;
3547
3548 if (m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty())
3549 {
3550 // no valid nearby target unit or game object found; check if nearby destination type
3551 if (nearbyDest)
3552 {
3553 if (!m_targets.HasDst())
3554 {
3555 // no valid target destination
3556 spellFailed = true;
3557 }
3558 }
3559 else
3560 {
3561 spellFailed = true;
3562 }
3563 }
3564
3565 if (spellFailed)
3566 {
3568 finish(false);
3570 }
3571 }
3572 }
3573
3574 // set timer base at cast time
3575 ReSetTimer();
3576
3577 LOG_DEBUG("spells.aura", "Spell::prepare: spell id {} source {} caster {} customCastFlags {} mask {}", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
3578
3579 // prevent exploit that allows to cast spell while sitting
3582
3583 //Containers for channeled spells have to be set
3584 //TODO:Apply this to all casted spells if needed
3585 // Why check duration? 29350: channelled triggers channelled
3587 cast(true);
3588 else
3589 {
3590 // stealth must be removed at cast starting (at show channel bar)
3591 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
3593 {
3594 // Farsight spells exception
3595 uint32 exceptSpellId = 0;
3597 {
3598 exceptSpellId = m_spellInfo->Id;
3599 }
3600
3603 }
3604
3607
3608 // set target for proper facing
3610 {
3613 {
3614 // Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
3615 // Xinef: Creature should not rotate when casting spell... based on halion behavior
3617 }
3618 }
3619
3620 //item: first cast may destroy item and second cast causes crash
3621 // xinef: removed !m_spellInfo->StartRecoveryTime
3622 // second los check failed in events
3623 // xinef: removed itemguid check, currently there is no such item in database
3625 cast(true);
3626
3629 }
3630
3631 sScriptMgr->OnSpellPrepare(this, m_caster, m_spellInfo);
3632
3633 return SPELL_CAST_OK;
3634}
@ CHEAT_CASTTIME
Definition Player.h:996
@ SPELL_EFFECT_APPLY_AREA_AURA_PARTY
Definition SharedDefines.h:824
@ SPELL_EFFECT_APPLY_AREA_AURA_RAID
Definition SharedDefines.h:854
@ SPELL_ATTR0_ALLOW_WHILE_SITTING
Definition SharedDefines.h:420
@ AURA_INTERRUPT_FLAG_SPELL_ATTACK
Definition SpellDefines.h:56
@ AURA_INTERRUPT_FLAG_CAST
Definition SpellDefines.h:45
@ TRIGGERED_IGNORE_AURA_SCALING
Will not take away cast item or update related achievement criteria.
Definition SpellDefines.h:138
@ TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS
In Spell::prepare, will be cast directly without setting containers for executed spell.
Definition SpellDefines.h:142
@ TRIGGERED_IGNORE_COMBO_POINTS
Will not check if a current cast is in progress.
Definition SpellDefines.h:140
@ SPELL_INTERRUPT_FLAG_MOVEMENT
Definition SpellDefines.h:26
@ TARGET_SELECT_CATEGORY_NEARBY
Definition SpellInfo.h:80
@ TARGET_OBJECT_TYPE_DEST
Definition SpellInfo.h:100
void FocusTarget(Spell const *focusSpell, WorldObject const *target)
Definition Creature.cpp:3388
Definition Spell.cpp:518
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2238
uint32 Attributes
Definition SpellInfo.h:324
bool IsBreakingStealth() const
Definition SpellInfo.cpp:1271
void LoadScripts()
Definition Spell.cpp:8482
void cast(bool skipCheck=false)
Definition Spell.cpp:3709
void prepareDataForTriggerSystem(AuraEffect const *triggeredByAura)
Definition Spell.cpp:2195
void SendSpellStart()
Definition Spell.cpp:4649
void TriggerGlobalCooldown()
Definition Spell.cpp:8826
void OnSpellLaunch()
Definition Spell.cpp:8887
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7887
void ReSetTimer()
Definition Spell.h:561
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:718
void SetCurrentCastedSpell(Spell *pSpell)
Definition Unit.cpp:4097
bool IsSitState() const
Definition Unit.cpp:13204
void Init(AuraEffect const *aurEff)
Definition Spell.cpp:8910

References _spellEvent, _spellTargetsSelected, _triggeredCastFlags, EventProcessor::AddEventAtOffset(), SpellInfo::Attributes, AURA_INTERRUPT_FLAG_CAST, AURA_INTERRUPT_FLAG_NOT_SEATED, AURA_INTERRUPT_FLAG_SPELL_ATTACK, SpellInfo::AuraInterruptFlags, SpellInfo::CalcCastTime(), SpellInfo::CalcPowerCost(), cast(), CHEAT_CASTTIME, CheckCast(), CURRENT_GENERIC_SPELL, DISABLE_TYPE_SPELL, EFFECT_0, SpellValue::EffectBasePoints, SpellInfo::Effects, ObjectGuid::Empty, finish(), Creature::FocusTarget(), AuraEffect::GetBase(), Player::GetCommandStatus(), GetCurrentContainer(), Object::GetEntry(), Object::GetGUID(), SpellInfo::GetMaxDuration(), SpellCastTargets::GetObjectTarget(), SpellCastTargets::GetTargetMask(), SpellCastTargets::HasDst(), SpellInfo::HasEffect(), HasTriggeredCastFlag(), SpellInfo::Id, TriggeredByAuraSpellData::Init(), InitExplicitTargets(), SpellInfo::InterruptFlags, SpellInfo::IsActionAllowedChannel(), IsAutoRepeat(), SpellInfo::IsBreakingStealth(), SpellInfo::IsChanneled(), Unit::IsControlledByPlayer(), Object::IsCreature(), Creature::IsInEvadeMode(), Unit::isMoving(), IsNextMeleeSwingSpell(), Unit::IsNonMeleeSpellCast(), Aura::IsPassive(), SpellInfo::IsPassive(), AuraEffect::IsPeriodic(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), Unit::IsSitState(), Unit::IsTotem(), IsTriggered(), LoadScripts(), LOG_DEBUG, m_auraScaleMask, m_cast_count, m_caster, m_CastItem, m_castItemGUID, m_casttime, WorldObject::m_Events, m_needComboPoints, m_originalCaster, m_powerCost, m_spellInfo, m_spellSchoolMask, m_spellState, m_spellValue, m_targets, m_triggeredByAuraSpell, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, OnSpellLaunch(), prepareDataForTriggerSystem(), Unit::RemoveAurasWithInterruptFlags(), ReSetTimer(), sDisableMgr, SelectSpellTargets(), SendCastResult(), SendChannelUpdate(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Aura::SetDuration(), Unit::SetStandState(), SPELL_ATTR0_ALLOW_WHILE_SITTING, SPELL_CAST_OK, SPELL_EFFECT_ADD_FARSIGHT, SPELL_EFFECT_APPLY_AREA_AURA_PARTY, SPELL_EFFECT_APPLY_AREA_AURA_RAID, SPELL_EFFECT_APPLY_AURA, SPELL_FAILED_CASTER_AURASTATE, SPELL_FAILED_MOVING, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_SPELL_IN_PROGRESS, SPELL_FAILED_SPELL_UNAVAILABLE, SPELL_FAILED_UNKNOWN, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_PREPARING, SpellInfo::SpellLevel, sScriptMgr, TARGET_CHECK_ENTRY, TARGET_OBJECT_TYPE_DEST, TARGET_SELECT_CATEGORY_NEARBY, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_CAST_DIRECTLY, TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS, TRIGGERED_IGNORE_AURA_SCALING, TRIGGERED_IGNORE_CAST_IN_PROGRESS, TRIGGERED_IGNORE_COMBO_POINTS, TRIGGERED_IGNORE_GCD, TRIGGERED_IGNORE_SET_FACING, TriggerGlobalCooldown(), and UNIT_STAND_STATE_STAND.

Referenced by Unit::_UpdateAutoRepeatSpell(), Player::CastItemUseSpell(), Unit::CastSpell(), EffectEnchantItemTmp(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), OnSpellLaunch(), and PetAI::UpdateAI().

◆ prepareDataForTriggerSystem()

void Spell::prepareDataForTriggerSystem ( AuraEffect const *  triggeredByAura)
protected
2196{
2197 //==========================================================================================
2198 // Now fill data for trigger system, need know:
2199 // can spell trigger another or not (m_canTrigger)
2200 // Create base triggers flags for Attacker and Victim (m_procAttacker, m_procVictim and m_procEx)
2201 //==========================================================================================
2202
2204 // Get data for type of attack and fill base info for trigger
2205 switch (m_spellInfo->DmgClass)
2206 {
2209 if (m_attackType == OFF_ATTACK)
2211 else
2214 break;
2216 // Auto attack
2218 {
2221 }
2222 else // Ranged spell attack
2223 {
2226 }
2227 break;
2228 default:
2231 && m_spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
2232 {
2235 }
2236 // For other spells trigger procflags are set in Spell::DoAllEffectOnTarget
2237 // Because spell positivity is dependant on target
2238 }
2240
2241 // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
2243 (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
2244 m_spellInfo->Id == 57879 || m_spellInfo->Id == 45145 || // Snake Trap - done this way to avoid double proc
2245 m_spellInfo->SpellFamilyFlags[2] & 0x00064000)) // Explosive and Immolation Trap
2246 {
2248 }
2249
2250 /* Effects which are result of aura proc from triggered spell cannot proc
2251 to prevent chain proc of these spells */
2252
2253 // Hellfire Effect - trigger as DOT
2255 {
2258 }
2259
2260 // Ranged autorepeat attack is set as triggered spell - ignore it
2262 {
2269 }
2270 // Totem casts require spellfamilymask defined in spell_proc to proc
2273}
@ SPELL_ATTR2_ACTIVE_THREAT
Definition SharedDefines.h:497
@ SPELL_ATTR3_NOT_A_PROC
Definition SharedDefines.h:513
@ TRIGGERED_DISALLOW_PROC_EVENTS
Will ignore caster aura restrictions or requirements.
Definition SpellDefines.h:148
@ PROC_EX_NONE
Definition SpellMgr.h:195
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:220
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:223
@ PROC_EX_INTERNAL_REQ_FAMILY
Definition SpellMgr.h:224
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:113
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:120
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:114
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141

References SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), HasTriggeredCastFlag(), SpellInfo::Id, Unit::IsControlledByPlayer(), Object::IsCreature(), Unit::IsTotem(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_originalCaster, m_procAttacker, m_procEx, m_procVictim, m_spellInfo, OFF_ATTACK, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_REQ_FAMILY, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_NONE, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_PERIODIC, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_TAKEN_PERIODIC, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_ACTIVE_THREAT, SPELL_ATTR2_AUTO_REPEAT, SPELL_ATTR3_NOT_A_PROC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_HUNTER, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, Object::ToCreature(), and TRIGGERED_DISALLOW_PROC_EVENTS.

Referenced by prepare().

◆ PrepareScriptHitHandlers()

void Spell::PrepareScriptHitHandlers ( )
protected
8563{
8564 for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
8565 (*scritr)->_InitHit();
8566}

References m_loadedScripts.

Referenced by _cast(), _handle_immediate_phase(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), and DoAllEffectOnTarget().

◆ PrepareTargetProcessing()

void Spell::PrepareTargetProcessing ( )
protected

◆ PrepareTriggersExecutedOnHit()

void Spell::PrepareTriggersExecutedOnHit ( )
protected
Todo:
: move this to scripts
Todo:
: move this to scripts
8737{
8740 {
8741 SpellInfo const* excludeCasterSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeCasterAuraSpell);
8742 if (excludeCasterSpellInfo && !excludeCasterSpellInfo->IsPositive())
8744 SpellInfo const* excludeTargetSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->ExcludeTargetAuraSpell);
8745 if (excludeTargetSpellInfo && !excludeTargetSpellInfo->IsPositive())
8747 }
8748
8751 {
8753 {
8754 if (m_spellInfo->SpellFamilyFlags[1] & 0x40000000)
8755 {
8757 for(Unit::AuraEffectList::const_iterator itr = mVindication.begin(); itr != mVindication.end(); ++itr)
8758 {
8759 if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 26017 )
8760 {
8761 m_preCastSpell = 26017;
8762 break;
8763 }
8764 else if ((*itr)->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell == 67 )
8765 m_preCastSpell = 67;
8766 }
8767 }
8768 break;
8769 }
8770 case SPELLFAMILY_DRUID:
8771 {
8772 // Faerie Fire (Feral)
8774 m_preCastSpell = 60089;
8775
8776 break;
8777 }
8778 }
8779
8780 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras:
8781 // save auras which were present on spell caster on cast, to prevent triggered auras from affecting caster
8782 // and to correctly calculate proc chance when combopoints are present
8784 for (Unit::AuraEffectList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
8785 {
8786 if (!(*i)->IsAffectedOnSpell(m_spellInfo))
8787 continue;
8788 SpellInfo const* auraSpellInfo = (*i)->GetSpellInfo();
8789 uint32 auraSpellIdx = (*i)->GetEffIndex();
8790 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(auraSpellInfo->Effects[auraSpellIdx].TriggerSpell))
8791 {
8792 // calculate the chance using spell base amount, because aura amount is not updated on combo-points change
8793 // this possibly needs fixing
8794 int32 auraBaseAmount = (*i)->GetBaseAmount();
8795 // proc chance is stored in effect amount
8796 int32 chance = m_caster->CalculateSpellDamage(nullptr, auraSpellInfo, auraSpellIdx, &auraBaseAmount);
8797 // build trigger and add to the list
8798 HitTriggerSpell spellTriggerInfo;
8799 spellTriggerInfo.triggeredSpell = spellInfo;
8800 spellTriggerInfo.triggeredByAura = auraSpellInfo;
8801 spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
8802 spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
8803 m_hitTriggerSpells.push_back(spellTriggerInfo);
8804 }
8805 }
8806}
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74
uint32 ExcludeTargetAuraSpell
Definition SpellInfo.h:346

References Unit::CalculateSpellDamage(), Spell::HitTriggerSpell::chance, EFFECT_0, SpellInfo::Effects, SpellInfo::ExcludeCasterAuraSpell, SpellInfo::ExcludeTargetAuraSpell, FORM_BEAR, FORM_DIREBEAR, Unit::GetAuraEffectsByType(), Unit::GetShapeshiftForm(), SpellInfo::Id, SpellInfo::IsPositive(), m_caster, m_hitTriggerSpells, m_preCastSpell, m_spellInfo, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, Spell::HitTriggerSpell::triggeredByAura, Spell::HitTriggerSpell::triggeredByEffIdx, and Spell::HitTriggerSpell::triggeredSpell.

Referenced by _cast().

◆ RecalculateDelayMomentForDst()

void Spell::RecalculateDelayMomentForDst ( )
922{
925}
void ModifyEventTime(BasicEvent *event, Milliseconds newTime)
Definition EventProcessor.cpp:145
uint64 CalculateDelayMomentForDst() const
Definition Spell.cpp:900
uint64 GetDelayStart() const
Definition Spell.h:574

References _spellEvent, CalculateDelayMomentForDst(), GetDelayStart(), m_caster, m_delayMoment, WorldObject::m_Events, and EventProcessor::ModifyEventTime().

Referenced by WorldSession::HandleUpdateProjectilePosition().

◆ ReSetTimer()

void Spell::ReSetTimer ( )
inline
561{ m_timer = m_casttime > 0 ? m_casttime : 0; }

References m_casttime, and m_timer.

Referenced by prepare().

◆ SearchAreaTargets()

void Spell::SearchAreaTargets ( std::list< WorldObject * > &  targets,
float  range,
Position const *  position,
Unit referer,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList 
)
2093{
2094 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2095 if (!containerTypeMask)
2096 return;
2097 Acore::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList);
2098 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
2099 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
2100}
uint32 GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList *condList)
Definition Spell.cpp:2035
Definition GridNotifiers.h:230

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SearchChainTargets(), and SelectImplicitAreaTargets().

◆ SearchChainTargets()

void Spell::SearchChainTargets ( std::list< WorldObject * > &  targets,
uint32  chainTargets,
WorldObject target,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectType,
SpellTargetSelectionCategories  selectCategory,
ConditionList condList,
bool  isChainHeal 
)
2103{
2104 // max dist for jump target selection
2105 float jumpRadius = 0.0f;
2106 switch (m_spellInfo->DmgClass)
2107 {
2109 // 7.5y for multi shot
2110 jumpRadius = 7.5f;
2111 break;
2113 // 5y for swipe, cleave and similar
2114 jumpRadius = 5.0f;
2115 break;
2118 // 12.5y for chain heal spell since 3.2 patch
2119 if (isChainHeal)
2120 jumpRadius = 12.5f;
2121 // 10y as default for magic chain spells
2122 else
2123 jumpRadius = 10.0f;
2124 break;
2125 }
2126
2127 // chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
2131
2132 // max dist which spell can reach
2133 float searchRadius = jumpRadius;
2134 if (isBouncingFar)
2135 searchRadius *= chainTargets;
2136
2138 std::list<WorldObject*> tempTargets;
2139 SearchAreaTargets(tempTargets, searchRadius, chainSource, m_caster, objectType, selectType, condList);
2140 tempTargets.remove(target);
2141
2142 // remove targets which are always invalid for chain spells
2143 // for some spells allow only chain targets in front of caster (swipe for example)
2144 if (!isBouncingFar)
2145 tempTargets.remove_if([this](WorldObject* target) { return !m_caster->HasInArc(static_cast<float>(M_PI), target); });
2146
2147 while (chainTargets)
2148 {
2149 // try to get unit for next chain jump
2150 std::list<WorldObject*>::iterator foundItr = tempTargets.end();
2151 // get unit with highest hp deficit in dist
2152 if (isChainHeal)
2153 {
2154 uint32 maxHPDeficit = 0;
2155 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2156 {
2157 if (Unit* unit = (*itr)->ToUnit())
2158 {
2159 uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
2160 if (deficit > maxHPDeficit && chainSource->IsWithinDist(unit, jumpRadius) && chainSource->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::M2))
2161 {
2162 foundItr = itr;
2163 maxHPDeficit = deficit;
2164 }
2165 }
2166 }
2167 }
2168 // get closest object
2169 else
2170 {
2171 for (std::list<WorldObject*>::iterator itr = tempTargets.begin(); itr != tempTargets.end(); ++itr)
2172 {
2173 if (foundItr == tempTargets.end())
2174 {
2175 if ((!isBouncingFar || chainSource->IsWithinDist(*itr, jumpRadius)) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2176 foundItr = itr;
2177 }
2178 else if (chainSource->GetDistanceOrder(*itr, *foundItr) && chainSource->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
2179 foundItr = itr;
2180 }
2181 }
2182 // not found any valid target - chain ends
2183 if (foundItr == tempTargets.end())
2184 break;
2185
2187 chainSource = *foundItr;
2188
2189 targets.push_back(*foundItr);
2190 tempTargets.erase(foundItr);
2191 --chainTargets;
2192 }
2193}
@ SPELL_ATTR2_CHAIN_FROM_CASTER
Definition SharedDefines.h:479
@ SPELL_ATTR4_BOUNCY_CHAIN_MISSILES
Definition SharedDefines.h:559
void SearchAreaTargets(std::list< WorldObject * > &targets, float range, Position const *position, Unit *referer, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList)
Definition Spell.cpp:2092
bool GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
Definition Object.cpp:1407
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342

References SpellInfo::DmgClass, WorldObject::GetDistanceOrder(), SpellInfo::HasAttribute(), Position::HasInArc(), WorldObject::IsWithinDist(), WorldObject::IsWithinLOSInMap(), VMAP::M2, m_caster, m_spellInfo, SearchAreaTargets(), SPELL_ATTR2_CHAIN_FROM_CASTER, SPELL_ATTR4_BOUNCY_CHAIN_MISSILES, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, and Object::ToUnit().

Referenced by SelectImplicitChainTargets().

◆ SearchNearbyTarget()

WorldObject * Spell::SearchNearbyTarget ( float  range,
SpellTargetObjectTypes  objectType,
SpellTargetCheckTypes  selectionType,
ConditionList condList = nullptr 
)
2081{
2082 WorldObject* target = nullptr;
2083 uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
2084 if (!containerTypeMask)
2085 return nullptr;
2086 Acore::WorldObjectSpellNearbyTargetCheck check(range, m_caster, m_spellInfo, selectionType, condList);
2088 SearchTargets<Acore::WorldObjectLastSearcher<Acore::WorldObjectSpellNearbyTargetCheck> > (searcher, containerTypeMask, m_caster, m_caster, range);
2089 return target;
2090}
Definition GridNotifiers.h:210

References GetSearcherTypeMask(), m_caster, and m_spellInfo.

Referenced by SelectImplicitNearbyTargets().

◆ SearchTargets()

template<class SEARCHER >
void Spell::SearchTargets ( SEARCHER &  searcher,
uint32  containerMask,
Unit referer,
Position const *  pos,
float  radius 
)
2073{
2074 if (!containerMask)
2075 return;
2076
2077 Cell::VisitObjects(pos->GetPositionX(), pos->GetPositionY(), referer->GetMap(), searcher, radius);
2078}

References WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), and Cell::VisitObjects().

◆ SelectEffectImplicitTargets()

void Spell::SelectEffectImplicitTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32 processedEffectMask 
)
928{
929 if (!targetType.GetTarget())
930 return;
931
932 uint32 effectMask = 1 << effIndex;
933 // set the same target list for all effects
934 // some spells appear to need this, however this requires more research
935 switch (targetType.GetSelectionCategory())
936 {
940 {
941 // targets for effect already selected
942 if (effectMask & processedEffectMask)
943 {
944 return;
945 }
946
947 auto const& effects = GetSpellInfo()->Effects;
948
949 // choose which targets we can select at once
950 for (uint32 j = effIndex + 1; j < MAX_SPELL_EFFECTS; ++j)
951 {
952 if (effects[j].IsEffect() &&
953 effects[effIndex].TargetA.GetTarget() == effects[j].TargetA.GetTarget() &&
954 effects[effIndex].TargetB.GetTarget() == effects[j].TargetB.GetTarget() &&
955 effects[effIndex].ImplicitTargetConditions == effects[j].ImplicitTargetConditions &&
956 effects[effIndex].CalcRadius(m_caster) == effects[j].CalcRadius(m_caster) &&
958 {
959 effectMask |= 1 << j;
960 }
961 }
962 processedEffectMask |= effectMask;
963 break;
964 }
965 default:
966 break;
967 }
968
969 switch (targetType.GetSelectionCategory())
970 {
972 SelectImplicitChannelTargets(effIndex, targetType);
973 break;
975 SelectImplicitNearbyTargets(effIndex, targetType, effectMask);
976 break;
978 SelectImplicitConeTargets(effIndex, targetType, effectMask);
979 break;
981 SelectImplicitAreaTargets(effIndex, targetType, effectMask);
982 break;
984 // just in case there is no dest, explanation in SelectImplicitDestDestTargets
985 CheckDst();
986
987 SelectImplicitTrajTargets(effIndex, targetType);
988 break;
990 switch (targetType.GetObjectType())
991 {
993 switch (targetType.GetReferenceType())
994 {
997 break;
998 default:
999 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_SRC");
1000 break;
1001 }
1002 break;
1004 switch (targetType.GetReferenceType())
1005 {
1007 SelectImplicitCasterDestTargets(effIndex, targetType);
1008 break;
1010 SelectImplicitTargetDestTargets(effIndex, targetType);
1011 break;
1013 SelectImplicitDestDestTargets(effIndex, targetType);
1014 break;
1015 default:
1016 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT_DEST");
1017 break;
1018 }
1019 break;
1020 default:
1021 switch (targetType.GetReferenceType())
1022 {
1024 SelectImplicitCasterObjectTargets(effIndex, targetType);
1025 break;
1027 SelectImplicitTargetObjectTargets(effIndex, targetType);
1028 break;
1029 default:
1030 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target reference type for TARGET_TYPE_OBJECT");
1031 break;
1032 }
1033 break;
1034 }
1035 break;
1037 LOG_DEBUG("spells.aura", "SPELL: target type {}, found in spellID {}, effect {} is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
1038 break;
1039 default:
1040 ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
1041 break;
1042 }
1043}
@ TARGET_SELECT_CATEGORY_CONE
Definition SpellInfo.h:81
@ TARGET_SELECT_CATEGORY_AREA
Definition SpellInfo.h:82
@ TARGET_SELECT_CATEGORY_DEFAULT
Definition SpellInfo.h:78
@ TARGET_SELECT_CATEGORY_NYI
Definition SpellInfo.h:77
@ TARGET_SELECT_CATEGORY_TRAJ
Definition SpellInfo.h:83
@ TARGET_SELECT_CATEGORY_CHANNEL
Definition SpellInfo.h:79
@ TARGET_OBJECT_TYPE_SRC
Definition SpellInfo.h:99
@ TARGET_REFERENCE_TYPE_TARGET
Definition SpellInfo.h:90
@ TARGET_REFERENCE_TYPE_CASTER
Definition SpellInfo.h:89
@ TARGET_REFERENCE_TYPE_DEST
Definition SpellInfo.h:93
void SelectImplicitDestDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1723
void CheckDst()
Definition Spell.h:503
void SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1869
void SelectImplicitConeTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1215
void SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1686
void SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1261
void SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1045
void SelectImplicitTargetObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1806
void SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1759
void SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 effMask)
Definition Spell.cpp:1101
bool CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToCheck)
Definition Spell.cpp:8697
void SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:1339

References ASSERT, CheckDst(), CheckScriptEffectImplicitTargets(), SpellInfo::Effects, SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetSelectionCategory(), GetSpellInfo(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MAX_SPELL_EFFECTS, SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SpellCastTargets::SetSrc(), TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CATEGORY_NYI, and TARGET_SELECT_CATEGORY_TRAJ.

Referenced by SelectSpellTargets().

◆ SelectEffectTypeImplicitTargets()

void Spell::SelectEffectTypeImplicitTargets ( uint8  effIndex)
Todo:
: this is a workaround - target shouldn't be stored in target map for those spells
Todo:
: this is a workaround - corpses should be added to spell target map too, but we can't do that so we add owner instead
1953{
1954 // special case for SPELL_EFFECT_SUMMON_RAF_FRIEND and SPELL_EFFECT_SUMMON_PLAYER
1956 switch (m_spellInfo->Effects[effIndex].Effect)
1957 {
1961 {
1963
1965
1966 if (target && target->ToPlayer())
1967 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
1968 }
1969 return;
1970 default:
1971 break;
1972 }
1973
1974 // select spell implicit targets based on effect type
1975 if (!m_spellInfo->Effects[effIndex].GetImplicitTargetType())
1976 return;
1977
1978 uint32 targetMask = m_spellInfo->Effects[effIndex].GetMissingTargetMask();
1979
1980 if (!targetMask)
1981 return;
1982
1983 WorldObject* target = nullptr;
1984
1985 switch (m_spellInfo->Effects[effIndex].GetImplicitTargetType())
1986 {
1987 // add explicit object target or self to the target map
1989 // player which not released his spirit is Unit, but target flag for it is TARGET_FLAG_CORPSE_MASK
1991 {
1993 target = unitTarget;
1994 else if (targetMask & TARGET_FLAG_CORPSE_MASK)
1995 {
1996 if (Corpse* corpseTarget = m_targets.GetCorpseTarget())
1997 {
1999 if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
2000 target = owner;
2001 }
2002 }
2003 else //if (targetMask & TARGET_FLAG_UNIT_MASK)
2004 target = m_caster;
2005 }
2006 if (targetMask & TARGET_FLAG_ITEM_MASK)
2007 {
2009 AddItemTarget(itemTarget, 1 << effIndex);
2010 return;
2011 }
2012 if (targetMask & TARGET_FLAG_GAMEOBJECT_MASK)
2013 target = m_targets.GetGOTarget();
2014 break;
2015 // add self to the target map
2017 if (targetMask & TARGET_FLAG_UNIT_MASK)
2018 target = m_caster;
2019 break;
2020 default:
2021 break;
2022 }
2023
2025
2026 if (target)
2027 {
2028 if (target->ToUnit())
2029 AddUnitTarget(target->ToUnit(), 1 << effIndex, false);
2030 else if (target->ToGameObject())
2031 AddGOTarget(target->ToGameObject(), 1 << effIndex);
2032 }
2033}
@ EFFECT_IMPLICIT_TARGET_CASTER
Definition SpellInfo.h:144
@ EFFECT_IMPLICIT_TARGET_EXPLICIT
Definition SpellInfo.h:143
@ TARGET_FLAG_ITEM_MASK
Definition SpellInfo.h:72
GameObject * ToGameObject()
Definition Object.h:213
Corpse * GetCorpseTarget() const
Definition Spell.cpp:293
Definition SpellInfo.h:217
void AddGOTarget(GameObject *target, uint32 effectMask)
Definition Spell.cpp:2417
void AddUnitTarget(Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true)
Definition Spell.cpp:2284
void AddItemTarget(Item *item, uint32 effectMask)
Definition Spell.cpp:2479
void CallScriptObjectTargetSelectHandlers(WorldObject *&target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8669

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), EFFECT_IMPLICIT_TARGET_CASTER, EFFECT_IMPLICIT_TARGET_EXPLICIT, SpellInfo::Effects, ObjectAccessor::FindPlayer(), SpellCastTargets::GetCorpseTarget(), SpellCastTargets::GetGOTarget(), SpellCastTargets::GetItemTarget(), Unit::GetTarget(), SpellCastTargets::GetUnitTarget(), Object::IsPlayer(), itemTarget, m_caster, m_spellInfo, m_targets, SPELL_EFFECT_SUMMON_PLAYER, SPELL_EFFECT_SUMMON_RAF_FRIEND, TARGET_FLAG_CORPSE_MASK, TARGET_FLAG_GAMEOBJECT_MASK, TARGET_FLAG_ITEM_MASK, TARGET_FLAG_UNIT_MASK, Object::ToGameObject(), Object::ToPlayer(), Object::ToUnit(), and unitTarget.

Referenced by SelectSpellTargets().

◆ SelectExplicitTargets()

void Spell::SelectExplicitTargets ( )
788{
789 // here go all explicit target changes made to explicit targets after spell prepare phase is finished
790 if (Unit* target = m_targets.GetUnitTarget())
791 {
792 // check for explicit target redirection, for Grounding Totem for example
796 {
797 Unit* redirect;
798 switch (m_spellInfo->DmgClass)
799 {
802 break;
806 break;
807 default:
808 redirect = nullptr;
809 break;
810 }
811 if (redirect && (redirect != target))
812 {
813 m_targets.SetUnitTarget(redirect);
815 }
816 }
817 }
818}
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:8052
Unit * GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)
Definition Unit.cpp:8014

References SpellInfo::DmgClass, SpellInfo::GetExplicitTargetMask(), Unit::GetMagicHitRedirectTarget(), Unit::GetMeleeHitRedirectTarget(), SpellCastTargets::GetUnitTarget(), SpellInfo::HasEffect(), Unit::IsFriendlyTo(), SpellInfo::IsPositive(), m_caster, m_spellFlags, m_spellInfo, m_targets, SpellCastTargets::SetUnitTarget(), SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_FLAG_REDIRECTED, TARGET_FLAG_UNIT, and TARGET_FLAG_UNIT_ENEMY.

Referenced by SelectSpellTargets().

◆ SelectImplicitAreaTargets()

void Spell::SelectImplicitAreaTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1262{
1263 Unit* referer = nullptr;
1264 switch (targetType.GetReferenceType())
1265 {
1269 referer = m_caster;
1270 break;
1272 referer = m_targets.GetUnitTarget();
1273 break;
1275 {
1276 // find last added target for this effect
1277 for (std::list<TargetInfo>::reverse_iterator ihit = m_UniqueTargetInfo.rbegin(); ihit != m_UniqueTargetInfo.rend(); ++ihit)
1278 {
1279 if (ihit->effectMask & (1 << effIndex))
1280 {
1281 referer = ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1282 break;
1283 }
1284 }
1285 break;
1286 }
1287 default:
1288 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1289 return;
1290 }
1291 if (!referer)
1292 return;
1293
1294 Position const* center = nullptr;
1295 switch (targetType.GetReferenceType())
1296 {
1298 center = m_targets.GetSrcPos();
1299 break;
1301 center = m_targets.GetDstPos();
1302 break;
1306 center = referer;
1307 break;
1308 default:
1309 ASSERT(false && "Spell::SelectImplicitAreaTargets: received not implemented target reference type");
1310 return;
1311 }
1312
1313 // Xinef: the distance should be increased by caster size, it is neglected in latter calculations
1314 std::list<WorldObject*> targets;
1315 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1316 SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1317
1318 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1319
1320 if (!targets.empty())
1321 {
1322 // Other special target selection goes here
1323 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1324 {
1326 Acore::Containers::RandomResize(targets, maxTargets);
1327 }
1328
1329 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1330 {
1331 if (Unit* unitTarget = (*itr)->ToUnit())
1332 AddUnitTarget(unitTarget, effMask, false);
1333 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1334 AddGOTarget(gObjTarget, effMask);
1335 }
1336 }
1337}
@ SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
Definition SpellAuraDefines.h:340
@ TARGET_REFERENCE_TYPE_SRC
Definition SpellInfo.h:92
@ TARGET_REFERENCE_TYPE_LAST
Definition SpellInfo.h:91
Position const * GetSrcPos() const
Definition Spell.cpp:361
void CallScriptObjectAreaTargetSelectHandlers(std::list< WorldObject * > &targets, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8655
int32 GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const
Definition Unit.cpp:6332
void RandomResize(C &container, std::size_t requestedSize)
Definition Containers.h:79
float RadiusMod
Definition Spell.h:225
uint32 MaxAffectedTargets
Definition Spell.h:224

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDstPos(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetSrcPos(), Unit::GetTotalAuraModifierByAffectMask(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), m_caster, m_spellInfo, m_spellValue, m_targets, m_UniqueTargetInfo, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SearchAreaTargets(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, TARGET_REFERENCE_TYPE_DEST, TARGET_REFERENCE_TYPE_LAST, TARGET_REFERENCE_TYPE_SRC, TARGET_REFERENCE_TYPE_TARGET, Object::ToGameObject(), Object::ToUnit(), and unitTarget.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterDestTargets()

void Spell::SelectImplicitCasterDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
Todo:
fix this check
1340{
1342
1343 switch (targetType.GetTarget())
1344 {
1345 case TARGET_DEST_CASTER:
1347 break;
1348 case TARGET_DEST_HOME:
1349 if (Player* playerCaster = m_caster->ToPlayer())
1350 dest = SpellDestination(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
1351 break;
1352 case TARGET_DEST_DB:
1353 if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
1354 {
1357 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation, (int32)st->target_mapId);
1358 else if (st->target_mapId == m_caster->GetMapId())
1359 dest = SpellDestination(st->target_X, st->target_Y, st->target_Z, st->target_Orientation);
1360 }
1361 else
1362 {
1363 LOG_DEBUG("spells.aura", "SPELL: unknown target coordinates for spell ID {}", m_spellInfo->Id);
1364 if (WorldObject* target = m_targets.GetObjectTarget())
1365 dest = SpellDestination(*target);
1366 }
1367 break;
1369 {
1370 float min_dis = m_spellInfo->GetMinRange(true);
1371 float max_dis = m_spellInfo->GetMaxRange(true);
1372 float dis = (float)rand_norm() * (max_dis - min_dis) + min_dis;
1373 float x, y, z, angle;
1374 angle = (float)rand_norm() * static_cast<float>(M_PI * 35.0f / 180.0f) - static_cast<float>(M_PI * 17.5f / 180.0f);
1375 //m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis, angle); this contains extra code that breaks fishing
1377
1378 float ground = m_caster->GetMapHeight(x, y, z, true);
1379 float liquidLevel = VMAP_INVALID_HEIGHT_VALUE;
1380 LiquidData const& liquidData = m_caster->GetMap()->GetLiquidData(m_caster->GetPhaseMask(), x, y, z, m_caster->GetCollisionHeight(), {});
1381 if (liquidData.Status)
1382 liquidLevel = liquidData.Level;
1383
1384 if (liquidLevel <= ground) // When there is no liquid Map::GetWaterOrGroundLevel returns ground level
1385 {
1388 finish(false);
1389 return;
1390 }
1391
1392 if (ground + 0.75 > liquidLevel)
1393 {
1396 finish(false);
1397 return;
1398 }
1399
1400 if (!m_caster->IsWithinLOS(x, y, z))
1401 {
1404 finish(false);
1405 return;
1406 }
1407
1408 dest = SpellDestination(x, y, liquidLevel, m_caster->GetOrientation());
1409 break;
1410 }
1412 {
1413 float distance = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1414 Map* map = m_caster->GetMap();
1415 uint32 mapid = m_caster->GetMapId();
1416 uint32 phasemask = m_caster->GetPhaseMask();
1417 float collisionHeight = m_caster->GetCollisionHeight();
1418 float destz = 0.0f, startx = 0.0f, starty = 0.0f, startz = 0.0f, starto = 0.0f;
1419
1420 Position pos;
1421 Position lastpos;
1422 m_caster->GetPosition(startx, starty, startz, starto);
1423 pos.Relocate(startx, starty, startz, starto);
1424 float destx = pos.GetPositionX() + distance * cos(pos.GetOrientation());
1425 float desty = pos.GetPositionY() + distance * sin(pos.GetOrientation());
1426
1427 // Added GROUND_HEIGHT_TOLERANCE to account for cases where, during a jump,
1428 // the Z position may be slightly below the vmap ground level.
1429 // Without this tolerance, a ray trace might incorrectly attempt to find ground
1430 // beneath the actual surface.
1431 //
1432 // Example:
1433 // actual vmap ground: -56.342392
1434 // Z position: -56.347195
1435 float searchGroundZPos = pos.GetPositionZ()+GROUND_HEIGHT_TOLERANCE;
1436 float ground = map->GetHeight(phasemask, pos.GetPositionX(), pos.GetPositionY(), searchGroundZPos);
1437
1438 bool isCasterInWater = m_caster->IsInWater();
1439 if (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || (pos.GetPositionZ() - ground < distance))
1440 {
1441 float tstX = 0.0f, tstY = 0.0f, tstZ = 0.0f, prevX = 0.0f, prevY = 0.0f, prevZ = 0.0f;
1442 float tstZ1 = 0.0f, tstZ2 = 0.0f, tstZ3 = 0.0f, destz1 = 0.0f, destz2 = 0.0f, destz3 = 0.0f, srange = 0.0f, srange1 = 0.0f, srange2 = 0.0f, srange3 = 0.0f;
1443 float maxtravelDistZ = 2.65f;
1444 float overdistance = 0.0f;
1445 float totalpath = 0.0f;
1446 float beforewaterz = 0.0f;
1447 bool inwater = false;
1448 bool wcol = false;
1449 const float step = 2.0f;
1450 const uint8 numChecks = std::ceil(std::fabs(distance / step));
1451 const float DELTA_X = (destx - pos.GetPositionX()) / numChecks;
1452 const float DELTA_Y = (desty - pos.GetPositionY()) / numChecks;
1453 int j = 1;
1454 for (; j < (numChecks + 1); j++)
1455 {
1456 prevX = pos.GetPositionX() + (float(j - 1) * DELTA_X);
1457 prevY = pos.GetPositionY() + (float(j - 1) * DELTA_Y);
1458 tstX = pos.GetPositionX() + (float(j) * DELTA_X);
1459 tstY = pos.GetPositionY() + (float(j) * DELTA_Y);
1460
1461 if (j < 2)
1462 {
1463 prevZ = pos.GetPositionZ();
1464 }
1465 else
1466 {
1467 prevZ = tstZ;
1468 }
1469
1470 tstZ = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true);
1471 ground = tstZ;
1472
1473 if (!isCasterInWater)
1474 {
1475 if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1476 {
1477 if (!(beforewaterz != 0.0f))
1478 {
1479 beforewaterz = prevZ;
1480 }
1481 tstZ = beforewaterz;
1482 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1483 //LOG_ERROR("spells", "(start was from land) step in water , number of cycle = {} , distance of step = {}, total path = {}, Z = {}", j, srange, totalpath, tstZ);
1484 }
1485 }
1486 else if (map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight))
1487 {
1488 prevZ = pos.GetPositionZ();
1489 tstZ = pos.GetPositionZ();
1490 srange = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX));
1491
1492 inwater = true;
1493 if (inwater && (fabs(tstZ - ground) < 2.0f))
1494 {
1495 wcol = true;
1496 //LOG_ERROR("spells", "step in water with collide and use standart check (for continue way after possible collide), number of cycle = {} ", j);
1497 }
1498
1499 // if (j < 2)
1500 // LOG_ERROR("spells", "(start in water) step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1501 // else
1502 // LOG_ERROR("spells", "step in water, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1503 }
1504
1505 bool IsInWater = map->IsInWater(phasemask, tstX, tstY, tstZ, collisionHeight);
1506 if ((!IsInWater && tstZ != beforewaterz) || wcol) // second safety check z for blink way if on the ground
1507 {
1508 if (inwater && !IsInWater)
1509 inwater = false;
1510
1511 // highest available point
1512 tstZ1 = map->GetHeight(phasemask, tstX, tstY, prevZ + maxtravelDistZ, true, 25.0f);
1513 // upper or floor
1514 tstZ2 = map->GetHeight(phasemask, tstX, tstY, prevZ, true, 25.0f);
1515 //lower than floor
1516 tstZ3 = map->GetHeight(phasemask, tstX, tstY, prevZ - maxtravelDistZ / 2, true, 25.0f);
1517
1518 //distance of rays, will select the shortest in 3D
1519 srange1 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ1 - prevZ) * (tstZ1 - prevZ));
1520 //LOG_ERROR("spells", "step = {}, distance of ray1 = {}", j, srange1);
1521 srange2 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ2 - prevZ) * (tstZ2 - prevZ));
1522 //LOG_ERROR("spells", "step = {}, distance of ray2 = {}", j, srange2);
1523 srange3 = sqrt((tstY - prevY) * (tstY - prevY) + (tstX - prevX) * (tstX - prevX) + (tstZ3 - prevZ) * (tstZ3 - prevZ));
1524 //LOG_ERROR("spells", "step = {}, distance of ray3 = {}", j, srange3);
1525
1526 if (srange1 < srange2)
1527 {
1528 tstZ = tstZ1;
1529 srange = srange1;
1530 }
1531 else if (srange3 < srange2)
1532 {
1533 tstZ = tstZ3;
1534 srange = srange3;
1535 }
1536 else
1537 {
1538 tstZ = tstZ2;
1539 srange = srange2;
1540 }
1541
1542 //LOG_ERROR("spells", "step on ground, number of cycle = {} , distance of step = {}, total path = {}", j, srange, totalpath);
1543 }
1544
1545 destx = tstX;
1546 desty = tstY;
1547 destz = tstZ;
1548
1549 totalpath += srange;
1550
1551 if (totalpath > distance)
1552 {
1553 overdistance = totalpath - distance;
1554 //LOG_ERROR("spells", "total path > than distance in 3D , need to move back a bit for save distance, total path = {}, overdistance = {}", totalpath, overdistance);
1555 }
1556
1557 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1558 // check dynamic collision
1559 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, prevX, prevY, prevZ + 0.5f, tstX, tstY, tstZ + 0.5f, tstX, tstY, tstZ, -0.5f);
1560
1561 // collision occured
1562 if (col || dcol || (overdistance > 0.0f && !map->IsInWater(phasemask, tstX, tstY, ground, collisionHeight)) || (fabs(prevZ - tstZ) > maxtravelDistZ && (tstZ > prevZ)))
1563 {
1564 if ((overdistance > 0.0f) && (overdistance < 1.f))
1565 {
1566 destx = prevX + overdistance * cos(pos.GetOrientation());
1567 desty = prevY + overdistance * sin(pos.GetOrientation());
1568 //LOG_ERROR("spells", "(collision) collision occured 1");
1569 }
1570 else
1571 {
1572 // move back a bit
1573 destx = tstX - (0.6 * cos(pos.GetOrientation()));
1574 desty = tstY - (0.6 * sin(pos.GetOrientation()));
1575 //LOG_ERROR("spells", "(collision) collision occured 2");
1576 }
1577
1578 // highest available point
1579 destz1 = map->GetHeight(phasemask, destx, desty, prevZ + maxtravelDistZ, true, 25.0f);
1580 // upper or floor
1581 destz2 = map->GetHeight(phasemask, destx, desty, prevZ, true, 25.0f);
1582 //lower than floor
1583 destz3 = map->GetHeight(phasemask, destx, desty, prevZ - maxtravelDistZ / 2, true, 25.0f);
1584
1585 //distance of rays, will select the shortest in 3D
1586 srange1 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz1 - prevZ) * (destz1 - prevZ));
1587 srange2 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz2 - prevZ) * (destz2 - prevZ));
1588 srange3 = sqrt((desty - prevY) * (desty - prevY) + (destx - prevX) * (destx - prevX) + (destz3 - prevZ) * (destz3 - prevZ));
1589
1590 if (srange1 < srange2)
1591 destz = destz1;
1592 else if (srange3 < srange2)
1593 destz = destz3;
1594 else
1595 destz = destz2;
1596
1597 if (inwater && destz < prevZ && !wcol)
1598 destz = prevZ;
1599 //LOG_ERROR("spells", "(collision) destZ rewrited in prevZ");
1600
1601 // Don't make the player move backward from the xy adjustments by collisions.
1602 if ((DELTA_X > 0 && startx > destx) || (DELTA_X < 0 && startx < destx) ||
1603 (DELTA_Y > 0 && starty > desty) || (DELTA_Y < 0 && starty < desty))
1604 {
1605 destx = startx;
1606 desty = starty;
1607 destz = startz;
1608 }
1609
1610 break;
1611 }
1612 // we have correct destz now
1613 }
1614
1615 lastpos.Relocate(destx, desty, destz, pos.GetOrientation());
1616 dest = SpellDestination(lastpos);
1617 }
1618 else
1619 {
1620 float z = pos.GetPositionZ();
1621 bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(mapid, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1622 // check dynamic collision
1623 bool dcol = m_caster->GetMap()->GetObjectHitPos(phasemask, pos.GetPositionX(), pos.GetPositionY(), z, destx, desty, z, destx, desty, z, -0.5f);
1624
1625 // collision occured
1626 if (col || dcol)
1627 {
1628 // move back a bit
1629 destx = destx - (0.6 * cos(pos.GetOrientation()));
1630 desty = desty - (0.6 * sin(pos.GetOrientation()));
1631 }
1632
1633 lastpos.Relocate(destx, desty, z, pos.GetOrientation());
1634 dest = SpellDestination(lastpos);
1635 //float range = sqrt((desty - pos.GetPositionY())*(desty - pos.GetPositionY()) + (destx - pos.GetPositionX())*(destx - pos.GetPositionX()));
1636 //LOG_ERROR("spells", "Blink number 2, in falling but at a hight, distance of blink = {}", range);
1637 }
1638 break;
1639 }
1640 default:
1641 {
1642 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1643 float angle = targetType.CalcDirectionAngle();
1644 float objSize = m_caster->GetCombatReach();
1645
1646 switch (targetType.GetTarget())
1647 {
1649 dist = PET_FOLLOW_DIST;
1650 break;
1652 if (dist > objSize)
1653 dist = objSize + (dist - objSize) * float(rand_norm());
1654 break;
1659 {
1660 static float const DefaultTotemDistance = 3.0f;
1661 if (!m_spellInfo->Effects[effIndex].HasRadius())
1662 dist = DefaultTotemDistance;
1663 break;
1664 }
1665 default:
1666 break;
1667 }
1668
1669 if (dist < objSize)
1670 {
1671 dist = objSize;
1672 }
1673
1674 Position pos = dest._position;
1675 m_caster->MovePositionToFirstCollision(pos, dist, angle);
1676
1677 dest.Relocate(pos);
1678 break;
1679 }
1680 }
1681
1682 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1683 m_targets.SetDst(dest);
1684}
#define VMAP_INVALID_HEIGHT_VALUE
Definition IVMapMgr.h:49
@ SPELL_EFFECT_BIND
Definition SharedDefines.h:800
@ SPELL_EFFECT_TELEPORT_UNITS
Definition SharedDefines.h:794
@ TARGET_DEST_CASTER_RANDOM
Definition SharedDefines.h:1487
@ TARGET_DEST_DB
Definition SharedDefines.h:1433
@ TARGET_DEST_CASTER_FRONT_LEAP
Definition SharedDefines.h:1470
@ TARGET_DEST_CASTER_FRONT_LEFT
Definition SharedDefines.h:1459
@ TARGET_DEST_CASTER_BACK_RIGHT
Definition SharedDefines.h:1457
@ TARGET_DEST_CASTER_FISHING
Definition SharedDefines.h:1454
@ TARGET_DEST_CASTER_BACK_LEFT
Definition SharedDefines.h:1458
@ TARGET_DEST_CASTER_SUMMON
Definition SharedDefines.h:1447
@ TARGET_DEST_CASTER
Definition SharedDefines.h:1434
@ TARGET_DEST_CASTER_FRONT_RIGHT
Definition SharedDefines.h:1456
@ TARGET_DEST_CASTER_36
Definition SharedDefines.h:1451
@ TARGET_DEST_HOME
Definition SharedDefines.h:1429
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ SPELL_FAILED_TOO_SHALLOW
Definition SharedDefines.h:1116
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
Definition Map.cpp:1297
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1145
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1594
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
Definition Map.cpp:1572
void CallScriptDestinationTargetSelectHandlers(SpellDestination &target, SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType)
Definition Spell.cpp:8683
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17317
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
bool GetObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) override
Definition VMapMgr2.cpp:201
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3056
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2663
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
LiquidStatus Status
Definition GridTerrainData.h:206
Definition SpellMgr.h:383

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_WORLD_OBJECT_SIZE, SpellInfo::Effects, finish(), Unit::GetCollisionHeight(), Unit::GetCombatReach(), Map::GetHeight(), Map::GetLiquidData(), WorldObject::GetMap(), WorldObject::GetMapHeight(), WorldLocation::GetMapId(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), WorldObject::GetNearPoint(), Map::GetObjectHitPos(), VMAP::VMapMgr2::GetObjectHitPos(), SpellCastTargets::GetObjectTarget(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellImplicitTargetInfo::GetTarget(), GROUND_HEIGHT_TOLERANCE, SpellInfo::HasEffect(), Unit::HasUnitMovementFlag(), SpellInfo::Id, Unit::IsInWater(), Map::IsInWater(), WorldObject::IsWithinLOS(), LiquidData::Level, LOG_DEBUG, m_caster, m_spellInfo, m_targets, MOVEMENTFLAG_FALLING, WorldObject::MovePositionToFirstCollision(), PET_FOLLOW_DIST, rand_norm(), Position::Relocate(), SpellDestination::Relocate(), SendCastResult(), SendChannelUpdate(), SpellCastTargets::SetDst(), SPELL_EFFECT_BIND, SPELL_EFFECT_TELEPORT_UNITS, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_NOT_HERE, SPELL_FAILED_TOO_SHALLOW, sSpellMgr, LiquidData::Status, TARGET_DEST_CASTER, TARGET_DEST_CASTER_36, TARGET_DEST_CASTER_BACK_LEFT, TARGET_DEST_CASTER_BACK_RIGHT, TARGET_DEST_CASTER_FISHING, TARGET_DEST_CASTER_FRONT_LEAP, TARGET_DEST_CASTER_FRONT_LEFT, TARGET_DEST_CASTER_FRONT_RIGHT, TARGET_DEST_CASTER_RANDOM, TARGET_DEST_CASTER_SUMMON, TARGET_DEST_DB, TARGET_DEST_HOME, Object::ToPlayer(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitCasterObjectTargets()

void Spell::SelectImplicitCasterObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1760{
1761 WorldObject* target = nullptr;
1762 bool checkIfValid = true;
1763
1764 switch (targetType.GetTarget())
1765 {
1766 case TARGET_UNIT_CASTER:
1767 target = m_caster;
1768 checkIfValid = false;
1769 break;
1770 case TARGET_UNIT_MASTER:
1771 target = m_caster->GetCharmerOrOwner();
1772 break;
1773 case TARGET_UNIT_PET:
1774 target = m_caster->GetGuardianPet();
1775 if (!target)
1776 target = m_caster->GetCharm();
1777 break;
1779 if (m_caster->IsSummon())
1780 target = m_caster->ToTempSummon()->GetSummonerUnit();
1781 break;
1783 target = m_caster->GetVehicleBase();
1784 break;
1794 target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
1795 break;
1796 default:
1797 break;
1798 }
1799
1800 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1801
1802 if (target && target->ToUnit())
1803 AddUnitTarget(target->ToUnit(), 1 << effIndex, checkIfValid);
1804}
@ TARGET_UNIT_PASSENGER_1
Definition SharedDefines.h:1512
@ TARGET_UNIT_PASSENGER_6
Definition SharedDefines.h:1517
@ TARGET_UNIT_VEHICLE
Definition SharedDefines.h:1509
@ TARGET_UNIT_PASSENGER_2
Definition SharedDefines.h:1513
@ TARGET_UNIT_PASSENGER_4
Definition SharedDefines.h:1515
@ TARGET_UNIT_PASSENGER_7
Definition SharedDefines.h:1518
@ TARGET_UNIT_MASTER
Definition SharedDefines.h:1442
@ TARGET_UNIT_PASSENGER_5
Definition SharedDefines.h:1516
@ TARGET_UNIT_PASSENGER_3
Definition SharedDefines.h:1514
@ TARGET_UNIT_SUMMONER
Definition SharedDefines.h:1507
@ TARGET_UNIT_PASSENGER_0
Definition SharedDefines.h:1511
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
Unit * GetVehicleBase() const
Definition Unit.cpp:15108
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:229

References AddUnitTarget(), CallScriptObjectTargetSelectHandlers(), Unit::GetCharm(), Unit::GetCharmerOrOwner(), Unit::GetGuardianPet(), Vehicle::GetPassenger(), TempSummon::GetSummonerUnit(), SpellImplicitTargetInfo::GetTarget(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), Object::IsCreature(), Unit::IsSummon(), Unit::IsVehicle(), m_caster, TARGET_UNIT_CASTER, TARGET_UNIT_MASTER, TARGET_UNIT_PASSENGER_0, TARGET_UNIT_PASSENGER_1, TARGET_UNIT_PASSENGER_2, TARGET_UNIT_PASSENGER_3, TARGET_UNIT_PASSENGER_4, TARGET_UNIT_PASSENGER_5, TARGET_UNIT_PASSENGER_6, TARGET_UNIT_PASSENGER_7, TARGET_UNIT_PET, TARGET_UNIT_SUMMONER, TARGET_UNIT_VEHICLE, Object::ToCreature(), Unit::ToTempSummon(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitChainTargets()

void Spell::SelectImplicitChainTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
WorldObject target,
uint32  effMask 
)
1829{
1830 uint32 maxTargets = m_spellInfo->Effects[effIndex].ChainTarget;
1831 if (Player* modOwner = m_caster->GetSpellModOwner())
1832 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
1833
1834 if (maxTargets > 1)
1835 {
1836 // mark damage multipliers as used
1837 for (uint32 k = effIndex; k < MAX_SPELL_EFFECTS; ++k)
1838 if (effMask & (1 << k))
1839 m_damageMultipliers[k] = 1.0f;
1840 m_applyMultiplierMask |= effMask;
1841
1842 std::list<WorldObject*> targets;
1843 SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType(), targetType.GetSelectionCategory()
1844 , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
1845
1846 // Chain primary target is added earlier
1847 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1848
1849 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1850 if (Unit* unitTarget = (*itr)->ToUnit())
1851 AddUnitTarget(unitTarget, effMask, false);
1852 }
1853}
@ TARGET_UNIT_TARGET_CHAINHEAL_ALLY
Definition SharedDefines.h:1460
@ SPELLMOD_JUMP_TARGETS
Definition SpellDefines.h:93
void SearchChainTargets(std::list< WorldObject * > &targets, uint32 chainTargets, WorldObject *target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellTargetSelectionCategories selectCategory, ConditionList *condList, bool isChainHeal)
Definition Spell.cpp:2102

References AddUnitTarget(), CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetSelectionCategory(), Unit::GetSpellModOwner(), SpellImplicitTargetInfo::GetTarget(), SpellInfo::Id, m_applyMultiplierMask, m_caster, m_damageMultipliers, m_spellInfo, MAX_SPELL_EFFECTS, SearchChainTargets(), SPELLMOD_JUMP_TARGETS, TARGET_UNIT_TARGET_CHAINHEAL_ALLY, Object::ToUnit(), and unitTarget.

Referenced by SelectImplicitNearbyTargets(), and SelectImplicitTargetObjectTargets().

◆ SelectImplicitChannelTargets()

void Spell::SelectImplicitChannelTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1046{
1047 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1048 {
1049 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target reference type");
1050 return;
1051 }
1052
1053 switch (targetType.GetTarget())
1054 {
1056 {
1057 // Xinef: All channel selectors have needed data passed in m_targets structure
1059 if (target)
1060 {
1061 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1062 // unit target may be no longer avalible - teleported out of map for example
1063 if (target && target->ToUnit())
1064 AddUnitTarget(target->ToUnit(), 1 << effIndex);
1065 }
1066 else
1067 {
1068 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1069 }
1070 break;
1071 }
1076 {
1077 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1078 if (target)
1079 m_targets.SetDst(*target);
1080 }
1082 {
1083 if (channeledSpell->m_targets.GetUnitTarget())
1084 m_targets.SetDst(*channeledSpell->m_targets.GetUnitTarget());
1085 }
1086 else //if (!m_targets.HasDst())
1087 {
1088 LOG_DEBUG("spells.aura", "SPELL: cannot find channel spell destination for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1089 }
1090 break;
1092 if (GetOriginalCaster())
1094 break;
1095 default:
1096 ASSERT(false && "Spell::SelectImplicitChannelTargets: received not implemented target type");
1097 break;
1098 }
1099}
@ TARGET_DEST_CHANNEL_TARGET
Definition SharedDefines.h:1491
@ TARGET_UNIT_CHANNEL_TARGET
Definition SharedDefines.h:1492
@ TARGET_DEST_CHANNEL_CASTER
Definition SharedDefines.h:1521
WorldObject * GetObjectTargetChannel(Unit *caster) const
Definition Spell.cpp:463
SpellDestination const * GetDstChannel() const
Definition Spell.cpp:473
bool HasDstChannel() const
Definition Spell.cpp:468

References AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstChannel(), SpellCastTargets::GetObjectTargetChannel(), GetOriginalCaster(), SpellImplicitTargetInfo::GetReferenceType(), SpellImplicitTargetInfo::GetTarget(), SpellCastTargets::HasDstChannel(), SpellInfo::Id, LOG_DEBUG, m_caster, m_originalCaster, m_spellInfo, m_targets, SpellCastTargets::SetDst(), TARGET_DEST_CHANNEL_CASTER, TARGET_DEST_CHANNEL_TARGET, TARGET_REFERENCE_TYPE_CASTER, TARGET_UNIT_CHANNEL_TARGET, and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitConeTargets()

void Spell::SelectImplicitConeTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1216{
1217 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1218 {
1219 ASSERT(false && "Spell::SelectImplicitConeTargets: received not implemented target reference type");
1220 return;
1221 }
1222 std::list<WorldObject*> targets;
1223 SpellTargetObjectTypes objectType = targetType.GetObjectType();
1224 SpellTargetCheckTypes selectionType = targetType.GetCheckType();
1225 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1226 float coneAngle = M_PI / 2;
1227 float radius = m_spellInfo->Effects[effIndex].CalcRadius(m_caster) * m_spellValue->RadiusMod;
1228
1229 if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
1230 {
1231 Acore::WorldObjectSpellConeTargetCheck check(coneAngle, radius, m_caster, m_spellInfo, selectionType, condList);
1232 Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
1233 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
1234
1235 CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType);
1236
1237 if (!targets.empty())
1238 {
1239 // Other special target selection goes here
1240 if (uint32 maxTargets = m_spellValue->MaxAffectedTargets)
1241 {
1243 Acore::Containers::RandomResize(targets, maxTargets);
1244 }
1245
1246 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
1247 {
1248 if (Unit* unit = (*itr)->ToUnit())
1249 {
1250 AddUnitTarget(unit, effMask, false);
1251 }
1252 else if (GameObject* gObjTarget = (*itr)->ToGameObject())
1253 {
1254 AddGOTarget(gObjTarget, effMask);
1255 }
1256 }
1257 }
1258 }
1259}
SpellTargetCheckTypes
Definition SpellInfo.h:113
SpellTargetObjectTypes
Definition SpellInfo.h:97

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectAreaTargetSelectHandlers(), SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), GetSearcherTypeMask(), Unit::GetTotalAuraModifierByAffectMask(), m_caster, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::RadiusMod, Acore::Containers::RandomResize(), SPELL_AURA_MOD_MAX_AFFECTED_TARGETS, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitDestDestTargets()

void Spell::SelectImplicitDestDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1724{
1725 // set destination to caster if no dest provided
1726 // can only happen if previous destination target could not be set for some reason
1727 // (not found nearby target, or channel target for example
1728 // maybe we should abort the spell in such case?
1729 CheckDst();
1730
1732
1733 switch (targetType.GetTarget())
1734 {
1738 case TARGET_DEST_DEST:
1739 return;
1740 default:
1741 {
1742 float angle = targetType.CalcDirectionAngle();
1743 float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
1744 if (targetType.GetTarget() == TARGET_DEST_DEST_RANDOM)
1745 dist *= float(rand_norm());
1746
1747 Position pos = dest._position;
1748 m_caster->MovePosition(pos, dist, angle);
1749
1750 dest.Relocate(pos);
1751 break;
1752 }
1753 }
1754
1755 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1756 m_targets.ModDst(dest);
1757}
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1443
@ TARGET_DEST_DEST_RANDOM
Definition SharedDefines.h:1501
@ TARGET_DEST_DEST
Definition SharedDefines.h:1502
@ TARGET_DEST_DYNOBJ_NONE
Definition SharedDefines.h:1503
@ TARGET_DEST_DYNOBJ_ALLY
Definition SharedDefines.h:1444
void ModDst(Position const &pos)
Definition Spell.cpp:435
SpellDestination const * GetDst() const
Definition Spell.cpp:395
void MovePosition(Position &pos, float dist, float angle)
Definition Object.cpp:2813

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), CheckDst(), SpellInfo::Effects, SpellCastTargets::GetDst(), SpellImplicitTargetInfo::GetTarget(), m_caster, m_spellInfo, m_targets, SpellCastTargets::ModDst(), WorldObject::MovePosition(), rand_norm(), SpellDestination::Relocate(), TARGET_DEST_DEST, TARGET_DEST_DEST_RANDOM, TARGET_DEST_DYNOBJ_ALLY, TARGET_DEST_DYNOBJ_ENEMY, and TARGET_DEST_DYNOBJ_NONE.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitNearbyTargets()

void Spell::SelectImplicitNearbyTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType,
uint32  effMask 
)
1102{
1103 if (targetType.GetReferenceType() != TARGET_REFERENCE_TYPE_CASTER)
1104 {
1105 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target reference type");
1106 return;
1107 }
1108
1109 float range = 0.0f;
1110 switch (targetType.GetCheckType())
1111 {
1112 case TARGET_CHECK_ENEMY:
1113 range = m_spellInfo->GetMaxRange(false, m_caster, this);
1114 break;
1115 case TARGET_CHECK_ALLY:
1116 case TARGET_CHECK_PARTY:
1117 case TARGET_CHECK_RAID:
1119 range = m_spellInfo->GetMaxRange(true, m_caster, this);
1120 break;
1121 case TARGET_CHECK_ENTRY:
1124 break;
1125 default:
1126 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type");
1127 break;
1128 }
1129
1130 ConditionList* condList = m_spellInfo->Effects[effIndex].ImplicitTargetConditions;
1131
1132 // handle emergency case - try to use other provided targets if no conditions provided
1133 if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
1134 {
1135 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID {}, effect {} - selecting default targets", m_spellInfo->Id, effIndex);
1136 switch (targetType.GetObjectType())
1137 {
1140 {
1141 if (focusObject)
1142 AddGOTarget(focusObject, effMask);
1143 return;
1144 }
1145 break;
1148 {
1149 if (focusObject)
1151 return;
1152 }
1153 break;
1154 default:
1155 break;
1156 }
1157 }
1158
1159 WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
1160 if (!target)
1161 {
1162 LOG_DEBUG("spells.aura", "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID {}, effect {}", m_spellInfo->Id, effIndex);
1163 return;
1164 }
1165
1166 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1167 if (!target)
1168 {
1169 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set nullptr target, effect {}", m_spellInfo->Id, effIndex);
1170 return;
1171 }
1172
1173 switch (targetType.GetObjectType())
1174 {
1176 {
1177 if (Unit* unit = target->ToUnit())
1178 {
1179 AddUnitTarget(unit, effMask, true, false);
1180 // xinef: important! if channeling spell have nearby entry, it has no unitTarget by default
1181 // and if channeled spell has target 77, it requires unitTarget, set it here!
1182 // xinef: if we have NO unit target
1183 if (!m_targets.GetUnitTarget())
1184 {
1186 }
1187 }
1188 else
1189 {
1190 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected unit, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1191 return;
1192 }
1193 break;
1194 }
1196 if (GameObject* gobjTarget = target->ToGameObject())
1197 AddGOTarget(gobjTarget, effMask);
1198 else
1199 {
1200 //LOG_DEBUG("spells", "Spell::SelectImplicitNearbyTargets: OnObjectTargetSelect script hook for spell Id {} set object of wrong type, expected gameobject, got {}, effect {}", m_spellInfo->Id, target->GetGUID().GetTypeName(), effMask);
1201 return;
1202 }
1203 break;
1205 m_targets.SetDst(*target);
1206 break;
1207 default:
1208 ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented target object type");
1209 break;
1210 }
1211
1212 SelectImplicitChainTargets(effIndex, targetType, target, effMask);
1213}
@ TARGET_CHECK_PARTY
Definition SpellInfo.h:118
@ TARGET_CHECK_ENEMY
Definition SpellInfo.h:116
@ TARGET_CHECK_DEFAULT
Definition SpellInfo.h:114
@ TARGET_CHECK_RAID_CLASS
Definition SpellInfo.h:120
@ TARGET_CHECK_ALLY
Definition SpellInfo.h:117
@ TARGET_CHECK_RAID
Definition SpellInfo.h:119
WorldObject * SearchNearbyTarget(float range, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectionType, ConditionList *condList=nullptr)
Definition Spell.cpp:2080
void SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, WorldObject *target, uint32 effMask)
Definition Spell.cpp:1828

References AddGOTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellInfo::Effects, focusObject, SpellImplicitTargetInfo::GetCheckType(), SpellInfo::GetMaxRange(), SpellImplicitTargetInfo::GetObjectType(), SpellImplicitTargetInfo::GetReferenceType(), SpellCastTargets::GetUnitTarget(), SpellInfo::Id, SpellInfo::IsPositive(), LOG_DEBUG, m_caster, m_spellInfo, m_targets, SpellInfo::RequiresSpellFocus, SearchNearbyTarget(), SelectImplicitChainTargets(), SpellCastTargets::SetDst(), SpellCastTargets::SetUnitTarget(), TARGET_CHECK_ALLY, TARGET_CHECK_DEFAULT, TARGET_CHECK_ENEMY, TARGET_CHECK_ENTRY, TARGET_CHECK_PARTY, TARGET_CHECK_RAID, TARGET_CHECK_RAID_CLASS, TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetDestTargets()

void Spell::SelectImplicitTargetDestTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1687{
1689
1690 SpellDestination dest(*target);
1691
1692 switch (targetType.GetTarget())
1693 {
1696 break;
1697 default:
1698 {
1699 float angle = targetType.CalcDirectionAngle();
1700 float dist = m_spellInfo->Effects[effIndex].CalcRadius(nullptr);
1701 if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
1702 {
1703 dist *= float(rand_norm());
1704 }
1705
1706 if (targetType.GetTarget() == TARGET_DEST_TARGET_BACK)
1707 {
1709 }
1710
1711 Position pos = dest._position;
1712 target->MovePositionToFirstCollision(pos, dist, angle);
1713
1714 dest.Relocate(pos);
1715 break;
1716 }
1717 }
1718
1719 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1720 m_targets.SetDst(dest);
1721}
@ TARGET_DEST_TARGET_ANY
Definition SharedDefines.h:1478
@ TARGET_DEST_TARGET_BACK
Definition SharedDefines.h:1480
@ TARGET_DEST_TARGET_RANDOM
Definition SharedDefines.h:1489
@ TARGET_DEST_TARGET_ENEMY
Definition SharedDefines.h:1468
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122

References SpellDestination::_position, SpellImplicitTargetInfo::CalcDirectionAngle(), CallScriptDestinationTargetSelectHandlers(), SpellInfo::Effects, Object::GetFloatValue(), SpellCastTargets::GetObjectTarget(), SpellImplicitTargetInfo::GetTarget(), m_spellInfo, m_targets, WorldObject::MovePositionToFirstCollision(), rand_norm(), SpellDestination::Relocate(), SpellCastTargets::SetDst(), TARGET_DEST_TARGET_ANY, TARGET_DEST_TARGET_BACK, TARGET_DEST_TARGET_ENEMY, TARGET_DEST_TARGET_RANDOM, and UNIT_FIELD_BOUNDINGRADIUS.

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTargetObjectTargets()

void Spell::SelectImplicitTargetObjectTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1807{
1808 ASSERT((m_targets.GetObjectTarget() || m_targets.GetItemTarget()) && "Spell::SelectImplicitTargetObjectTargets - no explicit object or item target available!");
1809
1811
1812 CallScriptObjectTargetSelectHandlers(target, effIndex, targetType);
1813
1814 if (target)
1815 {
1816 if (Unit* unit = target->ToUnit())
1817 AddUnitTarget(unit, 1 << effIndex, true, false);
1818 else if (GameObject* gobj = target->ToGameObject())
1819 AddGOTarget(gobj, 1 << effIndex);
1820
1821 SelectImplicitChainTargets(effIndex, targetType, target, 1 << effIndex);
1822 }
1823 // Script hook can remove object target and we would wrongly land here
1824 else if (Item* item = m_targets.GetItemTarget())
1825 AddItemTarget(item, 1 << effIndex);
1826}

References AddGOTarget(), AddItemTarget(), AddUnitTarget(), ASSERT, CallScriptObjectTargetSelectHandlers(), SpellCastTargets::GetItemTarget(), SpellCastTargets::GetObjectTarget(), m_targets, SelectImplicitChainTargets(), Object::ToGameObject(), and Object::ToUnit().

Referenced by SelectEffectImplicitTargets().

◆ SelectImplicitTrajTargets()

void Spell::SelectImplicitTrajTargets ( SpellEffIndex  effIndex,
SpellImplicitTargetInfo const &  targetType 
)
1870{
1871 if (!m_targets.HasTraj())
1872 return;
1873
1874 float dist2d = m_targets.GetDist2d();
1875 if (!dist2d)
1876 return;
1877
1878 Position srcPos = *m_targets.GetSrcPos();
1880 float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - srcPos.m_positionZ;
1881
1882 std::list<WorldObject*> targets;
1883 Acore::WorldObjectSpellTrajTargetCheck check(dist2d, &srcPos, m_caster, m_spellInfo, targetType.GetCheckType(), m_spellInfo->Effects[effIndex].ImplicitTargetConditions);
1885 SearchTargets<Acore::WorldObjectListSearcher<Acore::WorldObjectSpellTrajTargetCheck> > (searcher, GRID_MAP_TYPE_MASK_ALL, m_caster, &srcPos, dist2d);
1886 if (targets.empty())
1887 return;
1888
1890
1891 float b = tangent(m_targets.GetElevation());
1892 float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
1893 if (a > -0.0001f)
1894 a = 0.f;
1895
1896 // We should check if triggered spell has greater range (which is true in many cases, and initial spell has too short max range)
1897 // limit max range to 300 yards, sometimes triggered spells can have 50000yds
1898 float bestDist = m_spellInfo->GetMaxRange(false);
1899 if (SpellInfo const* triggerSpellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].TriggerSpell))
1900 bestDist = std::min(std::max(bestDist, triggerSpellInfo->GetMaxRange(false)), std::min(dist2d, 300.0f));
1901
1902 // GameObjects don't cast traj
1903 Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit());
1904 for (auto itr = targets.begin(); itr != targets.end(); ++itr)
1905 {
1906 if (m_spellInfo->CheckTarget(unitCaster, *itr, true) != SPELL_CAST_OK)
1907 continue;
1908
1909 if (Unit* unit = (*itr)->ToUnit())
1910 {
1911 if (unitCaster == *itr || unitCaster->IsOnVehicle(unit) || unit->GetVehicle())
1912 continue;
1913
1914 if (Creature* creatureTarget = unit->ToCreature())
1915 {
1916 if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES))
1917 continue;
1918 }
1919 }
1920
1921 float const size = std::max((*itr)->GetCombatReach(), 1.0f);
1922 float const objDist2d = srcPos.GetExactDist2d(*itr);
1923 float const dz = (*itr)->GetPositionZ() - srcPos.m_positionZ;
1924
1925 float const horizontalDistToTraj = std::fabs(objDist2d * std::sin(srcPos.GetRelativeAngle(*itr)));
1926 float const sizeFactor = std::cos((horizontalDistToTraj / size) * (M_PI / 2.0f));
1927 float const distToHitPoint = std::max(objDist2d * std::cos(srcPos.GetRelativeAngle(*itr)) - size * sizeFactor, 0.0f);
1928 float const height = distToHitPoint * (a * distToHitPoint + b);
1929
1930 if (fabs(dz - height) > size + b / 2.0f + TRAJECTORY_MISSILE_SIZE)
1931 continue;
1932
1933 if (distToHitPoint < bestDist)
1934 {
1935 bestDist = distToHitPoint;
1936 break;
1937 }
1938 }
1939
1940 if (dist2d > bestDist)
1941 {
1942 float x = m_targets.GetSrcPos()->m_positionX + std::cos(unitCaster->GetOrientation()) * bestDist;
1943 float y = m_targets.GetSrcPos()->m_positionY + std::sin(unitCaster->GetOrientation()) * bestDist;
1944 float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
1945
1946 SpellDestination dest(x, y, z, unitCaster->GetOrientation());
1947 CallScriptDestinationTargetSelectHandlers(dest, effIndex, targetType);
1948 m_targets.ModDst(dest);
1949 }
1950}
#define ASSERT_NOTNULL(pointer)
Definition Errors.h:85
@ CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES
Definition SharedDefines.h:2715
float tangent(float x)
Definition Spell.cpp:1855
#define TRAJECTORY_MISSILE_SIZE
Definition Spell.h:42
Definition Object.h:795
float GetElevation() const
Definition Spell.h:178
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1910
void SetOrientation(float orientation)
Definition Position.h:116

References ASSERT_NOTNULL, CallScriptDestinationTargetSelectHandlers(), SpellInfo::CheckTarget(), CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES, SpellInfo::Effects, SpellImplicitTargetInfo::GetCheckType(), SpellCastTargets::GetDist2d(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetElevation(), Position::GetExactDist2d(), SpellInfo::GetMaxRange(), Position::GetOrientation(), Position::GetRelativeAngle(), SpellCastTargets::GetSrcPos(), GRID_MAP_TYPE_MASK_ALL, SpellCastTargets::HasTraj(), Unit::IsOnVehicle(), m_caster, Position::m_positionX, Position::m_positionY, Position::m_positionZ, m_spellInfo, m_targets, SpellCastTargets::ModDst(), Position::SetOrientation(), SPELL_CAST_OK, sSpellMgr, tangent(), Object::ToCreature(), Object::ToUnit(), and TRAJECTORY_MISSILE_SIZE.

Referenced by SelectEffectImplicitTargets().

◆ SelectSpellTargets()

void Spell::SelectSpellTargets ( )
821{
822 // select targets for cast phase
824
825 uint32 processedAreaEffectsMask = 0;
826 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
827 {
828 // not call for empty effect.
829 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
830 if (!m_spellInfo->Effects[i].IsEffect())
831 continue;
832
833 // set expected type of implicit targets to be sent to client
834 uint32 implicitTargetMask = GetTargetFlagMask(m_spellInfo->Effects[i].TargetA.GetObjectType()) | GetTargetFlagMask(m_spellInfo->Effects[i].TargetB.GetObjectType());
835 if (implicitTargetMask & TARGET_FLAG_UNIT)
837 if (implicitTargetMask & (TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM))
839
840 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetA, processedAreaEffectsMask);
841 SelectEffectImplicitTargets(SpellEffIndex(i), m_spellInfo->Effects[i].TargetB, processedAreaEffectsMask);
842
843 // Select targets of effect based on effect type
844 // those are used when no valid target could be added for spell effect based on spell target type
845 // some spell effects use explicit target as a default target added to target map (like SPELL_EFFECT_LEARN_SPELL)
846 // some spell effects add target to target map only when target type specified (like SPELL_EFFECT_WEAPON)
847 // some spell effects don't add anything to target map (confirmed with sniffs) (like SPELL_EFFECT_DESTROY_ALL_TOTEMS)
849
850 if (m_targets.HasDst())
852
854 {
855 // maybe do this for all spells?
856 if (!focusObject && m_UniqueTargetInfo.empty() && m_UniqueGOTargetInfo.empty() && m_UniqueItemInfo.empty() && !m_targets.HasDst())
857 {
859 finish(false);
860 return;
861 }
862
863 uint8 mask = (1 << i);
864 for (auto ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
865 {
866 if (ihit->effectMask & mask)
867 {
869 break;
870 }
871 }
872 }
873 else if (m_auraScaleMask)
874 {
875 bool checkLvl = !m_UniqueTargetInfo.empty();
876 m_UniqueTargetInfo.erase(std::remove_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [&](TargetInfo const& targetInfo) -> bool
877 {
878 // remove targets which did not pass min level check
879 if (m_auraScaleMask && targetInfo.effectMask == m_auraScaleMask)
880 {
881 if (!targetInfo.scaleAura && targetInfo.targetGUID != m_caster->GetGUID())
882 return true;
883 }
884
885 return false;
886 }), std::end(m_UniqueTargetInfo));
887
888 if (checkLvl && m_UniqueTargetInfo.empty())
889 {
891 finish(false);
892 }
893 }
894 }
895
896 if (uint64 dstDelay = CalculateDelayMomentForDst())
897 m_delayMoment = dstDelay;
898}
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
Definition SpellInfo.cpp:31
@ TARGET_FLAG_GAMEOBJECT
Definition SpellInfo.h:57
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:60
void SetTargetFlag(SpellCastTargetFlags flag)
Definition Spell.h:130
void SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const &targetType, uint32 &processedEffectMask)
Definition Spell.cpp:927
void SelectExplicitTargets()
Definition Spell.cpp:787
void AddDestTarget(SpellDestination const &dest, uint32 effIndex)
Definition Spell.cpp:2508
void SelectEffectTypeImplicitTargets(uint8 effIndex)
Definition Spell.cpp:1952

References AddDestTarget(), CalculateDelayMomentForDst(), TargetInfo::effectMask, SpellInfo::Effects, finish(), focusObject, SpellCastTargets::GetDst(), GetTargetFlagMask(), SpellCastTargets::HasDst(), SpellInfo::IsChanneled(), m_auraScaleMask, m_channelTargetEffectMask, m_delayMoment, m_spellInfo, m_targets, m_UniqueGOTargetInfo, m_UniqueItemInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SendCastResult(), SpellCastTargets::SetTargetFlag(), SPELL_FAILED_BAD_IMPLICIT_TARGETS, SPELL_FAILED_LOWLEVEL, TARGET_FLAG_GAMEOBJECT, TARGET_FLAG_GAMEOBJECT_ITEM, and TARGET_FLAG_UNIT.

Referenced by _cast(), CanAutoCast(), spell_dk_raise_dead::CheckCast(), and prepare().

◆ SendCastResult() [1/2]

void Spell::SendCastResult ( Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError = SPELL_CUSTOM_ERROR_NONE 
)
static
4602{
4603 if (result == SPELL_CAST_OK)
4604 return;
4605
4606 WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
4607 WriteCastResultInfo(data, caster, spellInfo, castCount, result, customError);
4608
4609 caster->SendDirectMessage(&data);
4610}
static void WriteCastResultInfo(WorldPacket &data, Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError)
Definition Spell.cpp:4496
@ SMSG_CAST_FAILED
Definition Opcodes.h:334

References Player::SendDirectMessage(), SMSG_CAST_FAILED, SPELL_CAST_OK, and WriteCastResultInfo().

Referenced by _cast(), Unit::AttackerStateUpdate(), cancel(), Player::CastItemUseSpell(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), spell_the_cleansing_shrine_cast::CheckCast(), spell_dk_raise_dead::CheckReagents(), spell_putricide_mutation_init::CheckRequirement(), EffectApplyGlyph(), EffectDuel(), EffectOpenLock(), EffectTaunt(), SpellScript::FinishCast(), go_soulwell::go_soulwellAI::GossipHello(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleCastSpellOpcode(), spell_the_flag_of_ownership::HandleFinish(), WorldSession::HandlePetActionHelper(), spell_putricide_mutated_transformation::HandleSummon(), misc_commandscript::HandleUnstuckCommand(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), prepare(), SelectImplicitCasterDestTargets(), SelectSpellTargets(), and SendCastResult().

◆ SendCastResult() [2/2]

void Spell::SendCastResult ( SpellCastResult  result)
4613{
4614 if (result == SPELL_CAST_OK)
4615 return;
4616
4617 if (!m_caster->IsPlayer() || m_caster->IsCharmed())
4618 return;
4619
4620 if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
4621 return;
4622
4623 // Xinef: override every possible result, except for gm fail result... breaks many things and goes unnoticed because of this and makes me rage when i find this out
4625 result = SPELL_FAILED_DONT_REPORT;
4626
4628}
@ SPELL_FAILED_BM_OR_INVISGOD
Definition SharedDefines.h:1119
@ TRIGGERED_DONT_REPORT_CAST_ERROR
Disallows proc events from triggered spell (default)
Definition SpellDefines.h:149
bool IsCharmed() const
Definition Unit.h:1299

References Player::GetSession(), HasTriggeredCastFlag(), Unit::IsCharmed(), Object::IsPlayer(), m_cast_count, m_caster, m_customError, m_spellInfo, WorldSession::PlayerLoading(), SendCastResult(), SPELL_CAST_OK, SPELL_FAILED_BM_OR_INVISGOD, SPELL_FAILED_DONT_REPORT, Object::ToPlayer(), and TRIGGERED_DONT_REPORT_CAST_ERROR.

◆ SendChannelStart()

void Spell::SendChannelStart ( uint32  duration)
5139{
5140 ObjectGuid channelTarget = m_targets.GetObjectTargetGUID();
5141 if (!channelTarget && !m_spellInfo->NeedsExplicitUnitTarget())
5142 if (m_UniqueTargetInfo.size() + m_UniqueGOTargetInfo.size() == 1) // this is for TARGET_SELECT_CATEGORY_NEARBY
5143 channelTarget = !m_UniqueTargetInfo.empty() ? m_UniqueTargetInfo.front().targetGUID : m_UniqueGOTargetInfo.front().targetGUID;
5144
5145 WorldPacket data(MSG_CHANNEL_START, (8 + 4 + 4));
5146 data << m_caster->GetPackGUID();
5147 data << uint32(m_spellInfo->Id);
5148 data << uint32(duration);
5149
5150 m_caster->SendMessageToSet(&data, true);
5151
5154
5155 m_timer = duration;
5156 if (channelTarget)
5158
5160}
@ MSG_CHANNEL_START
Definition Opcodes.h:343

References WorldObject::FindMap(), Object::GetGUID(), SpellCastTargets::GetObjectTargetGUID(), Object::GetPackGUID(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, m_targets, m_timer, m_UniqueGOTargetInfo, m_UniqueTargetInfo, MSG_CHANNEL_START, Player::NeedSendSpectatorData(), SpellInfo::NeedsExplicitUnitTarget(), ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), Object::ToPlayer(), UNIT_CHANNEL_SPELL, and UNIT_FIELD_CHANNEL_OBJECT.

Referenced by handle_immediate().

◆ SendChannelUpdate()

◆ SendInterrupted()

void Spell::SendInterrupted ( uint8  result)
5107{
5108 WorldPacket data(SMSG_SPELL_FAILURE, (8 + 1 + 4 + 1));
5109 data << m_caster->GetPackGUID();
5110 data << uint8(m_cast_count);
5111 data << uint32(m_spellInfo->Id);
5112 data << uint8(result);
5113 m_caster->SendMessageToSet(&data, true);
5114
5115 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8 + 1 + 4 + 1));
5116 data << m_caster->GetPackGUID();
5117 data << uint8(m_cast_count);
5118 data << uint32(m_spellInfo->Id);
5119 data << uint8(result);
5120 m_caster->SendMessageToSet(&data, true);
5121}
@ SMSG_SPELL_FAILURE
Definition Opcodes.h:337
@ SMSG_SPELL_FAILED_OTHER
Definition Opcodes.h:708

References Object::GetPackGUID(), SpellInfo::Id, WorldPacket::Initialize(), m_cast_count, m_caster, m_spellInfo, WorldObject::SendMessageToSet(), SMSG_SPELL_FAILED_OTHER, and SMSG_SPELL_FAILURE.

Referenced by _cast(), Unit::AttackerStateUpdate(), and cancel().

◆ SendLogExecute()

void Spell::SendLogExecute ( )
5006{
5007 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8 + 4 + 4 + 4 + 4 + 8));
5008
5009 data << m_caster->GetPackGUID();
5010
5011 data << uint32(m_spellInfo->Id);
5012
5013 uint8 effCount = 0;
5014 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5015 {
5016 if (m_effectExecuteData[i])
5017 ++effCount;
5018 }
5019
5020 if (!effCount)
5021 return;
5022
5023 data << uint32(effCount);
5024 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5025 {
5026 if (!m_effectExecuteData[i])
5027 continue;
5028
5029 data << uint32(m_spellInfo->Effects[i].Effect); // spell effect
5030
5031 data.append(*m_effectExecuteData[i]);
5032
5033 delete m_effectExecuteData[i];
5034 m_effectExecuteData[i] = nullptr;
5035 }
5036 m_caster->SendMessageToSet(&data, true);
5037}
@ SMSG_SPELLLOGEXECUTE
Definition Opcodes.h:618

References ByteBuffer::append(), SpellInfo::Effects, Object::GetPackGUID(), SpellInfo::Id, m_caster, m_effectExecuteData, m_spellInfo, MAX_SPELL_EFFECTS, WorldObject::SendMessageToSet(), and SMSG_SPELLLOGEXECUTE.

Referenced by FinishTargetProcessing().

◆ SendLoot()

void Spell::SendLoot ( ObjectGuid  guid,
LootType  loottype 
)
protected
2013{
2014 Player* player = m_caster->ToPlayer();
2015 if (!player)
2016 return;
2017
2018 if (gameObjTarget)
2019 {
2020 // Players shouldn't be able to loot gameobjects that are currently despawned
2021 if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
2022 {
2023 LOG_ERROR("spells.effect", "Possible hacking attempt: Player {} [{}] tried to loot a gameobject [{}] which is on respawn time without being in GM mode!",
2024 player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
2025 return;
2026 }
2027 // special case, already has GossipHello inside so return and avoid calling twice
2029 {
2031 return;
2032 }
2033
2034 if (sScriptMgr->OnGossipHello(player, gameObjTarget))
2035 return;
2036
2037 if (gameObjTarget->AI()->GossipHello(player, false))
2038 return;
2039
2040 switch (gameObjTarget->GetGoType())
2041 {
2043 gameObjTarget->UseDoorOrButton(0, false, player);
2044 return;
2046 gameObjTarget->UseDoorOrButton(0, false, player);
2047
2048 // Xinef: properly link possible traps
2049 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->button.linkedTrap)
2050 gameObjTarget->TriggeringLinkedGameObject(trapEntry, player);
2051 return;
2055 return;
2056
2058 // triggering linked GO
2061 return;
2062
2064 // triggering linked GO
2065 if (uint32 trapEntry = gameObjTarget->GetGOInfo()->chest.linkedTrapId)
2067
2068 // Don't return, let loots been taken
2069 default:
2070 break;
2071 }
2072 }
2073
2074 // Send loot
2075 player->SendLoot(guid, loottype);
2076}
@ GAMEOBJECT_TYPE_SPELL_FOCUS
Definition SharedDefines.h:1579
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1573
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
bool isSpawned() const
Definition GameObject.h:189
void TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)
Definition GameObject.cpp:1350
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:214
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
uint32 gossipID
Definition GameObjectData.h:72
uint32 linkedTrap
Definition GameObjectData.h:59
struct GameObjectTemplate::@235::@240 chest
struct GameObjectTemplate::@235::@239 questgiver
uint32 linkedTrapId
Definition GameObjectData.h:90
struct GameObjectTemplate::@235::@244 spellFocus

References GameObject::AI(), GameObjectTemplate::button, GameObjectTemplate::chest, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GAMEOBJECT_TYPE_SPELL_FOCUS, gameObjTarget, GameObject::GetGOInfo(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetName(), GameObjectAI::GossipHello(), GameObjectTemplate::gossipID, Player::IsGameMaster(), GameObject::isSpawned(), GameObjectTemplate::linkedTrap, GameObjectTemplate::linkedTrapId, LOG_ERROR, m_caster, Player::PrepareGossipMenu(), GameObjectTemplate::questgiver, Player::SendLoot(), Player::SendPreparedGossip(), GameObjectTemplate::spellFocus, sScriptMgr, Object::ToPlayer(), ObjectGuid::ToString(), GameObject::TriggeringLinkedGameObject(), GameObject::Use(), and GameObject::UseDoorOrButton().

Referenced by EffectOpenLock().

◆ SendPetCastResult()

void Spell::SendPetCastResult ( SpellCastResult  result)
4631{
4632 if (result == SPELL_CAST_OK)
4633 return;
4634
4635 Unit* owner = m_caster->GetCharmerOrOwner();
4636 if (!owner)
4637 return;
4638
4639 Player* player = owner->ToPlayer();
4640 if (!player)
4641 return;
4642
4643 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
4645
4646 player->SendDirectMessage(&data);
4647}
@ SMSG_PET_CAST_FAILED
Definition Opcodes.h:342

References Unit::GetCharmerOrOwner(), m_cast_count, m_caster, m_customError, m_spellInfo, Player::SendDirectMessage(), SMSG_PET_CAST_FAILED, SPELL_CAST_OK, Object::ToPlayer(), and WriteCastResultInfo().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ SendResurrectRequest()

void Spell::SendResurrectRequest ( Player target)
5163{
5164 // get resurrector name for creature resurrections, otherwise packet will be not accepted
5165 // for player resurrections the name is looked up by guid
5166 std::string const sentName(m_caster->IsPlayer()
5167 ? ""
5168 : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()));
5169
5170 WorldPacket data(SMSG_RESURRECT_REQUEST, (8 + 4 + sentName.size() + 1 + 1 + 1 + 4));
5171 data << m_caster->GetGUID();
5172 data << uint32(sentName.size() + 1);
5173
5174 data << sentName;
5175 data << uint8(0); // null terminator
5176
5177 data << uint8(m_caster->IsPlayer() ? 0 : 1); // "you'll be afflicted with resurrection sickness"
5178 // override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
5180 data << uint32(0);
5181 target->SendDirectMessage(&data);
5182}
@ SPELL_ATTR3_NO_RES_TIMER
Definition SharedDefines.h:508
@ SMSG_RESURRECT_REQUEST
Definition Opcodes.h:377

References Object::GetGUID(), WorldObject::GetNameForLocaleIdx(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), SpellInfo::HasAttribute(), Object::IsPlayer(), m_caster, m_spellInfo, Player::SendDirectMessage(), SMSG_RESURRECT_REQUEST, and SPELL_ATTR3_NO_RES_TIMER.

Referenced by EffectResurrect(), and EffectResurrectNew().

◆ SendSpellCooldown()

void Spell::SendSpellCooldown ( )
4278{
4279 // xinef: properly add creature cooldowns
4280 if (!m_caster->IsPlayer())
4281 {
4283 {
4284 // xinef: this should be added here
4285 //m_caster->AddSpellCooldown(m_spellInfo->Id, 0, 0);
4286
4287 // xinef: this adds cooldowns to vehicle spells which misses them client-side (when we overwrote dbc info in eg.)
4290 {
4291 WorldPacket data(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
4292 data << m_caster->GetGUID();
4294 data << uint32(m_spellInfo->Id);
4296 player->SendDirectMessage(&data);
4297 }
4298 }
4299 return;
4300 }
4301
4302 Player* _player = m_caster->ToPlayer();
4303
4304 // mana/health/etc potions, disabled by client (until combat out as declarate)
4306 {
4307 // need in some way provided data for Spell::finish SendCooldownEvent
4308 _player->SetLastPotionId(m_CastItem->GetEntry());
4309 return;
4310 }
4311
4312 // have infinity cooldown but set at aura apply
4313 // do not set cooldown for triggered spells (needed by reincarnation)
4318 return;
4319
4321}
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:625
void SetLastPotionId(uint32 item_id)
Definition Player.h:1827
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10850
uint32 RecoveryTime
Definition SpellInfo.h:348
bool RequireCooldownInfo() const
Definition SpellInfo.cpp:1182
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Player::AddSpellAndCategoryCooldowns(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetEntry(), Object::GetGUID(), HasTriggeredCastFlag(), SpellInfo::Id, SpellInfo::IsCooldownStartedOnEvent(), SpellInfo::IsPassive(), Object::IsPlayer(), Item::IsPotion(), m_caster, m_CastItem, m_spellInfo, SpellInfo::RecoveryTime, SpellInfo::RequireCooldownInfo(), Player::SetLastPotionId(), SMSG_SPELL_COOLDOWN, SPELL_COOLDOWN_FLAG_INCLUDE_GCD, Object::ToPlayer(), TRIGGERED_IGNORE_EFFECTS, and TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD.

Referenced by _cast().

◆ SendSpellGo()

void Spell::SendSpellGo ( )
4730{
4731 // not send invisible spell casting
4732 if (!IsNeedSendToClient(true))
4733 return;
4734
4735 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_GO id={}", m_spellInfo->Id);
4736
4737 uint32 castFlags = CAST_FLAG_UNKNOWN_9;
4738
4739 // triggered spells with spell visual != 0
4741 castFlags |= CAST_FLAG_PENDING;
4742
4744 castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
4745
4746 // should only be sent to self, but the current messaging doesn't make that possible
4747 if (m_caster->IsPlayer() || m_caster->IsPet())
4748 {
4749 switch (m_spellInfo->PowerType)
4750 {
4751 case POWER_HEALTH:
4752 break;
4753 case POWER_RUNE:
4754 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4755 break;
4756 default:
4757 if (m_powerCost != 0)
4758 {
4759 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4760 }
4761 break;
4762 }
4763 }
4764
4765 if ((m_caster->IsPlayer())
4769 {
4770 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4771 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4772 }
4773
4775 castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
4776
4777 if (m_targets.HasTraj())
4778 castFlags |= CAST_FLAG_ADJUST_MISSILE;
4779
4781 castFlags |= CAST_FLAG_NO_GCD;
4782
4783 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4784 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4785 {
4786 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4787 {
4788 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4789 {
4790 realCasterGUID = casterGameobject->GetPackGUID();
4791 }
4792 }
4793 }
4794
4795 WorldPacket data(SMSG_SPELL_GO, 150); // guess size
4796
4797 if (m_CastItem)
4798 data << m_CastItem->GetPackGUID();
4799 else
4800 data << realCasterGUID;
4801
4802 data << realCasterGUID;
4803 data << uint8(m_cast_count); // pending spell cast?
4804 data << uint32(m_spellInfo->Id); // spellId
4805 data << uint32(castFlags); // cast flags
4806 data << uint32(GameTime::GetGameTimeMS().count()); // timestamp
4807
4808 WriteSpellGoTargets(&data);
4809
4810 m_targets.Write(data);
4811
4812 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4814
4815 if (castFlags & CAST_FLAG_RUNE_LIST) // rune cooldowns list
4816 {
4817 //TODO: There is a crash caused by a spell with CAST_FLAG_RUNE_LIST casted by a creature
4818 //The creature is the mover of a player, so HandleCastSpellOpcode uses it as the caster
4819 if (Player* player = m_caster->ToPlayer())
4820 {
4821 uint8 runeMaskInitial = m_runesState;
4822 uint8 runeMaskAfterCast = player->GetRunesState();
4823 data << uint8(runeMaskInitial); // runes state before
4824 data << uint8(runeMaskAfterCast); // runes state after
4825 for (uint8 i = 0; i < MAX_RUNES; ++i)
4826 {
4827 uint8 mask = (1 << i);
4828 if (mask & runeMaskInitial && !(mask & runeMaskAfterCast)) // usable before andon cooldown now...
4829 {
4830 // float casts ensure the division is performed on floats as we need float result
4831 float baseCd = float(player->GetRuneBaseCooldown(i, true));
4832 data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255); // rune cooldown passed
4833 }
4834 }
4835 }
4836 }
4837 if (castFlags & CAST_FLAG_ADJUST_MISSILE)
4838 {
4839 data << m_targets.GetElevation();
4841 }
4842
4843 if (castFlags & CAST_FLAG_PROJECTILE)
4844 WriteAmmoToPacket(&data);
4845
4846 if (castFlags & CAST_FLAG_VISUAL_CHAIN)
4847 {
4848 data << uint32(0);
4849 data << uint32(0);
4850 }
4851
4853 {
4854 data << uint8(0);
4855 }
4856
4857 m_caster->SendMessageToSet(&data, true);
4858}
@ SPELL_EFFECT_ACTIVATE_RUNE
Definition SharedDefines.h:935
@ SPELL_ATTR0_USES_RANGED_SLOT
Definition SharedDefines.h:394
@ SPELL_ATTR0_CU_NEEDS_AMMO_DATA
Definition SpellInfo.h:195
@ CAST_FLAG_VISUAL_CHAIN
Definition Spell.h:66
@ CAST_FLAG_ADJUST_MISSILE
Definition Spell.h:64
@ CAST_FLAG_UNKNOWN_9
Definition Spell.h:55
@ CAST_FLAG_NO_GCD
Definition Spell.h:65
@ CAST_FLAG_PROJECTILE
Definition Spell.h:52
@ CAST_FLAG_POWER_LEFT_SELF
Definition Spell.h:58
@ CAST_FLAG_RUNE_LIST
Definition Spell.h:68
@ CAST_FLAG_PENDING
Definition Spell.h:47
Definition ObjectGuid.h:263
void Write(ByteBuffer &data)
Definition Spell.cpp:178
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
void WriteSpellGoTargets(WorldPacket *data)
Writes miss and hit targets for a SMSG_SPELL_GO packet.
Definition Spell.cpp:4945
void WriteAmmoToPacket(WorldPacket *data)
Definition Spell.cpp:4860
bool IsNeedSendToClient(bool go) const
Definition Spell.cpp:8067
@ SMSG_SPELL_GO
Definition Opcodes.h:336
int32 CastTime
Definition DBCStructure.h:1760

References CAST_FLAG_ADJUST_MISSILE, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_RUNE_LIST, CAST_FLAG_UNKNOWN_9, CAST_FLAG_VISUAL_CHAIN, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, SpellCastTargets::GetElevation(), GameTime::GetGameTimeMS(), Object::GetPackGUID(), Unit::GetPower(), SpellCastTargets::GetTargetMask(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellCastTargets::HasTraj(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), Unit::IsClass(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_delayMoment, m_delayTrajectory, m_powerCost, m_runesState, m_spellInfo, m_targets, m_triggeredByAuraSpell, MAX_RUNES, POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, WorldObject::SendMessageToSet(), SMSG_SPELL_GO, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ACTIVATE_RUNE, SpellInfo::StartRecoveryTime, TARGET_FLAG_DEST_LOCATION, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), WriteAmmoToPacket(), and WriteSpellGoTargets().

Referenced by _cast().

◆ SendSpellStart()

void Spell::SendSpellStart ( )
4650{
4651 if (!IsNeedSendToClient(false))
4652 return;
4653
4654 //LOG_DEBUG("spells.aura", "Sending SMSG_SPELL_START id={}", m_spellInfo->Id);
4655
4656 uint32 castFlags = CAST_FLAG_HAS_TRAJECTORY;
4657
4659 castFlags |= CAST_FLAG_PENDING;
4660
4662 castFlags |= CAST_FLAG_PROJECTILE;
4663
4664 if (m_caster->IsPlayer() || m_caster->IsPet())
4665 {
4666 switch (m_spellInfo->PowerType)
4667 {
4668 case POWER_HEALTH:
4669 break;
4670 case POWER_RUNE:
4671 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4672 break;
4673 default:
4674 if (m_powerCost != 0)
4675 {
4676 castFlags |= CAST_FLAG_POWER_LEFT_SELF;
4677 }
4678 break;
4679 }
4680 }
4681
4683 castFlags |= CAST_FLAG_NO_GCD; // not needed, but Blizzard sends it
4684
4685 PackedGuid realCasterGUID = m_caster->GetPackGUID();
4686 if (TempSummon const* tempSummon = m_caster->ToTempSummon())
4687 {
4688 if (tempSummon->GetEntry() == WORLD_TRIGGER)
4689 {
4690 if (GameObject* casterGameobject = tempSummon->GetSummonerGameObject())
4691 {
4692 realCasterGUID = casterGameobject->GetPackGUID();
4693 }
4694 }
4695 }
4696
4697 WorldPacket data(SMSG_SPELL_START, (8 + 8 + 4 + 4 + 2));
4698 if (m_CastItem)
4699 data << m_CastItem->GetPackGUID();
4700 else
4701 data << realCasterGUID;
4702
4703 data << realCasterGUID;
4704 data << uint8(m_cast_count); // pending spell cast?
4705 data << uint32(m_spellInfo->Id); // spellId
4706 data << uint32(castFlags); // cast flags
4707 data << int32(m_timer); // delay?
4708
4709 m_targets.Write(data);
4710
4711 if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
4713
4714 if (castFlags & CAST_FLAG_PROJECTILE)
4715 WriteAmmoToPacket(&data);
4716
4717 if (castFlags & CAST_FLAG_UNKNOWN_23)
4718 {
4719 data << uint32(0);
4720 data << uint32(0);
4721 }
4722
4723 m_caster->SendMessageToSet(&data, true);
4724
4727}
@ CAST_FLAG_UNKNOWN_23
Definition Spell.h:69
@ CAST_FLAG_HAS_TRAJECTORY
Definition Spell.h:48
@ SMSG_SPELL_START
Definition Opcodes.h:335

References CAST_FLAG_HAS_TRAJECTORY, CAST_FLAG_NO_GCD, CAST_FLAG_PENDING, CAST_FLAG_POWER_LEFT_SELF, CAST_FLAG_PROJECTILE, CAST_FLAG_UNKNOWN_23, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, WorldObject::FindMap(), Object::GetGUID(), Object::GetPackGUID(), Unit::GetPower(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsChanneled(), IsNeedSendToClient(), Unit::IsPet(), Object::IsPlayer(), IsTriggered(), m_cast_count, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_timer, m_triggeredByAuraSpell, Player::NeedSendSpectatorData(), POWER_HEALTH, POWER_RUNE, SpellInfo::PowerType, SpellInfo::RuneCostID, ArenaSpectator::SendCommand_Spell(), WorldObject::SendMessageToSet(), SMSG_SPELL_START, SPELL_ATTR0_CU_NEEDS_AMMO_DATA, SPELL_ATTR0_USES_RANGED_SLOT, Object::ToPlayer(), Unit::ToTempSummon(), WORLD_TRIGGER, SpellCastTargets::Write(), and WriteAmmoToPacket().

Referenced by prepare().

◆ SetAutoRepeat()

void Spell::SetAutoRepeat ( bool  rep)
inline
560{ m_autoRepeat = rep; }

References m_autoRepeat.

◆ SetDelayStart()

void Spell::SetDelayStart ( uint64  m_time)
inline
575{ m_delayStart = m_time; }

References m_delayStart.

Referenced by _cast(), and SpellEvent::Execute().

◆ SetExecutedCurrently()

void Spell::SetExecutedCurrently ( bool  yes)
inline
573{m_executedCurrently = yes;}

References m_executedCurrently.

Referenced by _cast(), and Unit::AttackerStateUpdate().

◆ SetReferencedFromCurrent()

void Spell::SetReferencedFromCurrent ( bool  yes)
inline

◆ SetSpellValue()

void Spell::SetSpellValue ( SpellValueMod  mod,
int32  value 
)
8410{
8411 switch (mod)
8412 {
8414 m_spellValue->EffectBasePoints[0] = m_spellInfo->Effects[EFFECT_0].CalcBaseValue(value);
8415 break;
8417 m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(value);
8418 break;
8420 m_spellValue->EffectBasePoints[2] = m_spellInfo->Effects[EFFECT_2].CalcBaseValue(value);
8421 break;
8423 m_spellValue->RadiusMod = (float)value / 10000;
8424 break;
8427 break;
8430 break;
8432 m_spellValue->AuraDuration = value;
8433 break;
8435 m_spellValue->ForcedCritResult = (bool)value;
8436 break;
8438 m_spellValue->MiscVal[0] = value;
8439 break;
8441 m_spellValue->MiscVal[1] = value;
8442 break;
8444 m_spellValue->MiscVal[2] = value;
8445 break;
8446 }
8447}
@ SPELLVALUE_AURA_STACK
Definition SpellDefines.h:118
@ SPELLVALUE_MISCVALUE1
Definition SpellDefines.h:122
@ SPELLVALUE_AURA_DURATION
Definition SpellDefines.h:119
@ SPELLVALUE_MISCVALUE2
Definition SpellDefines.h:123
@ SPELLVALUE_RADIUS_MOD
Definition SpellDefines.h:116
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ SPELLVALUE_FORCED_CRIT_RESULT
Definition SpellDefines.h:120
@ SPELLVALUE_MISCVALUE0
Definition SpellDefines.h:121
bool ForcedCritResult
Definition Spell.h:228

References SpellValue::AuraDuration, SpellValue::AuraStackAmount, EFFECT_0, EFFECT_1, EFFECT_2, SpellValue::EffectBasePoints, SpellInfo::Effects, SpellValue::ForcedCritResult, m_spellInfo, m_spellValue, SpellValue::MaxAffectedTargets, SpellValue::MiscVal, SpellValue::RadiusMod, SPELLVALUE_AURA_DURATION, SPELLVALUE_AURA_STACK, SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, SPELLVALUE_FORCED_CRIT_RESULT, SPELLVALUE_MAX_TARGETS, SPELLVALUE_MISCVALUE0, SPELLVALUE_MISCVALUE1, SPELLVALUE_MISCVALUE2, and SPELLVALUE_RADIUS_MOD.

Referenced by Player::CastItemUseSpell(), Unit::CastSpell(), and spell_gen_mod_radius_by_caster_scale::PrepareSpellScript().

◆ setState()

void Spell::setState ( uint32  state)
inline
494{ m_spellState = state; }

References m_spellState.

◆ SummonGuardian()

void Spell::SummonGuardian ( uint32  i,
uint32  entry,
SummonPropertiesEntry const *  properties,
uint32  numSummons,
bool  personalSpawn 
)
protected
5938{
5939 Unit* caster = m_originalCaster;
5940 if (!caster)
5941 return;
5942
5943 if (caster->IsTotem())
5944 caster = caster->ToTotem()->GetOwner();
5945
5946 // in another case summon new
5947 uint8 summonLevel = caster->GetLevel();
5948
5949 // level of pet summoned using engineering item based at engineering skill level
5950 if (m_CastItem && caster->IsPlayer())
5951 if (ItemTemplate const* proto = m_CastItem->GetTemplate())
5952 {
5953 // xinef: few special cases
5954 if (proto->RequiredSkill == SKILL_ENGINEERING)
5955 {
5956 if (uint16 skill202 = caster->ToPlayer()->GetSkillValue(SKILL_ENGINEERING))
5957 summonLevel = skill202 / 5;
5958 }
5959
5960 switch (m_spellInfo->Id)
5961 {
5962 // Dragon's Call
5963 case 13049:
5964 summonLevel = 55;
5965 break;
5966
5967 // Cleansed Timberling Heart: Summon Timberling
5968 case 5666:
5969 summonLevel = 7;
5970 break;
5971
5972 // Glowing Cat Figurine: Summon Ghost Saber
5973 case 6084:
5974 // minLevel 19, maxLevel 20
5975 summonLevel = 20;
5976 break;
5977
5978 // Spiked Collar: Summon Felhunter
5979 case 8176:
5980 summonLevel = 30;
5981 break;
5982
5983 // Dog Whistle: Summon Tracking Hound
5984 case 9515:
5985 summonLevel = 30;
5986 break;
5987
5988 // Barov Peasant Caller: Death by Peasant
5989 case 18307:
5990 case 18308:
5991 summonLevel = 60;
5992 break;
5993
5994 // Thornling Seed: Plant Thornling
5995 case 22792:
5996 summonLevel = 60;
5997 break;
5998
5999 // Cannonball Runner: Summon Crimson Cannon
6000 case 6251:
6001 summonLevel = 61;
6002 break;
6003 }
6004 }
6005
6006 summonLevel = std::min<uint8>(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF), std::max<uint8>(1U, summonLevel));
6007
6008 float radius = 5.0f;
6009 int32 duration = m_spellInfo->GetDuration();
6010
6011 if (Player* modOwner = m_originalCaster->GetSpellModOwner())
6012 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
6013
6014 //TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
6015 Map* map = caster->GetMap();
6016 TempSummon* summon = nullptr;
6017
6018 uint32 currMinionsCount = m_caster->m_Controlled.size();
6019 uint32 totalNumGuardians = numGuardians + currMinionsCount;
6020
6021 for (uint32 count = 0; count < numGuardians; ++count)
6022 {
6023 Position pos;
6024
6025 // xinef: do not use precalculated position for effect summon pet in this function
6026 // it means it was cast by NPC and should have its position overridden unless the
6027 // target position is specified in the DB AND the effect has no or zero radius
6028 if ((totalNumGuardians == 1 && GetSpellInfo()->Effects[i].Effect != SPELL_EFFECT_SUMMON_PET) ||
6029 (GetSpellInfo()->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB &&
6030 (!GetSpellInfo()->Effects[i].HasRadius() || GetSpellInfo()->Effects[i].RadiusEntry->RadiusMax == 0)))
6031 {
6032 pos = *destTarget;
6033 }
6034 else
6035 {
6036 // randomize position
6037 pos = m_caster->GetRandomPoint(*destTarget, radius);
6038 }
6039
6040 summon = map->SummonCreature(entry, pos, properties, duration, caster, m_spellInfo->Id, 0, personalSpawn);
6041 if (!summon)
6042 return;
6043
6044 // xinef: set calculated level
6045 summon->SetLevel(summonLevel);
6046
6047 // if summonLevel changed, set stats for calculated level
6048 if (summonLevel != caster->GetLevel())
6049 {
6050 ((Guardian*)summon)->InitStatsForLevel(summonLevel);
6051 }
6052
6053 // xinef: if we have more than one guardian, change follow angle
6054 if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && totalNumGuardians > 1)
6055 ((Minion*)summon)->SetFollowAngle(m_caster->GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY()));
6056 //else if (summon->HasUnitTypeMask(UNIT_MASK_MINION) && m_targets.HasDst())
6057 // ((Minion*)summon)->SetFollowAngle(m_caster->GetAngle(summon));
6058
6059 // xinef: move this here, some auras are added in initstatsforlevel!
6060 if (!summon->IsInCombat() && !summon->IsTrigger())
6061 {
6062 // summon->AI()->EnterEvadeMode();
6063 summon->GetMotionMaster()->Clear(false);
6065 }
6066
6067 if (properties && properties->Category == SUMMON_CATEGORY_ALLY)
6068 summon->SetFaction(caster->GetFaction());
6069
6071 }
6072}
@ SKILL_ENGINEERING
Definition SharedDefines.h:3163
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:190
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:239
bool IsTrigger() const
Definition Creature.h:80
Definition TemporarySummon.h:87
Unit * GetOwner() const
Definition TemporarySummon.cpp:390
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:12470
virtual float GetFollowAngle() const
Definition Unit.h:1879

References SummonPropertiesEntry::Category, MotionMaster::Clear(), CONFIG_MAX_PLAYER_LEVEL, CONFIG_WORLD_BOSS_LEVEL_DIFF, destTarget, ExecuteLogEffectSummonObject(), Position::GetAbsoluteAngle(), SpellInfo::GetDuration(), Unit::GetFaction(), Unit::GetFollowAngle(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMotionMaster(), Minion::GetOwner(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::GetRandomPoint(), Player::GetSkillValue(), GetSpellInfo(), Unit::GetSpellModOwner(), Item::GetTemplate(), Unit::HasUnitTypeMask(), SpellInfo::Id, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsTotem(), Creature::IsTrigger(), m_caster, m_CastItem, Unit::m_Controlled, m_originalCaster, m_spellInfo, MOTION_SLOT_ACTIVE, MotionMaster::MoveFollow(), PET_FOLLOW_DIST, Unit::SetFaction(), Unit::SetLevel(), SKILL_ENGINEERING, SPELL_EFFECT_SUMMON_PET, SPELLMOD_DURATION, SUMMON_CATEGORY_ALLY, Map::SummonCreature(), sWorld, TARGET_DEST_DB, Object::ToPlayer(), Unit::ToTotem(), and UNIT_MASK_MINION.

Referenced by EffectSummonPet(), and EffectSummonType().

◆ TakeAmmo()

void Spell::TakeAmmo ( )
5312{
5314 {
5316
5317 // wands don't have ammo
5318 if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
5319 return;
5320
5321 if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
5322 {
5323 if (pItem->GetMaxStackCount() == 1)
5324 {
5325 // decrease durability for non-stackable throw weapon
5327 }
5328 else if (!sWorld->getBoolConfig(CONFIG_ENABLE_INFINITEAMMO))
5329 {
5330 // decrease items amount for stackable throw weapon
5331 uint32 count = 1;
5332 m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
5333 }
5334 }
5335 else if (!sWorld->getBoolConfig(CONFIG_ENABLE_INFINITEAMMO))
5337 m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
5338 }
5339}
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:678
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:620
@ CONFIG_ENABLE_INFINITEAMMO
Definition WorldConfig.h:146
uint32 GetMaxStackCount() const
Definition Item.h:274
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4730

References CONFIG_ENABLE_INFINITEAMMO, Player::DestroyItemCount(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_RANGED, Item::GetMaxStackCount(), Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), SpellInfo::HasAttribute(), ItemTemplate::InventoryType, INVTYPE_THROWN, Item::IsBroken(), Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_WAND, m_attackType, m_caster, m_spellInfo, PLAYER_AMMO_ID, RANGED_ATTACK, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, ItemTemplate::SubClass, sWorld, and Object::ToPlayer().

Referenced by handle_immediate(), spell_hun_explosive_shot::HandleFinish(), and HandleLaunchPhase().

◆ TakeCastItem()

void Spell::TakeCastItem ( )
5185{
5186 if (!m_CastItem || !m_caster->IsPlayer())
5187 return;
5188
5189 // not remove cast item at triggered spell (equipping, weapon damage, etc)
5191 return;
5192
5193 ItemTemplate const* proto = m_CastItem->GetTemplate();
5194
5195 if (!proto)
5196 {
5197 // This code is to avoid a crash
5198 // I'm not sure, if this is really an error, but I guess every item needs a prototype
5199 LOG_ERROR("spells", "Cast item has no item prototype {}", m_CastItem->GetGUID().ToString());
5200 return;
5201 }
5202
5203 bool expendable = false;
5204 bool withoutCharges = false;
5205
5206 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
5207 {
5208 if (proto->Spells[i].SpellId)
5209 {
5210 // item has limited charges
5211 if (proto->Spells[i].SpellCharges)
5212 {
5213 if (proto->Spells[i].SpellCharges < 0)
5214 expendable = true;
5215
5216 int32 charges = m_CastItem->GetSpellCharges(i);
5217
5218 // item has charges left
5219 if (charges)
5220 {
5221 (charges > 0) ? --charges : ++charges; // std::abs(charges) less at 1 after use
5222 if (proto->Stackable == 1)
5223 m_CastItem->SetSpellCharges(i, charges);
5225 }
5226
5227 // all charges used
5228 withoutCharges = (charges == 0);
5229 }
5230 }
5231 }
5232
5233 if (expendable && withoutCharges)
5234 {
5235 uint32 count = 1;
5236 m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
5237
5238 // prevent crash at access to deleted m_targets.GetItemTarget
5240 m_targets.SetItemTarget(nullptr);
5241
5242 m_CastItem = nullptr;
5244 }
5245}
void SetSpellCharges(uint8 index, int32 value)
Definition Item.h:318
int32 Stackable
Definition ItemTemplate.h:645

References ObjectGuid::Clear(), Player::DestroyItemCount(), Object::GetGUID(), SpellCastTargets::GetItemTarget(), Item::GetSpellCharges(), Item::GetTemplate(), HasTriggeredCastFlag(), Object::IsPlayer(), ITEM_CHANGED, LOG_ERROR, m_caster, m_CastItem, m_castItemGUID, m_targets, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::SetItemTarget(), Item::SetSpellCharges(), Item::SetState(), _Spell::SpellCharges, _Spell::SpellId, ItemTemplate::Spells, ItemTemplate::Stackable, Object::ToPlayer(), ObjectGuid::ToString(), and TRIGGERED_IGNORE_CAST_ITEM.

Referenced by _cast(), and handle_immediate().

◆ TakePower()

void Spell::TakePower ( )
5248{
5250 return;
5251
5252 //Don't take power if the spell is cast while .cheat power is enabled.
5253 if (m_caster->IsPlayer())
5255 return;
5256
5258 bool hit = true;
5259 if (m_caster->IsPlayer())
5260 {
5262 if (ObjectGuid targetGUID = m_targets.GetUnitTargetGUID())
5263 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5264 if (ihit->targetGUID == targetGUID)
5265 {
5266 if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_BLOCK && ihit->missCondition != SPELL_MISS_ABSORB && ihit->missCondition != SPELL_MISS_REFLECT)
5267 {
5268 hit = false;
5269 //lower spell cost on fail (by talent aura)
5270 if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
5271 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost, this);
5272 }
5273 break;
5274 }
5275 }
5276
5277 if (PowerType == POWER_RUNE)
5278 {
5279 TakeRunePower(hit);
5280 return;
5281 }
5282
5283 if (!m_powerCost)
5284 return;
5285
5286 // health as power used
5287 if (PowerType == POWER_HEALTH)
5288 {
5290 return;
5291 }
5292
5293 if (PowerType >= MAX_POWERS)
5294 {
5295 LOG_ERROR("spells", "Spell::TakePower: Unknown power type '{}'", PowerType);
5296 return;
5297 }
5298
5299 if (hit)
5301 else
5303
5304 // Set the five second timer
5305 if (PowerType == POWER_MANA && m_powerCost > 0)
5306 {
5308 }
5309}
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1540
@ SPELLMOD_SPELL_COST_REFUND_ON_FAIL
Definition SpellDefines.h:106
void TakeRunePower(bool didHit)
Definition Spell.cpp:5395
int32 ModifyHealth(int32 val)
Definition Unit.cpp:11039
void SetLastManaUse(uint32 spellCastTime)
Definition Unit.h:1140

References CHEAT_POWER, Player::GetCommandStatus(), GameTime::GetGameTimeMS(), Unit::GetSpellModOwner(), SpellCastTargets::GetUnitTargetGUID(), SpellInfo::Id, irand(), Object::IsPlayer(), LOG_ERROR, m_caster, m_CastItem, m_powerCost, m_spellInfo, m_targets, m_triggeredByAuraSpell, m_UniqueTargetInfo, MAX_POWERS, Unit::ModifyHealth(), Unit::ModifyPower(), POWER_ENERGY, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, SpellInfo::PowerType, Unit::SetLastManaUse(), SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, TakeRunePower(), and Object::ToPlayer().

Referenced by _cast().

◆ TakeReagents()

void Spell::TakeReagents ( )
5465{
5466 if (!m_caster->IsPlayer())
5467 return;
5468
5469 ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
5470
5471 // do not take reagents for these item casts
5472 if (castItemTemplate && castItemTemplate->HasFlag(ITEM_FLAG_NO_REAGENT_COST))
5473 return;
5474
5475 Player* p_caster = m_caster->ToPlayer();
5476 if (p_caster->CanNoReagentCast(m_spellInfo))
5477 return;
5478
5479 for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
5480 {
5481 if (m_spellInfo->Reagent[x] <= 0)
5482 continue;
5483
5484 uint32 itemid = m_spellInfo->Reagent[x];
5485 uint32 itemcount = m_spellInfo->ReagentCount[x];
5486
5487 // if CastItem is also spell reagent
5488 if (castItemTemplate && castItemTemplate->ItemId == itemid)
5489 {
5490 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5491 {
5492 // CastItem will be used up and does not count as reagent
5493 int32 charges = m_CastItem->GetSpellCharges(s);
5494 if (castItemTemplate->Spells[s].SpellCharges < 0 && std::abs(charges) < 2)
5495 {
5496 ++itemcount;
5497 break;
5498 }
5499 }
5500
5501 m_CastItem = nullptr;
5503 }
5504
5505 // if GetItemTarget is also spell reagent
5506 if (m_targets.GetItemTargetEntry() == itemid)
5507 m_targets.SetItemTarget(nullptr);
5508
5509 p_caster->DestroyItemCount(itemid, itemcount, true);
5510 }
5511}
uint32 ItemId
Definition ItemTemplate.h:620

References Player::CanNoReagentCast(), ObjectGuid::Clear(), Player::DestroyItemCount(), SpellCastTargets::GetItemTargetEntry(), Item::GetSpellCharges(), Item::GetTemplate(), ItemTemplate::HasFlag(), Object::IsPlayer(), ITEM_FLAG_NO_REAGENT_COST, ItemTemplate::ItemId, m_caster, m_CastItem, m_castItemGUID, m_spellInfo, m_targets, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_REAGENTS, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellCastTargets::SetItemTarget(), _Spell::SpellCharges, ItemTemplate::Spells, and Object::ToPlayer().

Referenced by _cast().

◆ TakeRunePower()

void Spell::TakeRunePower ( bool  didHit)
5396{
5398 return;
5399
5400 SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
5401 if (!runeCostData || (runeCostData->NoRuneCost() && runeCostData->NoRunicPowerGain()))
5402 return;
5403
5404 Player* player = m_caster->ToPlayer();
5405 m_runesState = player->GetRunesState(); // store previous state
5406
5407 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
5408
5409 for (uint32 i = 0; i < RUNE_DEATH; ++i)
5410 {
5411 runeCost[i] = runeCostData->RuneCost[i];
5412 if (Player* modOwner = m_caster->GetSpellModOwner())
5413 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this);
5414 }
5415
5416 runeCost[RUNE_DEATH] = 0; // calculated later
5417
5418 for (uint32 i = 0; i < MAX_RUNES; ++i)
5419 {
5420 RuneType rune = player->GetCurrentRune(i);
5421 if (!player->GetRuneCooldown(i) && runeCost[rune] > 0)
5422 {
5423 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5424 player->SetLastUsedRune(rune);
5425 runeCost[rune]--;
5426 }
5427 }
5428
5429 // Xinef: firstly consume death runes of base type
5430 // Xinef: in second loop consume all available
5431 for (uint8 loop = 0; loop < 2; ++loop)
5432 {
5433 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
5434 if (runeCost[RUNE_DEATH] > 0)
5435 {
5436 for (uint8 i = 0; i < MAX_RUNES; ++i)
5437 {
5438 RuneType rune = player->GetCurrentRune(i);
5439 if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && (loop ? true : (runeCost[player->GetBaseRune(i)] > 0)))
5440 {
5441 player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i, false) : uint32(RUNE_MISS_COOLDOWN));
5442 player->SetLastUsedRune(rune);
5443 runeCost[rune]--;
5444 if (!loop)
5445 runeCost[player->GetBaseRune(i)]--;
5446
5447 // keep Death Rune type if missed
5448 if (didHit)
5449 player->RestoreBaseRune(i);
5450
5451 if (runeCost[RUNE_DEATH] == 0)
5452 break;
5453 }
5454 }
5455 }
5456 }
5457
5458 // you can gain some runic power when use runes
5459 if (didHit)
5460 if (int32 rp = int32(runeCostData->runePowerGain * sWorld->getRate(RATE_POWER_RUNICPOWER_INCOME)))
5461 player->ModifyPower(POWER_RUNIC_POWER, int32(rp));
5462}
@ RUNE_UNHOLY
Definition Player.h:397
@ RUNE_BLOOD
Definition Player.h:396
@ RUNE_MISS_COOLDOWN
Definition Player.h:391
@ RATE_POWER_RUNICPOWER_INCOME
Definition WorldConfig.h:394
void SetLastUsedRune(RuneType type)
Definition Player.h:2546
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13371
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13400
bool NoRunicPowerGain() const
Definition DBCStructure.h:1811
uint32 runePowerGain
Definition DBCStructure.h:1808

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Player::GetBaseRune(), Player::GetCurrentRune(), Player::GetRuneBaseCooldown(), Player::GetRuneCooldown(), Player::GetRunesState(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsClass(), Object::IsPlayer(), m_caster, m_runesState, m_spellInfo, MAX_RUNES, Unit::ModifyPower(), SpellRuneCostEntry::NoRuneCost(), SpellRuneCostEntry::NoRunicPowerGain(), NUM_RUNE_TYPES, POWER_RUNIC_POWER, RATE_POWER_RUNICPOWER_INCOME, Player::RestoreBaseRune(), RUNE_BLOOD, RUNE_DEATH, RUNE_FROST, RUNE_MISS_COOLDOWN, RUNE_UNHOLY, SpellRuneCostEntry::RuneCost, SpellInfo::RuneCostID, SpellRuneCostEntry::runePowerGain, Player::SetLastUsedRune(), Player::SetRuneCooldown(), SPELLMOD_COST, sSpellRuneCostStore, sWorld, and Object::ToPlayer().

Referenced by TakePower().

◆ TriggerGlobalCooldown()

void Spell::TriggerGlobalCooldown ( )
protected
8827{
8829 if (!gcd)
8830 {
8831 // Xinef: fix for charmed pet spells with no cooldown info
8833 gcd = MIN_GCD;
8834 else
8835 return;
8836 }
8837
8838 if (m_caster->IsPlayer())
8840 return;
8841
8842 // Global cooldown can't leave range 1..1.5 secs
8843 // There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
8844 // but as tests show are not affected by any spell mods.
8846 {
8847 // gcd modifier auras are applied only to own spells and only players have such mods
8848 if (m_caster->IsPlayer())
8850
8851 // Apply haste rating
8854 {
8855 gcd = int32(float(gcd) * m_caster->GetFloatValue(UNIT_MOD_CAST_SPEED));
8856 }
8857
8858 if (gcd < MIN_GCD)
8859 gcd = MIN_GCD;
8860 else if (gcd > MAX_GCD)
8861 gcd = MAX_GCD;
8862 }
8863
8864 // Only players or controlled units have global cooldown
8865 if (m_caster->GetCharmInfo())
8867 else if (m_caster->IsPlayer())
8869}
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ MIN_GCD
Definition Spell.cpp:8811
@ MAX_GCD
Definition Spell.cpp:8812
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419

References GlobalCooldownMgr::AddGlobalCooldown(), Player::ApplySpellMod(), SpellInfo::CategoryRecoveryTime, CHEAT_COOLDOWN, SpellInfo::DmgClass, Unit::GetCharmInfo(), Player::GetCommandStatus(), Object::GetFloatValue(), Player::GetGlobalCooldownMgr(), CharmInfo::GetGlobalCooldownMgr(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), m_caster, m_spellInfo, MAX_GCD, MIN_GCD, SpellInfo::RecoveryTime, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_USES_RANGED_SLOT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_GLOBAL_COOLDOWN, SpellInfo::StartRecoveryCategory, SpellInfo::StartRecoveryTime, Object::ToPlayer(), and UNIT_MOD_CAST_SPEED.

Referenced by prepare().

◆ update()

void Spell::update ( uint32  difftime)
4324{
4325 // update pointers based at it's GUIDs
4326 if (!UpdatePointers())
4327 {
4328 // cancel the spell if UpdatePointers() returned false, something wrong happened there
4329 cancel();
4330 return;
4331 }
4332
4334 {
4335 LOG_DEBUG("spells.aura", "Spell {} is cancelled due to removal of target.", m_spellInfo->Id);
4336 cancel();
4337 return;
4338 }
4339
4340 // check if the player caster has moved before the spell finished
4341 // xinef: added preparing state (real cast, skip channels as they have other flags for this)
4342 if ((m_caster->IsPlayer() && m_timer != 0) &&
4345 {
4346 // don't cancel for melee, autorepeat, triggered and instant spells
4348 cancel(true);
4349 }
4350
4351 switch (m_spellState)
4352 {
4354 {
4355 if (m_timer > 0)
4356 {
4357 if (difftime >= (uint32)m_timer)
4358 m_timer = 0;
4359 else
4360 m_timer -= difftime;
4361 }
4362
4363 if (m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
4364 // don't CheckCast for instant spells - done in spell::prepare, skip duplicate checks, needed for range checks for example
4365 cast(!m_casttime);
4366 break;
4367 }
4369 {
4370 if (m_timer)
4371 {
4372 if (m_timer > 0)
4373 {
4374 if (difftime >= (uint32)m_timer)
4375 m_timer = 0;
4376 else
4377 m_timer -= difftime;
4378 }
4379 }
4380
4381 if (m_timer == 0)
4382 {
4384
4385 finish();
4386
4387 // We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
4388 if (Creature* creatureCaster = m_caster->ToCreature())
4389 if (creatureCaster->IsAIEnabled)
4390 creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
4391 }
4392 // Xinef: Dont update channeled target list on last tick, allow auras to update duration properly
4393 // Xinef: Added this strange check because of diffrent update routines for players / creatures
4394 // Xinef: If creature gets new aura in 800ms and in 840ms its updated with diff 270, not 40 is removed from duration but 270
4395 // Xinef: so the aura can be removed in different updates for all units
4396 else if ((m_timer < 0 || m_timer > 300) && !UpdateChanneledTargetList())
4397 {
4398 LOG_DEBUG("spells.aura", "Channeled spell {} is removed due to lack of targets", m_spellInfo->Id);
4400 finish();
4401 }
4402 break;
4403 }
4404 default:
4405 break;
4406 }
4407}
@ SPELL_FINISHED_CHANNELING_COMPLETE
Definition Spell.h:100
bool UpdateChanneledTargetList()
Definition Spell.cpp:3304

References cancel(), cast(), SpellInfo::Effects, finish(), SpellCastTargets::GetUnitTarget(), SpellCastTargets::GetUnitTargetGUID(), Unit::HasUnitMovementFlag(), SpellInfo::Id, SpellInfo::InterruptFlags, IsAutoRepeat(), Unit::isMoving(), IsNextMeleeSwingSpell(), Object::IsPlayer(), IsTriggered(), LOG_DEBUG, m_caster, m_casttime, m_spellInfo, m_spellState, m_targets, m_timer, MOVEMENTFLAG_FALLING_FAR, SendChannelUpdate(), SPELL_EFFECT_STUCK, SPELL_FINISHED_CHANNELING_COMPLETE, SPELL_INTERRUPT_FLAG_MOVEMENT, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, Object::ToCreature(), UpdateChanneledTargetList(), and UpdatePointers().

Referenced by SpellEvent::Execute().

◆ UpdateChanneledTargetList()

bool Spell::UpdateChanneledTargetList ( )
protected
3305{
3306 // Not need check return true
3308 return true;
3309
3310 uint8 channelTargetEffectMask = m_channelTargetEffectMask;
3311 uint8 channelAuraMask = 0;
3312 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3314 channelAuraMask |= 1 << i;
3315
3316 channelAuraMask &= channelTargetEffectMask;
3317
3318 float range = 0;
3319 if (channelAuraMask)
3320 {
3322 if (range == 0)
3323 for(int i = EFFECT_0; i <= EFFECT_2; ++i)
3324 if (channelAuraMask & (1 << i) && m_spellInfo->Effects[i].RadiusEntry)
3325 {
3326 range = m_spellInfo->Effects[i].CalcRadius(nullptr, nullptr);
3327 break;
3328 }
3329
3330 if (Player* modOwner = m_caster->GetSpellModOwner())
3331 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
3332
3333 // xinef: add little tolerance level
3334 range += std::min(3.0f, range * 0.1f); // 10% but no more than 3yd
3335 }
3336
3337 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3338 {
3339 if (ihit->missCondition == SPELL_MISS_NONE && (channelTargetEffectMask & ihit->effectMask))
3340 {
3341 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
3342
3343 if (!unit)
3344 continue;
3345
3346 if (IsValidDeadOrAliveTarget(unit))
3347 {
3348 if (channelAuraMask & ihit->effectMask)
3349 {
3351 {
3352 if (m_caster != unit)
3353 {
3354 if (!m_caster->IsWithinDistInMap(unit, range))
3355 {
3356 ihit->effectMask &= ~aurApp->GetEffectMask();
3357 unit->RemoveAura(aurApp);
3358 continue;
3359 }
3360 // Xinef: Update Orientation server side (non players wont sent appropriate packets)
3363 }
3364 }
3365 else // aura is dispelled
3366 continue;
3367 }
3368
3369 channelTargetEffectMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
3370 }
3371 }
3372 }
3373
3374 // Xinef: not all effects are covered, remove applications from all targets
3375 if (channelTargetEffectMask != 0)
3376 {
3377 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3378 if (ihit->missCondition == SPELL_MISS_NONE && (channelAuraMask & ihit->effectMask))
3379 if (Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
3380 if (IsValidDeadOrAliveTarget(unit))
3382 {
3383 ihit->effectMask &= ~aurApp->GetEffectMask();
3384 unit->RemoveAura(aurApp);
3385 }
3386 }
3387
3388 // is all effects from m_needAliveTargetMask have alive targets
3389 return channelTargetEffectMask == 0;
3390}
@ SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL
Definition SharedDefines.h:444
bool IsValidDeadOrAliveTarget(Unit const *target) const
Definition Spell.cpp:8199
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5787
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:16157
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347

References EFFECT_0, EFFECT_2, SpellInfo::Effects, Position::GetAngle(), Unit::GetAuraApplication(), Object::GetGUID(), SpellInfo::GetMaxRange(), Unit::GetSpellModOwner(), ObjectAccessor::GetUnit(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsPlayer(), SpellInfo::IsPositive(), IsValidDeadOrAliveTarget(), WorldObject::IsWithinDistInMap(), m_caster, m_channelTargetEffectMask, m_originalCasterGUID, m_spellInfo, m_UniqueTargetInfo, MAX_SPELL_EFFECTS, Unit::RemoveAura(), SPELL_ATTR1_TRACK_TARGET_IN_CHANNEL, SPELL_EFFECT_APPLY_AURA, SPELL_MISS_NONE, SPELLMOD_RANGE, and Unit::UpdateOrientation().

Referenced by update().

◆ UpdatePointers()

bool Spell::UpdatePointers ( )
7838{
7841 else
7842 {
7845 m_originalCaster = nullptr;
7846 }
7847
7849 {
7851 // cast item not found, somehow the item is no longer where we expected
7852 if (!m_CastItem)
7853 return false;
7854 }
7855 else
7856 m_CastItem = nullptr;
7857
7859
7860 // further actions done only for dest targets
7861 if (!m_targets.HasDst())
7862 return true;
7863
7864 // cache last transport
7865 WorldObject* transport = nullptr;
7866
7867 // update effect destinations (in case of moved transport dest target)
7868 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
7869 {
7870 SpellDestination& dest = m_destTargets[effIndex];
7871 if (!dest._transportGUID)
7872 continue;
7873
7874 if (!transport || transport->GetGUID() != dest._transportGUID)
7876
7877 if (transport)
7878 {
7879 dest._position.Relocate(transport);
7881 }
7882 }
7883
7884 return true;
7885}
void Update(Unit *caster)
Definition Spell.cpp:478
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:115
void RelocateOffset(const Position &offset)
Definition Position.cpp:66
Position _transportOffset
Definition Spell.h:115
ObjectGuid _transportGUID
Definition Spell.h:114

References SpellDestination::_position, SpellDestination::_transportGUID, SpellDestination::_transportOffset, Object::GetGUID(), Player::GetItemByGuid(), ObjectAccessor::GetUnit(), ObjectAccessor::GetWorldObject(), SpellCastTargets::HasDst(), Object::IsInWorld(), Object::IsPlayer(), m_caster, m_CastItem, m_castItemGUID, m_destTargets, m_originalCaster, m_originalCasterGUID, m_targets, MAX_SPELL_EFFECTS, Position::Relocate(), Position::RelocateOffset(), Object::ToPlayer(), and SpellCastTargets::Update().

Referenced by _cast(), handle_delayed(), and update().

◆ WriteAmmoToPacket()

void Spell::WriteAmmoToPacket ( WorldPacket data)
4861{
4862 uint32 ammoInventoryType = 0;
4863 uint32 ammoDisplayID = 0;
4864
4865 if (m_caster->IsPlayer())
4866 {
4868 if (pItem)
4869 {
4870 ammoInventoryType = pItem->GetTemplate()->InventoryType;
4871 if (ammoInventoryType == INVTYPE_THROWN)
4872 ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
4873 else
4874 {
4876 if (ammoID)
4877 {
4878 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
4879 if (pProto)
4880 {
4881 ammoDisplayID = pProto->DisplayInfoID;
4882 ammoInventoryType = pProto->InventoryType;
4883 }
4884 }
4885 else if (m_caster->HasAura(46699)) // Requires No Ammo
4886 {
4887 ammoDisplayID = 5996; // normal arrow
4888 ammoInventoryType = INVTYPE_AMMO;
4889 }
4890 }
4891 }
4892 }
4893 else
4894 {
4895 uint32 nonRangedAmmoDisplayID = 0;
4896 uint32 nonRangedAmmoInventoryType = 0;
4897 for (uint8 i = 0; i < 3; ++i)
4898 {
4900 {
4901 if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
4902 {
4903 if (itemEntry->ClassID == ITEM_CLASS_WEAPON)
4904 {
4905 switch (itemEntry->SubclassID)
4906 {
4908 ammoDisplayID = itemEntry->DisplayInfoID;
4909 ammoInventoryType = itemEntry->InventoryType;
4910 break;
4913 ammoDisplayID = 5996; // is this need fixing?
4914 ammoInventoryType = INVTYPE_AMMO;
4915 break;
4917 ammoDisplayID = 5998; // is this need fixing?
4918 ammoInventoryType = INVTYPE_AMMO;
4919 break;
4920 default:
4921 nonRangedAmmoDisplayID = itemEntry->DisplayInfoID;
4922 nonRangedAmmoInventoryType = itemEntry->InventoryType;
4923 break;
4924 }
4925
4926 if (ammoDisplayID)
4927 break;
4928 }
4929 }
4930 }
4931 }
4932
4933 if (!ammoDisplayID && !ammoInventoryType)
4934 {
4935 ammoDisplayID = nonRangedAmmoDisplayID;
4936 ammoInventoryType = nonRangedAmmoInventoryType;
4937 }
4938 }
4939
4940 *data << uint32(ammoDisplayID);
4941 *data << uint32(ammoInventoryType);
4942}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Definition DBCStructure.h:1143
uint32 DisplayInfoID
Definition ItemTemplate.h:625

References ItemTemplate::DisplayInfoID, Item::GetTemplate(), Object::GetUInt32Value(), Player::GetWeaponForAttack(), Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, INVTYPE_THROWN, Object::IsPlayer(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, ITEM_SUBCLASS_WEAPON_THROWN, m_caster, PLAYER_AMMO_ID, RANGED_ATTACK, sItemStore, sObjectMgr, Object::ToPlayer(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by SendSpellGo(), and SendSpellStart().

◆ WriteCastResultInfo()

void Spell::WriteCastResultInfo ( WorldPacket data,
Player caster,
SpellInfo const *  spellInfo,
uint8  castCount,
SpellCastResult  result,
SpellCustomErrors  customError 
)
static
4497{
4498 data << uint8(castCount); // single cast or multi 2.3 (0/1)
4499 data << uint32(spellInfo->Id);
4500 data << uint8(result); // problem
4501 switch (result)
4502 {
4504 data << uint32(spellInfo->RequiresSpellFocus); // SpellFocusObject.dbc id
4505 break;
4506 case SPELL_FAILED_REQUIRES_AREA: // AreaTable.dbc id
4507 // hardcode areas limitation case
4508 switch (spellInfo->Id)
4509 {
4510 case 41617: // Cenarion Mana Salve
4511 case 41619: // Cenarion Healing Salve
4512 data << uint32(3905);
4513 break;
4514 case 41618: // Bottled Nethergon Energy
4515 case 41620: // Bottled Nethergon Vapor
4516 data << uint32(3842);
4517 break;
4518 case 45373: // Bloodberry Elixir
4519 data << uint32(4075);
4520 break;
4521 default: // default case (don't must be)
4522 data << uint32(0);
4523 break;
4524 }
4525 break;
4527 if (spellInfo->Totem[0])
4528 data << uint32(spellInfo->Totem[0]);
4529 if (spellInfo->Totem[1])
4530 data << uint32(spellInfo->Totem[1]);
4531 break;
4533 if (spellInfo->TotemCategory[0])
4534 data << uint32(spellInfo->TotemCategory[0]);
4535 if (spellInfo->TotemCategory[1])
4536 data << uint32(spellInfo->TotemCategory[1]);
4537 break;
4541 data << uint32(spellInfo->EquippedItemClass);
4542 data << uint32(spellInfo->EquippedItemSubClassMask);
4543 break;
4545 {
4546 uint32 item = 0;
4547 for (int8 eff = 0; eff < MAX_SPELL_EFFECTS; eff++)
4548 if (spellInfo->Effects[eff].ItemType)
4549 item = spellInfo->Effects[eff].ItemType;
4550 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
4551 if (proto && proto->ItemLimitCategory)
4552 data << uint32(proto->ItemLimitCategory);
4553 break;
4554 }
4556 data << uint32(customError);
4557 break;
4559 {
4560 uint32 missingItem = 0;
4561 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
4562 {
4563 if (spellInfo->Reagent[i] <= 0)
4564 continue;
4565
4566 uint32 itemid = spellInfo->Reagent[i];
4567 uint32 itemcount = spellInfo->ReagentCount[i];
4568
4569 if (!caster->HasItemCount(itemid, itemcount))
4570 {
4571 missingItem = itemid;
4572 break;
4573 }
4574 }
4575
4576 data << uint32(missingItem); // first missing item
4577 break;
4578 }
4580 data << uint32(spellInfo->Mechanic);
4581 break;
4583 data << uint32(spellInfo->EquippedItemSubClassMask);
4584 break;
4586 data << uint32(0); // Item entry
4587 data << uint32(0); // Count
4588 break;
4590 data << uint32(0); // SkillLine.dbc Id
4591 data << uint32(0); // Amount
4592 break;
4594 data << uint32(0); // Skill level
4595 break;
4596 default:
4597 break;
4598 }
4599}
@ SPELL_FAILED_NEED_EXOTIC_AMMO
Definition SharedDefines.h:1014
@ SPELL_FAILED_FISHING_TOO_LOW
Definition SharedDefines.h:1141
@ SPELL_FAILED_MIN_SKILL
Definition SharedDefines.h:1110
@ SPELL_FAILED_PREVENTED_BY_MECHANIC
Definition SharedDefines.h:1107
@ SPELL_FAILED_REQUIRES_AREA
Definition SharedDefines.h:1061

References SpellInfo::Effects, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, Player::HasItemCount(), SpellInfo::Id, ItemTemplate::ItemLimitCategory, MAX_SPELL_EFFECTS, MAX_SPELL_REAGENTS, SpellInfo::Mechanic, SpellInfo::Reagent, SpellInfo::ReagentCount, SpellInfo::RequiresSpellFocus, sObjectMgr, SPELL_FAILED_CUSTOM_ERROR, SPELL_FAILED_EQUIPPED_ITEM_CLASS, SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND, SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND, SPELL_FAILED_FISHING_TOO_LOW, SPELL_FAILED_MIN_SKILL, SPELL_FAILED_NEED_EXOTIC_AMMO, SPELL_FAILED_NEED_MORE_ITEMS, SPELL_FAILED_PREVENTED_BY_MECHANIC, SPELL_FAILED_REAGENTS, SPELL_FAILED_REQUIRES_AREA, SPELL_FAILED_REQUIRES_SPELL_FOCUS, SPELL_FAILED_TOO_MANY_OF_ITEM, SPELL_FAILED_TOTEM_CATEGORY, SPELL_FAILED_TOTEMS, SpellInfo::Totem, and SpellInfo::TotemCategory.

Referenced by SendCastResult(), and SendPetCastResult().

◆ WriteSpellGoTargets()

void Spell::WriteSpellGoTargets ( WorldPacket data)

Writes miss and hit targets for a SMSG_SPELL_GO packet.

4946{
4947 // This function also fill data for channeled spells:
4948 // m_needAliveTargetMask req for stop channelig if one target die
4949 for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
4950 {
4951 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
4952 // possibly SPELL_MISS_IMMUNE2 for this??
4953 ihit->missCondition = SPELL_MISS_IMMUNE2;
4954 }
4955
4956 // Hit and miss target counts are both uint8, that limits us to 255 targets for each
4957 // sending more than 255 targets crashes the client (since count sent would be wrong)
4958 // Spells like 40647 (with a huge radius) can easily reach this limit (spell might need
4959 // target conditions but we still need to limit the number of targets sent and keeping
4960 // correct count for both hit and miss).
4961
4962 uint32 hit = 0;
4963 std::size_t hitPos = data->wpos();
4964 *data << (uint8)0; // placeholder
4965 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit < 255; ++ihit)
4966 {
4967 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
4968 {
4969 *data << ihit->targetGUID;
4970 // Xinef: No channeled spell checked, no anything
4971 //m_channelTargetEffectMask |=ihit->effectMask;
4972 ++hit;
4973 }
4974 }
4975
4976 for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit < 255; ++ighit)
4977 {
4978 *data << ighit->targetGUID; // Always hits
4979 ++hit;
4980 }
4981
4982 uint32 miss = 0;
4983 std::size_t missPos = data->wpos();
4984 *data << (uint8)0; // placeholder
4985 for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss < 255; ++ihit)
4986 {
4987 if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
4988 {
4989 *data << ihit->targetGUID;
4990 *data << uint8(ihit->missCondition);
4991 if (ihit->missCondition == SPELL_MISS_REFLECT)
4992 *data << uint8(ihit->reflectResult);
4993 ++miss;
4994 }
4995 }
4996 // Reset m_needAliveTargetMask for non channeled spell
4997 // Xinef: Why do we reset something that is not set??????
4998 //if (!m_spellInfo->IsChanneled())
4999 // m_channelTargetEffectMask = 0;
5000
5001 data->put<uint8>(hitPos, (uint8)hit);
5002 data->put<uint8>(missPos, (uint8)miss);
5003}
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137

References m_UniqueGOTargetInfo, m_UniqueTargetInfo, ByteBuffer::put(), SPELL_MISS_IMMUNE2, SPELL_MISS_NONE, SPELL_MISS_REFLECT, and ByteBuffer::wpos().

Referenced by SendSpellGo().

Friends And Related Symbol Documentation

◆ SpellScript

friend class SpellScript
friend

◆ Unit::SetCurrentCastedSpell

void Unit::SetCurrentCastedSpell ( Spell pSpell)
friend

Member Data Documentation

◆ _scriptsLoaded

bool Spell::_scriptsLoaded
protected

Referenced by LoadScripts(), and Spell().

◆ _spellEvent

SpellEvent* Spell::_spellEvent
protected

◆ _spellTargetsSelected

bool Spell::_spellTargetsSelected
protected

Referenced by _cast(), prepare(), and Spell().

◆ _triggeredCastFlags

TriggerCastFlags Spell::_triggeredCastFlags
protected

◆ damage

◆ destTarget

◆ effectHandleMode

SpellEffectHandleMode Spell::effectHandleMode
protected

Referenced by EffectActivateObject(), EffectActivateRune(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddFarsight(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDestroyAllTotems(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectDamage(), EffectGameObjectRepair(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectSkill(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectSpiritHeal(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), HandleEffects(), and Spell().

◆ focusObject

◆ gameObjTarget

◆ itemTarget

◆ m_appliedMods

◆ m_applyMultiplierMask

uint8 Spell::m_applyMultiplierMask
protected

◆ m_attackType

◆ m_auraScaleMask

uint8 Spell::m_auraScaleMask
protected

◆ m_autoRepeat

bool Spell::m_autoRepeat
protected

◆ m_canReflect

bool Spell::m_canReflect
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_cast_count

◆ m_caster

Unit* const Spell::m_caster
protected

Referenced by _cast(), _handle_finish_phase(), AddGOTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), cancel(), CancelGlobalCooldown(), CanOpenLock(), cast(), CheckCast(), CheckCasterAuras(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckSpellFocus(), CheckSrc(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectApplyGlyph(), EffectBind(), EffectBlock(), EffectCastButtons(), EffectCharge(), EffectChargeDest(), EffectDestroyAllTotems(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectRepair(), EffectHeal(), EffectHealMaxHealth(), EffectHealthLeech(), EffectInstaKill(), EffectJump(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnSpell(), EffectMilling(), EffectModifyThreatPercent(), EffectOpenLock(), EffectParry(), EffectPersistentAA(), EffectPickPocket(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectProspecting(), EffectPullTowards(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectResurrect(), EffectResurrectNew(), EffectResurrectPet(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectStealBeneficialBuff(), EffectStuck(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTradeSkill(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), finish(), GetCaster(), handle_delayed(), handle_immediate(), HandleLaunchPhase(), HandleThreatSpells(), HasGlobalCooldown(), InitExplicitTargets(), IsChannelActive(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), RecalculateDelayMomentForDst(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitCasterObjectTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTrajTargets(), SendCastResult(), SendChannelStart(), SendChannelUpdate(), SendInterrupted(), SendLogExecute(), SendLoot(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Spell(), SummonGuardian(), TakeAmmo(), TakeCastItem(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), UpdateChanneledTargetList(), UpdatePointers(), and WriteAmmoToPacket().

◆ m_CastItem

◆ m_castItemGUID

◆ m_casttime

◆ m_channeledDuration

int32 Spell::m_channeledDuration
protected

◆ m_channelTargetEffectMask

uint8 Spell::m_channelTargetEffectMask
protected

◆ m_comboPointGain

int8 Spell::m_comboPointGain

◆ m_comboTarget

Unit* Spell::m_comboTarget

◆ m_customError

◆ m_damage

◆ m_damageMultipliers

float Spell::m_damageMultipliers[3]
protected

◆ m_delayAtDamageCount

uint8 Spell::m_delayAtDamageCount
protected

Referenced by isDelayableNoMore(), and Spell().

◆ m_delayMoment

◆ m_delayStart

uint64 Spell::m_delayStart
protected

Referenced by GetDelayStart(), SetDelayStart(), and Spell().

◆ m_delayTrajectory

uint64 Spell::m_delayTrajectory
protected

◆ m_destTargets

SpellDestination Spell::m_destTargets[MAX_SPELL_EFFECTS]
protected

◆ m_diminishGroup

DiminishingGroup Spell::m_diminishGroup
protected

◆ m_diminishLevel

DiminishingLevels Spell::m_diminishLevel
protected

◆ m_effectExecuteData

◆ m_executedCurrently

bool Spell::m_executedCurrently
protected

◆ m_glyphIndex

uint32 Spell::m_glyphIndex

◆ m_healing

◆ m_hitTriggerSpells

HitTriggerSpellList Spell::m_hitTriggerSpells
protected

◆ m_immediateHandled

bool Spell::m_immediateHandled
protected

Referenced by _cast(), handle_delayed(), and Spell().

◆ m_loadedScripts

◆ m_needComboPoints

bool Spell::m_needComboPoints
protected

◆ m_originalCaster

◆ m_originalCasterGUID

◆ m_powerCost

◆ m_preCastSpell

uint32 Spell::m_preCastSpell

◆ m_preGeneratedPath

std::unique_ptr<PathGenerator> Spell::m_preGeneratedPath
protected

Referenced by CheckCast(), and EffectCharge().

◆ m_procAttacker

uint32 Spell::m_procAttacker
protected

◆ m_procEx

uint32 Spell::m_procEx
protected

◆ m_procVictim

uint32 Spell::m_procVictim
protected

◆ m_referencedFromCurrentSpell

bool Spell::m_referencedFromCurrentSpell
protected

◆ m_reflectionTarget

Unit* Spell::m_reflectionTarget
protected

◆ m_reflectionTargetGuid

ObjectGuid Spell::m_reflectionTargetGuid
protected

◆ m_reflectionTargetPosition

Position Spell::m_reflectionTargetPosition
protected

◆ m_runesState

uint8 Spell::m_runesState
protected

◆ m_selfContainer

Spell** Spell::m_selfContainer
protected

◆ m_skipCheck

bool Spell::m_skipCheck
protected

Referenced by AddUnitTarget(), and Spell().

◆ m_spellAura

◆ m_spellFlags

◆ m_spellInfo

SpellInfo const* const Spell::m_spellInfo

Referenced by _cast(), _handle_finish_phase(), _handle_immediate_phase(), Unit::_UpdateAutoRepeatSpell(), AddGOTarget(), AddItemTarget(), AddUnitTarget(), CalculateDelayMomentForDst(), CalculateJumpSpeeds(), CalculateSpellDamage(), CallScriptDestinationTargetSelectHandlers(), CallScriptEffectHandlers(), CallScriptObjectAreaTargetSelectHandlers(), CallScriptObjectTargetSelectHandlers(), CanAutoCast(), cancel(), CancelGlobalCooldown(), CanExecuteTriggersOnHit(), CanOpenLock(), CheckCast(), CheckCasterAuras(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckPower(), CheckRange(), CheckRuneCost(), CheckScriptEffectImplicitTargets(), CheckSpellFocus(), Delayed(), DelayedChannel(), DoAllEffectOnLaunchTarget(), DoAllEffectOnTarget(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), DoTriggersOnSpellHit(), EffectActivateObject(), EffectActivateRune(), EffectAddFarsight(), EffectAddHonor(), EffectApplyGlyph(), EffectBind(), EffectCastButtons(), EffectCharge(), EffectCreateItem(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDisEnchant(), EffectDispel(), EffectDispelMechanic(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnchantItemPrismatic(), EffectEnchantItemTmp(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectFeedPet(), EffectForceCast(), EffectForceDeselect(), EffectGameObjectSetDestructionState(), EffectHeal(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInstaKill(), EffectInterruptCast(), EffectJumpDest(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectOpenLock(), EffectPersistentAA(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectProficiency(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRemoveAura(), EffectReputation(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSelfResurrect(), EffectSendEvent(), EffectSendTaxi(), EffectStealBeneficialBuff(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectSummonPet(), EffectSummonType(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerRitualOfSummoning(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectWeaponDmg(), finish(), GetCurrentContainer(), GetSearcherTypeMask(), GetSpellInfo(), handle_immediate(), WorldSession::HandleCastSpellOpcode(), HandleEffects(), HandleLaunchPhase(), WorldSession::HandlePetCastSpellOpcode(), HandleThreatSpells(), WorldSession::HandleUpdateMissileTrajectory(), HasGlobalCooldown(), InitExplicitTargets(), IsAutoActionResetSpell(), IsNeedSendToClient(), IsNextMeleeSwingSpell(), IsValidDeadOrAliveTarget(), LoadScripts(), OnSpellLaunch(), prepare(), prepareDataForTriggerSystem(), PrepareTriggersExecutedOnHit(), Player::RemoveSpellMods(), Player::RestoreSpellMods(), SearchAreaTargets(), SearchChainTargets(), SearchNearbyTarget(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChainTargets(), SelectImplicitChannelTargets(), SelectImplicitConeTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendCastResult(), SendChannelStart(), SendInterrupted(), SendLogExecute(), SendPetCastResult(), SendResurrectRequest(), SendSpellCooldown(), SendSpellGo(), SendSpellStart(), Unit::SetCurrentCastedSpell(), Player::SetSpellModTakingSpell(), SetSpellValue(), Spell(), SummonGuardian(), TakeAmmo(), TakePower(), TakeReagents(), TakeRunePower(), TriggerGlobalCooldown(), update(), PetAI::UpdateAI(), UpdateChanneledTargetList(), Player::UpdatePotionCooldown(), ~Spell(), and SpellEvent::~SpellEvent().

◆ m_spellSchoolMask

◆ m_spellState

uint32 Spell::m_spellState
protected

◆ m_spellValue

◆ m_targets

SpellCastTargets Spell::m_targets

Referenced by _cast(), CalculateDelayMomentForDst(), CheckCast(), CheckDst(), CheckEffectTarget(), CheckItems(), CheckPetCast(), CheckRange(), CheckSrc(), Unit::DealDamage(), DoAllEffectOnTarget(), DoSpellHitOnUnit(), EffectBind(), EffectChargeDest(), EffectEnchantItemPerm(), EffectJumpDest(), EffectKnockBack(), EffectLeap(), EffectPullTowards(), EffectSkinPlayerCorpse(), EffectSummonChangeItem(), EffectSummonObject(), EffectSummonObjectWild(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectTransmitted(), EffectTriggerMissileSpell(), EffectTriggerSpell(), SpellScript::GetExplTargetDest(), SpellScript::GetExplTargetGObj(), SpellScript::GetExplTargetItem(), SpellScript::GetExplTargetUnit(), SpellScript::GetExplTargetWorldObject(), handle_delayed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), spell_vehicle_throw_passenger::HandleScript(), WorldSession::HandleUpdateMissileTrajectory(), WorldSession::HandleUpdateProjectilePosition(), InitExplicitTargets(), spell_ioc_launch::Launch(), OnSpellLaunch(), prepare(), SelectEffectImplicitTargets(), SelectEffectTypeImplicitTargets(), SelectExplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitCasterDestTargets(), SelectImplicitChannelTargets(), SelectImplicitDestDestTargets(), SelectImplicitNearbyTargets(), SelectImplicitTargetDestTargets(), SelectImplicitTargetObjectTargets(), SelectImplicitTrajTargets(), SelectSpellTargets(), SendChannelStart(), SendSpellGo(), SendSpellStart(), SpellScript::SetExplTargetDest(), TakeCastItem(), TakePower(), TakeReagents(), update(), and UpdatePointers().

◆ m_timer

◆ m_triggeredByAuraSpell

◆ m_UniqueGOTargetInfo

◆ m_UniqueItemInfo

◆ m_UniqueTargetInfo

◆ m_weaponItem

Item* Spell::m_weaponItem

◆ unitTarget

Unit* Spell::unitTarget
protected

Referenced by CheckCast(), DoAllEffectOnTarget(), DoCreateItem(), DoSpellHitOnUnit(), EffectActivateSpec(), EffectAddComboPoints(), EffectAddExtraAttacks(), EffectAddHonor(), EffectApplyAreaAura(), EffectApplyAura(), EffectBind(), EffectCharge(), EffectCreateItem2(), EffectCreateRandomItem(), EffectCreateTamedPet(), EffectDiscoverTaxi(), EffectDismissPet(), EffectDispel(), EffectDispelMechanic(), EffectDistract(), EffectDualWield(), EffectDuel(), EffectDummy(), EffectDurabilityDamage(), EffectDurabilityDamagePCT(), EffectEnchantHeldItem(), EffectEnchantItemPerm(), EffectEnergize(), EffectEnergizePct(), EffectEnvironmentalDMG(), EffectForceCast(), EffectHeal(), EffectHealMaxHealth(), EffectHealMechanical(), EffectHealPct(), EffectHealthLeech(), EffectInebriate(), EffectInstaKill(), EffectInterruptCast(), EffectJump(), EffectKillCredit(), EffectKillCreditPersonal(), EffectKnockBack(), EffectLeap(), EffectLeapBack(), EffectLearnPetSpell(), EffectLearnSkill(), EffectLearnSpell(), EffectModifyThreatPercent(), EffectPickPocket(), EffectPlayMusic(), EffectPlaySound(), EffectPowerBurn(), EffectPowerDrain(), EffectPullTowards(), EffectQuestClear(), EffectQuestComplete(), EffectQuestFail(), EffectQuestStart(), EffectRechargeManaGem(), EffectRedirectThreat(), EffectRemoveAura(), EffectRenamePet(), EffectReputation(), EffectResurrect(), EffectResurrectNew(), EffectSanctuary(), EffectSchoolDMG(), EffectScriptEffect(), EffectSendEvent(), EffectSendTaxi(), EffectSkinning(), EffectSkinPlayerCorpse(), EffectSpecCount(), EffectStealBeneficialBuff(), EffectSummonPlayer(), EffectSummonRaFFriend(), EffectTameCreature(), EffectTaunt(), EffectTeleportUnits(), EffectTeleUnitsFaceCaster(), EffectThreat(), EffectTitanGrip(), EffectTriggerMissileSpell(), EffectTriggerSpell(), EffectUnlearnSpecialization(), EffectUntrainTalents(), EffectWeaponDmg(), SpellScript::GetHitCreature(), SpellScript::GetHitPlayer(), SpellScript::GetHitUnit(), HandleEffects(), SelectEffectTypeImplicitTargets(), SelectImplicitAreaTargets(), SelectImplicitChainTargets(), and Spell().


The documentation for this class was generated from the following files: